**** BEGIN LOGGING AT Tue Jul 07 02:59:58 2015 Jul 07 05:11:48 Gm all Jul 07 05:37:08 * Abhishek_ checks in Jul 07 13:05:09 moto-timo: I got ssh working, I am adding it into the application and getting rid of some express.js dependencies. The communication is one way only at the moment, I am modifying my code using term.js to do it in both directions via socket.io. I will make it ready for testing. Jul 07 14:38:41 rcn-ee: Ping Jul 07 15:14:10 arianepaola: thank you for the update Jul 07 16:21:37 moin Jul 07 16:24:18 proposal done nerdboy? Jul 07 16:24:58 yeah it was due yesterday... Jul 07 16:25:29 \0/ Jul 07 16:25:56 don't worry, we have a "thing" for putting your ass to work too Jul 07 16:26:11 not worried, my ass is busy Jul 07 16:26:14 lol Jul 07 16:27:46 it's on the list... Jul 07 16:27:59 they updated perl on OpenEmbedded and now Module::Build is gone and broke half my modules Jul 07 16:28:30 moving target :) Jul 07 16:31:21 upstream did some jiggering Jul 07 16:31:39 what version did you just get? Jul 07 16:32:13 maybe they didn't sort out the package dependency changes yet... Jul 07 16:32:24 5.20 -> 5.22 Jul 07 16:32:44 I just need to make a recipe for libmodule-build-perl and submit it to core Jul 07 16:32:58 but, I wish the person that broke it had realized he was doing so Jul 07 16:33:16 removing libmodule-build-perl is sort of like taking away "make" Jul 07 16:33:35 make all Jul 07 16:33:38 crickets Jul 07 16:34:19 we just had a fun few months with people updating from 5.18 Jul 07 16:34:44 yep... some things improved, some things broke Jul 07 16:34:57 is upstream still jiggering core/module stuff? Jul 07 16:35:35 haven't been following too close, but I need to watch it more :) Jul 07 16:36:43 I think the meta-cpan approach is ultimately going to be better for OpenEmbedded, but Jens is no longer on a paying job to work it Jul 07 16:38:46 perl is mostly a bunch of painful upgrades to me... Jul 07 16:40:07 indeed Jul 07 16:40:10 hidden build deps that crop up when things haven't been completely rebuilt/upgraded so some random package pukes during configure with "can't find ButtSmear.pm" in a make/outotools build Jul 07 16:40:46 who the fuck is supposed to guess some oddball perl mod is a build dep? Jul 07 16:41:15 or it puts modules in some random directory on the build system and not on the target fs Jul 07 16:41:25 like no one ever cross builds anything Jul 07 16:41:59 "cute embedded nonsense hacks" comes to mind again :P Jul 07 16:43:41 Jul 07 16:43:55 indeed Jul 07 16:44:11 this is what #code-hell is for... at least partly... Jul 07 16:44:22 #youbrokemybuildagain Jul 07 16:44:41 #imsendingyouabillformytime Jul 07 16:44:59 if only Jul 07 16:45:43 ok, I'm done venting thanks for listening Jul 07 16:46:11 did you comment and/or send patch to put it back? Jul 07 16:46:26 not yet, after work tonight Jul 07 16:46:37 * nerdboy guesses you're not building off a release branch Jul 07 16:46:44 I just saw the failed builds in world-build this morning Jul 07 16:46:50 master Jul 07 16:47:20 they're getting ready for rc2 and so... it's time to fix what is getting broken Jul 07 16:47:38 you take the risk, you take the pain... Jul 07 16:47:55 I'd still rather move forward than use VPM Jul 07 16:47:59 lol Jul 07 16:48:10 oh that OS was a harsh mistress Jul 07 18:36:14 damn, that was fun... Jul 07 19:46:11 hi ebadawy Jul 07 19:46:31 Hi DiegoTc Jul 07 19:53:37 jkridner: do you want me to rename logo -> mascot in a separated commit or do a rebase? Jul 07 19:53:52 just add a rename commit. Jul 07 19:54:00 no need to rebase. Jul 07 19:54:15 much better. Jul 07 19:56:55 this one isn't too hard to track down. Jul 07 19:57:01 so, I don't mind. Jul 07 19:59:37 ebadawy: reading your proposal, this sprint definetly woudn't go: Sprint 4 Working on gist uploading big picture Issue Jul 07 19:59:44 or have you found a way for this? Jul 07 20:00:39 jkridner: when's beagle bone green going out? Jul 07 20:00:51 Any day... Jul 07 20:01:04 it's a surpreise Jul 07 20:01:11 they are trying to get the chips now. Jul 07 20:02:19 it uses a AM335x 1GHz ARMĀ® Cortex-A8 Jul 07 20:02:32 DiegoTc: this is sprint 3, I've extended it for another week Jul 07 20:03:31 yes, but I mean, are you planning to worked on that? Jul 07 20:04:19 I think it is solved, not sure if it is the best way, but you can now upload big images I guess Jul 07 20:04:28 just for the cover card Jul 07 20:04:35 ahhh OK, cover card Jul 07 20:04:39 whata re you doinh? Jul 07 20:05:14 I've encoded it to base64 and save it as text file Jul 07 20:05:29 gist is good with text files :) Jul 07 20:06:19 how big is the image you have tried? Jul 07 20:06:37 that was basically what I did Jul 07 20:06:54 I've tried 300+ KB and it worked with me Jul 07 20:07:00 but the issue goes that images more than 700kb generate giagiantic files Jul 07 20:07:09 you can test it now Jul 07 20:07:30 oh,, I think the file shouldn't be over 1 MB Jul 07 20:07:58 for example this: https://gist.githubusercontent.com/DiegoTc/c7a17c3a5de1d40d506c/raw/CARD_1.html Jul 07 20:08:57 this is the original gist Jul 07 20:08:58 https://gist.github.com/DiegoTc/c7a17c3a5de1d40d506c Jul 07 20:09:31 that didn't work? Jul 07 20:09:45 it doesn't Jul 07 20:09:53 it breaks the json Jul 07 20:10:01 at when you tried to show the cards Jul 07 20:10:05 horrible things occur Jul 07 20:10:18 weird! how big was the image? Jul 07 20:10:47 not so big Jul 07 20:10:51 850 kb Jul 07 20:11:12 that's big one :) Jul 07 20:11:24 yes, but remember users don't know that Jul 07 20:11:41 imagine I'm doing a cool tutorial and take photos with smathphone Jul 07 20:11:56 i will not stop and think I can't upload then Jul 07 20:12:05 when you encod the image, it goes slightly over its size, so I guess it goes over the 1 MB Jul 07 20:13:03 the way I solve that issue Jul 07 20:13:36 ok, that's a possible scenario, but sometimes there is a limit for how big things should be Jul 07 20:13:37 was with a condition, that if image size is greater that 200 or 300kb, an alert pops informing users the platform doesn't support big images Jul 07 20:14:14 yes, but remember don't think as a developer. We want the world perfect :) Jul 07 20:14:22 think as a normal user Jul 07 20:14:31 sure :) Jul 07 20:14:49 but I think 800+ KB is realy a big image! Jul 07 20:15:08 yes, but do you see the size of the image before uploading it? Jul 07 20:15:34 I can check for it Jul 07 20:16:53 what editor are you using? Jul 07 20:17:14 sublime Jul 07 20:26:35 ebadawy: another question Jul 07 20:26:40 Create run logic (70ffdba)on this commit Jul 07 20:26:45 you say it goes broken Jul 07 20:26:50 what do you mean? Jul 07 20:27:35 when I include the script that contains the code, it throughs errors with other scripts Jul 07 20:28:00 errors like variable undefined Jul 07 20:29:33 will chekc out that tonight, I remember having issues with that Jul 07 20:30:19 ebadawy: remember about your report Jul 07 20:30:29 yea, and if you could make some test with the current work and report any possible issue that would be great Jul 07 20:30:46 will do it now :) Jul 07 20:31:25 yes, I have my cape ready:) Jul 07 20:31:49 cool Jul 07 20:41:40 jkrinder, DiegoTc: should I start working on BBUI for the next week or there is something else that have a higher priority? Jul 07 20:42:32 jkridner: ^sorry :) Jul 07 20:48:01 ebadawy: I will beging testing scripts and thinks like that Jul 07 20:48:15 but lets beging with BBUI Jul 07 20:49:29 okay Jul 07 20:57:16 ebadawy, DiegoTc: keeping bonecard's working on jsfiddle is handy to help make sure the interface is clean. Jul 07 20:57:56 DiegoTc, ebadawy: be sure to compare the "working" BBUI with the "cleaned up" BBUI. Jul 07 20:58:22 "working": http://jadonk.github.io/Beaglebone-UI/BBUI.html Jul 07 20:58:49 "cleaned up": http://jadonk.github.io/bone101/Support/bone101/UI/ Jul 07 20:59:30 jkridner: could you tell me the concept behind BBUI? Jul 07 20:59:48 ebadawy: have you tried it at all? Jul 07 20:59:56 yes Jul 07 21:00:13 the idea is that you can prototype very quickly and see physical interactions before you start writing any code... Jul 07 21:00:54 it helps you know that you've plugged in a button or LED into the right place and gives you a quick summary of pins available for various functions (analogRead, analogWrite, digitalRead, digitalWrite) Jul 07 21:01:32 it gives you a graph of the physical world to help build your electronics intuition. Jul 07 21:02:01 and it would be shared with other users? Jul 07 21:02:42 ebadawy: http://beagleboard.org/show/scale2015 might help Jul 07 21:03:13 the idea of embedding BBUI into bonecards is to have a set of "probes" pre-wired to test your circuit.... Jul 07 21:03:39 it makes a very quick way to show what pins something is connected to, show if it is an input/output or analog/digital, etc. Jul 07 21:04:19 so, if one of your bonecard steps includes the BBUI, you can see some connections and data alive. Jul 07 21:04:28 then you can go on to actual code examples. Jul 07 21:04:57 cool, so it goes to creat page, right? Jul 07 21:07:49 jkridner: can arduino shield worked on beagle bone blackcan arduino shield worked on beagle bone black? or a lot of hacking is needed? Jul 07 21:09:22 DiegoTc: depends on the board. typically a fair amount of hacking would be involved. Jul 07 21:10:00 ebadawy: it doesn't currently create a page. the idea is that you need to figure out how to embed BBUI into a bonecard and save off configurations for it. Jul 07 21:11:39 jkridner: I mean should it visible to the user when creating a tutorial, or it will be in it own page? Jul 07 21:14:27 ebadawy: i think jkridner wants it available Jul 07 21:15:09 at the moment of creating Jul 07 21:15:11 a tutorial Jul 07 21:15:39 ah,, OK Jul 07 21:16:32 that will another card type Jul 07 21:26:11 DiegoTc: sure about that^? Jul 07 21:33:24 I understood that to jkridner Jul 07 21:33:34 but write it on your report Jul 07 21:45:50 ebadawy: write that on your report to confirm Jul 07 21:46:00 put it as something that stops you Jul 07 21:46:14 that way if jkridner doesn't answer today he will tomorrow Jul 07 21:46:23 I'm 99% sure it's the way I'm telling you Jul 07 21:47:13 DiegoTc: yes, I will Jul 07 21:47:56 and should beging working that way Jul 07 21:50:01 if I have nothing else to do, I will do it. but you know, sometimes it is much better to know everthing on it's right way from the beginning Jul 07 21:51:38 yeah Jul 07 21:58:33 ebadawy: I'm going out Jul 07 21:58:44 will be on hangout chat in case you need something Jul 07 21:59:01 ok, thanks for your help :) Jul 07 21:59:39 remember to make the modification at the moment of uploading images Jul 07 21:59:48 don't assume users will oly upload small images Jul 07 22:00:09 I will Jul 08 02:16:43 moto-timo: ping Jul 08 02:19:43 moto-timo: if you want to try out the changes on github, they should be working. will merge and push more tomorrow. **** ENDING LOGGING AT Wed Jul 08 02:59:58 2015