**** BEGIN LOGGING AT Mon Jul 20 02:59:58 2015 Jul 20 12:14:33 greetings Jul 20 13:53:01 vvu: I updated docs on how to use the build script. it is really simple and doesn't need a lot of effort from the user. you might want to give it a test. Jul 20 15:19:58 jkridner: what exactly should probe hold? Jul 20 15:20:50 coz I feel that I'm making a mess here :( Jul 20 15:35:18 ebadawy: I saw you messed up some of the state stuff... Jul 20 15:35:43 even more with a local commit! Jul 20 15:35:44 the drag of the probes didn't work anymore. Jul 20 15:36:30 no, that one work with me Jul 20 15:38:11 I'm not EXACTLY sure what a probe should be, but you should be able to drag down those labels to create a probe for a given pin. Jul 20 15:38:22 you drag the probe into the area and a probe/graph is added. Jul 20 15:38:48 I'm trying to pull all of the terminology back into my head. Jul 20 15:38:56 "button" is the selection items at the top. Jul 20 15:40:10 seems I haven't yet included the part that draws the play/stop/etc. buttons, which are also buttons, though not at the top. Jul 20 15:40:26 I'll push a commit now, not finished with it yet, but just to see if I am putting things in the right place or no Jul 20 15:41:05 right now, http://beagleboard.github.io/bone101/Support/bone101/UI/ is broken in that it doesn't enter the state to select a pin. Jul 20 15:41:32 ebadawy: I'd say you want to add functionality incrementally.... Jul 20 15:41:36 I did it for the LED Jul 20 15:41:38 building on what is already working. Jul 20 15:42:25 yours doesn't work for the LED... Jul 20 15:42:48 havn't pushed the commit yet, just a sec... Jul 20 15:43:11 I do want to eliminate how http://jadonk.github.io/Beaglebone-UI/BBUI.html does "input" pins that must be tied to an "output" pin. Jul 20 15:43:55 anyway, both of ours are broken compared to http://jadonk.github.io/Beaglebone-UI/BBUI.html because a probe should only be created by dragging a button into the right area and then selecting a pin. Jul 20 15:44:15 ebadawy: do you know about the chrome javascript debugger? Jul 20 15:44:27 it is very handy for looking at how current code works. Jul 20 15:44:29 no, what is it? Jul 20 15:44:46 cool, I'll check it. Jul 20 15:45:09 https://github.com/ehab93/bone101/commit/16c2c971ab37f170e9988528fd6a711098fe250e Jul 20 15:45:32 jkridner: here is it. Jul 20 15:49:35 jkridner: did you mean the console by chrome javascript debugger? Jul 20 15:49:44 yes. Jul 20 15:49:55 well, not just the console... Jul 20 15:50:12 the whole thing, where you can look at the current state of variables and stop the code in various places, etc. Jul 20 15:50:29 oh... yes for sure I am depending on it. Jul 20 16:13:43 jkridner: about js-beautify, is it ok that some of your code style will be reformated? coz that is the reason why I am not using it on that file. Jul 20 16:19:57 ebadawy: yes, but I suggest you run js-beautify as one step, ideally first before any of your changes. don't mix changes with beautification. Jul 20 16:20:26 I won't accept both formatting and function changes in the same commit. Jul 20 16:21:21 okay, will do it before that last commit since it will be modified anyway. Jul 20 16:36:07 ebadawy: k, I've finished making a first pass of non-functional-related comments. Jul 20 16:36:21 not sure if all of your changes are in that one commit. Jul 20 16:37:10 ebadawy: currently, for some reason, I'm not able to get your page to render. something odd in my Chrome. :( Jul 20 16:37:51 weird! Jul 20 16:38:06 * jkridner wonders who knows about Jekyll such that we can avoid duplicating anything under /static Jul 20 16:40:01 ebadawy: right now, http://ehab93.github.io/bone101/Support/bone101/UI/ doesn't display the "select a pin" or highlight the LEDs. Jul 20 16:40:43 you have to run it local, it is not on the gh-pages. Jul 20 16:42:33 oh. Jul 20 16:43:43 k, because in mine, I suspect I'm never reaching this point: https://github.com/jadonk/bone101/blob/master/Support/bone101/UI/bbui.js#L912 Jul 20 16:44:31 because enabling the 'selectPin' handler should cause some additional rendering, if you've implemented it. Jul 20 16:45:08 it should be that case now I guess. Jul 20 16:45:27 if I am getting you right. Jul 20 16:46:03 in general, Events shouldn't get that much more complicated except adding the logic for the various listen() calls and calling e.ui to do additional rendering work (and provide info to decide which listen() calls to make) Jul 20 16:46:23 ebadawy: k. I don't plan on making a local clone right now. very busy day. Jul 20 16:47:07 np, I could push it to gh-pages if you want. Jul 20 16:47:32 and will reset to the working commits after you finish. Jul 20 16:53:13 jkridner: you can try it now. Jul 20 17:10:45 azizulhakim: thx for the update Jul 20 17:59:58 ebadawy: first functionality thing I notice is that the LEDs aren't highlighted for selection. Jul 20 18:00:31 I also note that you don't print the LED number in the box. and the ability to drop goes away. Jul 20 18:02:26 so many bugs not fixed yet, but the highlighting for selection works for me. Jul 20 18:05:02 jkridner: can we arrange a time to discuss what is left and what should be done, coz the time estimation that I gave to BBUI was really underestimated Jul 20 18:05:17 though that it would be a simple integration! Jul 20 18:05:58 I think we should prioritize what is left and have a good time estimation for that. Jul 20 18:06:08 what do you think? Jul 20 18:07:26 maybe you can scale down to not try to attack the functionality, but only the layout within a bonecard. Jul 20 18:08:17 but you already did that with your re-write Jul 20 18:09:30 I easly added it as a bonecard thanks to your re-write Jul 20 18:10:15 what is left is migrating its functionality from the original code. Jul 20 19:54:13 ebadawy: I didn't think it fit within a bonecard. I don't see any of that integration. Jul 20 19:54:26 ebadawy: we must be talking about different things... Jul 20 19:54:45 I'm talking about fitting within the physical layout of a bonecard. the same number of pixels. Jul 20 19:55:32 oh... you mean that it takes the bonecard shape? Jul 20 20:00:45 jkridner: why should it me like so? Jul 20 20:01:44 be* Jul 20 20:02:36 and isn't bonecard size a little be small for BBUI? **** ENDING LOGGING AT Tue Jul 21 02:59:58 2015