**** BEGIN LOGGING AT Mon Feb 19 03:00:02 2018 Feb 19 07:17:31 Abhishek_: I'm using wireshark for usb capture, can't see detailed info like dhcp protocol etc like in your screenshot, have you used any filter or any option that I'm missing ? Feb 19 07:17:39 * ravikp7 uploaded an image: Screenshot from 2018-02-19 12-44-31.png (193KB) Feb 19 08:16:57 Is the project idea Spell and Speak compltely new this year or has some work being done on it in the previous years? Feb 19 08:58:27 jkridner: Though the idea interests me, I am not sure whether this project is just implementing the previous design only, or making some significant improvements to make a modernized version of it so that it is not being just a toy, but something more Feb 19 10:31:15 is the anemometer project open for this year too ? Feb 19 10:31:34 thetransformerr: nerdboy ^^ Feb 19 14:51:09 Anirban: not sure if you check the logs. Feb 19 14:51:43 I need to get @Erik.Welsh to provide more details. Feb 19 14:52:37 It would be making an open source set of apps. Feb 19 14:54:03 one for each game. i’d actually suggest single binary style like busybox, but the main idea is that you can invoke each game as an app. Feb 19 14:56:46 i’d thrown out the idea of using speaker-independent voice recognition locally as an option over a keyboard. Feb 19 14:58:13 hey @erik.welsh ^^^ Feb 19 14:58:13 hey @erik.welsh ^^^ Feb 19 14:58:13 hey @erik.welsh ^^^ Feb 19 14:58:13 hey @erik.welsh ^^^ Feb 19 14:58:14 hey @erik.welsh ^^^ Feb 19 15:12:13 Testing slackbot instances Feb 19 15:12:13 Testing slackbot instances Feb 19 15:12:52 down to 1? Feb 19 17:55:47 jkridner: I read about the discussions of the possible implementations of speak and spell device, but can u explain the idea of updating the games and puzzles? It will be of much help. Feb 19 17:57:06 maybe @erik.welsh can explain that. Feb 19 17:57:51 or do you just mean the idea of adding voice control in addition to synthesis? Feb 19 18:01:07 I actually felt through the discussion that some modernization was needed in respect to using the power of speech to text to ease the usage of the device Feb 19 18:02:09 oh? did you ever use one? Feb 19 18:05:47 i confuse myself on text-to-speech vs speech-to-text. but yes, speech-to-text seems like a great addition to me as it always had text-to-speech. Feb 19 18:05:49 Didnt quite use speech recognition but saw it in use in one digital assistant project Feb 19 18:05:50 anyway, “needed” seems strong, but yes. i’d say first thing would be to define the game logic and then vocabulary. Feb 19 18:07:50 i wonder if http://speaknspell.co.uk/speaknspell.html is any good Feb 19 18:11:16 https://ipfs.io/ipfs/QmXoypizjW3WknFiJnKLwHCnL72vedxjQkDDP1mXWo6uco/wiki/Speak_%26_Spell_(toy).html looks like a good resource Feb 19 18:11:36 Will surely visit the link and see, I read about it from Wikipedia Feb 19 18:13:39 Regarding vocabulary, can we have an added functionality to check the vocabulary of the user? means just asking him to say the meaning of the word Feb 19 18:15:58 Hello. I have no Datasheet/specification reading and wiring in hardware programming but I have some knowledge on XDG desktop specification. Feb 19 18:17:06 I will just want to know if it is advisable for me to tackle this project: Re-purpose PiTop Power Interface for BeagleBone. Feb 19 18:17:24 It is on the idea page: https://elinux.org/BeagleBoard/GSoC/Ideas Feb 19 18:17:28 zeekhuge: as far as i know, but you and wormo get to be primary mentors Feb 19 18:17:55 qcn node is more "constrained" and software-y Feb 19 18:18:34 I'm looking to apply as a student. Feb 19 18:18:57 accelerometer/horizontal-north/calibrate Feb 19 18:21:25 Anirban: maybe, but the old games were cool and had a lot of nostalgia for those of us old and lucky enough. i use to to play with the one my neighbor had. Feb 19 18:23:37 Ok no problem..so working is to be done with the old games only...but newer open source implementations are required I think Feb 19 18:28:12 jkridner: So regarding the speech part...I think we are basically aiming at the case where users spell a word and it is converted into text...and finally the device uses text to speech to spell out the word as an answer Feb 19 18:31:18 more of a simulation of the games. that is close to one of the games. Feb 19 18:32:13 you need to at least watch a video of it working to get the idea. Feb 19 18:34:01 there was a game where it would say the word and you needed to spell it by pressing the letters. a reasonable augmentation would be to say the letters and it would let you know if you said a wrong letter. exact same logic, but speech being a valid input, not just keyboard. Feb 19 18:34:31 I will surely watch it...because have not been lucky enough to play with it Feb 19 18:37:03 The splitting of a word into letters can be done with python...in this way every word in the device's dictionary would be utilised well Feb 19 18:39:13 could write all the game logic in python and just use external services for text-to-speech and speech-to-text, though I’d not do it myself that way because I personally prefer C. Feb 19 18:40:09 jkridner: What are the things that I would have to work on the hardware portion? Feb 19 18:40:59 shouldn’t be any hardware work required in my opinion. Feb 19 18:41:50 Would require some guidance working on those things with C code, because haven't had much development experience in C like python Feb 19 18:43:00 yeah, if you don’t do the text-to-speech code itself, then I wouldn’t think anything required C. Feb 19 18:43:55 the SnS text-to-speech is iconic, but I don’t know how to get the ROMs. Feb 19 18:48:43 You mean the cartridges as they were in the old version? Feb 19 18:50:36 No, the text-to-speech ROMs were built-in. they had all the voice data. about 1kbits/second for all the phonemes. Feb 19 18:52:36 Ah yes, the voice data...that was recorded by someone previously? Feb 19 18:53:24 recorded and deeply processed/compressed. Feb 19 18:54:22 those sounds are what I’m saying was part of the iconic nature of the toy. Feb 19 18:55:09 the case is cool and I think would be fun to 3D print, but not part of the project. Feb 19 18:55:52 But here I think the voice data would not be required now...as python can help converting from text to speech itself...so only the data in text format will suffice Feb 19 18:57:36 well, many text-to-speech solutions exist now. Feb 19 18:58:19 The processing of the recorded sounds was a very hectic process I feel Feb 19 18:58:23 there must be open text-to-speech database exist. Probably one by wikitionary Feb 19 18:58:32 most of the work to do is in the game logic and vocabulary (I think you called it dictionary). Feb 19 18:58:48 yeah right Feb 19 18:59:36 these days, we hardly even need to compress it. Feb 19 19:00:27 I was actually asking for hardware requirements because till now have programmed only with arduino, and am completely new to beaglebone Feb 19 19:01:09 just think of beaglebone as a linux computer. Feb 19 19:02:02 yeah like my own laptop with ubuntu installed Feb 19 19:02:15 we can make some fun hardware to be the keys, display, speaker... and microphone, but it is just a computer. Feb 19 19:02:55 exactly. not really much Beagle specific that can be added. Feb 19 19:04:45 any hardware to show it off would be separate, but we will do that. Feb 19 19:05:47 Yeah, doing this using beaglebone would be a great learning experience for me as well Feb 19 19:06:20 I’d say PocketBeagle, OLED, maybe a membrane or cap-touch keyboard, battery. Feb 19 19:07:41 maybe laser-cut case in old size, but a bit thinner and reinforced? Feb 19 19:09:16 Do I require prior development experience with beaglebone for this project? I do not have it presently Feb 19 19:17:32 Enhanced Display type is needed for this project...with some added things to display, Feb 19 20:14:31 hey everyone. I am deepanshu. I am interested in working in beagleboard organization for gsoc. I have been studying IOT for 2-3 months now. I was playing with the kankun smart plug and found some interesting ways to hack into it Feb 19 20:14:53 I just want to ask where should I start contributing? Feb 19 20:18:32 hi deepanshu01. here and the http://bbb.io/gsocml|bbb.io/gsocml should get you started. did you read http://bbb.io/gsoc|bbb.io/gsoc? Feb 19 20:21:07 there’s a step-by-step. Feb 19 20:24:06 thanks jkridner. I will introduce myself on the google group. Feb 19 20:24:40 Also I wanted to ask how can I start contributing to beagleboard ? Feb 20 02:02:43 <_stardust_> Hello, everyone! I want to take part in GSoC and as I love the beaglebone platform, I think it should be a pretty good place to start. I am particularly interested in these projects:BeagleBone Cubesat Software/Platform Integration, Getting Started Materials for PocketBeagle **** ENDING LOGGING AT Tue Feb 20 03:00:02 2018