**** BEGIN LOGGING AT Thu Oct 25 03:00:01 2012 Oct 25 03:05:00 thought you guys would be chatty here tonight Oct 25 04:09:11 what causes OWO to boot slowly? Oct 25 04:15:32 Chatty? Oct 25 04:15:34 why for? Oct 25 04:56:28 * bhuey back Oct 25 06:21:29 morning EricBlade Oct 25 06:21:34 bhuey... Oct 25 07:46:16 hey ka6sox-away Oct 25 09:42:08 morning ! Oct 25 09:50:52 morning Oct 25 12:02:26 06 Oct 25 12:02:36 err Oct 25 12:04:56 42! Oct 25 14:01:23 right, time to start tidying up the scaled GNex UI Oct 25 14:01:30 quicklaunch... DONE Oct 25 14:56:02 woah Oct 25 14:56:09 the phone keyboard in 3.x looks sweeeeet Oct 25 14:56:17 especially on a GNex at full size :D Oct 25 15:10:52 ShiftyAxel: I need some more help getting this compiled in. I /thought/ I had done it right but the changes didn't appear in the image. Oct 25 15:11:42 Roy__away: I've got my OE compiling locally now, can you pastebin the luna-sysmgr.bb from your source dir? Oct 25 15:12:32 I don't have my build machine on me at the moment. I can send you the procedure i used. Oct 25 15:12:37 I took notes. Oct 25 15:12:55 that works too Oct 25 15:14:19 personally I build the image vanilla, then load it on, compile luna-sysmgr using bitbake -v -f -b luna-sysmgr.bb -c compile Oct 25 15:14:27 then scp that into place when the image is booted Oct 25 15:37:02 ~psa EXTRA! EXTRA! READ ALL ABOUT IT! PHONE KEYBOARD FOUND HIDDEN IN OPENWEBOS: https://twitter.com/shiftyaxel/status/261490913547792384 Oct 25 15:37:03 * WoceBot PUBLIC SERVICE ANNOUNCEMENT: EXTRA! EXTRA! READ ALL ABOUT IT! PHONE KEYBOARD FOUND HIDDEN IN OPENWEBOS: https://twitter.com/shiftyaxel/status/261490913547792384 Oct 25 15:39:20 ShiftyAxel: oooh, shiny Oct 25 15:42:39 and surprisingly ergonomic Oct 25 15:42:43 what with the lack of keys Oct 25 15:43:12 love the way it looks though, it's like my GNex is a giant Pixi :D Oct 25 15:43:58 that was my first thought Oct 25 15:44:37 it's given me pause for thought with the gesture area though Oct 25 15:44:51 should the gesture area stay at the bottom, or slide up and rest atop the keyboard? Oct 25 15:46:05 I'd argue at the bottom Oct 25 15:46:26 make it a "tweak" :) Oct 25 15:46:44 user's choice Oct 25 15:51:22 summatusmentis: any particular reason? Oct 25 15:51:49 I'm leaning towards the bottom, but I really like the idea of above the keyboard because that's how webOS phones have always been Oct 25 15:52:23 Only because they had real keyboards. Oct 25 15:53:18 this is true Oct 25 15:53:22 ShiftyAxel: consistency in all situations. easy one-handed access Oct 25 15:53:34 consistency is good Oct 25 15:53:42 Yeah, moving what appears to be fixed ui elements is bad. Oct 25 15:55:33 that's settled then :D Oct 25 15:55:45 morning Oct 25 15:56:04 morning PatrickC Oct 25 15:56:11 checked your twitter lately? :p Oct 25 15:56:15 I mean, if it's not hard, you could just make it a tweak like scoutcamper suggested, but I'm a big proponent of making decisions keeping users in mind, but not providing too many options Oct 25 15:56:28 ShiftyAxel: no...? :) Oct 25 15:57:11 woahwoahwoah... since when did we start caring about users? Oct 25 15:57:42 ShiftyAxel: no radio connection yet i assume? Oct 25 15:57:43 summatusmentis: agreed, too much choice is not necessarily good Oct 25 15:57:49 well, usability is a big issue in most open source projects Oct 25 15:57:53 PatrickC: it's being worked Oct 25 15:58:01 but no, nothing as yet Oct 25 15:58:19 but hey, SHINY KEYBOARD YEAH Oct 25 15:58:47 i want that on my TOUCHPAD :P Oct 25 15:58:50 or my Pre2.. either one Oct 25 15:59:30 deffo not present in 2.x Oct 25 15:59:41 why would you want it on your touchpad? the touchpad keyboard works just fine Oct 25 16:00:02 summatusmentis: because that looks awesome :P Oct 25 16:00:16 doesn't quite fit the same imo Oct 25 16:00:37 the tablet UI killed off the 'hidden in the bezel' look that the phone UI had Oct 25 16:00:40 I REMEMBER THAT KEYBOARD! Oct 25 16:00:41 ex. rounded corners Oct 25 16:00:51 halfhalo: SAY WHAT HOMES Oct 25 16:01:28 Force the desktop build to be phone sized and a similar one appears Oct 25 16:03:36 oh yeah, that Oct 25 16:03:59 if the resolution falls below 768x768 it turns on, I figured out the keyboard factories earlier :) Oct 25 16:04:24 naturally me and the sizing algorithm had words about the GNex's screen size Oct 25 16:04:44 hah Oct 25 16:07:04 * PatrickC can't wait to see the new Nexus Oct 25 16:07:17 hopfully it'll be just as easy :) (as easy as can be) Oct 25 16:10:31 PatrickC, doesn't matter...we aren't switching targets..going to get this done *first* then deal with the other LATER... Oct 25 16:10:48 gotcha Oct 25 16:12:12 ofc, enterprising developers are welcome to look at my commits and backport them to CE Oct 25 16:13:20 * linuxjacques looks at ShiftyAxel's twitpic - ooh, when did battery level start working? Oct 25 16:13:33 I believe morphis got that going a few days ago Oct 25 16:14:19 ShiftyAxel, oh and the keyboard is really cool too ;-P Oct 25 16:14:23 PatrickC, but of course feel free to port to this new device....we are right behind you... Oct 25 16:14:39 ka6sox-away: i think i'll take my time and learn C++ first ;) Oct 25 16:14:52 Good Plan(tm) Oct 25 17:26:26 woo, looks like I just cracked the great launcher mystery Oct 25 17:26:39 properly-scaled super-smooth icons here we come Oct 25 17:27:29 nice! Oct 25 17:27:30 do tell Oct 25 17:29:09 I couldn't figure out how the launcher loaded the icons at 64x64 Oct 25 17:29:18 now I know, and can increase it and scale as I wish :D Oct 25 17:29:24 sweet Oct 25 17:29:47 just need 128x128 icons, then we don't need to have separate card loading icons ^^ Oct 25 17:31:16 arent 1 of the icons used 256x ish? thought there was a big/small set Oct 25 17:31:46 1 for card 1 for icon isnt it? Oct 25 17:34:33 there are Oct 25 17:34:36 but that's dumb. Oct 25 17:34:47 looks horrible scaled down? Oct 25 17:34:58 why not use SVG? Oct 25 17:35:03 ShiftyAxel: hack in svg support Oct 25 17:35:04 :D Oct 25 17:35:45 i can has svg of webOS ui imageset? got link? Oct 25 17:35:56 HaDAk, you can contribute that...svg support :D Oct 25 17:36:20 handy if you know some budding/dedicated gfx guru's to actually use it Oct 25 17:36:49 or maybe some1 to make a sort of barebones template set for others to add too Oct 25 17:37:51 SVG FTW Oct 25 17:44:50 a better version of http://www.tehkseven.net/blog/1/entry-1066-475-free-awesome-high-quality-icons-for-designers/ Oct 25 17:45:00 bound to be some free svg packs somewhere Oct 25 17:45:13 * Geekpeter cant find anything on deviantart atm Oct 25 17:50:34 can always check out http://inkscape.org/ for svg freebies as well? Oct 25 17:51:46 we need a graphics set... a full, professional looking one Oct 25 17:52:11 from what ive seen and asking my gfx guru cousin, even he says svg free stuffs rare Oct 25 17:54:18 http://openiconlibrary.sourceforge.net/gallery2/?./Icons Oct 25 17:54:32 mostly bitmap stuff tho Oct 25 17:55:16 what we have now will suffice... maybe (hopefully) HP will have some higher-res ones Oct 25 17:55:36 no rush i suppose Oct 25 18:01:55 sorry, was working. i could probably convert all the existing icons to SVG fairly easily. Oct 25 18:03:29 arent the 2 formats massivly different, would they convert over that easily? Oct 25 18:03:43 by "convert" i mean "redo in illustrator" Oct 25 18:04:03 HaDAk, that might be very helpful :D Oct 25 18:04:22 if it's helpful, and not a complete waste of time, i'll get right on it. Oct 25 18:04:36 i WANT to be helping, but my c++ -fu is garbage. Oct 25 18:05:23 inkscape is good for svg icons Oct 25 18:05:39 it would be useful, however as it stands we need .png files to actualy go in, but having svgs would be ideal for implementing svg rendering in the future Oct 25 18:06:06 http://inkscape.org/download/?lang=en Oct 25 18:06:10 :) load in, save out? Oct 25 18:06:18 hopefully that easy Oct 25 18:06:29 not that easy. Oct 25 18:06:33 boo Oct 25 18:06:39 inkscape is like the open source illustrator Oct 25 18:06:45 i know illustrator better, so i'll use that. Oct 25 18:08:20 i miss some of the newer amiga glowicon sets, http://www.masonicons.info/resources/rel15a.jpg Oct 25 18:08:35 * Geekpeter starts drooling Oct 25 18:08:51 gradient-tastic Oct 25 18:08:57 :) Oct 25 18:09:02 nowt wrong with some basics :D Oct 25 18:09:29 they had a good template set of background icons you just added your stuff over the top of, diff visuals for say utilities/games, tools, media etc Oct 25 18:09:39 kept them fairly uniform Oct 25 18:09:55 gross Oct 25 18:09:57 uniform-ness is good Oct 25 18:10:05 heh Oct 25 18:10:16 I think webOS should have uniform in some fashion, like the way iOS auto-rounds their edges Oct 25 18:10:21 was just an example, cant find any better amigaOS 4.1/4.2 sets atm Oct 25 18:10:53 also liked they had a an unpressed and depressed picture Oct 25 18:12:02 cd .. Oct 25 18:13:17 older uglier icons http://blog.amigaone.pl/wp-content/uploads/2012/03/AmigaOS4-standard.png Oct 25 18:13:27 they WERE based off some linux desktop free sets Oct 25 18:13:32 just cant find the damned things Oct 25 18:13:40 must have been gnome related or something Oct 25 18:14:15 Ahhh…mui. I remember that fondly. Oct 25 18:14:19 i remember the linux preview having giant sized icons and mini ones, they looked damned good Oct 25 18:14:40 nah thats just the standard os4.1 4.2 looks now Oct 25 18:14:49 newicons and a tarted up xengui Oct 25 18:14:57 mui still looks better when pimped up Oct 25 18:18:06 id also kill for a log/task tool as great as snoopdos used to be Oct 25 18:21:51 morning peeps Oct 25 18:21:59 yo Oct 25 18:22:23 morning EricBlade Oct 25 18:22:57 morning EricBlade Oct 25 18:24:19 catching up on things .. yeah, that keyboard looks neat, ShiftyAxel .. does it.. work? Oct 25 18:24:19 ShiftyAxel: I merged a first version of your ui scaling work to webos-ports/master branch Oct 25 18:24:26 halfhalo: caring about users? what are you talking about? Oct 25 18:25:15 summatusmentis: could you remind the Gnome, KDE, and Blender people that "usability is a big issue in most open source projects" because they all seem to have not figured that out :) Oct 25 18:26:28 EricBlade: they won't listen to me :) Oct 25 18:26:47 summatusmentis: at least Blender tried. Oct 25 18:26:49 they seem to be actively working against usability Oct 25 18:26:56 they replaced "the worst UI of any program ever created" with something even.. worse. Oct 25 18:27:13 so their like sony with their psp > vita? Oct 25 18:27:49 or someone who thinks diet cokes better than regular Oct 25 18:27:55 kde is fine. Oct 25 18:28:10 morphis: yeah I saw- done a fair bit of work on it since then Oct 25 18:29:06 ShiftyAxel: ok, will merge a new version tomorrow, ok? Oct 25 18:29:18 sounds good to me Oct 25 18:29:30 we've already got everything scaled up except for the system menu and webapps Oct 25 18:29:30 ok Oct 25 18:29:43 ka6sox-away: any response from HP regarding scaling the webapps? Oct 25 18:29:45 whats the problem with the systemmenu? Oct 25 18:29:49 QML Oct 25 18:30:01 ShiftyAxel, not yet... Oct 25 18:30:07 penk pull requested a fix to my branch though, just haven't had chance to look at it Oct 25 18:30:08 ok Oct 25 18:32:01 by tomorrow i'm hoping to have the launcher scaled and layouted... done right Oct 25 18:32:10 aka able to use big icons Oct 25 19:44:47 /OE/webos/owpb/openwebos-ports/meta-webos/recipes-webos/mojomail/mojomail-common.bb, do_compile Oct 25 19:44:50 /OE/webos/owpb/openwebos-ports/meta-webos/recipes-webos/browserserver/browserserver.bb, do_compile Oct 25 19:44:53 /OE/webos/owpb/openwebos-ports/meta-webos/recipes-webos/luna-sysmgr/luna-sysmgr.bb, do_compile Oct 25 19:45:06 fail to build for qemux86-64 (after fixing qt4-webos) anyone interested in fixing those 3? Oct 25 19:46:03 mojomail-common-2.0.0-98-r1/git/common/src/util/Hexdump.cpp:44:56: error: no matching function for call to 'min(unsigned int&, size_t)' Oct 25 19:46:18 browserserver-3.0.0-0.7-r6/git/Src/BrowserPage.cpp:2860:64: error: cast to pointer from integer of different size [-Werror=int-to-pointer-cast] Oct 25 19:46:41 and luna-sysmgr: Src/base/CpuAffinity.cpp:29:25: fatal error: libaffinity.h: No such file or directory Oct 25 19:46:48 so all look easy to fix **** ENDING LOGGING AT Fri Oct 26 03:00:01 2012