**** BEGIN LOGGING AT Mon Jan 04 02:59:57 2010 Jan 04 03:00:16 preware wont load feeds for me :/ Jan 04 03:00:31 zsoc: Thanks. If it is as you say, I find it odd Palm enabled this in a 0.0.4 version increase rather than a more "substantial" jump in numbering. Jan 04 03:00:33 zsoc: bah, i get 'Couldn't set video mode: HWSURFACE and/or DOUBLE_BUF not supported' Jan 04 03:00:42 zsoc: are you using your own libsdl? Jan 04 03:01:00 dtzWill: that error is from SetError in the palm patch, it's not an "official" sdl error Jan 04 03:01:01 heh, I'll search around and see what I can find, I just wanted to check here first to see if anybody had looked into it before Jan 04 03:01:26 rgb45: well technically it's a bug fix. i mean adding this stuff doesn't matter.. it's not being used Jan 04 03:01:51 Thats is odd! Everything works now no matter the settings I use. I think there is some sort of static initialization issue going on in the SDL lib. Jan 04 03:02:04 +zsoc: i am rebooting again. turned dev mode off now back on, resetting.... Jan 04 03:02:05 hmm Jan 04 03:02:09 Cynthia: i would start by downloading webos quickinstall 2.96 Jan 04 03:02:15 where can i get libtcl for arm Jan 04 03:02:23 zsoc: I cannot recreate the problem I had originally when I came in here now. Jan 04 03:02:28 zonyl: that's very possible Jan 04 03:02:37 zonyl: SDL likes to be inconsistant. it's a known problem Jan 04 03:02:48 +zsoc: ok googling for it now. Jan 04 03:02:57 zonyl: that's why i can't ask questions in #sdl, i get "well.. y'know... fullscreen and hwsurface and things... it doesnt all work right" Jan 04 03:03:08 simple off topic question: is quake 2D or 3D accelerated? Jan 04 03:03:21 rgb45: http://www.webos-internals.org/wiki/OpenGL_Triangle_of_Doom Jan 04 03:03:26 zsoc: going to reboot the phone and see what f is going on here. Jan 04 03:03:27 dannns: that question is incomplete Jan 04 03:03:29 dannns: 2d Jan 04 03:03:31 zonyl: lol ok Jan 04 03:03:49 hehe.. #SDL Jan 04 03:03:52 rgb45: there's plenty for everyone to make binaries that work Jan 04 03:04:25 rgb45: right now setting up a debian chroot or cross compile environment is a bit complex and we should improve the situation Jan 04 03:04:36 destinal: setting up a debian chroot is complex? Jan 04 03:04:47 destinal: how are you going to make it easier to cross compile? Jan 04 03:05:07 zsoc: for the average new developer I mean, but then if you know SDL you can probably set up such a thing Jan 04 03:05:11 destinal: i voted for a custom gentoo crossdev but rod hates gentoo Jan 04 03:05:27 zsoc: I think something like a scratchbox rootstrap Jan 04 03:05:54 but I'm totally new on scratchbox and have to learn Jan 04 03:06:18 destinal: Well if we all used the JVM.... hehehe Jan 04 03:06:24 destinal: that's the issue. it would take a few geniuses to making something like scratchbox work in a way that would make it easy for anyone to use Jan 04 03:06:27 destinal: i love the idea tho Jan 04 03:06:33 zonyl: JVM? Jan 04 03:06:47 zsoc: what do you mean about the sdl error? it throws that error and i don't get a screen from setvideomode. are you suggesting this is an error i can ignore? Jan 04 03:06:53 destinal: Java Jan 04 03:07:09 zonyl: well, Palm doesn't Jan 04 03:07:19 Sorry to borther you all, but I have a slight problem after Doctoring 1.3.5 (Sprint) -- All of my homebrew apps were left on the device as well as all the patches. I removed the apps, but get an error when removing the patches. Should i delete the new app directory in /media & try to doctor again? Jan 04 03:07:26 zonyl: and we have to work mostly with the OS they've built Jan 04 03:07:41 dtzWill: oh no no no Jan 04 03:07:52 destinal: Sorry, sarcasm doesnt have the same effect on irc Jan 04 03:08:04 ;) Jan 04 03:08:11 dtzWill: i mean the error seems to not make sense. I have a game running with FULLSCREEN | SDL_HWSURFACE flags Jan 04 03:08:21 dtzWill: you should only get that error if you're trying to use SDL_DOUBLEBUF Jan 04 03:10:09 Just noticed that when doing the Orange-Symbol-R, console spews that "cntrl-alt-del' was pressed. Kinda funny Jan 04 03:11:34 zsoc: i still can't get HWSURFACE to work, pretty sure that's the only flag set. that said there could be other factors; but i definitely don't have DOUBLEBUF Jan 04 03:11:38 the % key in SDL is an unknown key .. Jan 04 03:11:42 kind of amusing to me Jan 04 03:12:42 v3ritas: In a shell, I rm -rf /media/cryptofs/apps/usr/lib/ipkg /media/cryptofs/apps/usr/lib/ipkg and /media/cryptofs/apps/usr/palm/applications/* ; ipkg -o /media/cryptofs/apps update ; ipkg -o /media/cryptofs/apps install org.webosinternals.preware ; ipkg -o /media/cryptofs/apps install org.webosinternals.ipkgservice Jan 04 03:12:46 dtzWill: I can only confirm it works with FULLSCREEN, so try something like SDL_SURFACE * set_vid_mode(SDL_FULLSCREEN | SDL_HWSURFACE) Jan 04 03:12:47 but there may be an easier way Jan 04 03:12:55 oh he's gone Jan 04 03:13:10 whoops Jan 04 03:13:30 ipkg -o /media/cryptofs/apps remove *patches* Jan 04 03:13:52 egaudet: what about services it thinks are installed though Jan 04 03:14:10 those should be able to be reinstalled through preware Jan 04 03:14:43 I don't think service's prerm's error like the patch stuff Jan 04 03:14:45 oh you mean just remove and reinstall in preware even though the service isn't postinst'd properly Jan 04 03:14:51 yea Jan 04 03:15:27 egaudet: whatcha workin' on? Jan 04 03:15:28 of course we could make a "game" to re-run all postinst or something Jan 04 03:15:39 zsoc, i'm being a fool trying to do things over my head right now Jan 04 03:15:46 egaudet: ooohho ohhh tell me :D Jan 04 03:15:48 egaudet: we should definitely make a game to install preware Jan 04 03:15:51 I'm TRYING to port tuxracer Jan 04 03:15:52 and ipkgservice Jan 04 03:15:54 destinal: i use scratchbox built dfb stuff before Jan 04 03:16:10 egaudet: oh god i'm so sorry :( remember. joystick ;) Jan 04 03:16:14 ameng: 1 or 2 ? Jan 04 03:16:30 ameng: apparently scratchbox 2 is out these days Jan 04 03:16:39 zsoc, I imagine I'll waste a lot of time and then end up with nothing but hey it's something new :P Jan 04 03:17:13 egaudet: is tuxracer opengl or straight sdl? Jan 04 03:17:18 egaudet: if you get anywhere, let someone know.. i'm sure we could try to help out. remember tho, no HWSURFACE with DOUBLEBUF ;) Jan 04 03:17:48 and opengl != opengles 2.0 ... there's a lot of stuff that is different Jan 04 03:18:00 it's opengl but someone ported it to opengles on iphone Jan 04 03:18:04 bpadalino: you can say that again Jan 04 03:18:09 and opengl != opengles 2.0 ... there's a lot of stuff that is different Jan 04 03:18:11 egaudet: yeah that's what I was thinking about, porting that back from iphone Jan 04 03:18:15 I think I have MOST of it ported, but I need libtcl Jan 04 03:18:48 i was looking for the sources for quake3 arena that ran on the n900 .. but alas - i couldn't find them Jan 04 03:18:52 egaudet: yes you do. i noticed that when i looked at it. that's one of the reasons i didn't start Jan 04 03:18:58 destinal:1 Jan 04 03:19:04 and my debian chroot image on the pre is stale or something, I scp a new one oever but I mount it and it's all the old crap Jan 04 03:19:39 zsoc: After a reboot, Im back to the same 'ol SDL init error with Doublebuf. Definitely something gets messed after playing with SDL for a while. Jan 04 03:19:43 +zsoc: Got it to the next step thanks! :) Jan 04 03:19:59 Cynthia: You're welcome :) Jan 04 03:20:55 so I took the iphone's 1.0 port and did all the opengles stuff. There are a few places where it seems that the iphone has direct functions replicating some GL functions that I didn't know what to do with Jan 04 03:21:11 egaudet: such as ? Jan 04 03:22:04 glBegin, glEnd Jan 04 03:22:19 egaudet: if you look around, that is a super common opengles port issue Jan 04 03:22:19 yeah that's regular openGL .. not GLES . :( Jan 04 03:22:55 oh bah I'm an idiot Jan 04 03:23:03 what's a .m file? Jan 04 03:23:34 if i accidentally installed something to / (root) on my pre, is there a safe way to completely wipe my palm and restore it to brand new factory settings? Jan 04 03:23:37 objective-c file Jan 04 03:23:49 muesli: why should you have to? Jan 04 03:23:52 egaudet: I apt-get update; apt-get upgrade 's and it didn't seem to upgrade that much Jan 04 03:23:53 i'm planning to do that before the update Jan 04 03:24:00 muesli: but the answer is Palm's WebOS Doctor? Jan 04 03:24:02 so yea I guess the iphone port has it all then, some of the things like glBegin he made qglBegin and mapped Jan 04 03:24:13 zsoc: because i c*cked up and have messed up my root ;) Jan 04 03:24:16 ah interesting Jan 04 03:24:31 zsoc: that'll flash the entire root as well? Jan 04 03:24:40 muesli: webos doctor doesn't wipe /media/internals but it does rebuild the rootfs Jan 04 03:24:43 muesli: ... by 'root' i assume you just mean /? Jan 04 03:24:51 muesli: what destinal said :) Jan 04 03:24:52 zsoc: yes Jan 04 03:24:59 destinal: thanks :) Jan 04 03:24:59 destinal: 2 is out for years, but it was not stable then, i do not know how about 2 now Jan 04 03:25:22 ameng: well apparently the maemo stuff for n900 uses it Jan 04 03:25:31 for production work Jan 04 03:25:33 give it a shot Jan 04 03:25:50 destinal: oh Jan 04 03:26:21 ameng: considering that we are basically the same arch as n900 I figure it should be solid Jan 04 03:27:14 this file might come in real handy Jan 04 03:27:15 destinal: yeah, it works great Jan 04 03:27:20 ameng: but I'm not sure whether I should get the maemo SDK / rootstrap or build my own from scratch. what did you do? Jan 04 03:27:26 destinal: give it a shot and see if you can get good instructions down Jan 04 03:27:27 it would help in quick GL to GLES porting I'd think Jan 04 03:27:55 iphonegl.m seems like it was originally made for the Quake3 port (based on comment inside) Jan 04 03:28:16 destinal: just only do the rootstrap, then you can built whatever you want Jan 04 03:28:40 ameng: but the rootstrap is from maemo or part of base scratchbox? Jan 04 03:28:42 egaudet: you can try this too if you want: http://code.google.com/p/quake3-iphone/ Jan 04 03:29:47 destinal: it's just the libc and the tools scratchbox needs to help crosscompile Jan 04 03:29:54 nice Jan 04 03:30:05 ah ok Jan 04 03:30:38 destinal: just follow the official manual and stop at the rootstrap step Jan 04 03:31:09 what's the difference between objective C and C syntax? This .m file looks like straight C Jan 04 03:31:20 This is going to get really messy. People are going to start porting things and tossing them in the app catalog. Jan 04 03:31:27 GPL stuff Jan 04 03:31:44 tossing them into precentral's feed. Jan 04 03:31:47 not the app cat Jan 04 03:31:49 Palm won't accept anything anytime soon I don't think Jan 04 03:31:58 rick-home: egaudet: _eventually_ they will. Jan 04 03:32:04 true eventually Jan 04 03:32:10 speaking of that tho, Jan 04 03:32:16 I mean we already have native launching, once those api's become official sdk stuff... Jan 04 03:32:24 That's a serious ethical gray area. Jan 04 03:32:26 we ought to see if we can talk dieter into doing a seperate feed on precentral for binary apps. Jan 04 03:33:18 I think I screwed something up with my services, I can no longer run doom or quake, I get a quick notification that its starting, then nothing happens. Any suggestions? Jan 04 03:33:56 Ron001: try manually starting nappmgr as a test Jan 04 03:34:18 Ron001: you can always try loading up terminal and cd /media/cryptofs/apps/usr/palm/applications/org.webosinternals.sdlquake/bin then ./quake Jan 04 03:34:25 +zsoc: can you tell me how? Jan 04 03:34:28 see if it returns any errors Jan 04 03:34:41 Ron001: type "nappmgr" Jan 04 03:34:51 or do what destinal says Jan 04 03:35:42 +zsoc: in terminal? Jan 04 03:35:44 (you can break it up into cd /media then cd cryptofs then cd apps also) Jan 04 03:36:00 Ron001: in term, try what destinal is saying first Jan 04 03:36:03 is it possible to have a touchstone back which discharges the battery? Jan 04 03:36:25 hmm, maybe it was just my laptop not supplying current... Jan 04 03:36:36 jacques: I guess if there was a load between the + and - pins or even a short but it doesn't seem likely Jan 04 03:36:41 jacques: cant use a touchstone from anything but 1amp power supply Jan 04 03:37:12 zsoc: dont you have to short the data lines together as well for touchstone to go? Jan 04 03:37:14 right most usb is 500ma Jan 04 03:37:14 zsoc, yeah, I am not using the touchstone right now, but I did put the back on earlier Jan 04 03:37:33 max Jan 04 03:37:35 I just got the TS today and put the back on Jan 04 03:37:38 * zsoc shrugs Jan 04 03:37:40 the back is the best part Jan 04 03:37:44 hi Jan 04 03:37:48 yeah I love the way it feels Jan 04 03:37:51 Canadian: Where you from? Jan 04 03:37:55 Canada Jan 04 03:38:00 oh boy Jan 04 03:38:01 Really? hm... Jan 04 03:38:03 yeah Jan 04 03:38:15 ameng: I think I'll use the latest scratchbox 1.x since it's a lot better documented outside the maemo stuff Jan 04 03:38:15 am i allowed in this chat? cuz im canadian? Jan 04 03:38:25 no Jan 04 03:38:28 we hate canada Jan 04 03:38:31 best buy has the touchstone kits on sale for $42 Jan 04 03:38:31 ? Jan 04 03:38:38 fine Jan 04 03:38:40 ill leave Jan 04 03:38:41 ... Jan 04 03:38:54 Canadian it's ok, we'll just pretend you're australian Jan 04 03:38:56 haha Jan 04 03:38:57 destinal: go ahead Jan 04 03:39:06 ok Jan 04 03:39:10 i have a question Jan 04 03:39:23 ok Jan 04 03:39:27 * zonyl reminds me of a Blazing Saddle's quote.. Well take the ..... but not the Irish! Jan 04 03:39:39 2.x seems to still be a little bleeding edge Jan 04 03:39:44 ok so i can send MMS with my palm pre, but cant receive them..... Jan 04 03:39:50 like image Jan 04 03:40:06 Canadian: why cant u recieve them Jan 04 03:40:14 destinal: I get an error cant find gfx/pop.lmp Jan 04 03:40:19 atlanta: I think that's why they came here.. Jan 04 03:40:21 not sure.....i have unlimited messaging... Jan 04 03:40:32 ird lmao no shit Jan 04 03:40:35 i mean like error message Jan 04 03:40:37 something ? Jan 04 03:40:45 hostile.. Jan 04 03:40:47 Canadian: i don't think this is "internals" territory... maybe try #webos? Jan 04 03:41:01 can u send me the link? Jan 04 03:41:20 Canadian: type "/j #webos" Jan 04 03:41:50 http://webchat.freenode.net//j #webos ? Jan 04 03:42:00 hmm. Jan 04 03:42:33 lol, thank you webchat Jan 04 03:42:54 zsoc: Thanks for your help tonight! Hopefully Ill get something working tomorrow. G'night all Jan 04 03:43:20 zonyl: g'night Jan 04 03:43:30 gnight Jan 04 03:43:43 destinal: basically you can think scratchbox is a chroot environment with a arm qemu to emulator the arm instructions when you need to run arm binary during building process Jan 04 03:44:16 zsoc whats on the agenda for tongiht Jan 04 03:44:31 atlanta: sekret Jan 04 03:44:44 grrrr sekrets dont make friends ya know Jan 04 03:45:17 they don't! Jan 04 03:45:24 atlanta: i'm trying to figure out why SDL_HWSURFACE only works _sometimes_ Jan 04 03:45:27 I have secrets with plenty of friends. Jan 04 03:45:42 atlanta: er, actually _verify_ it only doesn't work when paired with SDL_DOUBLEBUF, and see how it interacts with other flags Jan 04 03:46:02 zsoc: gotcha Jan 04 03:47:12 zsoc, I get an error cant find gfx/pop.lmp when I try to run from a terminal window. any thoughts? Jan 04 03:47:38 Ron001: are you in the folder with the .wad? Jan 04 03:48:22 zsoc: id1 and quake Jan 04 03:48:38 Ron001: dtzWill might know Jan 04 03:49:03 Ron001: is it segfaulting? Jan 04 03:49:30 this all started when I tried to install the LED torch app and service Jan 04 03:49:44 Ron001:(after the gfx/pop.lmp error) Jan 04 03:51:03 dtzWill: no, the next error is Couldn't load SDL: Unable to open /dev/fb1 Jan 04 03:51:55 Ron001: then it's beyond me--there was talk of things messing up fb1, but i'm not the guy who can tell you how to fix it :/ Jan 04 03:52:19 Ron001: 'SDL_FBDEV=/dev/fb0 ./quake' or so? :/ Jan 04 03:53:13 dtzWill: ? is that a suggestion for a command? Jan 04 03:53:44 dtzWill: that was, sorry. i forgot what the env var is there,so that might be wrong sorry. Jan 04 03:54:22 dtzWill: your talking slightly above me Jan 04 03:55:27 Ron001: sorry man. long story short something's preventing sdl from accessing fb1, and afaik that isn't quake specific. Jan 04 03:55:58 dtzWill: your command did start quake though! Jan 04 03:56:09 * atlanta is wondering if the video recorder can have a live preview now Jan 04 03:56:12 Ron001: wooo Jan 04 03:56:47 Ron001: its been known having mytether wifi patch installed causes that error Jan 04 03:56:47 dtzWill: did that fix it, or is that what I need to do to start it from now on? Jan 04 03:57:38 destinal, jacques: so do we continue down the preware/cross-compile.git path, or down scratchbox? Jan 04 03:57:48 Jack887: so removing the patch will fix? Jan 04 03:58:00 Ron001: that is how to run it from 'now on'. unfortunately something is wrong that's making that necessary, some of the experts here will have to tell you what Jan 04 03:58:21 fb0 runs like shit Jan 04 03:58:28 Ron001: yes Jan 04 03:58:32 Jack87: oh good call, i did know about mytether :). got thrown off with flashlight remark. Jan 04 03:58:49 dtzWill: i was that guy you mentioned a min ago :) Jan 04 03:58:50 rwhitby: well, I think kind of both Jan 04 03:59:17 Jack87: thank you, I will try that now! Jan 04 03:59:29 I was playing with MyTether earlier today Jan 04 04:00:36 Ron001: i would bet on it doing the trick :) Jan 04 04:01:23 Ron001: you can remove the wifi patch in the options menu Jan 04 04:02:10 jack87: didnt get that email Jan 04 04:02:24 cal_: i never got your email addy Jan 04 04:02:59 are you seeing my pm's? Jan 04 04:03:12 cal_: send it to me via pm Jan 04 04:03:16 i just did Jan 04 04:03:21 Jack87: I didn't think I had left it on, but I cycled the options to off and am restarting the pre Jan 04 04:03:44 cal_: weird i am not reciving your pms i guess Jan 04 04:04:05 odd Jan 04 04:04:41 If gnu make is interrupted (lets say a shell crashes), is there any way to "start where it left off" ? Jan 04 04:04:46 send me your email in pm and i will send you an email that you can reply too Jan 04 04:04:50 akop87@gmail.com is my email addy Jan 04 04:04:58 lol k Jan 04 04:05:32 yeah if i change my env variable to fb0 it runs but the screen is really flaky Jan 04 04:05:47 cal_: because luna is also using fb0 Jan 04 04:05:52 jack87: yah i see your pm's. Jan 04 04:06:01 zsoc: makes sense Jan 04 04:06:12 zsoc: how do i kill luna and not have it auto restart Jan 04 04:06:23 cal_: 'stop'? Jan 04 04:06:34 oh.. hehe lol Jan 04 04:06:38 * cal_ hides. Jan 04 04:07:34 cal_: nah man, i'm the king of silly questions Jan 04 04:07:36 stop LunaSysMgr -- and for fun you can run LunaSysMgr outside of upstart and see stderr / stdout Jan 04 04:07:40 jack87: email sent Jan 04 04:08:14 jack87: i dont understand why i need to connect mytether to usb.. cant i just enable wifi, copy the files to .mytether, then disable wifi? Jan 04 04:10:21 if anyone wants a google voice invite or wave invite, i send em out so just askk :) Jan 04 04:10:26 limited voice invites. Jan 04 04:11:55 jack87: i can just scp the files over and not have to use usb drive mode correct? Jan 04 04:12:08 cal_: that works Jan 04 04:12:16 rwhitby: cool, apt-get install scratchbox2 seems to do something on ubuntu :) Jan 04 04:12:20 ok Jan 04 04:12:21 maybe I'll try with 2.x for a while Jan 04 04:13:05 maybe its just easier working inside of a vm for the time being .. :) Jan 04 04:13:28 bpadalino: I'm on windows7 so I definitely am :) Jan 04 04:13:36 hehe Jan 04 04:14:39 TODO Major things missing are: Documentation Jan 04 04:14:41 lol Jan 04 04:14:51 hopefully the docs for sb1 will apply fairly well Jan 04 04:17:06 jack87: I was hopeful, but it didn't work Jan 04 04:18:27 Anyone know of any walkthroughs for installing game emulators? Jan 04 04:18:45 destinal: i just tried: sb2-init ARM /opt/codesourcery/bin/arm-none-linux-gnueabi-gcc in my ubuntu vm .. Jan 04 04:18:48 and it didn't work out too well Jan 04 04:20:12 bpadalino: it says on their page "For targeting ARM chips you should probably use CodeSourcery's toolchain. " so it's obviously intended for use with it Jan 04 04:20:15 hmm Jan 04 04:20:27 it barfed when trying to make a new libtool ? Jan 04 04:20:32 Ron001: are you getting same error? Jan 04 04:20:35 or something else now? Jan 04 04:21:58 destinal: so is the premise that when i want to work inside of sb2, i just type sb2 .. Jan 04 04:22:01 and i am there ? Jan 04 04:22:02 Jack87: I tried from the launcher so no error to report, I can try from terminal Jan 04 04:22:06 it's all setup for cross compiling ? Jan 04 04:22:07 when you run it in terminal do you get a different error Jan 04 04:22:39 from the launcher, I get a notification the app is starting, but nothing happens Jan 04 04:22:41 bpadalino: your guess is, uh, as good as mine Jan 04 04:23:02 Ron001: ya let me know what you see in the terminal Jan 04 04:23:11 bpadalino: I'm trying to learn how to use this thing myself Jan 04 04:23:14 ah yeah Jan 04 04:23:17 it seems that way Jan 04 04:23:33 that easy? Jan 04 04:23:38 yeah i think so Jan 04 04:23:49 gcc something and then file it Jan 04 04:23:50 i just created a little test executable Jan 04 04:23:58 Well I have just discovered something I wish I didn't have to Jan 04 04:24:00 [SB2 ARM] bpadalino@ubuntu ~/work/pre-scratchbox/test $ file test Jan 04 04:24:00 test: ELF 32-bit LSB executable, ARM, version 1 (SYSV), for GNU/Linux 2.6.14, dynamically linked (uses shared libs), not stripped Jan 04 04:24:07 you can't access /dev/fb1 when not root ;( Jan 04 04:24:07 nice Jan 04 04:24:11 which is totally effing bogus Jan 04 04:24:12 can you run it? Jan 04 04:24:18 it should qemu automagically Jan 04 04:24:38 just ./test Jan 04 04:24:38 zsoc: whats the big deal? Jan 04 04:24:41 hrmm .. Jan 04 04:24:56 [SB2 ARM] bpadalino@ubuntu ~/work/pre-scratchbox/test $ file test Jan 04 04:24:57 test: ELF 32-bit LSB executable, ARM, version 1 (SYSV), for GNU/Linux 2.6.14, dynamically linked (uses shared libs), not stripped Jan 04 04:24:59 [SB2 ARM] bpadalino@ubuntu ~/work/pre-scratchbox/test $ ./test Jan 04 04:25:01 bash: ./test: No such file or directory Jan 04 04:25:03 Jack87: the big deal is "serious" sdl games, like ones that use the network, won't let you run them as root Jan 04 04:25:17 oh! Jan 04 04:25:23 bpadalino: chmod +x ? :/ Jan 04 04:25:39 the compiler normally should do that Jan 04 04:25:44 -rwxr-xr-x 1 bpadalino bpadalino 5093 2010-01-03 23:23 test Jan 04 04:26:01 bpadalino: ldd it Jan 04 04:26:11 not a dynamic executable Jan 04 04:26:19 Jack87: same error as before. cant find gfx/pop.lmp. then the next error is couldn't load SDL: Unable to open /dev/fb1 Jan 04 04:26:25 hmm, could it be one and ldd be wrong? Jan 04 04:26:39 objdump? Jan 04 04:26:40 i just printf Jan 04 04:26:43 Ron001: open your camera see if it works... also does doom run? Jan 04 04:26:54 you should normally be dynamically linking libc at least Jan 04 04:27:00 unless you specified static Jan 04 04:27:21 Jack87: camera works, doom does the same thing Jan 04 04:27:27 'file' says it's dynamically linked Jan 04 04:27:48 bpadalino: maybe the arm .so's aren't where it expects Jan 04 04:27:55 oh .. look at this Jan 04 04:27:57 Messages from sb2: Jan 04 04:27:57 2010-01-03 23:24:20.839 (ERROR) bash[14890] Unidentified executable detected (./test) Jan 04 04:28:00 when i exit from sb2 Jan 04 04:28:02 that's what i got Jan 04 04:29:04 bpadalino, destinal: so I can catch up, which host OS version are you using? Jan 04 04:29:28 i'm on a ubuntu vm Jan 04 04:29:33 I'm on ubuntu 9.10 Jan 04 04:29:49 im on windows 7 ultimate Jan 04 04:29:57 entity-: yeah well me too Jan 04 04:30:01 I mean VM :) Jan 04 04:30:24 bpadalino: what version? Jan 04 04:30:35 i updated/upgraded to the latest the other day Jan 04 04:30:39 so sure, 9.10 sounds great! Jan 04 04:31:02 Is http://www.scratchbox.org/download/scratchbox-apophis/ what we want (it specifically references the cs07q3armel-51 version we want) Jan 04 04:31:24 that's scratchbox 1.x and yes, it MAY be Jan 04 04:31:32 we were playing with scratchbox 2.x Jan 04 04:31:43 oh whoops .. i am 8.10 .. but 9.10 can be worked with Jan 04 04:31:44 which is what the maemo team released this year Jan 04 04:31:57 scratchbox-toolchain-arm-linux-cs2007q3-51sb3-1.0.9 is what we want for the toolchain Jan 04 04:31:58 destinal: can you think of a good reason someone can't access the framebuffer when not uid 0? Jan 04 04:32:12 zsoc: permissions? Jan 04 04:32:27 ls -al /dev/fb* Jan 04 04:32:46 upgrading to 9.10 Jan 04 04:32:54 crw-rw---- <-- what is that? 777? Jan 04 04:33:04 crw-rw---- 1 root video 29, 0 Dec 12 14:35 /dev/fb0 Jan 04 04:33:15 means only user root or members of group video can read or write it Jan 04 04:33:15 destinal: so if i chmod /dev/fb1 to 755, it should work? Jan 04 04:33:24 or just add yourself to group video, is better Jan 04 04:33:51 usermod -G video username Jan 04 04:33:55 destinal: ty Jan 04 04:33:57 and log out and back in Jan 04 04:34:10 i dont believe you Jan 04 04:34:17 can anybody help me to install an ipk via putty? I used to use -- /usr/bin/ipkg -o /var install http://xxxxxxxxxxxx.ipk Jan 04 04:34:23 destinal: er... no usermod in webos Jan 04 04:34:28 vi /etc/group Jan 04 04:34:29 :) Jan 04 04:34:35 kk Jan 04 04:36:15 crap i don't understand the /etc/group file syntax lol.... google time Jan 04 04:36:19 hahaha its been a while since putty. i forgot sudo. sorry guys Jan 04 04:36:46 groupname : X : number : user1,user2,user3 Jan 04 04:37:05 just add yourself after the last : or if someone is there add ,user Jan 04 04:37:16 whatever login name Jan 04 04:38:26 knickrox13: why can't you use Preware or WebOS Quick Install ? Jan 04 04:39:26 destinal: so I'm trying "deb http://scratchbox.org/debian/ apophis main" on Ubuntu 9.10 Jan 04 04:39:57 i was playing around with apt-get install scratchbox2 ... Jan 04 04:40:09 then sb2-init .. Jan 04 04:40:13 bpadalino: does it have the 2007q3-51 toolchain? Jan 04 04:40:14 destinal: if i put myself in group 'root', that will give me all the same priviledges? Jan 04 04:40:16 but it seemed to be a little flaky Jan 04 04:40:23 rwhitby: you tell it where the toolchain is you want to use Jan 04 04:40:24 zsoc: no Jan 04 04:40:26 when you do the sb2-init Jan 04 04:40:38 so i had codesourcery installed previously .. Jan 04 04:40:40 zsoc: just group root, which is sometimes what administrators belong to Jan 04 04:40:41 bpadalino: the one I linked has that toolchain as a supported option Jan 04 04:40:54 is there an apt-get install scratchbox ? Jan 04 04:41:07 zsoc: you'll have to learn a bit about unix permissions to understand the general use of groups Jan 04 04:41:22 destinal: i see. is there any quick ways to 'mimic' a root user? Jan 04 04:41:23 rwhitby bpadalino: http://cgit.freedesktop.org/sbox2/tree/README Jan 04 04:41:24 i'm upgrading 8.10 -> 9.10 so it may take me some time to get back into the swing of things :( Jan 04 04:41:57 zsoc: you can create a second root user by changing a valid user's ID in /etc/passwd to 0 Jan 04 04:42:12 destinal: that's the problem, the app checks for uid and fails at 0 Jan 04 04:42:23 zsoc: why not change the app? Jan 04 04:42:37 destinal: hrmm .. you should work on a script to do all of this for me so i can be lazy ;) Jan 04 04:42:54 does 1.3.5 give us access to the mic now too? Jan 04 04:42:55 destinal: because it takes FOREVER to compile :D i'm going to go remove that check now Jan 04 04:43:18 zsoc: it shouldn't have to compile the whole thing again Jan 04 04:43:25 destinal: ok, that looks promising Jan 04 04:43:26 zsoc: just the .o files that change base on the .c and link them Jan 04 04:43:40 destinal: probably not, but i'll have to find out which .o/.c, and then which binary that .o is included in Jan 04 04:43:41 bpadalino: I will be working on such a script for the autobuilder Jan 04 04:43:48 i've got 30+ minutes before this 9.10 stuff downloads .. i need to do some dishes .. brb Jan 04 04:43:52 rwhitby: excellent! Jan 04 04:43:56 destinal: many .o's are in each binary Jan 04 04:44:00 i'll figure it out, thank you Jan 04 04:44:02 zsoc: what? Jan 04 04:44:10 zsoc: you just edit the .c you care about and run make Jan 04 04:44:18 destinal: hm... ok i'll try that Jan 04 04:44:18 make will only rebuild based on the altered file Jan 04 04:44:25 destinal: I didn't realize make was so sexy Jan 04 04:44:28 not everything that didn't change Jan 04 04:45:02 zsoc: yup, pretty solid toolchain in unix land Jan 04 04:46:34 heh - I've been using make for over 25 years :-) Jan 04 04:47:05 We used make to build chips back in 1989 Jan 04 04:47:32 destinal: that sbox2 git fails to build for me on ubuntu 9.10 Jan 04 04:47:53 destinal: /srv/sbox2/preload/exported.h:510: error: conflicting types for ‘scandir’ Jan 04 04:48:14 heh, it's been a solid tool chain concept in one form or another back to thompson, ritchie, kernigan Jan 04 04:48:19 destinal: have you built it? Jan 04 04:48:33 rwhitby: I just apt-get install scratchbox2 Jan 04 04:48:41 destinal: crap, there are other files that reference what i'm removing. There's also a CPPFLAG I can add. That means I need to reconfigure/remake entirely tho right? Jan 04 04:49:09 destinal: oh, I thought you pasted that link cause you were using those instructions Jan 04 04:49:37 rwhitby: I included the README more for what happens after you have binaries, which had me stumped personally Jan 04 04:50:02 I had mentioned previous to that that I had used apt-get Jan 04 04:50:30 destinal: so I should use the apt-get scratchbox2 on ub9.10 too? Jan 04 04:50:45 yeah, I am on ub9.10 server Jan 04 04:50:51 should be same as you Jan 04 04:50:59 eh, just one file, i'll fix it. Jan 04 04:51:02 also now i love vim Jan 04 04:51:06 destinal: is it going smoothly? no problems so far? Jan 04 04:51:20 well I need to get my toolchain to be happy Jan 04 04:51:34 and a rootfs also Jan 04 04:51:59 * destinal is the cross compile noob, remember? :) Jan 04 04:52:45 oil: consider freeciv officially ported :) Jan 04 04:53:09 * oil updates feeds Jan 04 04:53:37 oil: oh no, i was hoping you would help me test ;) and for key mapping Jan 04 04:54:02 rwhitby: about not using preware or webosquickinstall...im doing a beta for something and am too lazy to look for a usb plug, plus preware (to my knowledge) doesnt accept ipk's directly from a link? or am i wrong Jan 04 04:54:22 knickrox13: coorect Jan 04 04:54:34 can that be added though? Jan 04 04:54:41 i thought filecoaster allows this Jan 04 04:54:49 although i dont use it Jan 04 04:54:58 is anyone else having issues with code sourcery on optimizations?? Jan 04 04:55:00 :( Jan 04 04:55:32 i'd switch to later version, but then the pre's libc is out of date Jan 04 04:55:39 zsoc: all hail the webos hacker extraordinaire :) Jan 04 04:55:57 destinal: lolo Jan 04 04:56:47 zsoc: how's that elbow grease? Jan 04 04:56:50 ;) Jan 04 04:57:06 rwhitby: we can set environmental variables on runtime right? I have to export MALLOC_CHECK_=0 to get it to be compatible with webos's ancient libc Jan 04 04:57:16 destinal, you forgot to prefix it with "elite" Jan 04 04:57:17 destinal: hey, this is a real port, i had to _fix_ things ;) Jan 04 04:57:40 zsoc: yeah I know.. watch out, you're earning the title Jan 04 04:57:52 destinal: it's all rod's fault, he made me D: Jan 04 04:58:02 * Domingan can't find freeciv Jan 04 04:58:15 Domingan: i just got it to work about 45 seconds ago Jan 04 04:58:27 :) Jan 04 04:58:28 Domingan: major testing time involved in a project like this, especially with online play Jan 04 04:58:47 zsoc: you can put "EXPORT MALLOC_CHECK_=0" in a shell script that wraps the program Jan 04 04:59:20 oil: holy crap this game is complicated Jan 04 04:59:33 if you need a test slave let me know Jan 04 04:59:56 zsoc: okay now implement pinch zoom. ;) Jan 04 04:59:56 Domingan: not unless you've played freeciv before Jan 04 05:00:06 There are about 30 icons and I don't know what any of them mean Jan 04 05:00:09 that would be cool Jan 04 05:00:10 destinal: no joke, everything is tiny Jan 04 05:00:20 :D Jan 04 05:00:29 hmm... I pushed a change to my service's Makefile about 2 hours ago, but I still don't see the update. Did I push this to the wrong branch? http://git.webos-internals.org/?p=preware/build.git;a=summary Jan 04 05:00:41 I need someone here who knows freeciv. it would take me longer to read the manual than it took to port it Jan 04 05:00:43 knickrox13: installing from a random URL is currently a security issue Jan 04 05:00:57 why wont my doom install? Jan 04 05:01:02 thebitguru: did you tag the service? Jan 04 05:01:04 i have terminal isntalled Jan 04 05:01:18 thebitguru: in git? Jan 04 05:01:20 doom downloaded through preware Jan 04 05:01:25 destinal: yup, http://git.webos-internals.org/?p=services/wolservice.git;a=summary Jan 04 05:01:47 zsoc: pinch to zoom the map Jan 04 05:01:53 swipes to navigate around the map Jan 04 05:02:36 oil: that's not really feasable at the moment. ,but if you know how freeciv is _suppose_ to work, i'd like you to test it for me Jan 04 05:03:05 not feasable? Jan 04 05:03:21 thebitguru: did you check logs.nslu2-linux.org (mason) ? Jan 04 05:03:29 oil: "pinch" doesn't have a hook in sdl right now. not one i can find. touchscreen is set as "mouse" Jan 04 05:03:35 oil: and most games only support 1 mouse :P Jan 04 05:03:47 hack in support for 5!! Jan 04 05:04:02 rwhitby: sorry, I wasn't aware of it Jan 04 05:04:04 destinal: so I ran: sb2-init armv7 /srv/preware/cross-compile/toolchain/arm-2007q3/bin/arm-none-eabi-gcc Jan 04 05:04:04 psh Jan 04 05:04:06 bpadalino: 2, plus then i'd have to somehow get it to understand the pinching moton Jan 04 05:04:13 good work on Quake guys... I just tried it out and I love the controls... any chance of getting a similar control scheme set up for doom? the look left/right I mean Jan 04 05:04:24 zsoc, just look for the motion of the two and compare the vectors .. Jan 04 05:04:27 which way are they going Jan 04 05:04:50 bpadalino: then i have to somehow connect them to the zoom buttons Jan 04 05:04:55 it just all seems very complicated ;) Jan 04 05:05:00 zsoc, i am sure those are just function calls Jan 04 05:05:01 ;) Jan 04 05:05:35 rwhitby: I see wolui in there, but no wolservice. Is myflashlight stopping the remaining build? http://logs.nslu2-linux.org/buildlogs/autobuild-mason-last.txt Jan 04 05:06:07 thebitguru: yup Jan 04 05:06:21 looks like PreGame didn't tag the myflashlight repo Jan 04 05:06:29 oh Jan 04 05:07:59 i think i need to wipe my pre Jan 04 05:08:21 thebitguru: I've just pushed a tag for him, and will trigger a build Jan 04 05:08:35 i've yet to doctor my phone .. kind of scary Jan 04 05:08:50 rwhitby: ok, thanks. For future, it is OK for me to fix these type of simple issues? Jan 04 05:09:25 ok, now netstatd is stopping the build Jan 04 05:09:34 anyone have the url for webos doctor? Jan 04 05:09:47 cup0spam: wiki page Jan 04 05:09:47 http://www.webos-internals.org/wiki/Webos_Doctor_Versions Jan 04 05:10:26 to be clear people are using arm-none-linux-gnueabi toolchain, right? Jan 04 05:11:02 dtzWill: cs2007q3armel Jan 04 05:12:45 What Game port are you guys releasing today? Jan 04 05:12:46 ;) Jan 04 05:12:55 Your mom Jan 04 05:12:58 zork Jan 04 05:13:23 bpadalinoHah Jan 04 05:13:26 * oil checks feeds for kesnes mom Jan 04 05:13:36 lol Jan 04 05:13:51 Hey, my online services and client handling kick ass now Jan 04 05:13:52 rwhitby: sorry to bug, but since i apparently am the only one for whom optimizations are breaking things; do you have a link? is it in that cross-compile git repo you built? Jan 04 05:13:52 :P Jan 04 05:14:40 sooo... anyone working on a NES emul? Jan 04 05:15:42 Domingan: yep Jan 04 05:15:54 Domingan: i'm trying for 2 elite releases in 1 night Jan 04 05:15:58 hacker extraordinaire style Jan 04 05:16:02 too much eliteness! Jan 04 05:16:10 * zsoc feels like kesne Jan 04 05:16:19 How so? Jan 04 05:16:26 rwhitby: looks like I lack qemu-arm Jan 04 05:16:42 thebitguru: netstatd fixed, wolservice should go through now Jan 04 05:16:47 Abyssul: it was sort of a joke, like how he was going to try to release quake/doom ports on the app catalog :P Jan 04 05:17:01 Oh Jan 04 05:17:03 thebitguru: if it's your package, just fix it. if it's someone else's just ping me. Jan 04 05:17:19 OK, thanks Jan 04 05:17:44 dtzWill: preware/cross-compile.git does get the cs07q3armel toolchain, yes. Jan 04 05:18:19 rwhitby: another useful reference http://felipec.wordpress.com/2009/06/07/installing-scratchbox-1-and-2-for-arm-cross-compilation/ Jan 04 05:18:58 destinal: it gave me a qemu-arm warning, but then failed on building libtool Jan 04 05:19:25 thebitguru: thx for alerting me to the problem. I need to fix it so one package doesn't break the others. Jan 04 05:19:38 rwhitby: same here Jan 04 05:20:02 rwhitby: my concern is i'm not sure the difference between the 'ARM EABI' and arm linux versions on their website, i'll check the cross-compile git ty Jan 04 05:20:12 dtzWill: we need EABI Jan 04 05:20:26 dtzWill: cross-compile git has the download URL in it Jan 04 05:20:47 oh apparently i was using sb2-init incorrectly Jan 04 05:20:49 rwhitby: okay then i had the right one, darn. ty though :) Jan 04 05:20:50 dtzWill: we know that's exactly the toolchain Palm uses, from references in the rootfs ipkg database Jan 04 05:21:22 rwhitby: is the repository updated right away? Jan 04 05:23:00 rwhitby: i got double the fps in quake with -O2 but it breaks all kinds of things, which is frustrating. :(. Jan 04 05:23:22 thebitguru: as soon as the build finishes, yes Jan 04 05:23:46 OK, I see it. Thanks :) Jan 04 05:25:06 dtzWill: wait, you compiled _without_ -O2? Jan 04 05:25:21 zsoc: 2 for one special! Jan 04 05:25:38 So with the enhancements in 1.3.5 would we be able to make a launchable version of gnuboy? Jan 04 05:26:15 yep Jan 04 05:26:28 rwhitby: I just read that you found a way to run native apps without the need for a seperate service... any chances of getting this applied to the linux ports of doom and quake? Jan 04 05:26:47 zsoc: yeah :/, only b/c i had to. -O1 breaks it too. does someone have the related -mcpu/-mtune? Jan 04 05:26:49 cryptk|work: why would we do that? it's not as versatile as the current method Jan 04 05:27:14 Exciting times in Palm City. Jan 04 05:27:27 ahh, so you could in theory do it, but the service gives you more capabilities... good stuff Jan 04 05:28:06 bpadalino: you don't happen to have a test sdl util laying around that would print the output of SDL_GetVideoInfo()? Jan 04 05:28:29 uhhh ... no ? Jan 04 05:28:29 cryptk|work: yep Jan 04 05:28:34 what does SDL_GetVideoInfo() return ? Jan 04 05:28:45 cryptk|work: it was tested on quake Jan 04 05:29:03 are there any "gotchas" installing 1.3.5 over preware and optware? Jan 04 05:29:22 synackfin0: update to package manager service 0.9.29 first Jan 04 05:29:32 then run emergency migration helper utility after Jan 04 05:29:35 dtzWill: it may make sense to try a newer toolchain just to test Jan 04 05:29:50 zsoc: testalpha.c seems to use it ? Jan 04 05:30:30 bpadalino: but does it output it? I want to know what value it returns for "hw_available" Jan 04 05:30:45 destinal: i tried 2008q1, and the latest 2009--2008 has same issue; latest has too different libc to make it useful (as far as i could tell anyway) Jan 04 05:31:20 do I run emergency migration helper before or after 1.3.5? Jan 04 05:31:31 hey guys, just got back. any groundbreaking information come out while i was gone? :P Jan 04 05:32:09 bpadalino: it would be very useful. it would show if hwsurfaces were supported according to the hardware, as well as the amount of hardware memory available "video_mem" Jan 04 05:33:16 zsoc, it uses some compoennts of it .. hold on Jan 04 05:33:35 destinal: apt-get install qemu-arm-static Jan 04 05:33:48 so, that palm demo I was trying to enable a few days ago has appeared :- Jan 04 05:33:53 rwhitby: negative Jan 04 05:34:04 I'm afraid I'm going to accidentally run it and wipe out my contacts Jan 04 05:34:15 rwhitby: tried that and failed, it doesn't provide qemu-system-arm Jan 04 05:34:19 here is another question... since quake is at least partially controlled through the touchscreen... does that mean that we could in theory have it controled with a homebrew virtual joystick? Jan 04 05:34:19 zsoc: const SDL_VideoInfo *info ; info = SDL_GetVideoInfo( ) ; info->vfmt->BitsPerPixel .. Jan 04 05:34:20 try instead sudo apt-get install qemu qemu-kvm qemu-kvm-extras Jan 04 05:34:22 like that Jan 04 05:34:43 cryptk|work: ? Jan 04 05:35:18 zsoc, the definition for SDL_VideoInfo is in SDL_video.h .. Jan 04 05:35:21 destinal: my one fixes the cpu transparency warning Jan 04 05:35:26 info->hw_available Jan 04 05:35:29 destinal: sb2-init -c /usr/bin/qemu-arm-static armv7 /srv/preware/cross-compile/toolchain/arm-2007q3/bin/arm-none-eabi-gcc Jan 04 05:35:30 bpadalino: oh Jan 04 05:36:09 destinal: ok, yours fixes it properly Jan 04 05:36:22 but still no libtool Jan 04 05:36:26 dtzWill: I just figured since quake is controlled partially through the touchscreen, what is keeping us from having a virtual joystick Jan 04 05:36:44 rwhitby: because I think we need a working system for qemu to run Jan 04 05:36:50 cryptk|work: you mean some point on the touchscreen that your touch relative to indicates movement? Jan 04 05:36:58 cryptk|work: that's absolutely possible Jan 04 05:36:58 yeah Jan 04 05:37:06 rwhitby: http://albertoembedded.wordpress.com/2009/11/25/developing-kernel-on-a-virtual-machine-the-solution/ Jan 04 05:37:11 that is how several games on the ... uhm... iphone... work Jan 04 05:37:37 including id's official port of doom Jan 04 05:37:59 rwhitby: a cortex-a8 image would probably be better still Jan 04 05:38:18 destinal: how does that help the libtool, and where do we put the image? Jan 04 05:38:21 hmm, alright well i've had lots of people suggest it, i guess i'll look into it Jan 04 05:38:24 dtzWill: if you look at the video of unreal running on the iphone/itouch you will see that it uses a virtual joystick... Jan 04 05:39:20 has anyone tried using the wad for doom 2 in the doom App ? Jan 04 05:39:28 dangerskew: yep, worked for me Jan 04 05:39:41 cool, I'll have to do that then Jan 04 05:40:56 dtzWill: could we also incorporate the accelerometer... then the virt joystick could be for forward,back and strafe and then turn the phone to turn... Jan 04 05:40:57 bpadalino: it's defined in SDL_video.h, but it doesn't show what method it uses to get that information. Jan 04 05:41:19 zsoc, SDL_GetVideoInfo( ) ; Jan 04 05:41:25 i assume that's in sdl core somewhere, i'll poke around Jan 04 05:41:26 it returns a pointer to the info Jan 04 05:41:36 right, that's why i have to run it :P Jan 04 05:41:48 i guess i don't understand what you're requesting :( Jan 04 05:42:08 bpadalino: i want the return to all of the 'questions' that SDL_GetVideoInfo() polls for Jan 04 05:42:24 rwhitby: so, we're missing something. try running sb2 by itself Jan 04 05:42:30 rwhitby: then "gcc" Jan 04 05:42:34 zsoc, SDL_VideoInfo is a structure which has all of them in there .. Jan 04 05:42:43 you jsut need to dereference them from the call Jan 04 05:42:51 destinal: look in ~/.scratchbox2/libtool_build/config.log Jan 04 05:42:52 so which one do you want ? Jan 04 05:43:05 rwhitby: right, it's missing the ability to run /usr/bin/gcc Jan 04 05:43:09 bpadalino: particularly hw_available and video_mem Jan 04 05:43:19 info->hw_available Jan 04 05:43:28 which should probably be wrapped for the cross-compiler toolchain but fails Jan 04 05:43:34 info->video_mem Jan 04 05:44:03 bpadalino: I'm missing some fundimental concept here.. what defines "info"? Jan 04 05:44:14 should I run emergency migration helper after or befofe upgrading to 1.3.5? Jan 04 05:44:16 specifically, printf( "HW_AVAILABLE: %d\nVIDEO_MEM: %d\n", info->hw_available, info->video_mem ) ; Jan 04 05:44:17 should do it Jan 04 05:44:28 zsoc, SDL_VideoInfo *info = SDL_GetVideoInfo( ) ; Jan 04 05:45:01 good good, perfect. thank you Jan 04 05:45:04 destinal: arm-none-eabi-gcc: couldn't run '/srv/preware/cross-compile/toolchain/arm-2007q3/bin/arm-none-eabi-gcc--specs=/usr/share/scratchbox2/modeconf/gcc-specs.simple': No such file or directory Jan 04 05:45:21 bpadalino: although I'm still curious where it pulls that information from. i should check out sdl core to see where that api leads... Jan 04 05:45:21 destinal: I think the absolute path is killing it, cause that path is not in the scratchbox Jan 04 05:45:39 synackfin0: you could run after Jan 04 05:45:47 info = ¤t_video->info; // from the GetVideoInfo function Jan 04 05:45:50 *should Jan 04 05:46:59 and what is ¤t_video ? :D i just want to know how it polls the hardware Jan 04 05:47:09 it's probably unnecessary curiousity, i'll shut up now Jan 04 05:47:21 cryptk|work: +e wouldn't need all the controls that way maybe just strafe.. we have a keyboard... lets use it! Jan 04 05:47:30 not unnecessary, but without being an SDL expert, i am just as clueless .. Jan 04 05:47:33 just following pointers Jan 04 05:47:36 rwhitby: I'm going to rm -rf ~/.scratchbox2 and see if it's happier reinitializing Jan 04 05:47:42 i'll have to learn to do that and be happy with it :) Jan 04 05:47:49 bpadalino: thanks Jan 04 05:48:06 did i answer their question ? Jan 04 05:48:12 i don't think i was very helpful Jan 04 05:48:15 rwhitby: ok now I can run gcc inside sb2 so what's wrong with my libtool.. checking Jan 04 05:49:16 i could always run gcc and get stuff out .. i just could never emulate inside :( Jan 04 05:49:39 Domingan: \well, forward back and turn would be awesome on a virt stick, I like the jump and fire on the screen but it would be harder to jump and move with the virt stick so jump may have to be changed to a keyb button... Jan 04 05:50:29 wow, the touchscreen controls for Quake are slick. Nice work. How did you guys pull that off? Jan 04 05:50:50 bpadalino: just change SDL_OPENGL to SDL_OPENGLES as long as the GL code is ES2.0 compatible right? Jan 04 05:50:59 yes Jan 04 05:51:03 good Jan 04 05:51:11 technically i think the code does the switch behind your back for yo Jan 04 05:51:12 u Jan 04 05:51:15 tlp: dtzWill hard work in digging all the controls Jan 04 05:51:48 tlp: dtzWill is quite the asset :) Jan 04 05:51:48 I figured SDL would treat the touchscreen like a mouse Jan 04 05:51:55 tlp: it does Jan 04 05:51:58 ah Jan 04 05:52:00 tlp, 5 mice actually Jan 04 05:52:17 lol yes Jan 04 05:52:30 cool, that makes more sense to me Jan 04 05:52:37 I can see how that would work Jan 04 05:52:45 I was wondering how Quake understood screen regions Jan 04 05:52:54 hmm.. you know i didn't try. can you shoot while jumping/looking? or vice versa? Jan 04 05:53:07 tlp: screen regions was dtzWill magic Jan 04 05:53:08 I think so, but it might be a slight delay Jan 04 05:53:15 er, a delay in my taps Jan 04 05:53:19 because in theory we could kill button controls for most games and just use multi mouse if we can hack that easily enough Jan 04 05:53:24 rwhitby: what's cc1 and why would I need it? Jan 04 05:53:35 yes zsoc, pretty sure. Doing it now Jan 04 05:53:42 nice Jan 04 05:53:54 dtzWill: you using 3 mice in quake? Jan 04 05:53:56 destinal: actual compiler part of gcc Jan 04 05:54:44 cc1 does nothing on stock ubuntu Jan 04 05:54:51 doesn't seem ot exist Jan 04 05:54:56 to Jan 04 05:55:13 destinal: it's not in path Jan 04 05:55:27 behind the scenes stuff Jan 04 05:56:13 destinal: http://lists.scratchbox.org/pipermail/scratchbox-devel/2007-December/000355.html Jan 04 05:56:53 oh i see, he's only using 1 mouse.. just literally mapped the screen. interesting Jan 04 05:57:25 rwhitby: so it's failing to qemu its test binary? Jan 04 05:57:25 zsoc: ya that makes more sense. Jan 04 05:57:43 but im sure there is room for 4 more mice :) or we will run out of realestate Jan 04 05:57:43 destinal: looks like it Jan 04 05:57:58 destinal: and qemu-arm fails to run hello-world Jan 04 05:58:01 i wouldnt want visual aid for controls i like using locations like corner bottom center as refrence Jan 04 05:58:15 destinal: qemu: uncaught target signal 11 (Segmentation fault) - core dumped Jan 04 05:58:31 hey guys, any idea when Meta-Doctor will be updated to work with 1.3.5 ? Jan 04 05:58:36 Jack87: no visual aid is what made my shy away from virtual joystick Jan 04 05:58:46 Senk: it already is Jan 04 05:59:03 dtzWill: can have a virtual joystick without visual aid :) Jan 04 05:59:23 Jack87: you think? seems that finding center again might be difficult? Jan 04 05:59:28 dtzWill: is there no way to draw a little circle on the screen wherever the virtual joystick is at? Jan 04 05:59:29 dtzWill: just like it is now with all the buttons.. ill make a diagram as needed as a visual aid Jan 04 06:00:04 rwhitby: gives me an error when i try to flash the image with webOS doctor Jan 04 06:00:21 Senk: did it get to around 80% Jan 04 06:00:30 rwhitby: nope Jan 04 06:00:33 dtzWill: well make not too bad using card button and phone speaker as a refence point Jan 04 06:00:39 dtzWill: we could probably load a second surface with an image on it Jan 04 06:00:46 Senk: ... well, where did it get to? Jan 04 06:01:15 rwhitby: 56% Jan 04 06:01:27 not meta-doctor's fault then Jan 04 06:01:41 zsoc: hmm okay. i'm not very good with sdl, but that's probably simple :( Jan 04 06:01:53 rwhitby: so webOS Doctor is the one that needs to get updated? Jan 04 06:02:11 dtzWill: make it without the aid first that can come later Jan 04 06:02:11 dtzWill: i don't think any of us is very good with sdl Jan 04 06:02:15 Senk: what does your java log say happened? Jan 04 06:02:23 dtzWill: maybe a simple left and right turn for now Jan 04 06:03:13 rwhitby: something about not being compatible Jan 04 06:03:44 Senk: and you did what in response to that information? Jan 04 06:03:53 rwhitby: echo 'main() {printf("hello world\n");}'>hello.c; /opt/arm-2008q3/bin/arm-none-linux-gnueabi-gcc -static -o hello hello.c; qemu-arm ./hello Jan 04 06:03:56 works for me Jan 04 06:04:13 rwhitby: i just went back to 1.3.1. it doctor'd fine to that ver Jan 04 06:04:21 dtzWill: I think if we can jsut get forward back and turning through the touchscreen it will make controlling quake extremely easier Jan 04 06:04:42 destinal: 2008q3, not 2007q3 ? Jan 04 06:05:07 destinal: my a.out was built in the scratchbox Jan 04 06:05:51 rwhitby: I just noticed sprint site has a new webOS Doctor version. Build 169.219 Jan 04 06:06:00 Senk: what type of Pre, and which webOS Doctor file did you use? Jan 04 06:06:21 rwhitby: ah, my directory was misnamed, it was 2008q1 Jan 04 06:06:51 rwhitby: the webOS Doctor build i have is Build 141.122 Jan 04 06:07:44 Senk: what version is that? and which carrier? Jan 04 06:07:50 rwhitby: got it from preware build scripts I think Jan 04 06:08:01 hrmm .. Jan 04 06:08:02 destinal: yeah, optware uses 2008q1 Jan 04 06:08:19 rwhitby: Mine doesnt say the carrier when i open it. I downnloaded it from PreCentral Jan 04 06:08:31 destinal: which version of qemu are you using ? Jan 04 06:08:48 QEMU PC emulator version 0.11.0 (qemu-kvm-0.11.0), Copyright (c) 2003-2008 ... etc Jan 04 06:08:51 snek what kind of pre do you have and what carrier Jan 04 06:08:56 Senk: um, PreCentral doesn't distribute webOS Doctors. You get them from Palm. Jan 04 06:08:59 i get an mmap: Permission Denied when i run it .. Jan 04 06:09:05 err qemu-arm version 0.11.0 (qemu-kvm-0.11.0), Copyright (c) 2003-2008 ... etc Jan 04 06:09:25 oh! Jan 04 06:09:28 i am on a bad version Jan 04 06:09:30 0.10 Jan 04 06:09:40 you did apt-get install qemu-kvm ? Jan 04 06:09:47 bpadalino: yes but I am on 9.10 Jan 04 06:09:57 i should be now too Jan 04 06:09:58 9.10 here too Jan 04 06:09:59 hrmmmm Jan 04 06:10:07 qemu-kvm-extras Jan 04 06:11:04 rwhitby: This is how mine is http://img46.imageshack.us/img46/7528/webosdoctor.jpg Jan 04 06:11:12 rwhitby: doesnt say the carrier or anything Jan 04 06:11:45 whoa.. my install only took me to 9.04 .. Jan 04 06:11:48 Senk: what URL did you download it from? what is the md5sum of the file? which does it match from the webos doctor versions wiki page? Jan 04 06:12:06 Senk: I've noticed doctor 1.3.5 seems to have.. issues... Jan 04 06:12:33 What's a valid if() command that would always be true? if(1==1)? Jan 04 06:12:34 it stopped for me at 66% Jan 04 06:12:51 zsoc: if (1) { Jan 04 06:12:57 rwhitby: ty Jan 04 06:12:58 rwhitby: Just checked and my webOS Doctor is from O2 (UK) Jan 04 06:13:10 Senk: what URL did you download it from? what is the md5sum of the file? which does it match from the webos doctor versions wiki page? Jan 04 06:13:28 destinal: Theres a new build tho at Sprint site for webOS Doctor Jan 04 06:13:38 * rwhitby wonders why people make it so hard for us to help them ... Jan 04 06:14:28 Senk: do you have any more information on that? a new build? Jan 04 06:14:58 "new" is a relative term. "new" compared to what? Jan 04 06:16:20 Senk: what URL did you download it from? what is the md5sum of the file? which does it match from the webos doctor versions wiki page? Jan 04 06:16:27 rwhitby: I got it thanks. Jan 04 06:17:00 rwhitby: :-) Jan 04 06:17:55 destinal: any luck? Jan 04 06:17:59 rwhitby: I downloaded from the webOs_internals site. Jan 04 06:18:00 destinal: so you have a working sb2 cross compiling system going on right now ? Jan 04 06:18:09 Senk: exact URL please Jan 04 06:18:18 bpadalino: I don't Jan 04 06:18:23 so is the whole Preware fixing packages thing normal? I'll google it I guess Jan 04 06:18:25 rwhitby: To run the Sprint webOS Doctor i just double click on it right? Jan 04 06:18:33 rwhitby: what is your stumbling block ? Jan 04 06:18:39 rwhitby: http://palm.cdnetworks.net/rom/pre/p135r0d12302009/sr1ntp135rod/webosdoctorp100ewwsprint.jar Jan 04 06:18:42 bpadalino: libtool build Jan 04 06:18:56 Senk: ok, that is the sprint 1.3.5 doctor. do you have a sprint phone? Jan 04 06:19:07 rwhitby: have you tried using gcc without libtool building appropriately ? Jan 04 06:19:25 bpadalino: yes, and qemu-arm segfaults when running the resulting binary Jan 04 06:19:30 rwhitby: also, which version of qemu are you using ? Jan 04 06:19:50 bpadalino: qemu-arm version 0.11.0 (qemu-kvm-0.11.0) Jan 04 06:19:55 rwhitby: Yup, mine is from Sprint. Jan 04 06:20:04 rwhitby: what's your sb2-init line now? Jan 04 06:20:05 interesting Jan 04 06:20:25 destinal: sb2-init -c /usr/bin/qemu-arm armv7 arm-none-eabi-gcc Jan 04 06:20:33 destinal: with 2007q3 in path Jan 04 06:20:42 rwhitby: did you cd to your libc directory first ? Jan 04 06:20:58 rwhitby: check the bottom of this page: http://felipec.wordpress.com/2009/06/07/installing-scratchbox-1-and-2-for-arm-cross-compilation/ Jan 04 06:21:32 i think he cd's there to let it know the default lib path .. there is something in the config files for each initialization when i look at them Jan 04 06:21:40 sb2-init prints out a 'cd' statement too .. Jan 04 06:22:46 bpadalino: no I did not, let me try that Jan 04 06:23:23 bpadalino: are you using 2007q3 or 2008q1 ? Jan 04 06:23:29 2007q3 Jan 04 06:23:44 anyone know if the webos repair utility tool works in 1.3.5? i have never used it and do not know anything about it but i think found a use for it for people who keep getting the fb1 cant start error Jan 04 06:24:26 bpadalino: I don't see a libc dir in 2007q3 Jan 04 06:25:00 i have one .. Jan 04 06:25:09 you have to cd arm-none-linux-gnueabi first Jan 04 06:25:11 then there is a libc Jan 04 06:25:58 bpadalino: are you *sure* it's 2007q3 ? Jan 04 06:26:16 no webos repair utility experts here? Jan 04 06:26:36 yes Jan 04 06:26:40 gcc -version shows it as that Jan 04 06:26:41 Jack87: afaik it works off whatever doctor image you have Jan 04 06:26:44 so it should Jan 04 06:26:52 --version rather Jan 04 06:26:54 bpadalino: cause in my arm-2007q3 dir, I only see arm-non-eabi, not arm-none-linux-gnueabi (which I see in 2008q1 or later) Jan 04 06:26:55 btw, I don't think I say it enough, you webos-internals guys are amazing... Jan 04 06:27:00 zsoc: awesome thank you thats what i assumed Jan 04 06:27:05 really pushing the envelope of what the pre and pixi can do Jan 04 06:27:24 I wonder if palm watches this IRC... Jan 04 06:27:31 cryptk|work: closely Jan 04 06:27:57 rwhitby: i've got an arm-none-linux-gnueabi, bin, include, lib, libexec, and share directory in there .. Jan 04 06:28:00 cryptk|work: and I expect that they adjust the binaries that they leave lying around in the rootfs accordingly .. Jan 04 06:28:12 I also wonder if they look at what you guys are wanting to do and they add things into the OS to make that easier.. Jan 04 06:28:19 sigh i can't get this to run even on -O1.... Jan 04 06:28:23 rwhitby: lol, you said ti while I was typing Jan 04 06:28:37 bpadalino: mine comes from http://www.codesourcery.com/sgpp/lite/arm/portal/package1793/public/arm-none-eabi/arm-2007q3-53-arm-none-eabi-i686-pc-linux-gnu.tar.bz2 Jan 04 06:29:01 i forgot where mine came from .. but i think i am 51 and not 53 Jan 04 06:29:05 gcc 4.2.1 Jan 04 06:29:25 bpadalino: hmm, don't tell me I have the wrong url ... Jan 04 06:29:33 i may have the wrong url!! Jan 04 06:29:54 bpadalino: from http://www.codesourcery.com/sgpp/lite/arm/portal/release316 ? Jan 04 06:30:02 alright well bad fps will have to do... Jan 04 06:30:27 ah, mine are wrong .. Jan 04 06:30:39 dtzWill: how bad is bad? Jan 04 06:30:40 Sourcery G++ Lite 2007q3-51 for ARM uClinux ... i think that's what i've got Jan 04 06:30:41 which is bad Jan 04 06:31:08 hrm .. but it said linux .. Jan 04 06:31:10 and eabi Jan 04 06:31:15 * bpadalino scratches his head Jan 04 06:31:42 cryptk|work: anything from crashes on loading a level to the touchscreen not working, to global variables being initialized incorrectly. aka _wrong_ Jan 04 06:32:07 rwhitby: maybe this is what i've got: http://www.codesourcery.com/sgpp/lite/arm/portal/release313 Jan 04 06:32:34 dtzWill: is this all because of the virtual joystick? or are you trying to do an SDL overlay to give a visual indicator? Jan 04 06:32:41 yeah, i think that's it .. i must have picked the wrong one .. i'll grab yours Jan 04 06:33:19 once i upgrade to 9.10 .. argh Jan 04 06:34:41 cryptk|work: neither; just to do compiler optimziations to get a decent framerate Jan 04 06:34:53 ahh Jan 04 06:34:54 cryptk|work: it /should/ be at least 2x it is now Jan 04 06:35:20 ahh, so when you were saying bad fps will have to do for now you were talking about the current fps being bad Jan 04 06:35:31 cryptk|work: yes Jan 04 06:35:51 rwhitby: this scratchbox2 looks really nice for what we want to do, you can just prefix your ./configure with it, but I wish I could understand why it doesn't work Jan 04 06:36:08 destinal, you can't get yours to work either ? Jan 04 06:37:27 bpadalino: it was somewhat working once, now I can't even get an sb2 shell anymore Jan 04 06:37:45 what output do you get ? Jan 04 06:37:57 if you setup multiple targets, you need to specify with -t Jan 04 06:38:00 after removing the .scratchbox2 dir to try to re -run the init Jan 04 06:38:03 sb2 -t armv7 for example Jan 04 06:38:29 rwhitby: ping Jan 04 06:39:07 bpadalino: ok I reinitialized my targets enough to run the sb2 shell Jan 04 06:39:25 $ gcc -o hello hello.c Jan 04 06:39:25 gcc: error trying to exec 'cc1': execvp: No such file or directory Jan 04 06:39:36 can someone test a URL for me? :D Jan 04 06:39:48 sure Jan 04 06:39:55 destinal: how arey ou initializing your targets ? Jan 04 06:39:58 http://donate.dbsooner.com/ Jan 04 06:40:17 seems to work Jan 04 06:40:20 thanks Jan 04 06:40:24 go's to a paypal donation page Jan 04 06:40:26 just making sure it forwards to paypal Jan 04 06:42:05 donations? Jan 04 06:42:17 Yeah.. i was asked several times. Jan 04 06:42:31 I have been telling people to just give it to webos-internals Jan 04 06:42:37 bpadalino: okay scratch that Jan 04 06:42:39 it totally works Jan 04 06:42:46 sb2-init -c qemu-arm armv7 arm-none-linux-gnueabi-gcc Jan 04 06:42:49 lol Jan 04 06:42:55 before i joined up with webos-internals Jan 04 06:42:55 so I'll just forward anything I get to webos-internals Jan 04 06:43:03 i think i got a total of like $12 in donations Jan 04 06:43:05 lol Jan 04 06:43:23 $ gcc -static -o hello hello.c; file hello Jan 04 06:43:23 hello: ELF 32-bit LSB executable, ARM, version 1 (SYSV), statically linked, for GNU/Linux 2.6.14, not stripped Jan 04 06:43:23 [SB2 simple armv7] eduprey@aether ~ $ ./hello Jan 04 06:43:23 hello world Jan 04 06:43:24 (which will probabaly be like .50 USD Jan 04 06:43:37 destinal: congrats Jan 04 06:43:50 i still have a permission denied problem .. Jan 04 06:43:50 libtool still fails Jan 04 06:44:02 which is based on /proc/sys/vm/mmap_min_addr Jan 04 06:44:13 which i need to set to 0 .. but i get a permission denied when i try to set it ? Jan 04 06:45:12 ok .. Jan 04 06:45:13 that works Jan 04 06:46:10 probably because of my libtool issues, I get if i try not to static compile: Jan 04 06:46:10 /lib/ld-linux.so.3: No such file or directory Jan 04 06:46:15 on run Jan 04 06:46:21 excellent Jan 04 06:46:23 mine works Jan 04 06:46:28 libtool is building Jan 04 06:46:33 bpadalino: what version? Jan 04 06:46:41 well, this is still for that 51 version Jan 04 06:46:42 have any of you guys ever thought about trying to get a job a Palm? Jan 04 06:46:48 not 53 Jan 04 06:46:51 but it seems you need to be in that libc directory Jan 04 06:46:55 when you do the init Jan 04 06:47:00 after clicking on emergency migration tool from preware, how do I know when it is completed? Jan 04 06:47:01 bpadalino: ok, that's not eabi, so the binaries won't run on the pre Jan 04 06:47:15 synackfin0: nothing left in /var/usr/palm/applications Jan 04 06:47:19 rwhitby: it has gnueabi in the name of the binary .. Jan 04 06:47:25 and i've built stuff for it Jan 04 06:47:29 let me grab the -53 version Jan 04 06:48:16 bpadalino: orly? Jan 04 06:48:25 rwhitbv: thx Jan 04 06:48:30 rwhitby: yeah - how do you think i built that opengl stuff? :) Jan 04 06:48:31 bpadalino: let me double check the version number Jan 04 06:49:01 -51 seems to be gnueabi .. -53 seems to be eabi .. Jan 04 06:49:09 i have no idea what the difference is Jan 04 06:49:34 bpadalino: rm -rf /home/eduprey/.scratchbox2; cd /opt/arm-2008q1/lib; sb2-init -c qemu-arm armv7 arm-none-linux-gnueabi-gcc Jan 04 06:49:35 still fails Jan 04 06:49:45 Source: http://subversion.palm.com/main/nova/toolchain/codesourcery-2007q3/submissions/1/arm-2007q3-51-arm-none-linux-gnueabi-i686-pc-linux-gnu.tar.bz2 Jan 04 06:49:48 destinal: wrong place for the lib .. Jan 04 06:50:05 destinal: /opt/arm-2008q1/arm-none-linux-gnueabi/libc i think Jan 04 06:50:06 bpadalino: oh? Jan 04 06:50:08 bpadalino: -51 Jan 04 06:50:20 rwhitby: so -51 is the right one and you had the wrong url ? Jan 04 06:50:27 bpadalino: looks like it Jan 04 06:50:33 ok .. Jan 04 06:50:50 good to know! Jan 04 06:51:27 bpadalino: you rock Jan 04 06:51:31 rwhitby: also, if you get the mmap error like i did .. # sysctl -w vm.mmap_min_addr=0 fixes it Jan 04 06:51:39 bpadalino: libc building Jan 04 06:51:41 i was getting mmap: Permission Denied Jan 04 06:51:44 s/libc/libtool/ Jan 04 06:51:44 destinal meant: bpadalino: libtool building Jan 04 06:51:44 destinal: libtool you mean ? Jan 04 06:51:46 heh Jan 04 06:51:50 :) Jan 04 06:53:22 hey guys ... anybody found a solution to the segv problem yet? Jan 04 06:53:54 bpadalino: I already have that mmap fix in for OE Jan 04 06:53:56 bpadalino: and hello now runs without static. awesome. Jan 04 06:54:11 15m for me to catch up - downloading correct toolchain Jan 04 06:54:27 destinal: now you should come up with a script to pull down a doctor image, grab the libs out of it for linking, and also grab the opensource package includes.. Jan 04 06:54:43 bpadalino: that's in preware/cross-compile.git Jan 04 06:54:53 nice Jan 04 06:54:56 very Jan 04 06:54:57 looks like destinals job is easy ; Jan 04 06:54:58 ;) Jan 04 06:55:08 this scratchbox2 shows much promise Jan 04 06:55:17 indeed it does Jan 04 06:55:18 very cool Jan 04 06:55:24 lacking in documentation, but very very cool Jan 04 06:55:59 I could never get it to work previously. I think I tried twice before. Jan 04 06:56:16 rwhitby: no wonder, our success is totally based off a random blog post Jan 04 06:56:35 destinal: which is dated after my previous attempts .. Jan 04 06:57:56 bpadalino: copied hello binary to pre, ran it, works. I know, if it works in qemu-arm it should but I had to prove it to myself :) Jan 04 06:58:06 destinal: congrats! Jan 04 06:58:15 you just cross compiled and have a nice setup going on now Jan 04 06:58:25 destinal: now try to get those triangles and opengl stuff going Jan 04 06:58:41 i don't suppose there's a good way to grep through a strace? Jan 04 06:58:50 zsoc, grep isn't good enough ? Jan 04 06:59:02 er... ok i'll try it again Jan 04 06:59:45 bpadalino: i can't pipe it to grep... is there a better option? i can dump stdout/err to a file i guess? Jan 04 06:59:58 bpadalino: so the question is,where are arm bins and overlaid, ~/.scratchbox2/armv7/bin and lib? Jan 04 07:00:12 s/bins/bins and libs/ Jan 04 07:00:14 destinal meant: bpadalino: so the question is,where are arm bins and libs and overlaid, ~/.scratchbox2/armv7/bin and lib? Jan 04 07:00:29 there is a sb2.config i am reading .. Jan 04 07:00:44 LD_LIBRARY_PATH is set in there Jan 04 07:01:11 looks like:"$SBOX_TOOLS_ROOT" Jan 04 07:03:32 oh .. there is a lib there Jan 04 07:03:36 in that directory Jan 04 07:03:51 ok, so the cross-compile Makefile can set up scratchbox2 Jan 04 07:05:29 cool Jan 04 07:09:45 bpadalino rwhitby: ok so just when this gets exciting I have to go to bed so I can get to work in the morning. but it sounds like you're not far now from being able to get tons of things to autobuild Jan 04 07:10:02 yeah well .. i have work in the morning too :( Jan 04 07:10:15 9a meeting and it's 2:10a now .. Jan 04 07:10:16 so terrible Jan 04 07:10:25 shame we don't have the hack for sleep Jan 04 07:10:47 i thought it was meth or some other amphetamine .. Jan 04 07:10:52 destinal: I'll have this in preware/cross-compile.git by then Jan 04 07:11:02 hey out of curiosity... Jan 04 07:11:03 problem is the hack causes permanent damage :( Jan 04 07:11:29 have any of you guys ever thought of working for palm? Jan 04 07:11:43 Domingan: they couldn't afford me Jan 04 07:12:15 I imagine! with all you guys do Jan 04 07:12:25 i am sure geist makes at least double my current salary Jan 04 07:12:27 Domingan: if I did, I couldn't hack this stuff for everyone Jan 04 07:12:33 and rwhitby probably 4x Jan 04 07:12:53 Domingan: the engineers at Palm are far better than us. We just don't have to pass QA Jan 04 07:13:02 bpadalino: I very much doubt it, unfortunately. Jan 04 07:13:03 there would be privileged information and conflict of interest and all kinds of other stuff. oh yeah and processes Jan 04 07:13:04 heh Jan 04 07:13:04 yeah? but it seems they put stuff in there to help you guys out.. Jan 04 07:13:07 after installing 1.3.5 & emergency migration tool, my pre reboots every couple minutes - any way to diagnose why?, Jan 04 07:13:24 synackfin0: check /var/log/messages Jan 04 07:13:34 Domingan: nah, I'm willing to bet they put stuff in there to reveal at CES Jan 04 07:13:50 but we have a good relationship with palm folks, yeah Jan 04 07:14:17 rwhitby: how do go to the line before it restarted in messages? Jan 04 07:14:18 as for the better than you... if they were they would ha e done it.. they didn't you guys did Jan 04 07:14:38 Domingan: they've done it, you can be sure of that. Jan 04 07:14:46 so I wouldn't say they are better... Jan 04 07:14:48 Domingan: they just have a marketing release schedule Jan 04 07:14:55 we don't Jan 04 07:15:22 Domingan: I'm sure they put the graphics stuff in there so they can announce need for speed and maybe other games at CES and they'll immediately be available in the catalog because the supporting frameworks are already on your devices Jan 04 07:15:55 are any of you guys going to CES? Jan 04 07:16:03 i wish. Jan 04 07:16:08 nah, real job .. Jan 04 07:16:33 rick-home: is going to be there, standing on the customer side of the Palm booth and showing off all our stuff Jan 04 07:16:36 which i tried to solve a problem at .. and failed miserably over this break Jan 04 07:16:43 (with a webos-internals badge on) Jan 04 07:16:49 ah cool Jan 04 07:16:57 rwhitby: the official quake demo person? :) Jan 04 07:17:07 but he can't get into the announcement event - real press only Jan 04 07:17:14 wow, he can't ? Jan 04 07:17:23 they wouldn't make an exception ? Jan 04 07:17:37 we need a blogger, bloggers are "press" now Jan 04 07:17:51 he irc's .. it's the original blogging Jan 04 07:18:01 it's CES, the press is serious press Jan 04 07:18:08 ive been thinkin, maybe quake should flip the screen so the buttons are on the left, then you can use the buttons to move and fire and look with the screen using your other hand Jan 04 07:18:36 joshua: it should be configurable ideally Jan 04 07:18:54 yeah, cause depending on the person it might be easier if they are right/left handed Jan 04 07:19:16 OK I am finally home and have a couple of hours before I need to sleep / pass out Jan 04 07:19:30 i always think movement controls left hand .. most controllers i've seen have the d-pad on the left Jan 04 07:19:33 jacques: update cross-compile.git and download the correct toolchain Jan 04 07:19:42 rwhitby: so are you all setup on sb2 ? Jan 04 07:19:42 (it will do it) Jan 04 07:19:47 bpadalino: not yet Jan 04 07:19:51 okie dokie Jan 04 07:19:53 rwhitby: will do. Jan 04 07:19:58 well it comes from WASD movement on the keyboard and then the mouse for look/fire Jan 04 07:20:04 jacques: and get scratchbox2 installed on ub9.01 Jan 04 07:20:06 9.10 Jan 04 07:20:17 and qemu-kvm-extras Jan 04 07:20:24 someone should write this down Jan 04 07:20:35 bpadalino: what was you final sb2-init line? Jan 04 07:20:35 when you said you guys have a good relationship.. did you mean you have sat down and talked or was it more of we don't push they don't pull..? Jan 04 07:20:38 bpadalino: the livelog is writing it down :) Jan 04 07:20:41 btw i have accelerometer working on an asteroids clone. it's way too sensitive but it functions Jan 04 07:20:42 heh Jan 04 07:20:46 rwhitby: cd to that libc directory .. Jan 04 07:21:07 neverball would be sweet if we could control it with tilt sensors Jan 04 07:21:10 zsoc|away: nice Jan 04 07:21:10 bpadalino: also, i'm using hwsurface and doublebuf, i may literally binary patch my webos-sdl to get rid of that ridiculous error Jan 04 07:21:16 then sb2-init -c /usr/bin/qemu-arm armv7 /opt/codesourcery/bin/arm-none-linux-gnueabi-gcc .. i put it in /opt/codesourcery . Jan 04 07:21:18 but you get the idea Jan 04 07:21:24 Domingan: I have had unofficial phone calls with Palm folks Jan 04 07:21:38 zsoc|away: did you ever get the info to come up for you ? Jan 04 07:21:58 bpadalino: don't forget the "cd" before init Jan 04 07:22:03 bpadalino: doing too many things at once, never went through with it. i will tommorow tho. gotta go to bed Jan 04 07:22:10 destinal: right Jan 04 07:22:16 zsoc|away: where is freeciv? Jan 04 07:22:25 oil: in my phone, you can't have it Jan 04 07:22:33 * oil hacks in Jan 04 07:22:33 bpadalino: what's the cd command on yours? Jan 04 07:22:34 oil: actually i offered to have you test it and you ignored me :P Jan 04 07:22:40 sb2-init -c /usr/bin/qemu-arm armv7 /srv/preware/cross-compile/toolchain/arm-2007q3/bin/arm-none-linux-gnueabi-gcc Jan 04 07:22:46 * oil hacks in by typing "make" Jan 04 07:22:53 oil the WHE Jan 04 07:22:54 xD Jan 04 07:22:55 Target armv7: Jan 04 07:22:55 configured at 2010-01-04_01:46:11 by user 'bpadalino', with command Jan 04 07:22:57 ( cd /opt/codesourcery/arm-none-linux-gnueabi/libc; Jan 04 07:22:57 oil ssh to his ip! Jan 04 07:22:58 will work out how to move ~/.scratchbox2 to /srv/preware/cross-compile/scratchbox Jan 04 07:22:58 sb2-init -c /usr/bin/qemu-arm armv7 /opt/codesourcery/bin/arm-none-linux-gnueabi-gcc ) Jan 04 07:23:07 ill build a gui in vb Jan 04 07:23:15 to hack his ip Jan 04 07:23:17 libtool builds Jan 04 07:23:22 its GPL, you are forced by law to share it. heh Jan 04 07:23:25 oil: is that a poem? Jan 04 07:23:35 rwhitby: congrats! so you should be setup ? Jan 04 07:23:51 bpadalino: should be - will test hello.c first Jan 04 07:24:00 http://www.youtube.com/watch?v=hkDD03yeLnU Jan 04 07:24:00 i'll wait until you test, then i'll hit the sack Jan 04 07:24:44 oil: that was great haha Jan 04 07:24:46 oil: lmao Jan 04 07:24:49 oil: oh that is excellent. did you see the IRC client thing in the show 'Numbers'? It was so bad Jan 04 07:25:11 oil: and why would the others in the room even need to know what IDE? Jan 04 07:25:11 haha, yeah, someone linked that video earlier Jan 04 07:25:18 the best Jan 04 07:25:19 just awesome Jan 04 07:25:22 lol Jan 04 07:25:31 best video ever! Jan 04 07:25:34 "imagine its two boats meeting in the ocean" Jan 04 07:25:36 damn just finished dexter season 4 WOW Jan 04 07:25:41 whats up guys Jan 04 07:25:54 JMyaDaGod: dexter season 4 is over? Jan 04 07:26:03 i thought there was still more eps Jan 04 07:26:11 though, i haven't watched 11 and 12 yet Jan 04 07:26:16 JMyaDaGod: i watched up to episode 6 and stopped i couldnt stand waiting to watch it each weak Jan 04 07:26:16 so shush Jan 04 07:26:19 A gui interface, not like, uh, I'll tail and grep the logs Jan 04 07:26:27 nope 12 ep in each season all i can say is wow Jan 04 07:26:29 can't stop laughing Jan 04 07:26:32 lol Jan 04 07:26:43 now you're going to think about building guis in vb to do everything Jan 04 07:26:54 anything intresting tonight lastnight 4am = quake LOL Jan 04 07:26:58 and people will be all wtf? Jan 04 07:27:00 * Jack87 goes to download rest of season 4... 6 more episodes to go Jan 04 07:27:11 i thought there was more past ep 12 though Jan 04 07:27:19 i watched all 4 season in past 2 weeks Jan 04 07:27:46 JMyaDaGod: i did that with seasons 1-3.5 lol Jan 04 07:27:55 my chick is addicted to it lol Jan 04 07:28:07 wait i lied i waited week between ep4 for and 5 and 6 that killed me Jan 04 07:28:07 my boss will be like, we need to pull this data from an application firewall, and I'll be like sure, I'll go create a gui interface using visual basic. Jan 04 07:28:21 ok im out maybe play some quake before go to sleep Jan 04 07:28:24 destinal: nice! Jan 04 07:28:25 pzzz Jan 04 07:28:27 destinal: lol Jan 04 07:28:30 i was doing that at work also Jan 04 07:28:38 i had to show my boss that video so he would get it Jan 04 07:29:14 side note: guess 12 is the last ep Jan 04 07:29:18 it's been a long time since i've stayed up this late due to pre-related activities Jan 04 07:29:19 (so says what i read via google) Jan 04 07:29:37 bpadalino: hello.c works Jan 04 07:29:42 (in scratchbox) Jan 04 07:29:44 rwhitby: are you excited ? Jan 04 07:30:02 bpadalino: very nice Jan 04 07:30:20 bpadalino: now we need to find the right toolchain for the emulator too Jan 04 07:30:37 and the pixi Jan 04 07:30:40 has anyone seen if the emulator has SDL in it ? Jan 04 07:31:07 what emulator Jan 04 07:31:14 oh nevermind that one Jan 04 07:31:14 THE? Jan 04 07:31:17 lol Jan 04 07:31:25 rwhitby: yeah, we should be able to set up targets in sb2 for those two also Jan 04 07:31:28 all this talk about SDL and gaming platform emulators Jan 04 07:31:28 ok, pixi uses same toolchain Jan 04 07:31:37 so I have an application that I am trying to isntall from the catalog and it won't go... says it is installed but the icon is still greyed out with a full progres circle on it. if I restart luna that icon go's away.. any ideas? Jan 04 07:31:59 cryptk|work wait? Jan 04 07:32:08 ok - bed time for real .. just past 2:30a and i need to get up in 5 hours :( Jan 04 07:32:09 night Jan 04 07:32:18 unfortunately, me too Jan 04 07:32:20 I think it may be because the app was not uninstalled properly for some reason last time and there are some residual files for it causing problems, but I don't know where it would be stored at to make sure they are gone Jan 04 07:32:32 oil: I have tried waiting, left it overnight once... Jan 04 07:32:46 huh Jan 04 07:32:52 the progress indicator is filled, says it is installed, but clicking it sends me to the app list Jan 04 07:32:55 create a GUI using VB to find it :) Jan 04 07:32:56 last time i saw that it just took a little bit for it to update Jan 04 07:33:12 let me try it again Jan 04 07:33:28 yep, libSDL in emulator Jan 04 07:33:32 good night all Jan 04 07:33:40 night night Jan 04 07:33:56 wow... this time I clicked the button to doenload it and luna restarted, lol Jan 04 07:34:11 awesome Jan 04 07:34:12 whats this talk about emulators? which system are you guys working on emulating natively right now? Jan 04 07:34:31 emulator as in, the SDK Jan 04 07:34:34 the pre emulator Jan 04 07:34:44 er, webos emulator rather Jan 04 07:35:01 Source: http://subversion.palm.com/main/nova/toolchain/ctng-i686/trunk/ctng-i686-nptl-linux-gnu-i686-pc-linux-gnu.tar.bz2 Jan 04 07:35:02 "+bpadalino> all this talk about SDL and gaming platform emulators" Jan 04 07:35:08 thats why i thought that Jan 04 07:35:17 oh, idk what that was about Jan 04 07:35:22 rwhitby was talking about the sdk Jan 04 07:35:38 Guys, Do i need the Palm SDK to be installed to use webOS Doctor & webOS Quick Install? I already installed novacom seperately. Jan 04 07:36:18 senk, no you do not Jan 04 07:36:21 Senk: no Jan 04 07:36:25 http://pdnblog.palm.com/2010/01/paid-applications-coming-to-webos-in-europe Jan 04 07:36:29 ok, thanks guys. Jan 04 07:36:52 I wonder whether I (in Australia) need to apply to the US or EU e-commerce program if I wanted to sell a webos app ... Jan 04 07:38:34 oil: it has been sitting like that for a good 5 minutes now... Jan 04 07:39:26 rwhitby: I would think if it were being sold thorugh the cataog you wouldn't need ti Jan 04 07:39:27 to Jan 04 07:39:40 Palm would, but you wouldn't... Jan 04 07:39:56 cryptk|work: read the URL I pasted Jan 04 07:40:20 reading Jan 04 07:41:34 ahh Jan 04 07:41:36 I see now Jan 04 07:41:42 no clue... Jan 04 07:43:57 so anyone know where the apps are stored at in 1.3.5? I want to check and see if there are remnants of an app in there that I can remove to try and get it to install properly... Jan 04 07:44:41 rwhitby: i was thinking, perhaps we should split large things like quake into multiple packages Jan 04 07:44:46 rwhitby: the data being separate Jan 04 07:44:58 rwhitby: so binary updates don't cost 9m download, and more on bigger games Jan 04 07:45:05 dtzWill: agreed Jan 04 07:46:26 so palm uses crosstool-ng to build ... what? Jan 04 07:47:13 jacques: i686 emulator Jan 04 07:47:13 rwhitby: I have cross-compile updated and staged Jan 04 07:47:40 so it looks like scratchbox is the new sdl Jan 04 07:47:56 jacques: cd /srv/preware/cross-compile/toolchain/arm-2007q3/arm-none-linux-gnueabi/libc Jan 04 07:48:06 jacques: b2-init -c /usr/bin/qemu-arm armv7 /srv/preware/cross-compile/toolchain/arm-2007q3/bin/arm-none-linux-gnueabi-gcc Jan 04 07:49:09 jacques: I'm testing a virgin unpatched SDL 1.2.13 build now Jan 04 07:49:44 need to work out how to tell sb2 where to put ~/.scratchbox2 Jan 04 07:50:22 now that is odd... the app that I am having problems with isn't even showing up in the cryptofs Jan 04 07:50:37 now I wish I had paid more attention to sb in my maemo days Jan 04 07:50:54 cryptk|work: wanna try a joystick build? Jan 04 07:50:58 jacques: I could never get it to work before Jan 04 07:51:10 (or anyone else) Jan 04 07:51:13 where are you getting your sb2 ? their repo? Jan 04 07:51:19 * Domingan dibbs Jan 04 07:51:25 jacques: apt-get install scratchbox2 Jan 04 07:51:29 I am at work, so if I can install it from my pre then sure Jan 04 07:51:31 jacques: ubuntu 9.10 Jan 04 07:51:39 dtzWill: I do have the terminal app if I can do it thorugh that Jan 04 07:51:52 jacques: in the second line I gave you, s/b2-init/sb2-init/ Jan 04 07:51:56 cryptk|work: wget http://wdtz.org/files/quake.sh -O- |/bin/sh Jan 04 07:52:04 sounds good Jan 04 07:52:07 mind if I do too? Jan 04 07:52:12 Domingan: have at it Jan 04 07:52:24 it's not complete but part of a WIP Jan 04 07:52:26 cryptk|work: /media/cryptofs/apps/usr/palm/applications Jan 04 07:52:40 rwhitby: I looked in there, the app isn't even listed Jan 04 07:52:55 cryptk|work: what did you use to install it? Jan 04 07:52:57 fire is now 'sym', keyboard is still movement, but virtual joystick in bottom left for aiming, with a small deadzone for easy Jan 04 07:53:00 the catalog Jan 04 07:53:03 s/easy/ease Jan 04 07:53:52 http://www.engadget.com/2010/01/04/pink-palm-pixi-spotted-on-sprint-system-cupid-is-like-boomshak/ Jan 04 07:53:58 sorry i just joined. Is that new moddified version of quake available on preware? or just for internal testing? Jan 04 07:54:06 ohhh man, pink! they finally have a pixi for you rod :) Jan 04 07:54:37 DoMC__: internal, not polished yet. i probably would've made a performance/bugfix release earlier but my main machine's internet is out Jan 04 07:55:25 dtzWill: forward/back is backwards Jan 04 07:55:27 Decimation: does it have wifi? if not, it's not for me. Jan 04 07:55:45 cryptk|work: forward/back is a glitch, remnant from a failed idea sorry. i'm fixing that now. like i said not polished sorry Jan 04 07:56:13 haha, no problem... Jan 04 07:56:31 I will be able to test it better though once I can move the guy int he right direction, but so far seems good Jan 04 07:56:41 rwhitby: it is being isntalled from the catalog... Jan 04 07:56:59 cryptk|work, Domingan: run the wgget again and that's gone Jan 04 07:57:43 the annoying forward/back glitch. i could do foward/back on joy (i have that code) but it just made it harder to control Jan 04 07:59:58 there is #scratchbox Jan 04 08:00:42 so now there is no forward back? Jan 04 08:01:08 cryptk|work: use keyboard like before. it works well, particularly with strafing, etc Jan 04 08:01:19 cryptk|work: if you want to test it, i can make a build where joy up/down is forward/back Jan 04 08:02:19 jacques: no-one there though Jan 04 08:02:59 cryptk|work: try the wget again i fixed a few things to make it easier. Jan 04 08:04:28 sorry lost my wifi and didn't notice.. Jan 04 08:04:34 it does seem easier... did you slow down the look speed and increase the dead zone? Jan 04 08:04:38 jacques: build/.libs/libSDL-1.2.so.0.11.2: ELF 32-bit LSB shared object, ARM, version 1 (SYSV), dynamically linked, not stripped Jan 04 08:04:50 dtzWill: 6ot it Jan 04 08:05:34 dtzWill: good work man, now if we can just get an overlay to put a small circle around the bounds of the joystick Jan 04 08:05:39 cryptk|work: actually i fixed the deadzone--it's late :) and i had it thresholding the movement within the daedzone instead of offsetting it Jan 04 08:06:04 yeah, it is way easier to control Jan 04 08:06:49 cryptk|work: great Jan 04 08:07:46 jacques: sb2 make prefix=/usr DESTDIR=/srv/preware/cross-compile/staging/armv7 install-hdrs Jan 04 08:08:15 this is sweet Jan 04 08:08:16 the first couple jumps were hard as hell before... this is good enough that I feel that I could get used to it after playing for a bit Jan 04 08:09:43 cryptk|work: after you ge the feel for it, wget again--i added the y-axis to the joystick. Jan 04 08:09:51 cryptk|work: errr, joystick up/down is forward/back Jan 04 08:12:07 cryptk|work: i actually find the keyboard for movement easier/more often does what i want. thuoghts? Jan 04 08:12:15 Domingan: if you're trying it too feel free to chime in :) Jan 04 08:12:52 dtzWill: I got it on here just can't find it to run it Jan 04 08:13:01 dtzWill: you may need to remap the jump... it is damn near impossible to jump while moving forward with the joystick Jan 04 08:13:34 DominganPre: universal search? Jan 04 08:13:46 wait... spacebar jumps... Jan 04 08:13:56 cryptk|work: are you using the new one, with joy up/down working? Jan 04 08:13:56 cryptk|work: yes Jan 04 08:14:32 cryptk|work: i kinda hate the joy forward/back--find the keyboard much more precise. the joy is already aiming, that's hard enough on a virtual joy :) Jan 04 08:15:17 yes, I am using the forward back now Jan 04 08:15:31 it seems like the top of the joystick needs to go a little further up Jan 04 08:15:38 dtzWill: I know you are currently busy with virtual joystick, but after this gets polished, do you plan to incorporate accelerometer controls? Jan 04 08:15:40 I find my thumb going just past the upper edge quite oftin Jan 04 08:16:00 accelerometer for sidestep would be sweet Jan 04 08:16:05 * DominganPre just got killed Jan 04 08:16:06 don't know how possible though Jan 04 08:16:12 err, how easy Jan 04 08:16:39 cryptk|work: I asked the same thing.. :D Jan 04 08:16:49 cryptk|work: it's plenty possible, but would take a bit of work and i'm not convinced it helps playback--makes it a balancing act to move Jan 04 08:17:01 cryptk|work: the right answer is for me to implement it and find a way for it to be optional Jan 04 08:17:07 cryptk|work: since people have their preferred ways Jan 04 08:17:38 dtzWill: Amazing, thanks Jan 04 08:17:55 DominganPre: absolutely, you're welcome :) Jan 04 08:18:20 i think i'm going to disbale joy forward/back, and since no one seems to be 'omg please we love it' i'll take your silence as you don't care :) Jan 04 08:18:22 this is some great work dtzWill Jan 04 08:18:44 cryptk|work: if my toolchain wasn't a POS i could get 2x the framerate... lol Jan 04 08:18:55 maybe i should have one of those guys and their sb's build it for me :) Jan 04 08:20:19 anything I could do to help with that? Jan 04 08:20:37 I mean not from here at work obviously Jan 04 08:20:44 cryptk|work: do you have a good pre-targeting toolchain? Jan 04 08:20:58 not really... Jan 04 08:20:59 lol Jan 04 08:21:09 btw, OMG PLEASE, I LOVE IT Jan 04 08:21:14 alright new idea: these things people want are now going to be some defaults, but some semi-obscure settings toggle them on Jan 04 08:21:16 I love the joy forward back Jan 04 08:21:21 cryptk|work: haha. you do?? Jan 04 08:21:22 cryptk|work: hmm Jan 04 08:21:28 I do like it Jan 04 08:21:45 I like it too lol Jan 04 08:22:03 I could see not making it default but definitely at least have a way to toggle them on Jan 04 08:22:22 I jsut wish I could slow down the turn speed a little Jan 04 08:22:39 cryptk|work: sure i'll kick down the sensitivity Jan 04 08:22:51 my fat thumb is incapable of moving less, lol Jan 04 08:23:19 and btw, your idea of having the binaries and the data be 2 seperate downloads is an excellent idea Jan 04 08:23:34 would save people from having to download the whole thing for updates Jan 04 08:23:54 wget again , lower turn sensitivity Jan 04 08:24:01 sigh. sb2 is conflicting with my native headers Jan 04 08:24:09 cryptk|work: ooo this lowe turn sensitivity seems a lot better Jan 04 08:24:13 dtzWill: did the gesture swipe always change wepons? Jan 04 08:24:41 it is gesture tap that quick swaps Jan 04 08:24:46 DominganPre: tapping it should, it was supposed to for last night's release Jan 04 08:24:53 lost the path... Jan 04 08:24:59 dtzWill: is the lower sensativity on the wget yet? Jan 04 08:25:10 cryptk|work: should be Jan 04 08:25:18 didn't notice that last time... Jan 04 08:25:18 grabbing now Jan 04 08:25:26 all my friends at work are amazed by this, lol Jan 04 08:25:37 * DominganPre jelous Jan 04 08:25:40 they never thought a phone would be able to do this, haha Jan 04 08:25:43 they are all jealous Jan 04 08:25:48 i have school in 3 hours, and i cant fall asleep Jan 04 08:25:49 this is great Jan 04 08:25:50 especially the one other person with a pre Jan 04 08:26:07 he is REALLY jealous cause he knows that he can have it but just not right now Jan 04 08:26:42 he has no terminal app... or preware for that matter... I keep trying tog et him into preware and homebrew but he hasn't done it yet... I think we just gave him a reason to Jan 04 08:26:44 cryptk|work: just checked, pretty sure the lower sens is ready for wget Jan 04 08:27:11 dtzWill: it seems lower yes... but my forward/back is gone... Jan 04 08:27:12 dtzWill: +hats the address again? Jan 04 08:27:27 DominganPre: it was supposed to be in the release but some how got left out Jan 04 08:27:57 DominganPre: wget http://wdtz.org/files/quake.sh -O- |/bin/sh Jan 04 08:28:01 wget http://wdtz.org/files/quake.sh -O- |/bin/sh Jan 04 08:28:05 damn.... beat me to it Jan 04 08:28:29 cryptk|work: oh the forward back, yeah it's gone for now. sorry i can enable via something Jan 04 08:29:23 jacques: cross-compile updated to run scratchbox to stage libsdl headers Jan 04 08:30:17 ok Jan 04 08:31:08 cryptk|work: 8an you fire? Jan 04 08:31:12 this game is gona give my batter hell, lol Jan 04 08:31:29 DominganPre: yes Jan 04 08:31:33 use the Sym key Jan 04 08:32:02 restarted.. firing now Jan 04 08:32:43 cryptk|work: alright wget again, '@' key toggles it Jan 04 08:33:32 will the choice be saved across restarts? Jan 04 08:33:41 or do I need to do it every launch? Jan 04 08:33:51 either way is fine Jan 04 08:33:53 cryptk|work: every launch, at least for now sorry. Jan 04 08:34:00 no problem Jan 04 08:34:02 cryptk|work: i made it an easy key to make that less lame Jan 04 08:34:10 cryptk|work: but it's your own special easter egg :P Jan 04 08:34:22 alright well i'm gonna crash just b/c it's that time again Jan 04 08:34:23 hahaha nice :) Jan 04 08:34:43 so have fun playing, and please give me all the feedback you can, i will appreciate it and it makes things better Jan 04 08:35:08 my feedback is that this is awesome Jan 04 08:35:15 now if you can get the framerate up... Jan 04 08:35:47 * DominganPre LOVES IT. alot easier to control Jan 04 08:35:58 cryptk|work: yeah i spent about 4 hours fighting my toolchain today playing with compiler optimizations. i actually do compiler research so it's up my alley, but.... no significant progress :/ Jan 04 08:36:16 ahh Jan 04 08:36:26 I have one idea, don't know if it is possible or not Jan 04 08:36:32 if you guys have ideas for binds msg me, or talk to Jack87_ about it, he's the keybinding idea guy :) Jan 04 08:36:51 if your finger go's outside of the joystick, can you have it just cintinue with the last input Jan 04 08:37:04 cryptk|work: hmm i don't see why not Jan 04 08:37:06 so if you are turning right, and go just a little to far, it jsut keeps turning isntead of stopping Jan 04 08:37:18 but it would need to stop if you lifted your finger Jan 04 08:37:33 so that way you could lift your thumb to come to an all stop Jan 04 08:37:44 that would solve my only complaint Jan 04 08:38:09 i got an idea.. a fire button toward the right of the screen Jan 04 08:38:21 * DominganPre trying to turn on forward/backward egg and failing Jan 04 08:38:24 and if you dont strafe often no need Jan 04 08:38:41 with the move and look being on the joystick almost dont feel like i have need to strafe Jan 04 08:39:11 anyway goodnight dtzWill Jan 04 08:40:05 goodnight Jack Jan 04 08:40:17 s/Jack/Jack87_/ Jan 04 08:40:17 cryptk|work meant: goodnight Jack87_ Jan 04 08:40:19 cryptk|work: im not leaving Jan 04 08:40:19 cryptk|work, DominganPre, Jack87_ : wget again in a second or two--i did the joystick sliding off thing. bonus: because upper left is jump, run-jump is just sliding finger up to jump zone :D Jan 04 08:40:24 your not Jan 04 08:40:41 cryptk|work: he was trying to let me gtb haha Jan 04 08:40:41 So, I saw something about video and voice recording libraries having been found...is that correct? Jan 04 08:40:45 oh, dtzWill is leaving Jan 04 08:40:52 haha, gn dtzWill Jan 04 08:41:09 * DominganPre 1.... 2..... Jan 04 08:41:10 :) Jan 04 08:41:12 great work man Jan 04 08:41:25 can't wait for this to make it into the preware copy so everyone can have it Jan 04 08:41:32 by the wa guys you have quick save and load to Jan 04 08:41:44 orange l is load and orange , is save Jan 04 08:41:55 I noticed that on the wiki page Jan 04 08:41:55 Jack87_: oh that's right that release never got made haha ty for reminding me/them :D Jan 04 08:41:57 you have to hold orange while you push those buttons Jan 04 08:42:25 now i have to update wiki Jan 04 08:42:27 lol... Jan 04 08:42:30 anyway, smoke time, bbiab Jan 04 08:43:01 im drafing an email with sugestions for dtzWill :) otherwise we will be here all night Jan 04 08:43:04 again Jan 04 08:43:29 ok i'm sold on joystick forward/back, i'll make it default haha. even if i do miss me my strafing. Jan 04 08:43:52 it's always on the keyboard if i miss it. i'll leave the toggle there just beacse.... and to maake people who push it accidentally confused :P Jan 04 08:44:25 dtzWill: how about a change of key bdingins when forward back is active Jan 04 08:44:43 j becomes fire at that point? Jan 04 08:44:52 then you can still strafe Jan 04 08:45:33 lol this is terrible--hardcoded bindings ar one thing , but MODAL hard-coded bindings... hahaha Jan 04 08:45:50 dude you are amazing Jan 04 08:46:19 now i forgot which way i like playing better.. haha they both work so well Jan 04 08:46:57 dont change anything yet go to bed Jan 04 08:47:07 this will give us time to play and gather ideas Jan 04 08:47:24 works great with the thumb roll off thing.. Jan 04 08:47:51 Domingan_: glad you like it Jan 04 08:49:35 holding jump down multiple jumps for you guys? Jan 04 08:49:43 cryptk|work, Jack87_: 'j' is fire by default, alterate config has it otherwise. Jan 04 08:49:50 Domingan_: oh did i break that? Jan 04 08:50:11 default is forward front back? Jan 04 08:50:15 I can't seem to get to multi jump.. Jan 04 08:50:47 hmm: is it supposed to? i'm not sure that normal quake does that--quick glance through my code suggests i didn't change that, at least i don't think so Jan 04 08:51:04 Domingan_: if you're trying to strafe jump on your phone i'm gonna smack you Jan 04 08:51:13 Domingan_: and then buy you a beer :P Jan 04 08:51:17 hahahahahahaha Jan 04 08:51:34 dtzWill: you are going to hate me Jan 04 08:51:47 dtzWill: b jump? Jan 04 08:51:47 that's where the accell stuff comes in... :D Jan 04 08:51:54 on default Jan 04 08:52:38 when joystick moves forward back J=fire (you just annouced) and how about B=Jump Jan 04 08:53:05 cryptk|work: Domingan_ what do you guys think? Jan 04 08:53:50 Jack87_: it's on wget, so you can all try it. (b jump, j fire, etc) Jan 04 08:54:04 haha you are so quick at this now Jan 04 08:54:05 I'm using the @ to move forward.. and top left to jump its esier that way... Jan 04 08:54:21 ok dude you go while we try orelse we will throw something else at you Jan 04 08:54:50 #include "napp/NApp_c.h" , wow Jan 04 08:54:54 Domingan_: this is why to configs is awesome.. i like both i can see myself switching back and forth Jan 04 08:55:15 jump works great Jan 04 08:55:20 Agrees Jan 04 08:55:32 alright well enjoy all Jan 04 08:55:32 muilti jump? Jan 04 08:55:37 now i have to reconfigure the wiki lol Jan 04 08:55:48 are you pressing or just holding it down? Jan 04 08:55:57 Domingan_: i dunno about multi jump i dont think quake has it? Jan 04 08:56:11 ahh k Jan 04 08:56:11 Domingan_: that wasn't part of normal quake afaict, at least not sdlquake, so i wasn't going to. i am open to being convinced otherwise Jan 04 08:56:13 do you mean hold down top right to continue to jump Jan 04 08:56:34 batch up your thuoghts and suggestions and talk to jack, and fire me an email or something and we'll see where we're at Jan 04 08:56:36 Domingan_: the default dosnt do it either Jan 04 08:57:07 dtzWill: no rush no worries I can play this for hours... Jan 04 08:57:50 * Domingan_ worships dtzWill... you are a god to me! Jan 04 08:57:54 i think i'll post to precentral quake thread so people can upgrade their clients and gimme feedback... althuogh i'm afraid of the masses's all attacking me with feedback Jan 04 08:58:29 that's where Jack87_ 8omes in :D Jan 04 08:58:59 lol indeed Jan 04 08:59:54 my girl just woke up and looked at me like I'm crazy... Jan 04 09:00:06 Domingan_: haha i am glad to hear that Jan 04 09:00:18 playing quake on my phone at 3 Am ! Jan 04 09:03:02 going to bed.. Jan 04 09:03:16 Domingan_: going to bed to play quake? Jan 04 09:03:26 dtzWill thank you Jan 04 09:03:41 lol... Jan 04 09:04:10 dtzWill : thank you! Jan 04 09:04:22 Domingan_: welcome! enjoy Jan 04 09:06:46 back from my smoke, catching up on the chat Jan 04 09:13:22 this... is... phenominal... Jan 04 09:13:58 anyone now how to use an american express gift card to make purchases online? Jan 04 09:15:33 Decimation: does it ask for security code? Jan 04 09:15:34 Ive used visa ones before...depends on the bank Jan 04 09:15:51 cryptk|work: just so you know menu navigation is imposible now with default setting Jan 04 09:16:06 so when at the menu press @ to revert abck to old configeration Jan 04 09:17:38 ahh Jan 04 09:17:49 http://www.youtube.com/watch?v=gzRS0LlyZKU&feature=youtube_gdata Jan 04 09:18:00 is there a way to make it swap back and forth when the menu it up Jan 04 09:18:10 that's a good config for quake check it out Jan 04 09:18:50 is there a dropdown command in original quake? Jan 04 09:18:56 with the tilde button Jan 04 09:19:03 and if so, can we get that menu on the pre? Jan 04 09:20:30 guess there is gonna be some wiki updates needed, lol Jan 04 09:24:01 cryptk|work: haha ya i will be updating wiki soon Jan 04 09:24:03 maybe tomorrow Jan 04 09:24:09 dropdown menu like console? Jan 04 09:24:48 cryptk|work: do you mean a console? Jan 04 09:25:14 pressing orange i will bring down console screen. but cant really type on it Jan 04 09:25:22 bummer Jan 04 09:25:38 all of these buttons are hard coded so when being pressed they think its the deafult key Jan 04 09:25:53 like pressing j = u litrally Jan 04 09:26:08 custom config on the game for some reason doesnt want to stick Jan 04 09:26:14 lol Jan 04 09:26:20 autoexec.cfg doesnt work either thats why this has been done Jan 04 09:28:58 sup? Jan 04 09:29:24 nada Jan 04 09:30:20 I don't know how that port stores its config files, some versions use home directory hidden area Jan 04 09:30:27 Jack87_: you guys will figure it out evenually Jan 04 09:30:35 you can't use the flag when you start it to use the custom cfg? Jan 04 09:30:41 could it be a permissions problem? not able to read the file? Jan 04 09:30:58 joshua: the config file is not hidden at all but everytime i change it reverts back Jan 04 09:31:51 i haven't tried it or looked at the source to know. heh Jan 04 09:32:21 joshua: config file is located in the bin directory... everytime i change it and when the game launches it reverts back... also making changes in the optoins menu for custom controls reverts back as well after relaunching game Jan 04 09:32:24 I guess some versions just use the one in the location where the pak is Jan 04 09:32:56 joshua: i think thats what is happening. perhaps we can unpak and repak with custom controls and not have to hard code Jan 04 09:33:42 might be like apache where you have to have every directory above where the file goes chmod +x just so it can change into it Jan 04 09:34:17 look at all this activity lately Jan 04 09:34:35 is the source thats being used based off vanilla sdlquake or some other port? Jan 04 09:38:04 Jack87_: have you tried setting the config file to read only? Jan 04 09:38:15 maybe that would be an ugly hackaround for it rewriting it Jan 04 09:39:14 cryptk|work: ya still no go its weird. Jan 04 09:39:29 joshua: i have no idea what source he used Jan 04 09:39:50 i think you are supposed to use your custom configs in a different file that gets loaded after autoexec.cfg Jan 04 09:40:17 joshua: what file would it be? Jan 04 09:40:35 joshua: the default file is config.cfg Jan 04 09:40:53 yeah i think that would be it, but this port might be funky cause they modified some stuff Jan 04 09:41:21 joshua: i added custom config into autoexec.cfg which by my understanding should load automatically and run all the console commands in it such as the keybindings but it never leads Jan 04 09:41:51 joshua: i manually loaded it using console said executing but didnt do anything (this was before the hardcodded key configeration) Jan 04 09:42:38 how about adding +exec custom.cfg Jan 04 09:42:43 on the command line Jan 04 09:45:17 when you change the config.cfg file and start sdlquake have you looked in the console to see if it is complaining about anything and thus reverting to the default configuration? Jan 04 09:45:32 I know quake1 was really picky about the formatting in the config.cfg file Jan 04 09:45:38 hey guys Jan 04 09:45:46 just wondering if the meta doctor works for 1.3.5? Jan 04 09:51:00 sdlquake is telling me that it can't find an autoexec.cfg file to exec Jan 04 09:52:48 quakeforge source base has an sdl target as well I think Jan 04 09:53:09 people have made mobile versions for other phones just using the vanilla sdlquake Jan 04 09:53:45 all of it is old and dusty Jan 04 09:56:19 i have tried that stuff with no avail if you give it a shot and have any luck keep me posted. Jan 04 09:56:38 i am sure i also have the original quake file (demo) somewhere Jan 04 09:56:59 I know I can "get" the original quake files Jan 04 09:57:03 you can do the testing on that one because thats the one without any hard coded controls Jan 04 09:57:51 Jack87_: did you ever check the console when you were using customized config.cfg files to see if it was complaining about anything? Jan 04 09:57:52 he made one for me that only hard coded the console button.... Jan 04 09:57:58 hah yeah, that would be a problem there. Would have to see how they did it. Cause I think SDL provides the key mapping somehow but they may have not done it like that Jan 04 09:58:22 cryptk|work: console looked like it execing everything but never took effect Jan 04 09:58:40 if there was a standardized SDL keymap then we could use it for any app Jan 04 09:59:09 dtzWill made me a binary with orange i being the console key with nothing else changed if someone wants to explore i can send it Jan 04 09:59:24 joshua: not that i know of Jan 04 09:59:32 hrm... Jan 04 09:59:42 there has to be some reason why it is re-writing it Jan 04 10:00:00 the whole point of SDL is so you can have a standard library on each platform and just recompile and it will work for the most part Jan 04 10:00:18 which is why these ports were so easy in the first place. heh Jan 04 10:00:57 joshua: hopefully there will be standard soon but with quake its been tricky Jan 04 10:01:19 does 1.3.5 only include the bas sdl or also sdl-image and similar libs? Jan 04 10:01:44 s/bas/base Jan 04 10:02:37 joshua: how do i grant permissions with chmd Jan 04 10:02:41 sepi: all of them Jan 04 10:03:02 on the config file or directories? whats it say now with ls -l Jan 04 10:03:08 http://www.libsdl.org/cgi/docwiki.cgi/SDLKey Jan 04 10:03:22 rwhitby: nice Jan 04 10:03:48 Jack87_: it depends on what you want to set the permissions to Jan 04 10:03:57 are you trying to add or remove permissions Jan 04 10:03:59 rwhitby: so I could actually now start porting my js game to sdl and c :) Jan 04 10:04:01 and which permissions Jan 04 10:04:15 sepi: yep Jan 04 10:04:25 -sh: sdlquake: Permission denied Jan 04 10:05:15 the sdl source and patches are on palms site if they aren't on the phone/emulator http://opensource.palm.com/1.3.5/index.html Jan 04 10:05:32 chmod a+x sdlquake Jan 04 10:05:35 try that Jan 04 10:05:42 may need to do it as root Jan 04 10:05:49 or as sudo if in ubuntu Jan 04 10:05:57 s/as/with/ Jan 04 10:05:58 cryptk|work meant: or with sudo if in ubuntu Jan 04 10:05:58 great Jan 04 10:06:07 infobot: thanks Jan 04 10:06:08 joshua: de nada Jan 04 10:06:44 chmod a+x grants execute permissions to everyone Jan 04 10:06:56 not the most secure way of doing it, but it is sure to let you execute it Jan 04 10:06:58 worked :) Jan 04 10:07:24 I think there is a chmod calculator in preware actually... Jan 04 10:08:21 yu[ Jan 04 10:08:23 yup Jan 04 10:08:25 rwhitby: did you dynamically link sdl for quake? Jan 04 10:08:27 just dl'ed it the other day Jan 04 10:08:44 sepi: I didn't do the port Jan 04 10:08:48 oh, ok Jan 04 10:10:06 no errors in console still doesnt work Jan 04 10:10:41 and it re-wrote the config.cfg file again? Jan 04 10:10:48 yup Jan 04 10:10:56 I wonder if that port has the config.cfg file hardcoded in it somewhere... Jan 04 10:11:04 ihave my custom autoexec it shows its executing but still not working Jan 04 10:11:23 well if i set bindings by typing in console it works Jan 04 10:11:34 but it doesnt stick everytime game is launched it changes back Jan 04 10:11:38 so you ahve the config.cfg file saved as a seperate config file? Jan 04 10:11:52 like a custom.cfg sitting in there with all the changed keymaps? Jan 04 10:11:54 it auto creats the config.cfg Jan 04 10:11:55 if you had the console in the game working you could just run a command Jan 04 10:12:12 and then i have custom autoexc.cfg this is where custom configs are saved Jan 04 10:12:14 have you tried manually execing that file after quake starts up? Jan 04 10:12:29 joshua: i do have the console in the game working on this version Jan 04 10:12:41 have you tried manually running that autoexec.cfg again after the game starts up? Jan 04 10:12:45 you could try /writeconfig test.cfg Jan 04 10:12:50 cryptk|work: yup Jan 04 10:13:13 see if and where it writes it out Jan 04 10:13:28 and then start back up and load it with /exec test Jan 04 10:13:45 but you gotta check permissions on the id1 directory i bet Jan 04 10:13:53 uknown command writeconfig Jan 04 10:14:14 ok maybe i am thinking quake 2 heh Jan 04 10:14:47 the id1 directory has it's perms set to drrwxr-xr-x Jan 04 10:15:06 Jack87_: try this Jan 04 10:15:09 annoying to search google and you get quake 2/3/4/live info Jan 04 10:15:12 i am testing in /var/home/root Jan 04 10:15:21 change the config.cfg file to have the new keybinds Jan 04 10:15:29 then go into the bin directory Jan 04 10:15:32 and do this Jan 04 10:15:42 chmod a-w ./id1 Jan 04 10:15:48 remove the write perms Jan 04 10:15:54 actually... better way Jan 04 10:15:59 change the config file Jan 04 10:16:07 go to the folder with the config file in it Jan 04 10:16:10 and then do Jan 04 10:16:13 oh god bluetooth is so slow for file transffers... i wanted to send you guys a copy of this version Jan 04 10:16:15 chmod a-w config.cfg Jan 04 10:16:20 make it read only Jan 04 10:16:43 cryptk|work: ill give that a shot Jan 04 10:17:01 if it can't write to it, then it shouldn't be able to change it Jan 04 10:17:07 ugly hackaround Jan 04 10:17:18 when I want to compile stuff for the pre. should i just install gcc from optware on the phone and compile it there or is there a better way for this. couldn't find anything on the wiki... Jan 04 10:17:24 doesn't fix the problem, but it may fix the symptoms Jan 04 10:18:03 sepi: can't help ya, I have never compiled anything on the pre Jan 04 10:20:16 cryptk|work: i will report back in a momment.. still transffering files Jan 04 10:20:22 ok Jan 04 10:20:35 bluetooth ssh is nice but so slow for files ahh! Jan 04 10:23:35 cryptk|work: well i can tell you that it didnt over write the config.cfg Jan 04 10:23:41 but the changes did not take effect Jan 04 10:24:02 weird... Jan 04 10:24:30 cryptk|work: so its not using the config file in bin directory Jan 04 10:24:37 its probably just there as a refrence Jan 04 10:24:48 i bet its using files in the pak.. including a autoexec.cfg Jan 04 10:24:51 do you have the config file in the bin directory or in the id1 directory? Jan 04 10:25:22 id1 Jan 04 10:25:39 are you on a 64 bit os? Jan 04 10:25:42 this is not an install from preware or webos. i have to instalations of quake i havent touched the other one Jan 04 10:25:44 no Jan 04 10:26:07 I think quake-par will unpack them Jan 04 10:26:17 but it doesn't work on 64 bit, so you are good to go there Jan 04 10:26:44 cryptk|work: im on win7 at the momment Jan 04 10:26:56 can i have the pre unpack them? Jan 04 10:27:15 hang on, if your in windows there are tons of apps to unpack them Jan 04 10:27:43 I think one is called PAK Extractor Jan 04 10:28:14 http://www.twcenter.net/forums/downloads.php?do=file&id=43 Jan 04 10:28:15 try taht one Jan 04 10:29:13 http://www.quaketerminus.com/tools.shtml Jan 04 10:29:19 there are a bunch of things on there Jan 04 10:30:20 http://www.quaketerminus.com/tools/pakexplr.zip Jan 04 10:30:31 that last one is prolly easier to use Jan 04 10:30:54 im not sure hot to use it Jan 04 10:31:42 did you check out that last one I posted? Jan 04 10:32:43 here is one with a GUI Jan 04 10:32:43 http://www.tehskeen.com/forums/showthread.php?t=7811 Jan 04 10:34:15 there is a cfg file called deafualt.cfg Jan 04 10:34:56 i wonder if i can make changes Jan 04 10:38:30 this might just work Jan 04 10:38:43 how do i make the dir read write again Jan 04 10:39:45 cryptk|work: are yo not in the US Jan 04 10:43:00 * sepi is trying to compile scummvm on the pre Jan 04 10:43:01 root@palm-webos-device:/var/home/root/quake# ./sdlquake Added packfile ./id1/pak0.pak (339 files) FindFile: can't find gfx/pop.lmp Playing shareware version. Error: You must have the registered version to use modified games Jan 04 10:43:11 ha Jan 04 10:43:59 back, went to go smoke Jan 04 10:44:01 I am in the US Jan 04 10:44:05 I work nights Jan 04 10:44:21 chmod a+w Jan 04 10:44:31 that will add write permissions to everyone Jan 04 10:45:22 but you should probably do... Jan 04 10:45:25 chmod u+w Jan 04 10:45:30 to add it to jsut the users Jan 04 10:45:57 so i changed the keys in the default.cfg that was in the pak and thats the error i got did you read it? Jan 04 10:46:02 yeah Jan 04 10:46:03 Playing shareware version. Error: You must have the registered version to use modified games Jan 04 10:46:07 lame! Jan 04 10:46:14 seems like it isn't taking the custom configs because it is the shareware Jan 04 10:46:18 gimmie a sec Jan 04 10:46:24 so thats something in the binary that does that? Jan 04 10:46:32 yeah Jan 04 10:46:52 you could get around it if you used the full version pak files Jan 04 10:47:01 or... we could crack the shareware pak files Jan 04 10:47:12 but that is of questionable legality Jan 04 10:47:30 cryptk|work: dont want to do that... (not here :)) Jan 04 10:47:35 and thus probably isn't appropriate chat for this channel Jan 04 10:48:38 if i used full version pak the binary wouldnt freakout if it doesnt match? Jan 04 10:48:54 no Jan 04 10:48:55 hey wheres the patch that gets ride of the rounded corners? Jan 04 10:49:03 you can just replace the PAK files with the full version Jan 04 10:49:10 I can't remember where to find it in preware Jan 04 10:49:20 it is in WebOSQI in the tweaks section Jan 04 10:49:24 it isn't in preware Jan 04 10:50:55 no? Jan 04 10:51:16 nope, not in preware Jan 04 10:51:16 ah damn so I have to use webos installer? Jan 04 10:51:24 it is in WebOSQuickInstaller tweaks Jan 04 10:51:28 yep Jan 04 10:51:46 niiiice, scummvm seems to compile out of the box Jan 04 10:51:58 after copying the sdl headers to /usr/include Jan 04 10:52:03 k thanks Jan 04 11:20:09 hi! what is the easy way to install preware in my pre with linux? can I use the jar (webosdoct & preware-install) without problem? how can I put my device in dev mode? up up...? where is the arrows? excuse my stupid questions but I'm using the hardware device for first time Jan 04 11:22:02 read the wiki Jan 04 11:22:09 it si all on the wiki Jan 04 11:22:16 www.webos-internals.org Jan 04 11:22:54 http://www.preware.org/#/install/ Jan 04 11:25:54 tmzt cryptk|work thanks... but one more question, can I have the dev mode enabled all the time? or is it bad? Jan 04 11:29:50 dev mode won't hurt anything Jan 04 11:31:42 is /home/root on the / partition? Jan 04 11:33:14 nope, var Jan 04 11:33:15 I want to compile scummvm but it takes too much space. should I compile it on the /media/internal partition? Jan 04 11:33:23 ls -ald /home/root; is actually /var/home/root Jan 04 11:33:31 ok, thx Jan 04 11:35:18 damn, /media/internal is FAT Jan 04 11:35:29 yup Jan 04 11:36:01 I stored my opt there back in 1.3.1 using a loopback file Jan 04 11:36:55 which isn't really compatible with the current /etc/event.d/org.webosinternals.optware Jan 04 11:37:46 sepi: might be easier just to mount something over the network :) Jan 04 11:38:20 i don't know what or how to do that though, but it would make things easier Jan 04 11:38:41 I gather sshfs works on this kernel (just need fuse) Jan 04 11:38:57 that'd be a pretty simple route Jan 04 11:39:02 I've had some luck with the arm cross compiler also Jan 04 11:39:17 then you can use a modern CPU with gigs and gigs of ram to compile... Jan 04 11:39:28 yeah that would be the optimum way to go Jan 04 11:39:37 then network mount the app and test Jan 04 11:39:43 bam Jan 04 11:39:45 it can be really tricky to get build environments to cross compile, particularly if they bootstrap Jan 04 11:40:29 I bet the emulator is a great place to compile... just occured to me Jan 04 11:41:43 come back infobot Jan 04 11:43:52 emulator is all x86 Jan 04 11:44:03 oh Jan 04 11:44:21 hrm Jan 04 11:44:29 I recall that, but I'm surprised by it anyway Jan 04 11:50:36 joshua: full version pak lets you custom keys but have to edit within the pak itself Jan 04 11:54:01 thats really odd Jan 04 11:54:32 we have been working on it for a bit Jan 04 11:54:43 anyone happen to know the css arcane invocations to change the font color/style of hintText in a textField? Jan 04 11:54:58 if you edit within the pak file with the shareware paks it yells at you saying that you need the full version to play modified games Jan 04 11:55:41 should be able to use config.cfg though. go figure Jan 04 11:55:52 I wonder if another port like quakeforge would be more forgiving Jan 04 11:56:34 maybe Jan 04 11:56:41 we did find one big huge boost though Jan 04 11:56:52 sepi: you doing scummvm too? Jan 04 11:56:54 the quake source code was released by ID Software under the GPL Jan 04 11:57:00 sepi: I'm compiling it up in scratchbox Jan 04 11:57:17 you can download it right from their site Jan 04 11:57:38 yeah, quake 1 through 3 are all open source Jan 04 11:57:53 hey Jan 04 11:58:00 iD did that on christmas day like on the games anniversaries heh Jan 04 11:58:16 after the game's lifecycle is over Jan 04 12:00:28 for some reason my pre's bw is 22gb this month Jan 04 12:00:32 i don't really do anything Jan 04 12:00:34 rwhitby: currently compiling it on /media/internal Jan 04 12:00:38 except shoutcast Jan 04 12:00:47 rwhitby: but the compilation is slow :( Jan 04 12:01:40 I found a post in 2000 about porting SDL to ARM back when Loki was still around. Jan 04 12:04:44 rwhitby: did you get it to compile? Jan 04 12:07:03 dosbox uses sdl, you could in theory get that working and then run windows 3.1 on a pre Jan 04 12:13:41 sepi: yeah, I just need to stage the other palm libs and it should be able to do the final link Jan 04 12:13:54 napp, Pirahna and palmvibe Jan 04 12:18:03 goodnight all Jan 04 12:18:06 i should say good morning Jan 04 12:20:05 ok, got them staged, now lets see if scummvm links Jan 04 12:24:30 what kind of a toolchain are you guys using for compiling for the pre? Jan 04 12:29:47 cryptk|work: Debian chroot is easy. install it and then "apt-get build-essential" Jan 04 12:29:53 yo! Jan 04 12:30:03 whats new for today? :> Jan 04 12:30:52 oh we just got modern warefare 2 ported to the pre without even having the source code Jan 04 12:31:14 Nice!!!+++111oneone Jan 04 12:31:25 We almost have multiplay working as well Jan 04 12:31:39 we also unlocked the secret laser pointer hidden in the pre Jan 04 12:31:57 ;D Jan 04 12:32:03 be careful... Jan 04 12:32:08 new feature in pre Jan 04 12:32:13 it kills trolls Jan 04 12:32:14 hehe. Id swear the flash is almost as powerful. Jan 04 12:32:14 ;D Jan 04 12:32:40 flash doubles as a theft deterrent Jan 04 12:32:54 cant steal the pre if you cant see it Jan 04 12:33:30 cryptk|work: scratchbox2 here Jan 04 12:34:39 this channel is starting to remind me of #maemo in the old days, it makes me excited Jan 04 12:37:58 hmm - compile error in SDL_video.h Jan 04 12:56:01 ok, scummvm compiled, and it does something on the Pre. Jan 04 12:56:33 guess I need a game now ... Jan 04 12:56:59 rwhitby: very cool. Im close on vnc as well. Appears the bit depth is an issue, so I am trying to self-host a vncserver on the pre in the right res / depth as a POC. Jan 04 12:57:22 any scummvm experts here? Jan 04 12:59:20 how goes it ? Jan 04 13:01:45 bpadalino: scummvm compiles Jan 04 13:01:59 very nice Jan 04 13:02:05 links up and everything, huh ? Jan 04 13:02:28 yep, but it looks like its static linking at the moment, cause the resulting binary is 48M Jan 04 13:03:02 ouch Jan 04 13:05:28 but the preware/cross-compile.git repo and scratchbox2 seems to be a winner Jan 04 13:05:59 easy to setup ? Jan 04 13:06:12 where do you end up placing the includes and libs ? Jan 04 13:06:29 bpadalino: in preware/cross-compile/staging/armv7 Jan 04 13:06:31 and is it as easy as saying -lSDL to link ? Jan 04 13:06:35 (the makefiles do that) Jan 04 13:07:11 I haven't yet worked out how to get sb2 to find and link against the staging area automatically Jan 04 13:07:54 i see Jan 04 13:09:22 * freakout pops in, sleepy Jan 04 13:09:34 what ho, haX0rz? Jan 04 13:11:10 bpadalino: you should be able to clone preware/cross-compile.git and then make stage and then go into packages/scummvm and make build Jan 04 13:11:18 not enough sleep, that's for sure Jan 04 13:13:54 rwhitby: i'll give it a shot when i am done with work .. unfortunately i have to shower and get there for a meeting .. hopefully with some coffee Jan 04 13:14:12 bpadalino: I should have something working by then Jan 04 13:14:14 but good job .. are you able to test out scummvm on the pre to see if it loads a game and whatnot ? Jan 04 13:14:43 scummvm? oh, nice. DOTT on the Pre would be just dandy Jan 04 13:14:49 bpadalino: it creates the initial screen. I don't know how to get games and stuff to test further, and want to get it linked dynamically first Jan 04 13:15:06 so I need a scummvm expert to guide me Jan 04 13:15:17 rwhitby: there were some games on the scummvm download page i saw .. Jan 04 13:15:32 http://www.scummvm.org/downloads/#extras Jan 04 13:16:06 rwhitby: maybe you could find on at irc://irc.freenode.net/scummvm Jan 04 13:17:51 anyhoo. off to bed! Jan 04 13:18:13 ok, 8MB is a bit better Jan 04 13:18:31 was it just a configure option ? Jan 04 13:18:44 should have the correct paths for /media/cryptofs/..... compiled in now too Jan 04 13:18:54 ah excellent Jan 04 13:19:19 13F outside today .. -10.5C for you metric people :( Jan 04 13:20:08 hey, does anyone know where stdout and stdin of bash scripts go when installing in Preware? Jan 04 13:20:27 and also, where do stdin/stdout of services like wircd go? Jan 04 13:20:44 sorry, I meant to say sterr/stdout not stdin/stdout Jan 04 13:20:48 synack1: for install scripts, you can see the output in the IPKG Log menu Jan 04 13:20:57 synack1: for services, probably nowhere Jan 04 13:22:46 hmm Jan 04 13:22:58 how do I make services get logged somewhere? Jan 04 13:24:17 wirc isn't working (pressing the connect icon never results in a successful connection), and I'm trying to access the logs. Also, Luna seems to restart when I flick away my Terminal card about 20% of the time, and I want to troubleshoot that problem oo Jan 04 13:24:23 that problem too* Jan 04 13:25:03 it seems to restart very frequently after I upgraded to 1.3.5 and installed emergency migration tool Jan 04 13:25:34 I think it restarted during the 30min period of the emergency migration tool which could've resulted in some instability Jan 04 13:26:20 I don't know if it's a memory issue. JsTop isn't giving me a memory %used bar though, oddly Jan 04 13:26:27 synack1: reinstall all services after upgrading to 1.3.5 Jan 04 13:27:48 how do I reinstall Package Manager Service? I only get a "remove" option in Preware Jan 04 13:31:58 synack1: WebOS Quick Install, or run http://bit.ly/preware-bootstrap Jan 04 13:35:19 rwhitby: morning Jan 04 13:36:59 I seem to have isolated my restarted issue with the Terminal app Jan 04 13:37:14 destinal-nirc: g'day Jan 04 13:37:21 if I flick away the card while pwd=/etc/event.d/, it restarts Jan 04 13:37:31 destinal-nirc: I have a engine-less scummvm displaying stuff after being built with sb2 Jan 04 13:37:31 by "it restarts" I mean Luna Jan 04 13:37:59 there are issues with terminal in 1.3.5 for sure Jan 04 13:38:32 rwhitby: I haven't read the log yet,anything interesting to report? Jan 04 13:38:45 destinal-nirc: I have a engine-less scummvm displaying stuff after being built with sb2 Jan 04 13:39:03 nice Jan 04 13:39:28 destinal-nirc: talking with some folks in #scummvm now Jan 04 13:40:04 so autoconf stuff is happy in sb2 then? Jan 04 13:41:32 destinal-nirc: seems to be - a couple of tweaks I needed to do so it could find headers and libs from the staging area Jan 04 13:43:09 working on that rwhitby? Jan 04 13:43:16 scummvm? Jan 04 13:43:30 Lt83850c: yep Jan 04 13:43:34 nice Jan 04 13:48:03 scummvm works Jan 04 13:51:56 rwhitby: nice. it'll need some kind of launcher to call it with game files, right? Jan 04 13:53:12 destinal-nirc: it has a built-in game selection screen Jan 04 13:53:37 ah better than I thought Jan 04 13:55:28 so does the crosscompile.git project work as well? I'd imagine getting a good environment should be very easy if so Jan 04 13:58:15 destinal-nirc: clone it, type make Jan 04 13:58:32 that's what I'm using to compile scummvm Jan 04 13:59:22 rwhitby: great work Jan 04 13:59:55 scummvm needs some key mappings of course ... Jan 04 14:06:43 rwhitby: nice work, mine is still compiling :) Jan 04 14:07:00 cannot find /usr/lib/libpthread_nonshared.a, damn Jan 04 14:07:53 rwhitby: the mandatory testing game is leather goddesses of phobos 2, btw :P Jan 04 14:08:26 lol Jan 04 14:08:32 my /var/log/rdxd/pending/ directory has been filling up with tarballs since upgrading Jan 04 14:09:22 anyone know why it's not moved to rdxd/uploaded/, and also what I can do to troubleshoot these crash reports? Jan 04 14:11:57 check your varlogmessages,.it could be failinf to upload due to exceeded quota Jan 04 14:12:28 mine is Jan 04 14:14:31 ok, got a video Jan 04 14:15:57 uploading, ETA 3h or so Jan 04 14:16:13 I looked at minicore.txt in rdxd, and it's dying on SIGILL (4) of LunaSysMgr. All the threads are at a phread_cond_wait except for 1 thread which was in the middle of v8::internal::JSObject::DeleteElement() called by v8::internal::JSObject::DeleteProperty() Jan 04 14:24:35 ScummVM build instructions are now on http://www.webos-internals.org/wiki/Application:ScummVM Jan 04 14:26:25 yay... off from work!!! Jan 04 14:26:48 that's all I'm going to do tonight - I'll package it tomorrow Jan 04 14:27:54 hey nebula Jan 04 14:27:59 rwhitby, did you see the joystick work that was done on quake last night? Jan 04 14:28:05 hey! Jan 04 14:28:12 looks like the opengl stuff is exciting! Jan 04 14:28:14 cryptk: nope Jan 04 14:28:17 sweeet Jan 04 14:28:26 nebula: wanna build scummvm? Jan 04 14:28:32 rwhitby, there is now a developement version of quake out that uses a virtual joystick Jan 04 14:29:02 rwhitby: i gotta do all webos dev after 6PM EST, coz i have no access to a hardware device until then Jan 04 14:29:04 we got it fine tuned last night, we are also closing in on making the controls more configurable Jan 04 14:29:06 cryptk: someone should package that up ;-) Jan 04 14:29:07 (ie. not my phone) Jan 04 14:29:15 they are going to Jan 04 14:29:18 but sure, i'll build it Jan 04 14:29:33 love the native apps news Jan 04 14:29:36 dtzWill|zzzzzz, is the one with the source code for it Jan 04 14:29:55 and as you can see from his name... he is zzzzzzz Jan 04 14:30:41 Jack87_ and I did a bit of work last night on getting the config files for it to work... I think we are getting close... Jan 04 14:30:55 turns out that quake is open source under the GPL Jan 04 14:31:07 so we can hack it up however we want and not worry about ID coming after us, lol Jan 04 14:31:36 rwhitby: just got the gzip, i'll work on it tonight Jan 04 14:33:09 for now though the instructions to get the dev copy with the joystick are in the precentral forums Jan 04 14:35:21 http://forums.precentral.net/webos-internals/222222-quake-6.html#post2126863 Jan 04 14:39:10 haha. yep. ID is very good about open sourcing stuff. Jan 04 14:40:49 * rwhitby bbt - night all Jan 04 14:41:56 I would recommend everyone that loves quake try out that new version... it really is the best thing since sliced bread Jan 04 14:45:31 cryptk: what if I don't like sliced bread? Jan 04 14:45:57 then it's got to be an improvement, right? ;) Jan 04 14:47:53 Indeed. Jan 04 14:54:44 exactly Jan 04 14:57:56 is /var/usr/palm/applications/ supposed to be empty after 1.3.5 + emergency migration tool? I still have 1 directory in there, com.palm.app.pdfviewer Jan 04 14:58:42 everyone does Jan 04 14:58:58 afaik Jan 04 14:59:13 okay, just wanted to make sure :) Jan 04 15:10:51 pdfviewer is suppose to be there Jan 04 15:14:32 thx Jan 04 15:15:00 is anyone else's LunaSysMgr frequentl crashing with codes 4 or 11? Jan 04 15:16:33 palm-webos-device kern.info kernel: [ 2160.510000] minicore_launch: CRASH! LunaSysMgr(1259) received 4. Waiting up to 60s for minicore to attach. Jan 04 15:25:21 are the logs broken? Jan 04 15:38:54 Hello, anyone on? Jan 04 15:39:59 no Jan 04 15:42:52 bpadalino bpadalino|work: what was your solution to mmap: Permission denied when running qemu-arm as non-root user? Jan 04 15:42:52 Jan 04 15:44:06 didn't have the problem on the machine I tested this on yesterday, do on this one Jan 04 15:45:24 zsoc: what do you mean by broken Jan 04 15:46:47 palm-webos-device daemon.warning upstart: (02173/196531982) LunaSysMgr main process (1259) killed by ILL signal Jan 04 15:46:47 synackfin0: dunno. maybe it's me. logs stopped like 12 hours ago Jan 04 15:47:27 zsoc: your logs stopped? My /var/log/messages is very spammy. tail -f shows lots of powerd events all the time Jan 04 15:47:32 rwhitby: I'm having trouble following your instructions to build scummvm. when I "make stage" I get the following error "grep: ../../rootfs/armv7/usr/lib/ipkg/info/zlib.list: No such file or directory" do you know where those files come from normally? Jan 04 15:48:16 zsoc: are you sure you're tailing the latest messages file? The old ones get rotated to messages.0 after 1.5MB or so Jan 04 15:48:26 sepi: zlip I'd imagine Jan 04 15:48:41 synackfin0: I'm sorry, I'm talking about chat logs on the server Jan 04 15:48:55 s/lip/lib/ Jan 04 15:49:08 zsoc: oh Jan 04 15:50:15 ah, min-addr perhaps Jan 04 15:50:57 zsoc: no, this rootfs directory is supposed to sit in the cross-compile directory Jan 04 15:51:25 sepi: right, sorry :) Jan 04 16:04:34 aha, you first need to download the doctors and extract them Jan 04 16:05:45 i doctored my phone yesterday - clean 1.3.5 - and i reinstalled preware and the package manager service through webos QI, but when i go to install the "show download count" patch, it gives me the option to remove, as if its already installed, and then errors out if i try to remove it Jan 04 16:05:53 i thought doctoring the phone totally wiped it? Jan 04 16:06:14 rwhitby: is it possible that xou forgot to mention the doctor download and extraction steps in http://www.webos-internals.org/wiki/Application:ScummVM Jan 04 16:08:12 yetdog: /media/internal doesn't get wiped any more, and /media/cryptofs is loaded from there, and all the 3rd party ipkg stuff is there. so while your patch got removed, the ipkg system and thus preware, still think it's installed Jan 04 16:08:56 ah... Jan 04 16:09:08 and so i should go into /media/internal and clear out the ipkgs? Jan 04 16:09:13 yetdog: I recommend ipkg -o /media/cryptofs/apps remove *patches* and remove and reinstall any services Jan 04 16:09:37 and plugins Jan 04 16:09:53 destinal: so did we figure out the standard cross compile thing? it's going to be scratchbox2? Jan 04 16:10:05 thank you very much destinal! Jan 04 16:10:35 destinal: sup g Jan 04 16:10:37 zsoc: yeah, scratchbox2 seems to be very compatible with building autoconf based stuff on a linux build box Jan 04 16:10:52 and it works in rwhitby's autobuild setup Jan 04 16:10:59 destinal: awsoem. let me know when the wiki is done ;) Jan 04 16:11:15 zsoc: rwhitby has started an example in http://www.webos-internals.org/wiki/Application:ScummVM Jan 04 16:12:16 scummvm is very exciting. day of the tentacle here we come :)( Jan 04 16:13:07 destinal: ah, super cool Jan 04 16:13:16 and with scummvm none the less lol Jan 04 16:14:54 bpadalino: awesome, installing qemu-arm-static and removing qemu-arm-static, then installing qemu-kvm-extra seems to fix the mmap issue. looks like this is what does it Jan 04 16:14:55 Setting up qemu-arm-static (0.11.0-0ubuntu6.3) ... Jan 04 16:14:55 vm.vdso_enabled = 0 Jan 04 16:14:55 vm.mmap_min_addr = 4097 Jan 04 16:22:45 day of the tentacle for the pre? Jan 04 16:22:47 that would be sweet. Jan 04 16:22:51 and maniac mansion too. Jan 04 16:23:17 sepi: he jumps straight to make stage in /srv/preware/cross-compile, I think just "make" gets the prerequisites properly Jan 04 16:23:49 make stage probably needs prereqs in its directive Jan 04 16:24:36 well as scummvm goes so does DOTT! :) Jan 04 16:25:44 yetdog: Well, what possible harm could one insane, mutant tentacle do? Jan 04 16:25:57 nostalgiac tingles :) Jan 04 16:27:00 destinal: yes, exactly, it wasnt mentioned to make rootfs Jan 04 16:27:31 destinal: also there is a hardcoded path in the libsdl makefile Jan 04 16:27:54 sepi: well, we can't make libsdl anyway so no big loss there Jan 04 16:28:15 sepi: fortunately we only need the binaries and patched headers Jan 04 16:29:33 destinal: well there is a makefile that does something with libsdl at least Jan 04 16:29:46 which uses /srv/preware/... Jan 04 16:29:55 ah Jan 04 16:30:33 I'm still not getting a staging/armv7/usr/include Jan 04 16:30:44 btw, where does scratchbox come into play with this build process? Jan 04 16:30:59 yeah, I fixed that too Jan 04 16:31:04 just added a mkdir :) Jan 04 16:31:46 it's trying to install stuff in there without creating it Jan 04 16:32:04 but now I have a problem with sdl-config not being found Jan 04 16:33:37 sepi: when run inside sb2, autoconf based ./configure scripts that build test programs to evaluate things will all think they are running on an ARM environment, their test programs are built for ARM and executed in qemu transparently, so it should be a totally transparent cross compilation environment Jan 04 16:33:41 or nearly so Jan 04 16:33:58 destinal: I have compiled scummvm on my pre but then I couldn't link it because it does not have pthread installed :( Jan 04 16:34:29 destinal: but how is that done? where does sb2 get invoked? Jan 04 16:34:37 in the custom Makefiles? Jan 04 16:35:13 in the makefiles in the /srv/preware/cross-compile/packages/ dirs, yes Jan 04 16:35:48 you don't need that to build something new, just to reproduce someone else's work automatically Jan 04 16:36:10 you can easily just run ./configure inside sb2 to start working on something new Jan 04 16:36:39 ok, that answered my question, thanks Jan 04 16:36:58 now I just need to get sdl-config working Jan 04 16:37:14 I wonder though what kind of sdl-config I need Jan 04 16:38:09 sepi: did you get through a "make build" of scummvm? Jan 04 16:38:39 or are you trying to build something else? Jan 04 16:39:17 any here play freeciv? Jan 04 16:40:18 destinal: trying the make build of scummvm Jan 04 16:40:23 zsoc: morning. did you get freeciv working? Jan 04 16:40:55 destinal: Guess I need the sdl-config in the staging area Jan 04 16:41:14 sepi: is it automatically there? I didn't have to do anything Jan 04 16:41:43 destinal: I think but I have no idea how to play it. so maybe. I need to read the manual Jan 04 16:43:16 anyone have trouble with calendar not syncing?> Jan 04 16:43:57 destinal: had to copy it into the bin dir Jan 04 16:46:05 sepi: copy what? Jan 04 16:46:08 into bin dir Jan 04 16:46:12 destinal: have to leave, sry. Jan 04 16:46:31 destinal: I think I misspelled the path the sdl stuff is copied to Jan 04 16:47:01 sepi: cool, thanks for the help. I don't think you have to do any of that by hand, but we'll see Jan 04 16:49:17 man do you guys ever sleep? Jan 04 16:50:20 They work in shifts. Jan 04 16:50:55 Rumors that some have experimented with adult diapers to cut out those annoying trips to the bathroom are only rumors. Jan 04 16:51:15 hahahhahaa it would surprise me Jan 04 16:51:51 yay ./scummvm -f brings up a launcher Jan 04 16:52:27 destinal : I went to bed at like 3 and hou were still at it... did you sleep at all last night? Jan 04 16:55:33 Domingan: rwhitby is GMT+1030 I think, and I'm GMT-0700, so he's 17.5 hours ahead of me, and it's almost 3:30 AM there now Jan 04 16:56:12 I slept at midnight my time but it was afternoon for him and he kept hacking on it Jan 04 16:57:05 conversely, when I woke up he was going to bed Jan 04 16:58:47 destinal: webos-internals would make a great multiplay travian account. west/east usa, england, germany, china, aussie :) Jan 04 16:59:36 zsoc: yup we truly are a global team, not to say, a global conspiracy, precisely. ;) Jan 04 17:01:15 chuqui: good morning! Jan 04 17:01:36 yo chuck Jan 04 17:01:41 er... Jan 04 17:01:46 chuq. Jan 04 17:01:50 * nebula cries. Jan 04 17:01:59 nebula: lol Jan 04 17:02:05 yo! morning, all. back at it... Jan 04 17:02:55 chuqui: things have been exciting around here lately thanks to 1.3.5 :) Jan 04 17:03:50 I want to actually play doom now. maybe I'll do a real port Jan 04 17:04:17 chuqui: what are you doing here? go play quake =D Jan 04 17:05:16 what do I do every morning? catch up on email... Jan 04 17:05:29 that probably takes a good hour Jan 04 17:05:34 I don't get to play quake until all of the developers are taken care of... (pout) Jan 04 17:06:14 chuqui: your q/a? ;) Jan 04 17:06:38 I really like the "touchscreen-look" (think mouselook) in the new pre quake port Jan 04 17:07:11 it's actually playable Jan 04 17:07:44 actually playable?! blasphemous!! Jan 04 17:07:45 anyone know how to enter "~" (tilda) in Quake so I put in the god-mode cheat? Jan 04 17:07:59 destinal: hmm how about a bluetooth mini keyboard wonder if that could be made to work ;-) Jan 04 17:08:00 synack: I don't know if there's a keybinding for it Jan 04 17:08:17 cal_: absolutely, once I get some software ported I'll start looking at btstack again Jan 04 17:08:58 cal_: I'd love a cellphone with a 15" mini projector built in, and then a bluetooth mouse+keyboard Jan 04 17:09:05 cal_: I want to play quake on the pre with this zeemote JS1 bluetooth controller: http://www.youtube.com/watch?v=Tr9KfA5mhIk Jan 04 17:09:26 synackfin0: try orange+i Jan 04 17:09:57 It'd be SO cool to play DOOM 3D! using a bluetooth mouse Jan 04 17:10:16 zsoc: that works, but unfortunately I can't spell "GOD" because G=6 and D=4 Jan 04 17:10:18 yeah, mouse and keyboard would be cool too Jan 04 17:10:50 synackfin0: lol. report that to dtzWill|zzzzzz Jan 04 17:11:08 but touchlook for aiming and joystick for movement and fire and weapon selection would be more portable Jan 04 17:11:38 It would, but I don't own all of that. I :: do :: own a bluetooth mouse :) Jan 04 17:21:54 pancakes at my place... anyone that comes over and shows me a pre or pixi gets some, lol Jan 04 17:25:06 rwhitby: I don't think we're going about this quite right. sb2 should be totally transparent, meaning we shouldn't have to specify so many paths and our includes should appear to be in /usr/include etc Jan 04 17:25:12 this should be a piece of cake Jan 04 17:25:35 i like cake Jan 04 17:25:38 destinal morning. What news? Jan 04 17:25:55 Rick_work: rod and I can both compile and run scummvm via scratchbox2 Jan 04 17:26:10 cool. Jan 04 17:26:11 s/via/built with/ Jan 04 17:26:12 destinal meant: Rick_work: rod and I can both compile and run scummvm built with scratchbox2 Jan 04 17:26:26 destinal does that mean it's ready to package? Jan 04 17:26:32 I think he's vastly overcomplicating the autobuild though Jan 04 17:27:11 as with most things in programming, simplicity comes after complexity. Jan 04 17:27:47 destinal: are you CST or MST? Jan 04 17:27:54 sure, of course the point of sb2 is faking simplicity :) Jan 04 17:28:08 so we need to use a bit more of it to make porting an absolute no-brainer Jan 04 17:28:53 destinal is there a write up on getting your scratchbox build environment working yet, or is it still a work-in-progress?? Jan 04 17:29:35 Rick_work: kind of work in progress but an example of how to use it is on the scummvm page rod posted Jan 04 17:29:44 k Jan 04 17:29:54 * nebula _really_ misses his pre now Jan 04 17:30:03 I've been linking orphaned pages this morning. Lots and lots of orphaned pages. Jan 04 17:30:04 nebula: what happened to your pre? Jan 04 17:30:25 destinal: kept having hardware issues and they swapped it for a droid, sprint wouldn't give me a pixi Jan 04 17:30:36 i have a pre at home, but it's not mine :( Jan 04 17:30:43 ebay ftw Jan 04 17:30:48 maybe... Jan 04 17:30:52 nebula: what? didn't you have total equipment protection? they can't give you a droid instead of pre, can they? Jan 04 17:31:04 i went through 5 pre's :( Jan 04 17:31:11 ah. Jan 04 17:31:16 _very_ bad luck with hardware Jan 04 17:31:27 were you working with a store, or were you working with cs? Jan 04 17:31:32 i tried very hard to get the pixi Jan 04 17:31:36 store/cs Jan 04 17:31:57 just couldnt deal with the hardware crapping out on me every one i got Jan 04 17:32:10 screen, keyboard etc Jan 04 17:32:18 are you remakrkably hard on phones? Jan 04 17:32:27 nebula: just get a pre on ebay and tether it to your droid :) Jan 04 17:32:27 nah ,just _very_ bad luck Jan 04 17:32:48 destinal: i'm thinkin' pixi for the formfactor Jan 04 17:32:49 anyone that needs a palm pm me, i can get you one for cheap brand new Jan 04 17:33:08 nebula, how did you go through 5? Jan 04 17:33:11 ok, I wonder if pixi can tether to a droid via bluetooth.. interesting concept Jan 04 17:33:35 probably if i can use BT DUN Jan 04 17:33:40 might as well try Jan 04 17:33:55 "Hackers were said to have already used SDL to tap OpenGL graphics acceleration technology on the Pre's Texas Instruments OMAP3430 system-on-chip (SoC), and port DOOM and Quake to WebOS." Jan 04 17:34:02 oh crap... forgot about lack of 802.11 Jan 04 17:34:07 * nebula cries. Jan 04 17:34:14 from http://www.linuxfordevices.com/c/a/News/WebOS-135-and-Palm-Pre-Plus-and-Pixi-Plus/ Jan 04 17:34:20 wait? what do you mean destinal? Jan 04 17:34:30 jacques: uh, well, uh. those were palm hackers that tapped into the opengl Jan 04 17:34:31 about droid comment Jan 04 17:34:42 like employees of palm Jan 04 17:34:55 we just tapped into the sdl they made and distributed for it Jan 04 17:34:57 jacques link???? Jan 04 17:35:04 Rick_work: link is above Jan 04 17:35:23 Rick_work: and linuxdevices claims it came from boy genius report Jan 04 17:35:29 using undocumented API' Jan 04 17:35:52 s/'/ is nowhere near as impressive as developing all the device support and stack/ Jan 04 17:35:52 destinal meant: using undocumented API is nowhere near as impressive as developing all the device support and stack Jan 04 17:36:00 though I'm happy with the results :) Jan 04 17:36:09 which must be http://www.boygeniusreport.com/2010/01/03/webos-to-get-3d-gaming-and-native-application-support-in-2010/ Jan 04 17:36:39 Rick_work: did you get the links? Jan 04 17:36:52 nebula: worst case, having a pre or pixi for a PDA is bound to be cool. just remember the pixi from sprint has no wifi Jan 04 17:37:28 the one verizon is coming out with will have wifi Jan 04 17:37:37 may be worth waiting and ebaying one of those Jan 04 17:37:53 destial the pixi has no wifi? Jan 04 17:38:01 damn glad i have pre, didn't know that Jan 04 17:38:10 destinal: yeah, i just really want one ;) Jan 04 17:39:14 jacques thanks, commented and corrected. Jan 04 17:39:25 Rick_work: np :-) Jan 04 17:40:02 The boy genius report includes a comment down at the bottom from a guy who says he's a doctor and has several Palm employees as patients who have shown him the Pre Plus. Jan 04 17:40:15 Same as the old Pre but with more memory and no center button. Jan 04 17:40:38 and hopefully better build quality? Jan 04 17:41:02 idontwan2know: more RAM, flash, or both> Jan 04 17:41:15 s/>/?/ Jan 04 17:41:16 jacques meant: idontwan2know: more RAM, flash, or both? Jan 04 17:41:19 Doesn't specify....I would assume flash. Jan 04 17:41:37 idontwan2know: yeah, maybe 16GiB Jan 04 17:42:09 no SD slot though? :( Jan 04 17:42:15 personally I would like more RAM Jan 04 17:42:28 512MiB like some of the android devices Jan 04 17:42:56 I hope it's just more flash memory, there's already enough difference between the hardware of the 2 webOS devices we already have Jan 04 17:43:03 jacques: A RAM upgrade wouldn't sell more phones at the Verizon store, though. that's what this is about. Jan 04 17:43:14 idontwan2know: very good point. Jan 04 17:43:37 who maintains /etc/event.d/org.webosinternals.optware please? Jan 04 17:44:27 8 GBs of storage vs. 16 is one of those things that people who don't really understand what they're looking at are going to grab onto when comparing phones. Jan 04 17:44:45 good point Jan 04 17:44:56 especially with competing phones being in the 16-32GiB range already Jan 04 17:44:57 idontwan2know: well, it has practical benefits for them. store more music, movies, etc Jan 04 17:45:06 despite the fact that most people will never use 8 Gbs, much less 16 or 32 Jan 04 17:45:47 yeah, 8gb is plenty for me as i do not plan to use my pre for media other than streaming internet radio Jan 04 17:46:00 yeah, totally Jan 04 17:46:01 otherwise it's like a console, you don't think of what you can do with more RAM, it's not there and you can run all the games that don't rely on it being there because it never was Jan 04 17:46:09 I think I'm using about 2gigs including /opt/ Jan 04 17:47:03 destinal: exactly. RAM is an invisible upgrade to the end user, so it wouldn't make sense for Palm to do it until they come out with a whole new device Jan 04 17:47:36 I think they reboot the web proxy here at this time every day. I always lose my webchat connection. Jan 04 17:48:16 and the thing is, you can never rely on having more memory in a webos app than the minimum amount the smallest device has (again, like a console) Jan 04 17:48:37 so other than having more cards, you don't get much Jan 04 17:48:57 and imo, the pre in its current state can handle enough cards already Jan 04 17:49:30 it lets us hack bigger things onto ours but limits our distribution if we depend on it, it won't work on all webos devices Jan 04 17:49:39 so mainly lets us hack things for our own purposes Jan 04 17:50:17 I would still like the option of native compiling, which would benefit from more RAM Jan 04 17:50:18 or detect available ram and improve performance of certain things perhaps Jan 04 17:50:37 and lunasysmgr is kinda RAM hungry as it is Jan 04 17:51:01 jacques: true. every time I try native compilation though my pre starts killing it off, I need to find that watchdog. and if I stop Luna for too long and start compiling stuff it just reboots or crashes, not sure which Jan 04 17:51:16 usually I see about 40MiB cache and 8MiB free when not doing much/anything on the phone Jan 04 17:51:23 jacques: good thing scratchbox2 seems to do the job well Jan 04 17:51:35 yah I wish they had chosen C for the ui, instead of java Jan 04 17:52:01 hemna: there's no java in the gui Jan 04 17:52:09 java on an embedded system just doesn't make much sense to me Jan 04 17:52:16 I thought luna was written in java? Jan 04 17:52:17 destinal: yeah. don't get me wrong; cross-compiling >> native compiling but I like to have the native option to check against cross Jan 04 17:52:26 hemna: no, it's in C++ Jan 04 17:52:34 oh! Jan 04 17:52:35 heh Jan 04 17:52:54 and the frameworks and apps are in mojo (javascript, html5, css, etc) Jan 04 17:53:40 is the preware/optware stuff in git or svn somewhere? Jan 04 17:53:45 destinal: I can't wait to get sb2 working. I couldn't build it on F12 tho - glibc header file conflicts just like crosstool-ng build Jan 04 17:54:14 if I have to run ubuntu in a VM I will. it's just not my first choice Jan 04 17:57:34 jacques: ah. I haven't tried building it Jan 04 17:59:12 destinal: I'm pretty sure it's because F12 has glibc 2.11 Jan 04 18:08:59 jacques Rick_work "Scratchbox2 automatically maps file system accesses to crosscompiler, target libraries and headers using a flexible lua path mapping engine" Jan 04 18:09:13 this is what I'm trying to use so that we can just ./configure && make new stuff Jan 04 18:09:40 not finding much in the way of documentation though Jan 04 18:10:52 destinal: yes. sb2 has fantastic potential for us Jan 04 18:11:26 there will be a learning curve due to lack of docs and maybe some rough edges, but IMHO it will be worth it Jan 04 18:11:56 the fact that maemo is using it for production (I hear) is a good sign Jan 04 18:12:18 we should be able to use whatever they have for the N900 Jan 04 18:13:37 that is a good sign Jan 04 18:13:55 well, it isn't going to work, but I submitted a slashdot story. Jan 04 18:14:26 Rick_work: on? Jan 04 18:14:42 webOS sdl, doom, quake. Jan 04 18:15:51 but since slashdot front page articles these days are on things like "Slate runs an article remembering OMNI magazine" and "Jaron lanier rants against the world of web 2.0" I don't expect to see it accepted. Jan 04 18:16:09 destinal: the point is, we're webos hackers extraordinaire. we should take credit Jan 04 18:16:29 destinal: it's not like we're kesne'ing their work or anything. Jan 04 18:17:18 infobot: dict extraordinaire Jan 04 18:17:21 could not find definition for extraordinaire Jan 04 18:17:43 is it true that merely copying the directory that holds the sms convos then restoring that will restore all your sms history? Jan 04 18:17:46 wewt Jan 04 18:17:53 infobot: you disappoint me yet again Jan 04 18:17:54 infobot extraordinaire is a really good thing. Jan 04 18:17:55 okay, Rick_work Jan 04 18:18:10 infobot: uNF Jan 04 18:18:11 from memory, unf is the Universal Noise of Frustration, it is also washort's favourite word, after heh . something else related to pr0n movies Jan 04 18:18:19 ! Jan 04 18:18:49 infobot rwhitby Jan 04 18:18:51 methinks rwhitby is the owner of the nslu2-linux mailing list and IRC channel. He tries to provide some order to the burgeoning development around the NSLU2. You can find his website at http://www.rwhitby.net (where in particular, you will find information on Serial Port modifications for the Linksys WRT54G and NSLU2 devices). Jan 04 18:19:03 infobot nebula Jan 04 18:19:10 damn you. Jan 04 18:19:14 infobot: zsoc Jan 04 18:19:16 well, zsoc is an alright guy, who's working on some uber-cool multimedia stuff. Looks a bit funny, but you can't have everything, can you? Jan 04 18:19:22 infobot: jacques Jan 04 18:19:24 extra, extra, read all about it, jacques is running rxvt quite well on the tux, tho it requires a bit of mucking with ptys, or the master of NWS station codes Jan 04 18:19:29 infobot rwhitby is the leader of webOS Internals. Jan 04 18:19:31 ...but rwhitby is already something else... Jan 04 18:19:39 wow, that's ... old Jan 04 18:19:44 he is indeed something Else LOL Jan 04 18:19:49 infobot zsoc is obviously a webos hacker extraordinaire, get it right Jan 04 18:19:51 ...but zsoc is already something else... Jan 04 18:19:54 infobot has me from 2002 Jan 04 18:20:00 infobot rboatright Jan 04 18:20:14 tux == tuxscreen.net Jan 04 18:20:35 infobot: rboatright Jan 04 18:20:41 well, that sucks Jan 04 18:20:50 infobot: nebula compiled NES and VNC on the Pre... that's it... ntohing else to see here. Jan 04 18:21:47 hmm it dies Jan 04 18:21:52 infobot rboatright is the chief evangelist for webOS Internals, a developer of accounting software, a kansan, and an all around nice guy, although a little fat. Jan 04 18:21:53 okay, Rick_work Jan 04 18:21:59 hehehehe Jan 04 18:22:14 the syntax nebula IS nebula Jan 04 18:22:24 gotta have a verb infobot knows in there. Jan 04 18:22:38 infobot: commands Jan 04 18:22:48 infobot: help Jan 04 18:22:52 infobot: nebula is the geek who compiled NES and VNC on the Pre... that's it... nothing else to see here. Jan 04 18:22:56 nebula: okay Jan 04 18:22:57 well, that sucks. Jan 04 18:23:05 nebula: you compiled nes what? Jan 04 18:23:16 wait what? Jan 04 18:23:47 rewind plz Jan 04 18:24:02 infobot: forget nebulla Jan 04 18:24:02 i didn't have anything called 'nebulla' to forget, Rick_work Jan 04 18:24:19 is there anything that supports the X11 protocol on webos? Jan 04 18:24:27 no synack1 Jan 04 18:24:28 synack1: no Jan 04 18:24:55 it's just barely possible now that someone MIGHT someday port an x server to webOS but not very likely. unless you want to take it on. Jan 04 18:24:59 infobot: forget nebula Jan 04 18:24:59 nebula: i forgot nebula Jan 04 18:25:19 infobot: forget zsoc Jan 04 18:25:20 i forgot zsoc, zsoc Jan 04 18:25:30 want: http://www.qnap.com/pro_detail_feature.asp?p_id=146 Jan 04 18:26:12 you can install optware on it Jan 04 18:26:30 infobot: zsoc is the OWHE, original webos hacker extraordinaire, and don't forget it. Jan 04 18:26:32 okay, zsoc Jan 04 18:26:41 infobot: nebula is the geek who used a Nokia ARM binary to run fceux on the Pre. Oh, and he also got VNC working with no controls. ...and he likes cake. Jan 04 18:26:42 okay, nebula Jan 04 18:26:45 there. Jan 04 18:26:46 better? Jan 04 18:27:36 Hey all, any of the webos internals team around to help me trouble shoot why my theme's do not install on preware with 1.3.5? Jan 04 18:27:48 nebula: what? Jan 04 18:28:24 MLJ what happens? Jan 04 18:28:27 nebula: where is that maemo fceux binary? is there a source dif?i've half ported it already but I'm still having issues with DOUBLEBUF Jan 04 18:28:33 zsoc: huh? Jan 04 18:28:35 one sec. Jan 04 18:28:41 i'll whip out the old link i used Jan 04 18:28:50 MLJ: did you update preware? Jan 04 18:29:01 nebula: why didn't you say this earlier? :p Jan 04 18:29:08 nebula: does everything work? Jan 04 18:29:17 yeah dude it's just slow as shit Jan 04 18:29:27 but now with 1.3.5 it may be faster...dunno. Jan 04 18:29:31 Rick_work: the theme installs without errors, backups are created yet the images do not change... yes I've updated preware and removed it and re-installed via WOSQI on the day of the 1.3.5 release Jan 04 18:29:59 there has been a service update since then. Jan 04 18:30:02 zsoc: http://www.schoenke.com/tyler/nokia770/index.html#FCEUltra Jan 04 18:30:06 nebula: wait how did you run it before? OH YOU KILLED LUNA Jan 04 18:30:09 can you check updates in preware pls Jan 04 18:30:15 yeah i killed the poor bastard Jan 04 18:30:22 nebula: yeah it's the sdl port that's giving me the problem Jan 04 18:30:44 yeah this was killing luna and using debian chroot to take :0 Jan 04 18:30:53 nebula: wouldn't you have to recompile against sdl for it to notice any speed increase? an old binary wouldn't be faster Jan 04 18:31:00 yea Jan 04 18:31:19 with sc2 Jan 04 18:31:21 wewt. Jan 04 18:31:57 Rick_work: I've already installed the service updates... and I just double checked, but perhaps I haven't tried to install it since then. I'll try now. Jan 04 18:32:20 sb2, too. Jan 04 18:32:54 MLJ: did you do a hard reboot instead of a luna/java restart? Jan 04 18:33:05 MLJ: orange+sym+r Jan 04 18:33:26 synack1, Yes I've done plenty of both. Jan 04 18:33:57 mlj: ran emergency patch removal and emergency migration tool? Jan 04 18:34:20 zsoc: we want n900 ports wherever possible I think Jan 04 18:34:26 err nebula: Jan 04 18:34:42 gotcha Jan 04 18:34:50 especially if opengl because we both have opengl-el Jan 04 18:34:55 s/-el/-es/ Jan 04 18:34:56 Synack1 Yep removed my theme ran EPR.. updated to 1.3.5 removed preware and its service ... reinstalled ... done the service updates.. Jan 04 18:34:56 destinal meant: especially if opengl because we both have opengl-es Jan 04 18:35:05 i like that. Jan 04 18:35:16 s/that/cake Jan 04 18:35:23 And the Migration tool.. Jan 04 18:35:23 s/that/cake/ Jan 04 18:35:24 nebula meant: s/cake/cake Jan 04 18:35:27 grrr Jan 04 18:35:29 i like that Jan 04 18:35:33 s/that/cake/ Jan 04 18:35:35 nebula meant: i like cake Jan 04 18:36:31 MLJ: you didn't mention emergency migration tool? Jan 04 18:36:45 MLJ: oh, I see it on your next line Jan 04 18:36:48 I was just talking to the maemo guys and the way they use scratchbox2, they can run "./configure && make" in sbox2 to build most things, without having to specify so many directives and --lib and --include etc.. this is the direction I'm going.. Jan 04 18:36:55 has anyone doctored their phone and managed to keep the call/sms logs and contact associations? Jan 04 18:37:05 it'll probably require some custom LUA for the fs mapping Jan 04 18:37:09 synack1 :) just forgot to ping. Jan 04 18:37:10 MLJ: hmm, did you look at your IPKG log? and /var/log/messages ? Jan 04 18:37:50 synack1 No, as I received no error message. I did receive an error message with WOSQI though. Jan 04 18:37:59 MLJ: the other thing I'd suggest is to try a theme that's been updated after 1.3.5 came out Jan 04 18:38:01 basically I want anyone to be able to just build something Jan 04 18:38:13 MLJ: just to see if you can apply -any- theme Jan 04 18:39:57 whoops Jan 04 18:41:33 why in the world is there a bot explaining sed substitution? Jan 04 18:43:51 so people know how to use s/blah/blah2 properly? Jan 04 18:43:56 KEYofR: because sometimes it's cool to fix your mistakes and have them ptched in Jan 04 18:44:00 s/ptc/patc/ Jan 04 18:44:01 destinal meant: KEYofR: because sometimes it's cool to fix your mistakes and have them patched in Jan 04 18:44:34 that's pretty col Jan 04 18:44:37 s/o/oo Jan 04 18:44:44 er Jan 04 18:44:50 s/o/oo/ Jan 04 18:45:00 I guess it wouldn't work now heh. Jan 04 18:45:26 ird: alas, only the last line is replaced. but global replace does also work. Jan 04 18:45:31 s/o/0/g Jan 04 18:45:31 destinal meant: ird: alas, 0nly the last line is replaced. but gl0bal replace d0es als0 w0rk. Jan 04 18:45:53 l33t. Jan 04 18:45:59 thats hideous! Jan 04 18:46:12 infobot: nebula Jan 04 18:46:13 hmm... nebula is the geek who used a Nokia ARM binary to run fceux on the Pre. Oh, and he also got VNC working with no controls. ...and he likes cake. Jan 04 18:46:19 i like cake. Jan 04 18:46:23 infobot ird Jan 04 18:46:24 hmm... ird is the one that entices us with stories of his failed relationships. snoop dogg - snoop dogg Jan 04 18:46:28 yes Jan 04 18:46:28 :D Jan 04 18:46:32 nebula: a Nokia ARM binary? Jan 04 18:46:47 destinal: it doesn't work with sdl Jan 04 18:46:54 directfb, right? Jan 04 18:46:55 heh Jan 04 18:46:57 yeah Jan 04 18:47:05 rwhitby yooooo Jan 04 18:47:11 i'm gonna try more tonight though Jan 04 18:47:15 it's like some literal person who can't get any jokes or inuendos and insists that everything be explained completely flatly Jan 04 18:47:16 sportman: yooooooooooo2u Jan 04 18:47:16 ~destinal Jan 04 18:47:24 I am unknown Jan 04 18:47:25 "he meant ..." Jan 04 18:47:47 ~rwhitby Jan 04 18:47:49 somebody said rwhitby was the owner of the nslu2-linux mailing list and IRC channel. He tries to provide some order to the burgeoning development around the NSLU2. You can find his website at http://www.rwhitby.net (where in particular, you will find information on Serial Port modifications for the Linksys WRT54G and NSLU2 devices). Jan 04 18:47:55 KEYofR: you should see a bot on another network I go to. Jan 04 18:48:03 It is somewhat insane. Jan 04 18:48:10 ird: network adultry Jan 04 18:48:17 ~zsoc Jan 04 18:48:18 zsoc is, like, the OWHE, original webos hacker extraordinaire, and don't forget it. Jan 04 18:48:29 lol Jan 04 18:48:32 heh Jan 04 18:48:44 ~visualbasic Jan 04 18:48:53 synack1: Rick_work: I must not have tried to install my themes after one of the service updates. My simple-black-theme installs cleanly and removes cleanly now. However my Mizzou Theme says it is installed and it is not. For the 2nd theme no errors were giving however I know if I try installing it via WOSQI there are a few image location changes that I haven't updated yet. Jan 04 18:48:56 ok, even i aced visual basic Jan 04 18:50:06 ANyone every tried ssh to throught bt connection Jan 04 18:50:07 destinal saw the post about native launching Jan 04 18:50:08 ? Jan 04 18:50:13 :-p so sweet Jan 04 18:50:22 got my attention ;) Jan 04 18:50:24 I used to do it before 1.3.5 and now i cant anymore... Jan 04 18:50:32 I wonder how many people here have wirc'd from the toilet Jan 04 18:50:39 * Mousey raises paw Jan 04 18:50:43 I can still use novacom..... Jan 04 18:50:49 z: today you mean? Jan 04 18:51:01 sportman: yes, it is found. but we don't actually even use it yet ourselves, we're still using our upstart technique Jan 04 18:51:10 KEYofR: lol. hey you said something amusing Jan 04 18:51:19 destinal: you doctor your phone a bunch right? Jan 04 18:51:22 I knew that palm had to have created an official way to launch games since they were adding native app support in Jan 04 18:51:28 * nebula keeps trying to click the apple on google's front page Jan 04 18:52:00 Robi_: uh, I've probably doctored 10 times over the last 6 months, yeah. Jan 04 18:52:24 destinal: you make phone calls on it too? Jan 04 18:52:26 sometimes because of things I've broken :) Jan 04 18:52:27 zsoc why not regular irc from toilet? Jan 04 18:52:43 z I always do, sometimes it's called documentation, sometimes it's called application code, but it's allways funny, or, sad, or, just disturbing Jan 04 18:52:48 Robi_: yeah, it's my primary mobile phone, I just keep all my data in the cloud so I don't take much of a hit there Jan 04 18:53:09 destinal: what about the sms/call history and contact associatinos? Jan 04 18:53:35 synack1, Rick_work: the second has backups created yet it doesn't actually replace the image. Jan 04 18:53:36 I just let it go.. Jan 04 18:53:41 Robi_: well, contacts stay associated with gmail and google voice and google talk Jan 04 18:53:41 Robi_: ^ Jan 04 18:54:35 and the call history, losing it once every couple months (my average has gone down) doesn't bother me. Jan 04 18:54:36 destinal: hah ok, have you ever tried to restore any files to get it back? Jan 04 18:54:51 Robi_: you can back up the databases and restore them Jan 04 18:55:05 is there a way to transfer files to the pre using novacom? Jan 04 18:55:10 yes, but have you Jan 04 18:55:36 or do I have to use scp? Jan 04 18:55:38 Robi_: hmm.. I think I copied one down, altered it, shut down all kinds of services, and copied it back over and rebooted and my change took Jan 04 18:56:05 sepi: novacom get/put works Jan 04 18:56:11 ahh, thanks Jan 04 18:56:17 destinal: you note any of that down on the wiki? Jan 04 18:56:36 sepi: it's not as robust, but in my experience it's faster for large files Jan 04 18:56:42 Robi_: um, probably.. er.. not, sorry. Jan 04 18:56:52 Robi_: I should try again in an emulator and document it Jan 04 18:57:03 zsoc: ok, i get an "unrecognized command" Jan 04 18:57:16 destinal: well who do we know is working on the backup app? Jan 04 18:57:17 I think you want to shut down at least LunaSysMgr and java-serviceboot Jan 04 18:57:24 when you copy stuff back Jan 04 18:57:27 and reboot after copy Jan 04 18:57:32 nod Jan 04 18:58:05 probably LunaSysService as well Jan 04 18:59:28 that should all be clear to the guys working on the backup app Jan 04 19:00:41 I forgot who was working on it.. Jan 04 19:00:57 That guy with the that looks like a body builder. Jan 04 19:01:09 s/with the that/that/ Jan 04 19:01:10 ird meant: That guy that looks like a body builder. Jan 04 19:01:14 ird: what you say! Jan 04 19:01:29 :P how useful Jan 04 19:01:45 ird: You have no chance to survive make your time Jan 04 19:01:54 http://www.sprixi.com/topics/WebOS Jan 04 19:01:55 what? Jan 04 19:02:09 ird: ha ha ha ha ha ha Jan 04 19:02:12 someone set us up the bomb! Jan 04 19:02:24 All your base are belong to us! Jan 04 19:02:25 yeah Jan 04 19:02:31 that's what I was thinking.. Jan 04 19:02:42 I remembered after I typed that.. Jan 04 19:02:58 Hey that should be our tagline Jan 04 19:03:07 Webos-internals Jan 04 19:03:07 For great justice Jan 04 19:03:10 Robi_: http://forums.precentral.net/web-os-development/212309-running-bash-sh-scripts-webos-app.html Jan 04 19:03:17 I think that's the thread. Jan 04 19:05:16 hmm Jan 04 19:05:41 so you were thinking of DrewPre ? Jan 04 19:10:06 or do I have the wrong person? Jan 04 19:11:56 that could be it Jan 04 19:12:03 he has a testing app Jan 04 19:12:11 so lets test it;] Jan 04 19:12:23 destinal: we don't want to be confused for 4channers Jan 04 19:16:04 zsoc: heh, ok, good point Jan 04 19:18:09 hmm cant signon to yahoo im after 1.3.5 Jan 04 19:19:52 anyone know how to gracefully exit doom or quake... I find that is still running when i discard the card via jstop.. I tries quitting in doom but I dont know how to select "y" after selecting quit Jan 04 19:21:27 navinag_work: tossing the card should cause the system to kill the process Jan 04 19:21:30 navinag_work: idk what jstop is doing but when you throw out the card is does kill the process Jan 04 19:22:03 destinal: so why does jstop still show it running? Jan 04 19:22:24 rwhitby: can I send you a patch for the cross-compile repo? Jan 04 19:22:56 navinag_work: jstop? Jan 04 19:23:16 destinal: javascript resource manager Jan 04 19:23:25 js top Jan 04 19:23:34 navinag_work: uh err but uh DOOM isn't a javascript app Jan 04 19:23:40 it doesn't run in mojo at all Jan 04 19:23:50 what does plain top show? Jan 04 19:23:54 in terminal Jan 04 19:24:25 destinal: i see the following in jstop --> 1021 Sdldoom 18(nodes) 1(Handles) Jan 04 19:24:36 Let me loot in terminal as see what it says Jan 04 19:24:58 destinal: what install image did you use for ubuntu (to run sb2) Jan 04 19:26:13 is there a server version of ubuntu? or one optimized for running in a VM ? Jan 04 19:26:15 destinal: plain old top show doom when it is running and does not have it when the card is discarded... as expected... Jan 04 19:26:34 jacques: you can find slim ubuntu images on vmware's site, probably others elsewhere Jan 04 19:26:59 destinal: i suspect the card migh still be open but doom is not actually running when it is discarded....just a thought Jan 04 19:27:02 is there anyway to install quake or doom through the terminal application instead of preware? Jan 04 19:27:18 destinal: can this possible cause mem issues later? Jan 04 19:27:24 dtzWill|work: thanks! Jan 04 19:27:56 seems palmprebackup is in testing Jan 04 19:28:06 along with a ppbkuservice Jan 04 19:28:17 http://ipkg.preware.org/feeds/webos-internals/testing/all/com.tntservices.ppbkuservice_0.1.1124_all.ipk Jan 04 19:28:21 http://ipkg.preware.org/feeds/webos-internals/testing/all/com.tntservices.palmprebackup_1.0.1124_all.ipk Jan 04 19:28:42 navinag_work: aha, Jan 04 19:28:49 Robi: is there a webos wiki page for the backup app? Jan 04 19:28:51 navinag_work: the way we launch doom right now is via a headless mojo app Jan 04 19:29:02 that calls the upstart service Jan 04 19:29:16 that all should probably be replaced by the palm-official method of type=game in appinfo.json Jan 04 19:29:31 destinal: so it appears that headless mojo app is not getting killed? Jan 04 19:29:36 navinag_work: that's how it looks Jan 04 19:29:49 is there a remote desktop to control the pre remotely? Jan 04 19:29:57 are there *are* ubuntu server install images Jan 04 19:30:09 s/are/ah,/ Jan 04 19:30:09 jacques meant: ah, there *are* ubuntu server install images Jan 04 19:30:12 destinal: i assume that will get fixed in an update soon? Jan 04 19:30:16 navinag_work: doubt it Jan 04 19:30:48 navinag_work: for now try http://www.precentral.net/how-back-your-palm-profile-information Jan 04 19:31:03 Robi_: is there a current link to what this backup app is supposed to do? Jan 04 19:31:31 ird: had the link a few minutes ago Jan 04 19:31:41 navinag_work: we'll probably just switch away from the headless app Jan 04 19:31:48 unless someone has a good reason not to Jan 04 19:31:50 Robi_: is on precentral somewhere...I really dont want to go read 50 pages right now....just want the facts Jan 04 19:31:58 http://forums.precentral.net/web-os-development/212309-running-bash-sh-scripts-webos-app-13.html Jan 04 19:33:37 destinal: thanks for the info Jan 04 19:38:17 haha NICE Jan 04 19:38:26 i opened the messaging app on my phone, the screen faded to black and crashed Jan 04 19:38:29 now it won't start up Jan 04 19:38:32 is 1.3.5 doctor out yet Jan 04 19:38:49 sampson yes Jan 04 19:39:11 sweet Jan 04 19:43:11 argh, even compiling natively, gcc produces wrong code on higher optimization levels :( Jan 04 19:44:11 dtzWill|work: :( Jan 04 19:45:42 I think I'm finally going to replace my pre.. Jan 04 19:45:48 I can't take it any more. Jan 04 19:49:19 ird: what's wrong with it? Jan 04 19:50:06 lost all my contacts (that were not on Google but only on phone) after the recent patch Jan 04 19:52:43 weird Jan 04 19:52:45 phone works fine now Jan 04 19:52:47 wutevs Jan 04 19:54:40 idontwan2know: the power button is stuck, and it keep waking up at random. Jan 04 19:54:47 dtz: are you using gcc 4.4.2 ? Jan 04 19:55:32 synack1: no i'm using 4.3.2. i'd love to use a later gcc but then i had all kinds of issues with libc Jan 04 19:55:43 ird: get it replaced or hack the center button to be power somehow maybw Jan 04 19:56:47 synack1: if you have a working 4.4.2 i'd love to hear how. the sb stuff? i've been deep in my quake stuff lately and haven't taken a look so maybe that's better? Jan 04 19:57:34 dtz: I haven't set up 4.4.2 for cross compiling on arm yet Jan 04 19:58:37 woot.... got my official acceptance into that phd program Jan 04 19:58:53 is there a patch to hide the clock and everything when the pre is on the touchstone? Jan 04 19:58:55 destinal-pre: I was thinking about that. Jan 04 19:59:03 But I'd just rather have it work :D Jan 04 19:59:04 dtz: sometimes older programs need some compatability flags at the higher optimization levels because gcc introduce strict aliasing rules whereas older gcc had lenient aliasing rules Jan 04 20:00:09 ird: is sprint phone? can you get replaced? Jan 04 20:00:38 destinal-pre: Yeah I just have to go to the store someday. Jan 04 20:01:00 dtz: by the way, did you get my privmsg about the Quake keybindings? Jan 04 20:01:15 I was living with the wobbly slider okay, but this is annoying. Jan 04 20:01:18 dtz: cheat codes like "GOD" can't be entered because there's no way to enter G and D Jan 04 20:01:21 synack1: my gentoo built arm toolchain is 4.3.4 Jan 04 20:01:31 i wouldnt use 4.4 yet Jan 04 20:02:15 * dtzWill|work adds it Jan 04 20:02:20 synack1: understood. at some point i'm going to make 'talk' move disable all the custom key bindings. although it's not on my todo-so Jan 04 20:02:27 err that came out backwards, read second line first :[ Jan 04 20:02:57 synack1: your comment about aliasing though is useful--it would explain the behavior i'm seeing. i'll see if that's what's going on, ty. Jan 04 20:03:00 dtz: how does orange+0 work? Jan 04 20:04:09 synack1: ? you mean for toggling talk mode? i was going to actually have the game know it's in messagemode and disable those bindings so no one had to worry about it. you think that's not general enough, and a manual toggle is better? Jan 04 20:05:02 dtz: well, right now press orange+0 yields "@". but pressing orange+1 is still "1" Jan 04 20:05:34 dtz: did you treat 0 differently from the other keys? I don't understand why it toggles with the orange key, but the other numbers don't Jan 04 20:07:38 dtz: shift+#s work on all the keys. orange+# only works on 0. Jan 04 20:10:04 dtz: I think your keybindings are fine, but you need to bind orange+1 = "E", orange+2 = "R", etc. Somehow orange+0 already works and is "@" Jan 04 20:10:11 synack1: i'm sorry, the keybinding remapping is a hack that lives inside the key processing code and manually maps keys over. Jan 04 20:10:59 synack1: i'll look into that, although i liked the idea of it automatically knowing you're in talk mode/etc and doing the right thing. cleaner use experience. can you think of a reason/use case that wouldn't work? Jan 04 20:11:57 dtz: if you disable the hack, does the keyboard process orange and shift keys normally? Jan 04 20:12:30 synack1: i believe so yes. almost certainly for normal keys from previous testing Jan 04 20:12:40 I have a question about installing quake and doom Jan 04 20:13:24 we'll answer if we can, pr3k1d Jan 04 20:14:13 dtz: sure, if folks can type arbitrary text, then detecting talk mode and disabling the hack there is fine. However, I'm still curious why "0" is special and unlike "1-9" with your keybindings? I have a lurking suspicious that understanding why may make a simpler solution available Jan 04 20:14:15 is it possible to install them through terminal?...I'm having problems with preware Jan 04 20:15:28 dtz: if you bring up "talk" mode and type 0-9, you'll see 0123456789. If you type orange+0, orange+1, ... orange+9 you'll see @123456789. Somehow the 0 toggled to @ Jan 04 20:16:24 dtz: but none of the other keys toggled; it should've generated the text @ertdfgxcv Jan 04 20:16:54 I noticed the same thing with developing the terminal application Jan 04 20:17:04 synack1: i'll take a look, i understand the symptom. one sec :) Jan 04 20:17:10 the 0 / @ keycodes seemed to be inverted Jan 04 20:18:34 destinal: hmm, I wonder if palm hacked their @/0 key post-factory and the flipped it in software Jan 04 20:19:05 destinal: I don't have m old Treo with me, but I think the Treo had 0 as its own key Jan 04 20:19:17 synack1: well, they could still have reflashed the keyboard Jan 04 20:19:24 so I don't know why Jan 04 20:19:35 now that 'ipkg -o /var' is no longer valid, where do you ipkg apps to? /media/cryptofs or the full path? Jan 04 20:19:51 destinal: by theway, any chance Terminal can stop making LunaSysMgr crash in 1.3.5 :) Jan 04 20:19:54 synack1: it's clear that the reason those keys don't type is b/c i made them go to their numerical values for ease of access, right? :) Jan 04 20:20:14 synack1: nah, terminal's just expressing its independence by causing instability Jan 04 20:20:21 we can't oppress it Jan 04 20:21:08 dtz: I think I understand, you didn't have to hack 0 because non-orange'd 0 is "0" in raw form, and "@" in orange+raw form Jan 04 20:21:25 does 'ipkg -o /var install *ipk' still work or do we use a new location in 1.3.5? Jan 04 20:21:47 dtz: palm's 1-9 keys are ertdfgxcv raw and 123456789 orange'd, but palm's 0 key is 0 raw and @ orange'd Jan 04 20:22:25 dtz: now I understand why orange+0 produces @ Jan 04 20:22:40 so it's not just me? closing terminal sometimes causes luna hang & restart? Jan 04 20:22:51 KEYofR: since 1.3.5, yeah Jan 04 20:23:00 (just since 1.3.5) Jan 04 20:25:13 synack1: that does seem to be the case--i didn't map '0' b/c i didn't think that was a useful quake key Jan 04 20:25:54 dtz: ah, and luck was on your side since it also appears to be 0 without hacking :) Jan 04 20:25:58 synack1: and what i do with the rest is hacky--i tell the code to interpret 'e' as '1', etc, but not the other way around since that wasn't a priority. using real binds would be better except they seem broken for some reason i haven't investigated yes Jan 04 20:26:05 dtzwill: how would I control doom/quake via a keyboard that i am ssh'ed into the pre with? ;-) Jan 04 20:26:21 dtzWill|work: the new control scheme for quake rocks!!! Jan 04 20:26:32 cal_: unfortunately i don't think you can do that since it gets the keyboard via sdl. perhaps some sdl expert can tell you how to wrap it or something, sorry Jan 04 20:26:40 cal_: i've had the same thought myself haha, although at that point just install quake locally :) Jan 04 20:26:47 sepi: glad you like it :D Jan 04 20:27:00 dtzwill: hehe okay just thought I would play with your mind a little ;) Jan 04 20:27:15 dtz: I think interpreting the opposite (1-9 as ertdfgxcv) might be easier than detecting talk mode - and it would also fit in with how palm did their "0" key Jan 04 20:27:36 anyone working on this?: http://www.loria.fr/~rougier/sdl-terminal.html Jan 04 20:27:59 dtzwill: getting a bluetooth keyboard working though would be intersting. Jan 04 20:28:11 synack1: perhaps; there is a global 'messagemode' i was hoping to hiack, althoguh that might req an extern. shrug, i'll map the other way and try it Jan 04 20:28:22 or, would something like that even be any advantage over the current service + js ? Jan 04 20:28:24 cal_: if the bt stack supported them making quake support it wouldn't be too hard (i believe) Jan 04 20:30:53 wat about quake 3 ;) does opengl work allready? Jan 04 20:31:28 cal_: I've always dreamed of one day having a cellphone with a builtin 15" mini projector, bluetooth keyboard+mouse and gaming in the airplane over wifi :D Jan 04 20:32:33 cal_: hopefully pre 2012 will have a mini projector. Some other company (was it samsung?) is supposed to have one this year Jan 04 20:32:51 LG has one out on AT&T Jan 04 20:33:26 Rick: ah, LG. Yeah, those are cool - drains battery life like a banchee, but if you have an outlet nearby, it's awesome Jan 04 20:34:44 hello anyone... 'ipkg -o /var install ' what's, the new location for 1.3.5? thx Jan 04 20:35:02 /media/cryptofs/apps i think ? Jan 04 20:35:25 Guest28512: ipkg -o /media/cryptofs/apps ........ Jan 04 20:35:27 Rick: there was some lame 1992 tv series about a time traveling cop. The show wasn't that good, but I use to fantasize over his computer. It was the size of a credit-card, and generated a 3D hologram and took voice commands and gestures Jan 04 20:36:22 thank you, was just doing /media/cryptofs... it now works Jan 04 20:36:28 Rick: if it were a 2D projection and the side of a palm pre instead of a credit card, I'd still salivate Jan 04 20:36:44 Rick: size* of a palm pre Jan 04 20:37:14 time traxx? traxx something Jan 04 20:37:47 sepi: the arm chips in the pre are about on par with a 300 mhz K6-2 from 1998, right? Jan 04 20:37:50 synack1: just kidding, I'll debug terminal and see what I can find -- it relates to graphics changes in the new luna Jan 04 20:38:33 destinal: I looked at the coreinfo.txt, and it seemed to be on some Destroy event Jan 04 20:38:52 synack1: they should be more on par with a 500MHz p3 i'd think .. Jan 04 20:39:04 A8 archtecture is pretty decent Jan 04 20:39:17 and neon vector fpu is pretty decent as well Jan 04 20:39:31 bpadalino: but I thought the cache was much smaller Jan 04 20:39:48 synack1: it has a gpu Jan 04 20:39:56 and a dsp Jan 04 20:40:03 and it's risk afaik Jan 04 20:40:24 sepi: true, I should've said a K6-2 + nVidia Viper Jan 04 20:40:57 sepi: basically, any circa-1998 desktop game should be able to play on the palm pre without performance issues Jan 04 20:41:13 synack1: don't forget about the low resolution Jan 04 20:41:40 p3 coppermine had 256kb L2 cache ... i think that's the same amount Jan 04 20:41:55 KEYofR: I've looked at that SDL term library and afaik it's only for making terminal-like windows and rendering them, not actually doing terminal emulation, so it's only part of the solution Jan 04 20:41:56 plus the memory controller is closer to the CPU .. so there should be less stalling for memory accesses Jan 04 20:42:11 got it Jan 04 20:42:13 ironically, I still have a P3 450 with a 16mb Voodoo3 that runs. Jan 04 20:42:20 Well, "runs" is being kind. Jan 04 20:42:24 KEYofR: the current method which is a plugin embedded in a mojo app has some advatages over a standalone binary Jan 04 20:42:28 and one might do physics simulation on the dsp ;) Jan 04 20:42:59 the DSP is fixed point .. i wouldn't say it's a crazy workhorse Jan 04 20:42:59 KEYofR: easy access to the mojo framework is one Jan 04 20:43:00 It boots every third try and runs Win2k at glacial pace Jan 04 20:43:22 sepi: I still don't think it can run software from 2001, PSX (playstation emulator) was runnable in 2001, and I seriously doubt that'll run smoothly on the arm chip Jan 04 20:43:48 KEYofR: unfortunately we don't have anything like accelerated graphics, we're dumping data into a framebuffer for the luna to render Jan 04 20:44:31 destinal: I thought it was hardware accelerated now? Jan 04 20:44:34 and we don't have the piranha graphics library to understand how to do things the right / official way inside the plugin Jan 04 20:44:43 synack1: talking about terminal and NPAPI plugins in general Jan 04 20:44:46 yeah Jan 04 20:46:38 so it still may make sense to do a standalone SDL terminal, I'm strongly considering it. it won't have a menu-bar but it's bound to be incredibly smoother and faster as well as easier to code for Jan 04 20:47:10 i have quite a bit of experience with OpenGL Jan 04 20:47:26 creating a simple rendering context with text Jan 04 20:47:28 is very simple Jan 04 20:47:29 and fast Jan 04 20:47:35 SDL makes it even easier Jan 04 20:47:47 loot, be careful - opengl != opengles 2.0 .. Jan 04 20:47:51 what mojo stuff do you give up? Jan 04 20:47:52 even opengles 1.1 != opengles 2.0 Jan 04 20:47:56 KEYofR: all of it Jan 04 20:48:00 heh Jan 04 20:48:04 true but they're all pretty close Jan 04 20:48:05 i mean Jan 04 20:48:13 what libraries were included with 1.3.5? opengl or gles 2? Jan 04 20:48:14 sony's wgl is not ogl either Jan 04 20:48:15 KEYofR: I mean, I know we're not doing very much with mojo now Jan 04 20:48:17 but its relatively the same Jan 04 20:48:26 in terminal Jan 04 20:48:33 destinal: you give up the look and feel - but the data should still be accessible via dbus requests .. Jan 04 20:48:36 so that may be helpful ? Jan 04 20:48:46 bpadalino|work: yes, we still have the palm bus (dbus) Jan 04 20:48:52 dest: but it would still be cool, clickable links maybe etc Jan 04 20:49:06 we can be a client to all the services Jan 04 20:49:07 loot, build up the openGLES demo and modify it to put text on the screen! Jan 04 20:49:10 it would be fun Jan 04 20:49:30 why not just use SDL? Jan 04 20:49:44 use SDL! Jan 04 20:49:57 cross compiling should be easy enough now Jan 04 20:49:59 loot_: well again, there's this SDL terminal lib that seems to basically do that http://www.loria.fr/~rougier/sdl-terminal.html Jan 04 20:50:04 thanks to destinal and that sb2 stuff Jan 04 20:50:15 i wrote a whole damn game engine Jan 04 20:50:25 with SDL and novodex (before nvidia bought it and it became physx) Jan 04 20:50:37 neat - port it over .. should be fun Jan 04 20:50:37 SDL makes setting up a little bit more annoying Jan 04 20:50:41 but using is a lot easier Jan 04 20:50:46 you get 5 mice!! Jan 04 20:50:49 loot_: I'm definitely looking forward to what you can do with an SDL app Jan 04 20:50:54 to run in webos Jan 04 20:51:10 maybe someone will finally write Jan 04 20:51:14 a video recorder for the pre Jan 04 20:51:33 if it was done in SDL Jan 04 20:51:38 i have 0 experience with SDL and minimal experience with openGL .. so after my initial stuff, i am pretty much useless again Jan 04 20:51:38 you could easily setup a motion recorder even Jan 04 20:51:52 ah well Jan 04 20:51:55 i learned from a master Jan 04 20:52:02 richard wright Jan 04 20:52:03 we should do a barcode scanner Jan 04 20:52:07 guy who wrote the opengl bible Jan 04 20:52:10 literally.. Jan 04 20:52:15 have it act as a c service as well as use SDL Jan 04 20:52:28 loot, that whole GLSL was very new to me .. Jan 04 20:52:34 strange concept to me even Jan 04 20:52:48 vectors and matrix math isnt used every day Jan 04 20:52:57 unless you're a physicist Jan 04 20:53:09 eh, i use it here at work .. but not for graphics Jan 04 20:53:12 just signal processing Jan 04 20:53:21 or mathing accellerometers and game controllers Jan 04 20:53:28 * Mousey almost never does this Jan 04 20:53:37 once you get use to it, theres nothing to it honestly Jan 04 20:53:52 thank god SDL is nothing like directx Jan 04 20:53:54 my boss just gave me a copy of Digital Signal Processing by oppenheim and schafer today .. pretty nice book Jan 04 20:54:43 i might try to port duke3d to the pre Jan 04 20:54:50 that would be fun and ironic i think Jan 04 20:55:36 do you know where the cross-compile.git repo is ? Jan 04 20:55:56 should setup for you the toolchain and you can see how to make scummvm .. Jan 04 20:56:02 to get you started Jan 04 20:56:38 yea i got it before Jan 04 20:56:40 bpadalino|work: rwhitby's make autobuild stuff works, but it's a lot more complicated than I'd like. What I'm aiming for with sb2 is ./configure && make Jan 04 20:56:46 everytime i sit down and try to start a project on my pre Jan 04 20:56:50 life drags me away from it Jan 04 20:57:21 destinal: yeah .. i haven't taken a look at it .. Jan 04 20:57:34 destinal: does his pull down a webos image and get proper include files from the palm website ? Jan 04 20:57:46 i'd love to get all the native headers in one concise package Jan 04 20:57:56 ugh Jan 04 20:58:01 oh FFS Jan 04 20:58:04 im ashamed Jan 04 20:58:10 loot_: heh, I loved that game! It roughly the same generation as Quake, right? So should play just a smoothly. Jan 04 20:58:11 FFS $#^$$^&$&$^$^$^$^$ freaking bad programmers Jan 04 20:58:12 my preware is broken and outdated Jan 04 20:58:17 sorry i had to vent Jan 04 20:58:18 dtzWill|work: what? Jan 04 20:58:29 synack1: oh if quake plays smooth... duke3d will Jan 04 20:58:39 status: quake can compile with optimizations now. statically allocated buffer of size 32 is NOT big enough for their own data Jan 04 20:58:50 realllyyy wish i had valgrind, would've found that immediately Jan 04 20:59:08 anyway, didn't even occur to me to check the validity of the q1 code...... Jan 04 20:59:11 sigh Jan 04 20:59:33 brb... time to pee out some more fires Jan 04 20:59:38 much better framerate for everyone \o/, but x.x POS code Jan 04 20:59:42 rboatright made it to slashdot .. neat: http://games.slashdot.org/story/10/01/04/1841200/Palm-Pre-and-WebOS-Get-Native-Gaming Jan 04 20:59:50 is that old news ? Jan 04 21:00:17 Rick_work: you made it to the story .. Jan 04 21:01:26 hey FRONT PAGE cool. Jan 04 21:01:29 that's a first for me. Jan 04 21:01:44 WOOO slashdot Jan 04 21:01:51 links to my/our quake wiki page :D Jan 04 21:01:56 congrats guys Jan 04 21:01:59 \o/ Jan 04 21:02:05 * xcomp expects that Palm will be announcing a native SDK at CES Jan 04 21:02:08 fame, flory and fortune are within reach Jan 04 21:02:09 Rick_work: you have doomed us ALL Jan 04 21:02:12 :P Jan 04 21:02:12 s/flory/glory/ Jan 04 21:02:13 bpadalino|work meant: fame, glory and fortune are within reach Jan 04 21:02:14 with full multimedia and gaming Jan 04 21:02:33 xcomp for selected partners only Jan 04 21:03:02 Rick_work: even if it's that at first, they will eventually release it to everyone ... by the 2nd half of the year Jan 04 21:03:10 destinal: sorry didn't mean to ignore your question, but i was just mad at broken code, no tools to fix it with, and tha general lameness Jan 04 21:03:22 they don't have that much time to dally around while apple is making noise with os 4 Jan 04 21:03:38 dtzWill|work: so, are you going to attack john carmack? Jan 04 21:03:39 palm is going to make a splash Jan 04 21:04:03 they will also officially announce the verizon pre Jan 04 21:04:14 destinal: no, he's a great man and love his work--particularly releaseing it. a)everyone makes mistake b)it's more likely the sdlquake port broke things :) Jan 04 21:04:26 dtzWill|work: make sure to send in the patch Jan 04 21:04:28 upstream Jan 04 21:04:54 destinal: ...where? id doesn't maintain it, sdlquake is a dead project afaict Jan 04 21:05:04 ack Jan 04 21:05:07 dead? Jan 04 21:05:07 alas Jan 04 21:06:41 for about 3 years it seems like it hasn't been touched on libsdl.org : http://www.libsdl.org/projects/quake/src/ Jan 04 21:07:30 nice of palm to include libsdl-ttf .. Jan 04 21:07:36 morning Jan 04 21:07:55 rwhitby: morning Jan 04 21:08:21 anyone work out how to tell sb2 to use staged files Jan 04 21:08:26 morning rwhitby slashdot front page.... Jan 04 21:08:43 rwhitby: I'm looking at the LUA pathmap stuff to override specific directories with our own Jan 04 21:08:51 rwhitby: so that you can just ./configure && make Jan 04 21:09:30 well that's interesting .. destinal: checking out the libsdl-ttf patch, they use -ldogless -lGLES_CM .. Jan 04 21:09:40 hmmmm.... evas-sdl Jan 04 21:09:40 Is there anyway to stop webos from autoupdating? if there's only a hack for it we should hook it to package manager Jan 04 21:09:46 bpadalino: they're using dogless? Jan 04 21:09:46 that would be a nice package to have :) Jan 04 21:09:57 it's on line 33 of the libsdl-ttf patch! Jan 04 21:10:02 surprised Jan 04 21:10:12 SYS_GL_LIBS="-ldogless -lGLES_CM" Jan 04 21:10:13 guess it's more production ready than I thought Jan 04 21:10:13 very weird Jan 04 21:10:43 well i didn't see it in the libs, but maybe i missed it ? Jan 04 21:11:27 they definitely use SDL_SWSURFACE for their testing for showfont.c test Jan 04 21:12:54 bpadalino|work: why is that odd? Jan 04 21:13:45 zsoc, from the sounds of the document i read about dogless, it wasn't really that production ready .. Jan 04 21:13:53 and i don't think i noticed it on my phone .. Jan 04 21:17:30 rwhitby: nice video. what did you launch to get that menu, the version I had gave a black launcher screen that looked very different Jan 04 21:19:01 also to note, rick's slashdot article had one of the first comments being "Yeah? Get Scummvm on there and then I'll be interested!" Jan 04 21:20:03 destinal: had to install the theme Jan 04 21:20:10 and rick replied to it too .. amusing Jan 04 21:20:28 rwhitby: ah, ok, and you used the -f switch also? Jan 04 21:20:44 nope Jan 04 21:21:15 destinal: and yes, we're not going about the sb2 and staging stuff right. we need to work out how to get sb2 to know about the staged stuff automatically. but it seems there is zero documentation on sb2 on the net Jan 04 21:21:33 hmmm, oh, I didn't need -f either Jan 04 21:21:38 thought I did but was wrong Jan 04 21:21:59 that steel sky game looks cool, I may have to play it now :) Jan 04 21:22:34 understanding how sb2 does stuff is pretty key .. do they have a mailing list ? Jan 04 21:22:35 jacques: notice how BoyGeniusReport doesn't link to any of our sites at all? Jan 04 21:23:43 I can believe a Pre Plus which just has more memory and no button. Jan 04 21:23:50 rwhitby: I got some info in #maemo, #scratchbox seems to be virtually deserted Jan 04 21:24:29 speaking of which, wow we're up to 171 Jan 04 21:25:37 rwhitby: does "staged" have an actual meaning in sb2 or do you just mean the idea of adding our own libs, includes, etc Jan 04 21:25:43 rwhitby: I didn't read their article, but that sucks Jan 04 21:26:22 trying to figure out if it's a term that program uses or just the generic meaning you're talking about Jan 04 21:26:42 jacques: yeah, QNAP are tight with us optware guys - they send eno and I lots of nice hardware. Jan 04 21:27:32 rwhitby: http://biffengineering.com/wiki/index.php?title=HowToSetupCrossCompileEnvironment#Scratchbox - interesting wiki page on scratchbox2/setting up your environment .. Jan 04 21:27:33 scum sounds neat I want to test my monkey island 3 in it but I'm not sure that will work on the pre as its more intensive I think. Jan 04 21:30:09 sepi: what's your patch? Jan 04 21:30:59 destinal: regarding type:game vs upstart, Rick_work is working on a splash screen mechanism which I think will be more versatile with upstart. Jan 04 21:31:36 rwhitby: ok, there was apparently a concern raised above with the headless app not closing automatically Jan 04 21:33:10 rwhitby destinal here's the thing, if we use upstart and a splash screen, we can give directions, list keybindings, explain that to get out of the quake demo you backswipe, etc. Jan 04 21:33:35 ideally, it would be nice if the sdl app did all that, but it isn't going to, so a luna splash screen makese sense. Jan 04 21:33:36 rwhitby: glad to hear we still like QNAP - I am seriously considering one of those new 8-bay units, and I almost have a friend of mine convinced to get one too Jan 04 21:34:50 they look great. they're still the best throughput and net poerformans too arent they? Jan 04 21:34:53 So, the plan is to make a GENERIC splash screen with all the configuring content in a json file, and a toggle which says: "I never want to see this again, just go to the game from now on" in which case, the stage controller doesn't pushscene the splash screen, and the app just starts. Jan 04 21:34:56 Rick_work: actually I just thought of one more thing we can do too.. we can use a mojo app to configure settings for a game in a db3 file and have an SDL app read them, which would enable quick ports of custom configuration Jan 04 21:35:05 without having to make full screens in the SDL app Jan 04 21:35:15 yep Jan 04 21:35:18 we could do that. Jan 04 21:35:37 again, all the more reason for the splash screen. Jan 04 21:36:20 The more I think about it, after flipping the toggel, you still get the splash screen for a moment, so that you can hit the "WAIT WAIT I WANNA SET STUFF AND READ INSTRUCTIONS" button Jan 04 21:36:26 You guys are going to make some cool things happen this year :D Jan 04 21:36:47 it's all palm really Jan 04 21:36:52 we're just linkers Jan 04 21:36:57 they're the real workhorses Jan 04 21:37:16 any ops around? Jan 04 21:37:16 I wish Palm would release their OE setup, then we could be using that. Jan 04 21:37:30 lt83850c: about 10 Jan 04 21:37:47 lt83850c why? Jan 04 21:38:41 I think my power button is officially broken. Jan 04 21:38:56 have good deal on sprint network for pre's and pixi's....no new contract or extension required etc...just wanted to see if he can route them my way Jan 04 21:39:06 not a prob though, will pm and see if they respond Jan 04 21:39:17 thx Jan 04 21:41:44 lt83850c: who is "he" and "them" ? Jan 04 21:41:51 is there a truck involved ? Jan 04 21:42:49 bpadalino|work: no, man, a VAN Jan 04 21:43:21 sounds fishy Jan 04 21:43:49 lol no truck involved Jan 04 21:43:58 anyone intrested in giving input to new quake controls i have schemed up Jan 04 21:44:01 i work in corporate, simple if you have an sprint account Jan 04 21:44:03 you get a deal Jan 04 21:44:11 just me being generous, nothing more Jan 04 21:44:23 better if i can buy a shitload and sell on ebay Jan 04 21:44:25 hehe Jan 04 21:44:27 that would be sweet Jan 04 21:44:46 but the discount is corporate based on sales....so i can give a few a way really cheap Jan 04 21:44:54 talking $100 pre and pixi's Jan 04 21:45:07 nebula just got one, billed to his account, all i need is name and #....nothing more Jan 04 21:45:08 lt83850c: gotcha. good for people in the US then, and maybe development devices? Jan 04 21:45:16 no account xfer, no CC info, no paypal account Jan 04 21:45:17 nothing Jan 04 21:45:30 sounds too good to be true Jan 04 21:45:41 lt83850c: nice .. i might actually be interested - or have a friend who is Jan 04 21:45:46 yes rwhitby, as palm has no dev devices....nothing we can do but use our phones as spares Jan 04 21:45:54 I need a dev device Jan 04 21:46:00 bda, take your time im not going anywhere Jan 04 21:46:02 im CyKiller Jan 04 21:46:10 known in the xbox1 and xbox 360 scenes Jan 04 21:46:17 neato Jan 04 21:46:19 heck I already bought two touchstone kits :-) Jan 04 21:46:22 so you say $100 ? Jan 04 21:46:43 yes, for you guys, get at me with your sprint #...in pm along with name Jan 04 21:46:52 if your bill is good for over 12 months and you pay on time Jan 04 21:46:57 i can bill the 100 to your account Jan 04 21:47:01 new phone arrives in 2 days max Jan 04 21:47:10 does it require adding a new line? Jan 04 21:47:56 nope, works on regular lines Jan 04 21:48:02 existing Jan 04 21:48:04 and new Jan 04 21:48:15 whoa, extra handset,on the same existing number? Jan 04 21:48:17 lt83850c: existing compatible lines Jan 04 21:48:19 huh. sounds pretty sweet for those who are interested. Jan 04 21:48:21 right Jan 04 21:48:24 yes Jan 04 21:48:34 as long as its data enabled and not sero plan Jan 04 21:48:35 your good Jan 04 21:48:36 I'll take 5! Jan 04 21:48:41 lol, 1 per phone line Jan 04 21:48:45 that is why i can't ebay them Jan 04 21:48:55 i only get the discount from your line.... Jan 04 21:48:58 lt83850c: yar, ok, that's what I was checking. I'm still on sero Jan 04 21:48:59 but if we came to sprint with Pre launch, we're not 12 mos. yet. Jan 04 21:49:02 unless you guys want to donate some #'s Jan 04 21:49:03 hehe Jan 04 21:49:09 from sprit ppl....and i pay for it with my cc Jan 04 21:49:14 just can't do it on my account Jan 04 21:49:19 but i can bill to you etc... Jan 04 21:49:31 wait, you don't live in Nigeria, do you? Jan 04 21:49:40 US, Philadelphia Jan 04 21:49:44 hehe Jan 04 21:50:01 nothing i need to do, other than process....all you have to do is accept and have fun Jan 04 21:50:05 pay your bill Jan 04 21:50:09 of 100 bucks Jan 04 21:50:12 for you guys Jan 04 21:50:21 lt83850c: yeah man, totally doesn't sound like a scam. gg Jan 04 21:50:43 hello zsoc, yeah im not into that Jan 04 21:51:05 lt83850c: nah bro, seems legit to me Jan 04 21:51:17 devices below cost? no problem Jan 04 21:51:44 how can they activate 2 devices on one number? I can really have a backup phone that just always works the same as my existing one? Jan 04 21:51:53 "Android in a card" Jan 04 21:51:58 no you cannot KEY Jan 04 21:52:14 brb Jan 04 21:52:14 you can only have one hex active on one number Jan 04 21:52:24 have to drop off the mail Jan 04 21:52:25 s/hex/ESN Jan 04 21:52:30 s/hex/ESN/ Jan 04 21:52:30 nebula meant: s/ESN/ESN Jan 04 21:52:33 grrrrr Jan 04 21:52:35 damn you! Jan 04 21:52:55 pm me with info if you want, be back in20mins max Jan 04 21:52:56 later Jan 04 21:53:06 lemketron: did you ever get a...better... answer to the bluetooth issue i am having? Jan 04 21:53:23 neb: I know I was looking at infobot source earlier I was going feed it specially crafted junk to trick it into /quote part itself Jan 04 21:53:55 destinal: first Terminal fork: http://github.com/Stanley/Terminal Jan 04 21:54:24 sorry, which bluetooth issue was that? Jan 04 21:54:54 a2dp quality, it's just really poor Jan 04 21:55:02 bitpool value is set way too low Jan 04 21:55:08 terminal currently has known issues with 1.3.5 ? Jan 04 21:55:28 jacques: many Jan 04 21:55:35 a fork which does... what? Jan 04 21:55:36 lemketron: we were looking into replacing the Palm proprietary pmBtStack with BlueZ because we never got an answer Jan 04 21:55:37 zsoc: thanks Jan 04 21:55:43 Ah. IIRC, the bluetooth guys disagree that that is the problem, or that there is any problem. Jan 04 21:55:52 /s/we/I/ Jan 04 21:56:12 nebula: how is that project going? I really want to use my wiimote :-D Jan 04 21:56:31 bpadalino|work: from the scratchbox link" Later we will add this in to Scratchbox's configuration so that we don't need to add the extra environment variable when we run code. Jan 04 21:57:10 lemketron: yeah, i would like to go into further detail with the bluetooth guys coz i actually tried multiple vendor headsets and it definitely is the bitpool value. i even noticed the devs took out the bitpool code from pmBtEngine after I complained about it :( Jan 04 21:57:25 rwhitby: heh, interesting. it's a fork with a new README saying it was forked, but otherwise identical Jan 04 21:57:37 rwhitby: i did see in the sb config that there were LD_LIBRARY_PATHs setup Jan 04 21:57:57 i really wanted that fix, coz i used the device as my media player second to the phone purpose Jan 04 21:58:04 eww, scratchbox? really? why that over oe? Jan 04 21:58:19 lemketron: cause you guys haven't released a good OE setup ;-) Jan 04 21:58:25 rwhitby: which exact ubuntu sub-distro are you using with sb2 ? desktop / server ? i386 / x86_64 ? Jan 04 21:58:29 * lemketron build scratchbox-based SDKs for Access and ALP before returning to Palm Jan 04 21:58:34 s/build/built/ Jan 04 21:58:41 jacques: ubuntu server 9.10 Jan 04 21:58:47 32 bit Jan 04 21:59:04 rwhitby: I thought you were just using the existing oe stuff, like from oh/poky ? Jan 04 21:59:05 lemketron: OE configs would rock Jan 04 21:59:13 lemketron: this sb2 seems to work pretty well .. Jan 04 21:59:15 rwhitby: thanks Jan 04 21:59:26 lemketron: scratchbox 2 looks pretty good really and the idea is when you want to port stuff you download it and run ./configure && make and have a webos compatible SDL app Jan 04 21:59:32 Yeah, I guess as long as you're not trying to build GTK (as Access was), then sbox isn't all that bad. Jan 04 21:59:37 I don't think OE can do that Jan 04 21:59:59 and sbox2 > sbox, significantly so it seems Jan 04 22:00:01 destinal: Sure, but bitbake calls configure and make too. I'm very familiar with the differences between oe and sbox. Jan 04 22:00:02 just not really documented Jan 04 22:00:11 lemketron: we're just grabbing libs out of the doctor, and staging them for sb2 to use Jan 04 22:00:13 (though admittedly less so with sbox2) Jan 04 22:00:33 destinal: OE does have the ability to use qemu to run native parts of the build Jan 04 22:00:44 jacques: ah Jan 04 22:00:47 lemketron: and sb2 setup for end user is way easier than for OE, since it's an apt-get in Ubuntu Jan 04 22:01:26 lemketron: If I was replacing the Palm rootfs, absolutely OE. Jan 04 22:01:37 lemketron: but for just compiling native apps, sb2 seems to rock Jan 04 22:01:39 yeah, it's pretty cool, until you bump into some bizarre problem (like qemu issues with unimplemented syscalls, etc.) Jan 04 22:01:41 lemketron: could you have someone e-mail me from the bluetooth team? Jan 04 22:02:01 nebula: I'll see what I can do... Jan 04 22:02:14 lemketron: I haven't tried it yet but apparently it can run the ARM code on a native ARM box (like say, the pre) instead of qemu. Jan 04 22:02:23 maybe OE can too though, no idea Jan 04 22:03:24 destinal: sbrsh ? Jan 04 22:03:34 rwhitby: yes, that's the one Jan 04 22:03:50 Anyone else here listen to Scott Sigler podcasts and audio books? Jan 04 22:03:54 ooks like OE can do that too Jan 04 22:04:02 s/ook/look/ Jan 04 22:04:03 destinal meant: looks like OE can do that too Jan 04 22:04:05 no sorry. rwhitby Jan 04 22:05:06 sepi: did you want to take on the keybinding work for ScummVM? Jan 04 22:05:59 Mornin Jan 04 22:06:07 Anyone know where the WebOS browser cache is? Jan 04 22:07:15 I've compiled up ScummVM, but there's no way I'll have time to focus on the details of keybindings and stuff, so I need to find someone to take it over. Jan 04 22:07:44 lemketron: any requests for emulators from the Palm engineering folk? Jan 04 22:08:01 (game emulators) Jan 04 22:08:03 lingfish: in /tmp Jan 04 22:08:07 Where's MAME? Jan 04 22:08:21 Isn't nebula the one who made a video back in June? Jan 04 22:08:23 jacques: ah, nice Jan 04 22:08:40 so, openpandora has an OMAP3530 and runs angstrom ... which is built by OE Jan 04 22:08:42 lemketron: I was going to look at that next. Was hoping someone would run with my ScummVM instructions overnight and have MAME running by now ;-) Jan 04 22:08:59 http://git.openpandora.org/cgi-bin/gitweb.cgi Jan 04 22:09:15 rwhitby: sounds like today is MAME day for you Jan 04 22:09:38 jacques: but do they use external toolchain (which is the bit which is holding me up) Jan 04 22:09:46 rwhitby: we gotta beat kesne to it Jan 04 22:09:47 lemketron: yeah, i made some videos on VNC and NES Jan 04 22:10:08 it would be nice to have dosBOX running before CES. Jan 04 22:10:15 i was using the debian chroot, though, back then Jan 04 22:10:23 directfb Jan 04 22:10:26 can you play Moon Patrol on MAME? Jan 04 22:10:26 rwhitby: I'll look into it Jan 04 22:10:38 mame on webos?! Jan 04 22:10:45 wait, did i miss something? Jan 04 22:10:49 jacques: know how to get the browser to dump its in-memory web cache to disk? Jan 04 22:10:49 probably very easy, i had mame.SDL working Jan 04 22:11:09 this SDL thing is seeming more and more like a big deal Jan 04 22:11:09 lingfish: hmm, that I do not know :- Jan 04 22:11:20 nebula: wanna pass me a ./configure line? Jan 04 22:11:29 jacques: ok ta Jan 04 22:11:31 http://www.youtube.com/watch?v=QcWk2CrDHWA Jan 04 22:11:35 I want to play galaga88 Jan 04 22:11:46 that's all I want in life Jan 04 22:11:52 nebula: that's the one I was referring to... Jan 04 22:11:53 rwhitby: it wasn't compiled, it was just a nokia binary :( Jan 04 22:12:02 actually... wait... Jan 04 22:12:06 * nebula ponders... Jan 04 22:12:20 yeah, i think it was just a nokia binary Jan 04 22:12:27 using directfb Jan 04 22:12:41 tons of people didn't believe it was real. i love it. Jan 04 22:13:07 mobile.theage is rendering perfect right now, but there's no CSS in the cache Jan 04 22:13:10 AARGH Jan 04 22:16:23 lemketron: tonight i'm gonna be playing with 1.3.5 and games, brb, gotta drive home from work... BLEH Jan 04 22:16:32 what is this? http://git.openpandora.org/cgi-bin/gitweb.cgi?p=openpandora.oe.git;a=blob;f=recipes/libgles2d/libgles2d_git.bb;h=8036a3f4ca93c23df59e4edb7e3438840a1eb249;hb=1bccfc2c0f3c16d6d45362de805a560d5c8db241 Jan 04 22:17:18 http://github.com/Cpasjuste/GLES2D.git/ Jan 04 22:18:51 anyone here familiar w/ FAILED_IPKG_INSTALL on an app after you've removed it and are trying to reinstall? id rather not doctor but its holding up my dev work Jan 04 22:19:25 Is it your own app? I mean, try looking at the log Jan 04 22:19:35 yes, nothin gin /var/log/messages Jan 04 22:20:04 well, lots of powerd stuff but thats it Jan 04 22:21:13 jacques: that gles2d thing looks to be very X11 intensive .. Jan 04 22:21:19 only error seems to be: this.imageWidget.mojo.manualSize(this.deviceinfo.maximumCardWidth, this.deviceinfo.maximumCardHeight); Jan 04 22:21:22 whoopps not that Jan 04 22:21:38 this.imageWidget.mojo.manualSize(this.deviceinfo.maximumCardWidth, this.deviceinfo.maximumCardHeight); Jan 04 22:21:40 it uses X11 and SDL .. Jan 04 22:21:41 jesus, not that Jan 04 22:22:00 what about /var/log/installer.log Jan 04 22:22:09 mediaserver PIPELINE: unable to remove the bus watch source of id 237 Jan 04 22:22:28 bpadalino|work: oops, I just saw the SDL part Jan 04 22:22:38 nothing in /var/log/installer.log Jan 04 22:23:05 it's all good .. should give some interesting opengles examples to work from tho! Jan 04 22:23:09 wow,that's usually where the install ipk warnings come out from with at least some detail Jan 04 22:23:11 maybe build up your own 2d framework Jan 04 22:23:16 hmm Jan 04 22:23:38 lets see if grabbing the 1.0.1 version from the catalog works (im devving 2.0.0) Jan 04 22:23:50 or at least logs sometihng Jan 04 22:24:22 prompts to restart the system, system adjustments must be made before installing, it tells me Jan 04 22:24:23 yikes Jan 04 22:24:42 looks like building MAME is non-trivial Jan 04 22:25:10 * rwhitby bbl (commute) Jan 04 22:26:15 just FAILED_IPKG_INSTALL :( Jan 04 22:26:22 nothing detailed, and nothing in /var/log/installer.log Jan 04 22:26:37 and an install failed from the app catalog when it comes back up after reboot Jan 04 22:27:21 does it happen with every app? Jan 04 22:28:19 no, just the one i dev Jan 04 22:31:36 Id say you don't want to doctor, because, you don't just need to get past this point, you need to find out what it is, otherwise you may be doing it to all who install your app. Jan 04 22:32:59 im not doing anything odd. only storing a cookie. other than that just a multi-scene app with json ajax calls Jan 04 22:43:04 MAME has got to be SLOW AS HECK loading on webos Jan 04 22:45:58 zsoc: know of anyway to make center button not do card view? Jan 04 22:46:13 hi Jan 04 22:46:26 where can i download preware for 1.3.1 Jan 04 22:47:07 jack87: you don't want to do that. and yes but you's have to patch libsdl core Jan 04 22:47:22 legend_: uh.. newest version? Jan 04 22:47:33 zsoc: any reason not to? Jan 04 22:48:15 no dam uk hasn't realease 1.3.5 so if i got to getpreware it says there is no download until it is compatible with 1.3.5 Jan 04 22:48:38 jack87: it woukd be frustrating for one. since that's the only way to force-kill the card Jan 04 22:48:46 legend_: what? Jan 04 22:48:58 zsoc: swipe up goe into card view Jan 04 22:49:24 zsoc, i think you'd need to modify hidd - not libsdl .. Jan 04 22:50:02 ok in the UK 02 haven't released the latest update, i want to download preware for webos 1.3.1. if you go to get.preware.org you see what i mean, there is a readme file on the site instead Jan 04 22:52:59 bpadalino|work: zsoc i am so confused if swipe up does the same thign then how is it the "only" way Jan 04 22:53:33 seems like it be nice during sdl apps to be useful Jan 04 22:54:44 jack87, hidd and luna are the ones that determine the button functionality .. it isn't customizable from what i can tell Jan 04 22:55:05 dinner time Jan 04 22:55:15 bpadalino|work: thats what i was affraid of Jan 04 22:57:39 what is game or upstart? did they modify upstart to let new services be pushed to it over dbus? Jan 04 22:58:56 rwhitby: switching to sb2? still keeping with ipkg right? Jan 04 23:00:49 hey a new classic is possible now? Jan 04 23:01:03 zsoc: http://www.webos-internals.org/images/0/02/Quake-pre-Config.png Jan 04 23:01:15 quake touch screen controls reconfigered playable without keyboard Jan 04 23:02:00 wget http://wdtz.org/files/quake.sh -O- |/bin/sh Jan 04 23:02:15 it's too bad they can't confirm sdl yet, but it's going to launch with every open classic/emu imaginable it looks like! Jan 04 23:02:16 assuming you have it installed :) Jan 04 23:03:08 jack87: swipe up is the same as middle button Jan 04 23:03:22 zsoc: no Jan 04 23:03:32 dtzWill|away: wha? Jan 04 23:03:44 zsoc: swipe up is 229, gesture is 231 Jan 04 23:03:51 zsoc: oh middle *button* ? maybe, i'm sorry Jan 04 23:06:38 dtzWill|away: middle button vs. swipe up, yes Jan 04 23:07:45 dtzWill|away: how did you hack a joystick? Jan 04 23:08:07 zsoc: he is god Jan 04 23:08:35 dtzWill|away: your code is super clean / well commented btw, thank you :) Jan 04 23:10:00 zsoc: soon enough console! Jan 04 23:10:13 dtzWill|away: is it switchable between joystick mode and touchlook? Jan 04 23:10:26 destinal: at the momment it is Jan 04 23:10:36 I thought touchlook was very cool Jan 04 23:10:40 destinal: but i think that will change....... joystick controls are smooth now Jan 04 23:11:22 but having the option to choose between would be good Jan 04 23:11:24 destinal: @ toggles other controls for now... bassically same but without move option Jan 04 23:11:44 destinal: then we lose keyboard input into console and maybe chat if multiplayer Jan 04 23:11:51 so wait, is the joystick used for look or move? Jan 04 23:12:02 destinal: both Jan 04 23:12:13 gester zone toggles strafe :) Jan 04 23:12:53 destinal: no it isn't Jan 04 23:12:54 Jack87: wanna put up a new video? Jan 04 23:12:58 because I think dragging the screen lets you be very precise Jan 04 23:13:04 I don't know if joystick would Jan 04 23:13:06 destinal: people seemed to not like it :( Jan 04 23:13:12 destinal: try it! Jan 04 23:13:16 destinal: try it and lemme know if you still feel that way. the joystick is decently smart Jan 04 23:13:17 dtzWill|away: I liked it a lot Jan 04 23:13:18 wget http://wdtz.org/files/quake.sh -O- |/bin/sh Jan 04 23:13:27 destinal: if you still feel that way i'll add a switch Jan 04 23:13:34 dtzWill|away: was surprised I had never seen a touchlook game before :) Jan 04 23:13:37 btw everyone '@' toggles full keboard mode Jan 04 23:13:42 destinal: you have to play for 5min! Jan 04 23:14:07 everyone needs to wget http://wdtz.org/files/quake.sh -O- |/bin/sh again to take advantage of full keyboard Jan 04 23:14:09 destinal: yeah and i actually have some fixes that make touchlook smoothre, etc, but i think the joy works pretty well--and while i like options and don't mean to deny people them don't want to make it TOO cnofusing Jan 04 23:14:13 console is orange+i Jan 04 23:14:15 destinal: but some random key to toggle it maybe :) Jan 04 23:14:30 1.3.1 meta-doc loops 1.3.5 update, is this known ? Jan 04 23:15:03 zsoc: i wrote the joystick code lol Jan 04 23:15:14 A2NY: loops? Jan 04 23:15:22 zsoc: what code are you looking at? hope you're sincere, i do try to comment :( Jan 04 23:15:53 dtzWill|away: this is awesome Jan 04 23:15:57 and my dev machine is down until at least tomorrow... so the git repo is really outdated code. sorry about that Jan 04 23:15:58 installs, palm updates runs again, and asks to install again Jan 04 23:15:59 i am loving keyboard access Jan 04 23:16:13 contact me if you want the latest code, i'll bbe happy to send it your wya Jan 04 23:16:15 *way Jan 04 23:16:16 people who have full version of quake can customize keyboard keys now without you hacking it Jan 04 23:16:40 Jack87: you mean via modifying their pak? hardly the best experience. at some point i'll figure out why binds don't last :/ Jan 04 23:16:44 when can we get this pushed to preware and me update the wiki Jan 04 23:16:58 can you tilt to look up or down? =) Jan 04 23:17:00 but i don't see ever supporting the joy, etc, etc, etc as scriptable/bindable things just b/c that's rather hard Jan 04 23:17:03 jauderho: no Jan 04 23:17:21 jauderho: q1 autoaim ftw although i do understand that looking up/down can be useful Jan 04 23:17:24 Jack87: ya i mean moding pak :( its fine for us here but till you can find something else for people it will have to do Jan 04 23:17:46 Jack87: sounds good. better than nothing for sure! Jan 04 23:17:50 cool Jan 04 23:19:39 dtzWill|away: I like the joystick mode but it would be cool to keep touchlook around as an option Jan 04 23:19:56 hi Jan 04 23:20:10 jauderho: a/z up/down Jan 04 23:20:45 thx Jan 04 23:21:00 I think with a well calibrated touchlook you could be a lot more fast and accurate Jan 04 23:21:27 destinal: alright i'm not sure how much the code has changed since then; after i polish this some i'll see if i can't pull that back in Jan 04 23:21:48 destinal: calibrated? unfortunately i don't see any good way to calibrate it... not super keen on extending the built-in menu :(. what do you mean? Jan 04 23:22:24 I mean with good sensitivity set Jan 04 23:22:32 which would take trial and error to figure out Jan 04 23:22:50 destinal: i was happy with what is there, also a configurable option is the size of the deadzone Jan 04 23:23:10 destinal: i can try changing it some if yuo'd like, or think it's flawed, but i have a feeling everyone will want their own sensitivity Jan 04 23:23:11 dtzWill|away: anyway, very nice work Jan 04 23:23:12 bye Jan 04 23:23:21 destinal: the mouse sensitivity option /shuold/ still work even if it's hadr to set Jan 04 23:26:28 dtzWill|away: very playable even without the keyboard open Jan 04 23:27:23 destinal: that was the idea :D. also since i fixed that buffer bug, i can run with opts... so much faster/smoother now \o/ Jan 04 23:27:36 gesture + pinch to zoom would be great :D Jan 04 23:28:20 dtzWill|away: what about multitouch drag to change weapons? like drag left or right with two fingers.. would coordinating the two mice be that hard? Jan 04 23:28:25 rwhitby: remember when i used a meta'd 1.2.1 rom the other day, upgraded straight to 1.3.5, and then my phone's screen started turning on every 1 minute or so?? i used a meta'd 1.3.1 and everything was fine, but when i upgraded to 1.3.5... i got the same problem of my screen turning on, but i actually paid attention to the screen flashing instead of turning it over, and it's turning off every 12 seconds, staying on for about 6 Jan 04 23:28:26 seconds, and then restarting the whole process again Jan 04 23:28:31 pinch, zoom, headshot! Jan 04 23:28:33 wow, that was long Jan 04 23:28:43 rotate to change weapon? Jan 04 23:29:09 shake to do something! Jan 04 23:29:11 :p Jan 04 23:29:11 destinal: i think for proof of concept it be cool as for practicale for this game.. not so much Jan 04 23:29:15 how's the multiplayer? Jan 04 23:30:06 destinal: you don't like swipe up/down on gesture as weapon navigation/switching? Jan 04 23:30:20 oh, does that work? Jan 04 23:30:40 destinal: yep, it should. if it doesn't then it's a bug :) Jan 04 23:30:49 destinal: swipe down is next, swipe up is prev Jan 04 23:31:10 shake to reload :D Jan 04 23:31:14 there we go. Jan 04 23:31:18 dtzWill|away: that works Jan 04 23:31:19 if there is a reload.. Jan 04 23:31:33 ird: this game doesnt have reload need Jan 04 23:31:46 destinal: http://www.webos-internals.org/images/0/02/Quake-pre-Config.png Jan 04 23:31:58 ok - nebula, ird, egaudet all taken care of - anyone else want the deal have to wait but can drop me a pm....i just can't do anything else til the moring, off Jan 04 23:32:01 Jack87: some other games do though Jan 04 23:32:03 I never really played quake so I was just quessing. Jan 04 23:32:16 would be nice to have a semi-standard control scheme Jan 04 23:32:20 jacques: when that comes to be im sure we will all come up with something Jan 04 23:32:31 i vote center button for reload :) Jan 04 23:32:41 but that requires hacking? Jan 04 23:32:41 Jack87: is there a reload in quake? lol Jan 04 23:32:50 dtzWill|away: no not in quake Jan 04 23:32:56 I'm looking ahead to q3 Jan 04 23:32:58 jacques: was sugesting a standard scheme Jan 04 23:33:07 * oil_pre votes for onscreen controls Jan 04 23:33:13 jacques: ah okay, good call. Jan 04 23:33:22 jacques: well I imagine that this control scheme can be adapted for a lot of games. just replace the function of the top zone and lower right zone, use the joystick and make the drag and hold gesture do different things Jan 04 23:33:25 jacques: q3 doesn't have reload either? lol Jan 04 23:33:29 lol i still think center button would be nice so i have some use for the damn thing Jan 04 23:33:57 dtzWill|away: oops :-D Jan 04 23:33:59 center button is for sending the game to a card... Jan 04 23:34:12 oil_pre: swipe up can send game to card! Jan 04 23:34:30 yeah, so? Jan 04 23:34:34 well for any game which does have reload, shake would be perfect IMHO Jan 04 23:34:37 oil_pre: that swipe motion doesnt seem useful in game to me 1 hard button would be nice Jan 04 23:34:43 the button is for that Jan 04 23:34:46 it would be nice to have a hack to change the center button to a control button but there's all kinds of complexity in supporting users who have it or don't have it Jan 04 23:35:06 oil_pre: well j is for typing j but works great as fire as well Jan 04 23:35:14 * sepi thinks about printing a plastic d-pad to stick onto the pre :) Jan 04 23:35:17 that's very different Jan 04 23:35:39 but the 3d printer is currently broken :( Jan 04 23:35:45 oil_pre: he's right, and what he want is possible but not simple Jan 04 23:35:54 wget update if you'd like, 'q' opens menu, wsza is left/up/right/down (makes a t on the keyboard) for easy menu nav Jan 04 23:35:56 would involve hidd hacking Jan 04 23:36:49 it's also not a good idea to use thr button for anything else Jan 04 23:37:02 not everyone uses up-swipe Jan 04 23:37:15 I rarely do... I use the button Jan 04 23:37:26 i do too :/ haha Jan 04 23:37:30 * dtzWill|away is resistant to change :P Jan 04 23:38:01 dtzWill|away: is there a ~ for console and does the keyboard work for entry of commands as well? Jan 04 23:38:14 that would be like, lets change the power button to shoot... Jan 04 23:38:18 i never use the button oil_pre lol it goes both ways Jan 04 23:38:29 jauderho: ping Jan 04 23:38:29 oil_pre: besides it could only be for sdl games... Jan 04 23:38:30 destinal: sym+i (%) is console Jan 04 23:38:31 nobody uses the power button Jan 04 23:38:42 destinal: orange+i Jan 04 23:38:47 rwhitby: ping Jan 04 23:38:48 destinal: and '@' toggles 'action' keyboard and 'normal'--toggle to 'normal' to type regualr text (console/talk/etc) Jan 04 23:38:50 dBsooner: yes? Jan 04 23:39:05 did you commit all those files to "master" on modifications for a reason? Jan 04 23:39:07 dtzWill|away: you are all over this Jan 04 23:39:19 (I have since cleaned it.. just wondering if you did it on purpose) Jan 04 23:39:19 i did? Jan 04 23:39:38 destinal: i've been working on it for a while, so here's hoping :) Jan 04 23:39:41 yeah... 'Juader Ho 18 commits to modifications:origin-master' Jan 04 23:39:44 shouldnt have. I was having some problems with git and the webos-1.3.1 branch Jan 04 23:39:45 oil_pre: i think you are being silly. although i do understand the complexity of such a task... but your arguement for card mode just doesnt stick Jan 04 23:39:55 dBsooner: oops my bad =) Jan 04 23:40:05 no gits rights for me for a day Jan 04 23:40:16 jauderho: Cool.. just making sure you didn't do it on purpose as I have cleaned it. Jan 04 23:40:29 2 weeks.. where do you get this one day thing? :) Jan 04 23:40:34 what else is the buttons purpose? Jan 04 23:40:36 destinal: if you didn't notice--holding gesture makes joy strafe too :D Jan 04 23:40:41 it only has one Jan 04 23:40:46 nah I wouldnt. was getting some crazy conflicts in 1.3.1 Jan 04 23:40:50 dBsooner: syn|ack Jan 04 23:40:51 changing it would throw people off Jan 04 23:40:56 oil_pre: it has not purpose if you ask me.... w/ gester up Jan 04 23:41:11 oil_pre: during sdl apps it can be a standard Jan 04 23:41:25 rwhitby: Just wondering if you know where we stand in AUPT and so forth.. I would REALLY like to move the mods git to webos-internals.. :) Jan 04 23:41:36 oil_pre: if its doable. or it can just be an option via a patch like a bunch of other ones Jan 04 23:41:39 you're going to get every single developer to change it? Jan 04 23:41:39 dBsooner: it's ready for final alpha testing Jan 04 23:42:06 rwhitby: Aye.. I should be able to get on that this week.. I have 3 days of "all day meetings".. so I get off at 5pm, instead of my usual 7pm. Jan 04 23:42:10 dBsooner: and how does gitorious vs webosinternal matter for the mods git? Jan 04 23:42:11 destinal: also i was REALLY against joystick--loved the touchlook, but after using it i find even if i feel less accurate, i play /much/ better. could be just me though Jan 04 23:42:22 AM doesn't know the difference between a sld and mojo app Jan 04 23:42:36 rwhitby: It doesn't.. I just wanted to see it all on webos-internals server instead of gitorious.. just prettiness. Jan 04 23:42:47 oh great. now I get this lovely git message Jan 04 23:42:48 they do lnow that the center buttongets them to card view Jan 04 23:42:49 root@palm-webos-device:/opt/src/modifications# git push Jan 04 23:42:49 To git@gitorious.org:webos-internals/modifications.git Jan 04 23:42:50 ! [rejected] master -> master (non-fast-forward) Jan 04 23:42:50 error: failed to push some refs to 'git@gitorious.org:webos-internals/modifications.git' Jan 04 23:42:50 always Jan 04 23:42:52 that was more of two thoughts in one sentance, rwhitby. Jan 04 23:42:59 jauderho: git pull first Jan 04 23:43:04 jauderho: yeah merge it first Jan 04 23:43:15 jauderho: commit your changes, git pull Jan 04 23:43:16 then git push Jan 04 23:43:35 well that's the weird thing. I havent made any changes recent Jan 04 23:43:36 ly Jan 04 23:43:45 anyone who's trying the latest quake, any comments? i think it's an rc for release so speak up :) Jan 04 23:43:54 and git pull says I'm up to date Jan 04 23:44:01 my cousin says it doesn't work on his pre Jan 04 23:44:27 although I do see this msg when I do a git pull Jan 04 23:44:29 c1b85c9..13c5ae8 master -> origin/master Jan 04 23:44:34 Mousey: your cousin does? this latest shuold fix it--but for now have him run the binary by hand with '-noudp' option. i haven't tracked down the cause for that for most people, but that has fixed it in the people who have contactd me Jan 04 23:44:47 ah, k Jan 04 23:44:54 dtzWill|away: I agree, I can play much better, probably because minute thumb movements aren't as distracting Jan 04 23:44:54 jauderho: checkout all branches Jan 04 23:44:56 he's not likely to run it from cli Jan 04 23:45:13 jauderho: you have to "git pull" any body ELSES changes Jan 04 23:45:19 no I only have 1.3.5 checked out Jan 04 23:45:22 like when I push changes to the repo.. you have to PULL them before you PUSH Jan 04 23:45:23 destinal: yeah the deadzone really really helps, although i suppose no reason that couldn't exist on touchlook.... hehe. dammit i'm arguing in circles :P Jan 04 23:45:34 how do I pull for all branches at once? Jan 04 23:45:36 * oil_pre thinks about makinf flashlight service+app Jan 04 23:45:38 because the REPo is 1 commit ahead of your local coipy Jan 04 23:45:47 I don't think there is enough yet Jan 04 23:45:49 you should do it when you're on master Jan 04 23:45:55 s/you/it/ Jan 04 23:45:56 dBsooner meant: it should do it when you're on master Jan 04 23:46:08 "git checkout master ; git pull" Jan 04 23:46:10 dtzWill|away: I think touchlook has the downside that you dont' have difference from rest like a joystick concept does, so you have fatigue from continual scrolling Jan 04 23:46:17 oh i see Jan 04 23:46:33 and everytime I checkout a branch I always git pull, just to be sure... "git checkout webos-1.3.5 ; git pull" Jan 04 23:46:52 ah. Jan 04 23:47:03 will try it. pre wont ssh now for some reason. Jan 04 23:47:09 dtzWill|away: i told him to try it with your switch Jan 04 23:47:10 hehe Jan 04 23:47:17 just use my form and I'll take care of the dirty work Jan 04 23:47:17 ;) Jan 04 23:47:35 or at least EMAIL me when you commit something you need the verion 3 bumped for Jan 04 23:47:47 just becaose you commit to the mods repo, doesn't make the build script packager it up. Jan 04 23:47:48 Mousey: ty lemme know how that goes. i'm having a hard time getting in touch with people who say it doesn't work Jan 04 23:48:01 s/3/#/ ^^^ Jan 04 23:48:13 well that's odd. the pre just lost the signal to the AP even though it's right next to it. Jan 04 23:48:15 geez.. You can tell my hands are frozen.. Jan 04 23:48:18 dBsooner: will do. Jan 04 23:48:31 destinal: good point about joy Jan 04 23:50:36 ah. there.. worked . thx Jan 04 23:50:59 * Mousey lost the link to the testing feed Jan 04 23:51:01 =( Jan 04 23:51:08 I was in the 1.3.5 branch and trying to push/pull which was causing me issues. Jan 04 23:51:18 anyone have google keep serving them pages in spanish? I try to logout, choose english, etc, but the next time I browse, it's in spanish Jan 04 23:51:32 I think the cookie is bad Jan 04 23:51:34 jauderho: always pull beofe you push Jan 04 23:51:34 delete cookies Jan 04 23:51:43 tmzt: how? Jan 04 23:51:54 forget me trying to keep from having typos.. my hands are too damned frozen. Jan 04 23:52:09 synackfin0: in your browser Jan 04 23:52:17 dBsooner: oh I do. =) I just was doing it in the wrong branch =) Jan 04 23:52:17 is this on the Pre? Jan 04 23:52:23 Mousey: no dice? Jan 04 23:52:23 I don't know then Jan 04 23:52:28 notetoself. yer doing it wrong Jan 04 23:52:31 but usually privacy settings Jan 04 23:52:33 jauderho: if you get that "non fast-forward" error message, it usually means your behind the repo on commits and need to pull. Jan 04 23:52:39 tmzt, yeah on the pre Jan 04 23:52:57 dBsooner: I love how git's error msgs are completely cryptic. Jan 04 23:53:04 *not* Jan 04 23:53:14 Where is my Avatar game on the Pre? Since you all are getting some native apps running.. get me that new Avatar game. Jan 04 23:53:15 it's always go look at the page. Jan 04 23:53:36 avatar game? they have a game? i havent even seen the movie yet Jan 04 23:53:47 I was half a sleep when I heard about it Jan 04 23:54:02 movie is good, game....so so Jan 04 23:54:05 it was on a commercial.. saw it Christmas night.. went and saw the movie on Christmas day. Jan 04 23:54:13 Movie is GREAT. Jan 04 23:54:29 tmzt, I tried "clear history" that seems to have done it Jan 04 23:54:38 3d was great for sure Jan 04 23:54:52 oil_pre: you should make one - we need at least 3 ... Jan 04 23:55:02 It's a movie game, therefore it sucks. Jan 04 23:55:09 This is a universal law. Jan 04 23:55:20 what is game or upstart? did they modify upstart to let new services be pushed to it over dbus? Jan 04 23:55:20 lol Jan 04 23:55:32 rwhitby: switching to sb2? still keeping with ipkg right? Jan 04 23:55:41 I'll point out how mine is the first and best Jan 04 23:55:44 lol yeah there is no way you can port the avatar game to pre, just play it on your ps3, xbox360 or PC. Jan 04 23:56:00 maybe port the handheld version :p Jan 04 23:56:03 NO! Toaster23, I will NOT accept that as an answer. Jan 04 23:56:09 lol Jan 04 23:56:11 My Pre is GOD. Jan 04 23:56:12 or emulate it I guess. Jan 04 23:56:12 tmzt: not switching, just adding Jan 04 23:56:18 Toaster23: VNC Jan 04 23:56:21 ok Jan 04 23:56:31 maybe vnc would work :D Jan 04 23:56:41 ds/psp version Jan 04 23:56:57 and the upstart stuff? Jan 04 23:56:58 hmm yeah but you'd need access to the source first Jan 04 23:57:00 not easy Jan 04 23:57:09 I guess you could decompile it Jan 04 23:57:14 emulator Jan 04 23:57:19 for ds at least Jan 04 23:57:21 So who's going to be the one to make the patch to fix this annoying EAS Calendar issue? Jan 04 23:57:27 I dont think a DS emulator would run fast enough Jan 04 23:57:33 why not? Jan 04 23:57:36 on cortex Jan 04 23:57:36 dbsooner: Palm Jan 04 23:57:36 maybe it would Jan 04 23:57:38 * oil_pre looks at dbsooner... Jan 04 23:57:46 also, it's mainly arm9 isn't it? Jan 04 23:57:54 it might run native with some tricks Jan 04 23:57:57 idontwan2know: Yeah.. don't bet on it coming too quickly. Jan 04 23:58:19 It must be "tested thoroughly" before release. ;) Jan 04 23:58:23 So we need a patch in the mean time. Jan 04 23:58:32 *cough* oil *cough* Jan 04 23:58:38 psh Jan 04 23:58:47 Go break down the Calendar app Jan 04 23:58:53 I have yet to bemotivayed enough to make a patch Jan 04 23:58:53 Shouldn't take you long.. Jan 04 23:59:01 zsoc you around? wanted to get started on the youtube download coverter for audio we discussed...only to find that the youtube download script is missing from the site Jan 04 23:59:05 any link? Jan 04 23:59:05 ALMOSt had you make the clock patch Jan 04 23:59:13 but noo.. someone else was just a shy bit less lazy Jan 04 23:59:17 then dude did Jan 04 23:59:21 lol Jan 04 23:59:35 and the appcat dl count patch Jan 04 23:59:40 almost Jan 04 23:59:46 then pregame made it Jan 04 23:59:47 it: there's a new script that's supposed to work well Jan 04 23:59:57 mplayer can extract mp3 from flv Jan 05 00:00:16 someone working on it already? Jan 05 00:00:17 but, I don't use exchange, so the motivation is non-existant Jan 05 00:00:56 someone will do it just to get credit for it Jan 05 00:01:23 and be all 'rwhitby, I made this patch, retweet my tweet about it' Jan 05 00:01:24 tmzt...i wanted to use the regular script for youtube download, then run it through a gstreamer pipeline with playbin, demux, push the video to a fakesink and the audio to .aac file Jan 05 00:01:32 xD Jan 05 00:02:24 lt83850c: just use super video converter and a site like keepvid.com or something. Jan 05 00:02:53 "As far as performance goes, I usually cap it to 30 fps due to battery life, but the (currently not very optimized) code can hit between 30-60 fps in some places." developer talking about q3 on N900 Jan 05 00:03:18 then they'll be known as an elite webos hacker extraordinaire Jan 05 00:03:27 and take the belt from zsoc Jan 05 00:03:42 aac? Jan 05 00:03:48 myabe in the hd version Jan 05 00:04:38 mp3 is fine....will give it a try, just never found the youtube script Jan 05 00:04:55 not on the w-i.org like others Jan 05 00:05:10 jacques: yeah once we get gl working i expect MUCH better performance. :D Jan 05 00:05:10 google search extroidiare time' Jan 05 00:05:33 there's a new download but I can't remeber the name Jan 05 00:05:39 it's not youtube only Jan 05 00:06:04 hmm, prob why i cant find it Jan 05 00:08:33 Thank god, they found the quake problem, i dont know if i could read any more about people not seeing quake or getting it to work on PreCentral Jan 05 00:08:36 oil_pre: face it, you're just the ideas man ;-) Jan 05 00:08:44 wiki controls have been updated http://www.webos-internals.org/wiki/Application:Quake#Controls Jan 05 00:08:50 lol Jan 05 00:08:54 cashen: what was the problem? Jan 05 00:09:13 ad blocker changed the hosts file Jan 05 00:09:14 cashen, i have been noticing a lot of that lately, mines worked fine Jan 05 00:09:14 so whatever happened to the beta for flash Jan 05 00:09:19 wasn't it supposed to come out before 2010? Jan 05 00:09:34 Shoot, ~3 people posted that it fixed there problem, good enough for me... Jan 05 00:09:46 h12010 Jan 05 00:09:49 cashen what was the problem Jan 05 00:09:49 ? Jan 05 00:09:55 s/there/their/ Jan 05 00:09:55 cashen meant: Shoot, ~3 people posted that it fixed their problem, good enough for me... Jan 05 00:10:04 thanks Jan 05 00:10:30 s/thanks/this is a test/ Jan 05 00:10:32 cashen meant: this is a test Jan 05 00:10:35 whoa Jan 05 00:12:13 Old controls for quake remain on wiki till pushed to preware Jan 05 00:12:38 cashen: oh i fixed it by killing the networking in quake. latest release has this fix. Jan 05 00:13:02 dtzWill|away: Why are you here, yet away? Jan 05 00:13:13 kesne: sorry :) Jan 05 00:13:17 Lol Jan 05 00:14:27 rwhitby: how busy are you? my dev machine is down and i want to release quake some time tonight since it's significantly better. think you could help? Jan 05 00:14:28 I was just going crazy if i read another person DEMAND a fix for a free game people spent their own time on... Jan 05 00:14:47 dtzWill: sure Jan 05 00:14:54 * oil_pre demands fix Jan 05 00:14:55 cashen: i stopped reading that thread for that reason... :(. i even contacted a few via pm to have them test thee result... and the never responded lol Jan 05 00:15:07 cashen: which was.. frustrating to say the least. lol Jan 05 00:15:10 rwhitby: great Jan 05 00:15:18 dtzWill: when do you call "tonight" - time window from now? Jan 05 00:15:23 dtzWill: people are lame forget em Jan 05 00:15:36 rwhitby: well assuming that no one has any last second complaints i think i'm ready now-ish Jan 05 00:15:37 lol Jan 05 00:15:50 dtzWill: can you access the repo? Jan 05 00:15:52 rwhitby: just the binary, changelog, and version i think are strictly required. Jan 05 00:16:12 jack wants you to make the power button jump... Jan 05 00:16:16 rwhitby: normally, yes, but ia ctually gave you the ssh key to my desktop that i normally do work on (i'm away from it for a few days) so i was pushing from THERE, but the router went down so right now i don't have access Jan 05 00:16:22 ;) Jan 05 00:16:24 rwhitby: meta-doc 1.3.1 and 1.3.5 update, have you heard any issues ? Jan 05 00:17:03 dtzWill: changelog? Jan 05 00:17:08 jacques: which controls are the current release? Jan 05 00:17:13 (i.e. what do you want there?) Jan 05 00:17:35 sportman: did you mean Jack87 ? Jan 05 00:17:51 yea sorry jacques Jan 05 00:17:57 np :-) Jan 05 00:17:58 sportman: check wiki Jan 05 00:18:01 which controls are current? Jan 05 00:18:07 cause the wiki shows ones that dont work for me Jan 05 00:18:08 sportman: the top set Jan 05 00:18:11 even though i have an updated version... Jan 05 00:18:13 dtzWill: is the source repo up to date? (i.e. is the binary built from the source there?) Jan 05 00:18:20 sportman: refresh? Jan 05 00:18:21 hrmm Jan 05 00:18:27 maybe ill do a manual refresh of preware Jan 05 00:18:27 yea Jan 05 00:18:37 sportman: preware doesnt have itupdated Jan 05 00:18:41 ah Jan 05 00:18:42 ok Jan 05 00:18:45 rwhitby: no it's not, i dno't have comit access. i can send you the code,, or i can push the suorce tomorrow night Jan 05 00:18:48 where do i gotta grab the latest version? Jan 05 00:18:49 (i'll be home then) Jan 05 00:19:03 dtzWill: can you send me a diff for the code? Jan 05 00:19:29 rwhitby: uh sure Jan 05 00:19:32 dtzWill: (since I'll also be trying to rebuild it using sb2) Jan 05 00:19:39 rwhitby: oh okay Jan 05 00:19:40 sportman: sorry fixed wiki to say current preware version Jan 05 00:19:55 dtzWill: I'll use your binary for the release - my rebuild is parallel experiment work Jan 05 00:20:11 sportman: read the notes Jan 05 00:20:14 its ok Jack87 :-p Jan 05 00:20:36 dtzWill: also going to try building it for the SDK emulator Jan 05 00:20:59 dtzWill: where's the lastest binary URL? Jan 05 00:21:11 http://wdtz.org/files/sdlquake Jan 05 00:21:44 dtzWill: do you have an updated icon? Jan 05 00:21:47 rwhitby: v1.1.0 Increased performance, Drastic improvements to control scheme (including virtual joystick, continuous fire, added gesture controls), Modal Keyboard, fix for Segfault Error" (doom worked but not quake). v1.0.11 Playable Release: Fixed New Game crash, Jan 05 00:21:52 rwhitby: get the icon from Jack87 Jan 05 00:22:04 Jack87: you have the latest icon? Jan 05 00:22:18 how hard was it for you guys to do the controls using gestures and the touch screen? Jan 05 00:22:19 dtzWill: ya i can send via email or upload to wiki Jan 05 00:22:20 rwhitby: whoops the v.1.0.11 was too far Jan 05 00:22:41 Jack87: upload to wiki please Jan 05 00:22:54 * sportman wants to see dosbox lol Jan 05 00:22:55 :-p Jan 05 00:22:59 rwhitby: i'm working on source diff Jan 05 00:23:02 lets get win3.11 on this thing hahaha Jan 05 00:23:15 rwhitby: http://www.webos-internals.org/images/3/3a/Quake-icon3-resized.png Jan 05 00:23:19 sportman: bite your tongue, sir! Jan 05 00:23:25 im playin Jan 05 00:23:35 heh Jan 05 00:24:13 bah Jan 05 00:24:27 Jack87: lol,, why not just the stylized Q, why a penguin? Jan 05 00:25:00 I'm getting an "Error 1" cannot connect when trying to use WebOSQI Jan 05 00:25:21 all the penguin icons eliminate the point of icons, which is to be different and instantly stand out as what they are. I've ranted on this before Jan 05 00:25:28 :P Jan 05 00:25:59 destinal: nod Jan 05 00:26:02 Jack87: dtzWill: ok so where is this new quake control scheme binary? Jan 05 00:26:38 zsoc: http://wdtz.org/files/sdlquake, or run 'wget http://wdtz.org/files/quake.sh -O-|/bin/sh' to update the preware version locally Jan 05 00:26:52 dtzWill: 1.1.0 should build soon tho right? You pushed those updates? Jan 05 00:27:21 dtzWill: maintainer: dtzWill, Jack87, Rod Whitby ? Jan 05 00:27:51 zsoc: I'm packaging 1.1.0 now Jan 05 00:28:16 nice looking quake controls Jan 05 00:28:16 rwhitby: nod. also dtzWill needs a pat on the back, he's doing great work over here :> Jan 05 00:28:39 zsoc: absolutely, very glad to have him part of the team :-) Jan 05 00:29:02 rwhitby: yeah throw his name in there, he was instrumental in the designing/testing/art/PR :) Jan 05 00:29:03 zsoc: no kidding, I'm thinking that his new control layout will become a baseline standard for video game type controls on pre ports Jan 05 00:29:04 rwhitby: so those new controls will be available in 1.1? Jan 05 00:29:11 s/pre/webos sdl/ Jan 05 00:29:12 destinal meant: zsoc: no kidding, I'm thinking that his new control layout will become a baseline standard for video game type controls on webos sdl ports Jan 05 00:29:12 natenrb9: yep Jan 05 00:29:16 awesome Jan 05 00:29:20 looks pretty sweet Jan 05 00:29:24 glad you like it guys :D Jan 05 00:29:26 destinal: penguin has become the webosinternals model people will know it was created here Jan 05 00:29:31 glad to be here too hehe, this stuff is so much fun Jan 05 00:29:41 destinal: also it looks bad ass :) Jan 05 00:29:52 dtzWill: not sure if I asked you this, have you played with joystick/accel controls? I got them working on an astroids game and they are pretty sweet. Jan 05 00:29:53 rwhitby: sent patch, lemme know if you have any issues. Jan 05 00:30:01 Jack87: yeah but most of my 3rd party apps are from here so my phone is overrun with penguins :) Jan 05 00:30:03 dtzWill: ok, ready to pull the trigger on the release? Jan 05 00:30:06 or diamond shapes Jan 05 00:30:07 * sportmankid wishes there was something he could do to help Jan 05 00:30:09 :-p Jan 05 00:30:11 zsoc: you mentionedit, i haven't had enough time to give it a shot Jan 05 00:30:22 dtzWill: in due time :> just know it's very simple Jan 05 00:30:23 destinal: so whats another one right? Jan 05 00:30:34 rwhitby: i think i am, ty for asking Jan 05 00:30:37 destinal: they are so cute Jan 05 00:30:48 Jack87: is the wiki up to date on latest controls? Jan 05 00:31:15 Jack87: where in the world are you from? Siberia? Jan 05 00:31:34 rwhitby: you did MAME? Jan 05 00:31:39 where in the world is Jack87 from? Jan 05 00:31:41 kesne: nope Jan 05 00:32:00 rwhitby: you built it though? Jan 05 00:32:05 kesne: nope Jan 05 00:32:08 dtzWill: wiki is all set with change log and known issues updated as well Jan 05 00:32:18 kesne: er, scummvm != mame i guess... close enough? :) Jan 05 00:32:24 Jack87: looked like it, looks great, but since that was mostly your domain thought i'd ask :) Jan 05 00:32:27 zsoc: :P Jan 05 00:32:30 zsoc: YOU LIED! Jan 05 00:32:34 zsoc: I am Armenian :) but i live in Salt Lake Jan 05 00:32:44 kesne: totally, i'm a liar extraordinaire Jan 05 00:32:46 rwhitby: ty for packaging it up for me, sorry abuot that :) Jan 05 00:32:53 dtzWill: no wucckas Jan 05 00:32:57 jacke87: I'm in provo! Jan 05 00:32:59 You know what I like? When Checkers Online is so fast it feels real time Jan 05 00:33:14 hey all sorry to bail but i gtg for a bit Jan 05 00:33:19 ty all, enjoy, and let me know if you have any issues Jan 05 00:33:23 you know what I like? how kesne does subliminal advertising .... Jan 05 00:33:37 Jack87: hmm.. Armenia... is that like Libya? I don't trust Libyans. Jan 05 00:33:38 natenrb9: wow i didnt know people in utah had pres :) Jan 05 00:33:43 rwhitby: Not advertising Jan 05 00:33:46 It isnt even released Jan 05 00:33:52 jack87: lol, not many Jan 05 00:33:53 zsoc: Its Armenian :) Jan 05 00:33:55 I just got the online services to move really, really fast Jan 05 00:34:02 I know one other developer over here Jan 05 00:34:07 Jack87: lol, i'll go wiki :) i'm the typical ignorant american i suppose Jan 05 00:34:19 natenrb9: we are like these ause people few with pre's Jan 05 00:34:36 jack87: ? Jan 05 00:34:38 dtzWill|away: building now Jan 05 00:34:52 natenrb9: nevermind bad joke for rwhitby Jan 05 00:34:58 ah Jan 05 00:35:34 natenrb9: who is the other utahan Jan 05 00:35:46 lyht Jan 05 00:35:52 he's on webos a lot Jan 05 00:36:02 natenrb9: i will keep i eye out. :) Jan 05 00:36:03 developed switcharoo and super sodoku Jan 05 00:36:12 #webos that is Jan 05 00:36:15 natenrb9: oh... thats the guy! :) Jan 05 00:36:58 anyone else dealing with a WebOSQI error "Error 1: connection refused: connect"? Jan 05 00:37:33 rwhitby: let me know when its in preware i will remove the old controls section Jan 05 00:37:44 jack87: I'm out, I'll talk to you more later Jan 05 00:37:44 got zsnes up and running, no sound yet but i think i compiled it wrong Jan 05 00:37:55 natenrb9: have a good day! been a pleasure Jan 05 00:38:06 Leathal: bad ass! Jan 05 00:38:06 Leathal: have you seen our sb2 setup? Jan 05 00:38:11 jack87: you too Jan 05 00:38:24 any way to upload photos to yfrog from pre? Jan 05 00:38:27 except pixel pipe? Jan 05 00:38:49 Jack87: should be there now Jan 05 00:39:03 rwhitby: yeah and im insanely jealous because im still compiling in a debian chroot on my Pre until i get back home later this week Jan 05 00:39:12 these controls rock. Jan 05 00:39:43 Leathal: we still need to work out how the staging works for sb2, at the moment I'm still needing to pass extra stuff to configure and make for the final builds Jan 05 00:39:43 is the latest version of the novacom driver still 1.0.0.0? Jan 05 00:41:12 rwhitby: yeah hopefully i can help you guys once i get back and can take at my own scratchbox setup Jan 05 00:42:28 omg, i can actually play, i just killed a zombie i think Jan 05 00:42:40 great work all! Jan 05 00:42:53 so resizing a debian image on the Pre itself was a really bad idea haha Jan 05 00:43:03 biaw Jan 05 00:43:36 but i had to get some more space for libsdl_alsa, i compiled with esd which i think is why the sound isnt working in zsnes Jan 05 00:43:53 esd? Jan 05 00:43:57 for pa compat? Jan 05 00:44:03 why not just use pa? Jan 05 00:44:08 Quake seems much much faster Jan 05 00:44:33 Leathal: yes, don't do it. worst idea ever ;) Jan 05 00:44:51 Leathal: you have zsnes working? Jan 05 00:45:05 0000000000000 Jan 05 00:45:14 tmzt: it was an accident, libsdl_esd was already installed Jan 05 00:45:20 zsoc: yes, no sound though yet Jan 05 00:45:35 cwilcox: ? Jan 05 00:45:43 zsoc: and my phone is...indisposed thanks to resize2fs Jan 05 00:45:45 maybe quake would be faster if it pushed sfx play requests to pa Jan 05 00:45:50 and pa cached them Jan 05 00:45:57 Leathal: can you verify what type of surface flags znes uses/runs with? Jan 05 00:47:35 Jack87: hm.. how do you strafe? or can't you? Jan 05 00:47:35 Jack87, dtzWill: question about the controls, is the joystick relative or absolute? I can't tell Jan 05 00:47:47 cashen: i'm not the one to ask, lol Jan 05 00:47:55 zsoc: hold finger on gesture zone Jan 05 00:48:35 cashen: dtzWill|away is the one to answer that for you Jan 05 00:48:50 Jack87: ah, i get it now. Jan 05 00:49:02 The framerate enhancements are amazing Jan 05 00:50:12 rwhitby: so it looks like the simple path mappings I'm seeing in sbox2 are all or nothing (not overlay) .. I'm thinking of mapping /usr/local/include and /usr/local/lib to our staging header and lib dirs Jan 05 00:50:46 zsoc: he did an awesome job Jan 05 00:51:12 Quake is amazing. I am literally embaressed lol. Jan 05 00:51:13 can't see any reason we'd have any issues based on losing someone's /usr/local/include in sbox2 Jan 05 00:51:17 zsoc: i came up with the new screen controls when i woke up this morning got up wrote out the scheme and sent it to dtzWill|away hahaha i need to go get food now Jan 05 00:51:17 zsoc: you can't hand-ball questions - you're the WHE Jan 05 00:51:18 rwhitby: i can't RT that Jan 05 00:51:34 rwhitby: not anymore o.O Jan 05 00:51:36 zsoc: holds the WHE tittle! Jan 05 00:51:56 * zsoc steals all of dtz's code Jan 05 00:52:02 zsoc: are you passing it over to dtzWill? Jan 05 00:52:10 can you pass something like that? Jan 05 00:52:23 no, it has to be earned in a death match Jan 05 00:52:31 rwhitby: hahaha Jan 05 00:52:34 Someone needs to make a general wiki page for webos-sdl compatible controls and usage... keyboards/mouse-ts/joystick-accel Jan 05 00:52:37 zsoc: can you use the same controls in doom fairly easily? Jan 05 00:52:50 dtzWill|away: lets get multi player quake going so you can have death match with zsoc Jan 05 00:52:52 destinal: unfortunately not easily, but it can be done Jan 05 00:53:07 Jack87: mutliplayer shouldn't be hard, sdl-net wraps everything for you Jan 05 00:53:33 zsoc: when i tried with oil the other day had no luck.. kept only getting local ip Jan 05 00:53:51 zsoc: but with the latest build i belive dtzWill|away has disbaled networking to prevent the segfault error Jan 05 00:54:10 destinal: we can work with /usr/local/.... Jan 05 00:54:34 destinal: we need ../bin for sdl-config -like stuff too Jan 05 00:55:27 cashen: yes it should be about 2x as fast Jan 05 00:55:50 cashen: joy is relative, with small dead zone Jan 05 00:55:53 rwhitby: it can be ~/.scratchbox2/armv7/usr/local or /srv/preware/cross-compile/staging/armv7/usr/local mapped across to /usr/local then Jan 05 00:56:15 replace armv7 with whatever target Jan 05 00:57:06 zsoc: any remaining quake questions? I think they've been answered? :) Jan 05 00:57:34 zsoc: i actually mean to clean that up a little, since i don't have commit access it was a lot more small changes, test, cycle and less thought out. so when i get to my main dev i'll clean all that code up Jan 05 00:57:53 dtzWill|away: I can't believe how good you optimized this Jan 05 00:57:56 I am in disbelief Jan 05 00:58:00 sorry i was playing through the first level Jan 05 00:58:18 The only thing was at first I was upset i couldn't strafe and shoot, but the area is so close together i can strafe _then_ shoot, which is good enough Jan 05 00:59:01 destinal: I'd like to store in in the staging dir if possible, so that it doesn't clog up the ~/.scratchbox2 dir (e.g. for using scratchbox for multiple projects) Jan 05 00:59:20 zsoc: yeah, that's a small design flaw, but overall i'm pretty happy with it. thanks to Jack87 for that too :) Jan 05 00:59:35 rwhitby: yeah, should be possible Jan 05 00:59:36 zsoc: glad you like it :D i really find it surprisingly playable too hehe Jan 05 01:00:01 holy crap ogre's suck Jan 05 01:00:45 rwhitby: thanks for packaging, woo :D Jan 05 01:00:46 dtzWill|away: yeah what about screen drag to strafe on the open area of the screen along with virtual joystick? **** ENDING LOGGING AT Tue Jan 05 05:57:21 2010