**** BEGIN LOGGING AT Sat May 05 03:00:02 2012 May 05 03:06:58 what's better: 12GB RAM clocked at 1760MHz, or 8GB RAM clocked at 1996MHz ? May 05 03:13:49 returns diminish faster with speed May 05 03:14:14 but probably depends on how much you overload 8gig May 05 03:16:13 that depends May 05 03:16:34 i've definitely filled it up with virtual machines running webos / android / photoshop / etc May 05 03:16:48 probably more ram = way better than May 05 03:16:51 so i suppose 12gb is good for me. May 05 03:17:13 the difference is ~140mz, between a 7.7 and 7.9 on the WEI scale May 05 03:17:14 it's a lot easier to use 8gig of ram than to possibly get a few seconds shaved off a massive multithreaded winrar operation or something May 05 03:17:26 lol May 05 03:17:35 yeah a few seconds i can live with May 05 03:17:49 the ram is nice. May 05 03:17:55 ya May 05 03:18:34 i've got 8gig, and i rarely pressure it a lot, but i still notice a difference in some things with my usb 2.0 readyboost sticks not plugged in at the moment May 05 03:20:10 i'm not sure readyboost helps a lot if you've got >8gb ram. but i could be wrong May 05 03:20:19 just in case, i've got two spare usb thumb drives May 05 03:20:54 12GB May 05 03:21:16 readyboost does almost nothing over 3GB May 05 03:21:44 halfhalo: i think it makes a big difference when you're regularly re-launching the same (large) things over and over May 05 03:22:08 nope. Windows really won't use it. It will use the spare ram for that May 05 03:23:08 and besides very specialized things that require stupid fast IO in ram, faster ram will make like 2% difference in day to day stuff May 05 03:23:09 halfhalo: there's been a lot of improvements to readyboost in win 7 vs vista to make it more useful for situations like that. particularly when i'm doing a lot of work in an Unreal engine project, then I go do other stuff for quite some time, when I come back to the Unreal stuff, it definitely restarts faster with the RB May 05 03:23:23 it still has to read from the hard drive. readyboost cuts the number of hdd reads down May 05 03:23:38 it's a science, it's incredible to research May 05 03:24:33 eh, it may help as a little cache as an addition to the ram cache, but not by much May 05 03:24:36 the difference between RAM nad readyboost is readyboost doesn't clear on reboot May 05 03:24:54 * halfhalo has done many tests with readyboost, caching hds, caching flash drives, and caching ssds May 05 03:24:55 i hate to give microsoft props, but win 7 has a lot of amazing improvements to things that were kinda "meh" in vista, and especally compared to xp May 05 03:24:58 it doesn't compete with RAM. that's what's misunderstood May 05 03:25:45 you still need ram. but if you're performing large sequential reads, that's where it comes in handy May 05 03:25:46 fxspec06: hmm. i wonder if sticking all my startup apps on usb would make a difference, now that you bring that up May 05 03:25:55 The whole point of readyboost was to store stuff that normally would be in ram in a fast random access container for those computers with ~2GB ram. May 05 03:26:46 yep. does good job at that May 05 03:26:48 And if you had less than 2GB, it worked pretty well. But more than that and windows will start preloading stuff into ram when it can May 05 03:27:16 There is a reason my 16GB is generally ~60% full, and thats caching May 05 03:27:25 right, but the win 7 readyboost has a lot of improvements over that. i tried it in vista, and didn't really notice much of a difference at all, but i can see quite a difference in some operations with it , even with 8gig. possibly because i'm usually switching between different versions of Unreal (huge memory hog) and Visual Studio (even huger memory hog) regularly May 05 03:27:47 ...with it [in win 7] May 05 03:28:03 In that case, then there would be some slight improvement, since you are hidding readyboost before the pagecache. May 05 03:28:21 You would get a similar effect moving the page cache to a different drive May 05 03:28:53 i'm not saying it's as dramatic as adding a 16gig usb 3 rb cache to a 1gig system, but.. it's different. May 05 03:28:59 there's a lot of small files in a tb hdd May 05 03:29:15 win7 also seems to have a quite improved handling of multi-drive page files May 05 03:29:26 readyboost rounds the edges it feels. May 05 03:29:29 Nonono, I;m saying there is a slight effect for large files like that. But you get the same as moving the pagefile May 05 03:29:37 pagefile on fast usb == even better May 05 03:30:06 Speaking of which, I should move mine off my ssd on my desktop. Need the room May 05 03:30:21 is it really? if you had say, 5 usb thumb drives in 5 different ports, all configured for readyboost .. how much throughput is that? May 05 03:30:36 i would doubt that, because rb isn't used the same way as a pagefile. rb will store frequently accessed things, even if you haven't touched them in days currently May 05 03:30:39 and through reboots May 05 03:30:40 idk, i'm sure they produce similar / negligible results May 05 03:31:35 but yes, readyboost stores small files that load fast on that device and it's persistent May 05 03:32:10 * halfhalo doesn't actually worry about stuff like this, since besides the 16GB ram currently in his desktop, his boot drive is a 256GB M4 with 60GB taken to cache a 1TB Scorpio black used as scratch space, plus 3 1TB blacks in raid 0 being cached by a 60GB ssd. May 05 03:32:37 you'd probably find it negligible with that much hardware behind it anyway May 05 03:32:57 * fxspec06 weeps May 05 03:33:02 but i do notice a difference on my system, with 8gig ram and a normal consumer grade 1TB and 2TB (and a 80GB) drives May 05 03:33:12 particularly when working with Unreal and Visual Studio May 05 03:33:27 I may or may not have also experimented with using a 16GB usb3 flash drive as a cache for the ssd before as well... that did NOT work out May 05 03:33:37 lol May 05 03:34:23 like running a marathon in the mud May 05 03:35:19 if i had my laptop booted i could show some of my readyboost bookmarks May 05 03:47:04 i need to find some new software to mess with May 05 03:58:28 EricBlade: http://justin.websb.net/com.justin.piglatin_1.0.0_all.ipk May 05 03:59:37 i'm getting tired of installing things May 05 03:59:39 i gotta say May 05 03:59:45 really wanna do a benchmark soon May 05 04:00:50 what's a benchmark? would you like me to make a zip file? May 05 04:01:05 no, i wasn't talking to you. about you May 05 04:01:06 lol May 05 04:01:44 i am installing things on my new computer.. May 05 04:02:08 I need new video cards... hmmm May 05 04:02:59 i have a single, lonely 7770 May 05 04:03:10 that's dying to be used May 05 04:03:19 I have a pair of 5870's I picked up for 130 each May 05 04:03:20 ok May 05 04:03:25 mainly for bf3 May 05 04:03:54 7950's look tempting though May 05 04:04:31 mm. i'll probably get another 7770 eventually / soon May 05 04:04:44 fxspec06_ get bf3. thats benchmarklike May 05 04:05:23 and i can probably run it at a great resolution May 05 04:06:28 i think i'll start with my free download of dirt 3 May 05 04:06:40 hah May 05 04:06:47 everything comes with dirt3 nowadays May 05 04:06:50 thank you amd May 05 04:06:51 lol May 05 04:07:09 yeah, because it runs at 120fps May 05 04:07:44 i can't remember if it came part of the processor, the gfx card, or both May 05 04:09:40 hah May 05 04:20:31 I'm trying to check to see if a modal dialog is open or closed on enyo 1.0 any ideas? May 05 04:22:31 this.$.modalDialog.getOpen(); ? May 05 04:23:27 Uncaught TypeError: Object enyo.ModalDialog has no method 'getOpen' May 05 04:25:02 i'm not sure if it has a property May 05 04:25:14 you can close(), open(), and toggleOpen() May 05 04:25:29 i don't think getShowing() will give you what you want May 05 04:25:57 you could listen for open and close events and set the open property yourself May 05 04:26:14 then it's just a variable May 05 04:27:50 actually, getShowing worked great! May 05 04:29:47 m0ngr31: i think "isOpen" is the proper attribute to check May 05 04:33:20 EricBlade: that seems to work too :) **** ENDING LOGGING AT Sun May 06 03:00:01 2012