**** BEGIN LOGGING AT Thu Sep 01 02:59:57 2011 Sep 01 10:45:13 <__lore__> ping nbd Sep 01 10:50:28 __lore__: pong Sep 01 10:50:49 <__lore__> hi Sep 01 10:50:51 hi Sep 01 10:50:56 <__lore__> how are you? Sep 01 10:51:03 good, how are you? Sep 01 10:51:10 <__lore__> fine tnx..I am back fro vacation.. Sep 01 10:51:15 <__lore__> *from Sep 01 10:57:04 <__lore__> anyting news about Unable to Stop TX DMA on ath9k Sep 01 10:57:05 <__lore__> ? Sep 01 10:57:49 haven't seen that in months Sep 01 10:58:03 should be fixed in trunk and backfire branch, afaik? Sep 01 10:58:16 <__lore__> oh great.. Sep 01 10:58:32 <__lore__> I am using an old version of compat wireless... Sep 01 10:58:41 <__lore__> I have to port a lot of stuff Sep 01 10:58:50 <__lore__> personal patches Sep 01 10:58:53 on the new version it should be much less frequent Sep 01 10:59:00 <__lore__> ok.. Sep 01 10:59:11 i haven't seen it in a long time myself Sep 01 11:00:12 <__lore__> ok..great..I will carry out some tests and I will let you know... Sep 01 11:00:38 <__lore__> I am upgrading to the latest cw Sep 01 11:00:42 btw. just so you know, i will add a big tx path cleanup to ath9k soon Sep 01 11:00:50 cleaned up the whole api for setting tx descriptors Sep 01 11:01:01 <__lore__> ok..great Sep 01 11:01:01 reducing the driver size by about 200 lines Sep 01 11:01:30 <__lore__> in the meanwhile I will upgrade persona stuff Sep 01 11:04:13 <__lore__> this is a weird issue...it causes me random crash Sep 01 11:04:58 <__lore__> likely memory corruption Sep 01 11:09:35 <__lore__> bbl Sep 01 16:12:06 nbd * r28141 /trunk/package/hostapd/patches/ (570-eapol_key_type.patch 770-group_key_timeout.patch): Sep 01 16:12:06 Revert "hostapd: add a patch for ignoring the WPA/WPA2 key type to work around some broken clients (#9561)" Sep 01 16:12:06 This is causing regressions for other clients Sep 01 16:12:43 nbd * r28142 /branches/backfire/package/hostapd/patches/ (570-eapol_key_type.patch 770-group_key_timeout.patch): Sep 01 16:12:43 Revert "hostapd: add a patch for ignoring the WPA/WPA2 key type to work around some broken clients (#9561, backport of r28111)" Sep 01 16:12:43 This is causing regressions for other clients Sep 01 18:19:29 nbd * r28143 /trunk/package/mac80211/patches/300-pending_work.patch: ath9k: merge a fix for tx power limit testing Sep 01 18:20:10 nbd * r28144 /branches/backfire/package/mac80211/patches/300-pending_work.patch: ath9k: merge a fix for tx power limit testing (backport of r28143) Sep 01 18:27:06 nbd: if you are looking at the ath9k stuff.. there's some GPIOs in there that would love to be exposed. ;-) Sep 01 18:59:18 mazilo * r28145 /packages/net/freeswitch/ (3 files in 2 dirs): updated with zeromq-2.1.9 Sep 01 20:08:51 jow * r28146 /packages/net/lighttpd/ (Makefile files/lighttpd.conf): [packages] lighttpd: add .svn mimetype (#10016) Sep 01 20:09:36 jow * r28147 /branches/packages_10.03.1/net/lighttpd/ (Makefile files/lighttpd.conf): [backfire] merge r28146 Sep 01 20:11:08 hrmpf ... .svn -> .svg Sep 01 20:24:04 freudian slip :P Sep 01 20:41:49 jow * r28148 /trunk/package/firewall/ (Makefile files/lib/core_init.sh): [package] firewall: make ESTABLISHED,RELATED rules match before INVALID, use conntrack instead of state match (#10038) Sep 01 20:43:16 interesting commit ^ Sep 01 20:43:35 a little performance optimization Sep 01 20:43:43 suggested by Olipro Sep 01 20:44:07 yeah was just reading up the ticket Sep 01 20:44:44 using ctstate on my servers for some time, but still matching invalid before E,R Sep 01 20:44:55 some stuff to think about :) Sep 01 20:45:32 wonder if that will do anything to my weird xbox live issue I am having Sep 01 20:46:14 hm, only if a packet can be related and invalid at the same time Sep 01 20:46:26 heh, nooo Sep 01 20:46:30 yeah, I guess not Sep 01 20:46:52 you haven't got any NOTRACK rules for your Xbox's traffic do you? Sep 01 20:46:55 *have you? Sep 01 20:48:05 the issue is: when I am playing Call of Duty : Black Ops multiplayer, and I am the host (some stupid matchmaking process tries to pick the best host between all players, they dont use servers), whenever round 1 ends and round 2 begins, ~half of players disconnects, and their xboxes crash :P Sep 01 20:48:59 and I have had the same when playing another game with just a friend who joined my game, his box also crashed after a while Sep 01 20:50:23 maybe I should try giving my xbox an external IP, not passing my openwrt router, see if it still happens. who knows it's a fault in my xbox .. Sep 01 20:54:40 stintel: clearly you have to degrade your connection to the point where you will not be chosen as the best host. Sep 01 20:55:12 fullstop: yeah, being the host sucks anyway, there is some artificial lag in cod:bo or something Sep 01 23:11:14 luka12345|wiik: btw, you are producing broken SOBs ;) Sep 02 01:12:01 build #73 of ubicom32 is complete: Failure [failed compile_3] Build details are at http://buildbot.openwrt.org:8010/builders/ubicom32/builds/73 Sep 02 01:55:26 build #75 of at91 is complete: Failure [failed compile_4] Build details are at http://buildbot.openwrt.org:8010/builders/at91/builds/75 **** ENDING LOGGING AT Fri Sep 02 02:59:57 2011