**** BEGIN LOGGING AT Thu Mar 21 02:59:58 2013 Mar 21 03:54:04 how is it that i always manage to fix bugs that i don't even understand o.O heh Mar 21 03:55:08 EricBlade, I have some I don't understand either...can you fix those? Mar 21 03:57:22 no, i have to not understand them as well Mar 21 03:58:58 I could give them to you..and you could not understand them...and still fix them. Mar 21 03:59:22 its *only* VHDL...should be simple. Mar 21 03:59:24 maybe. what are they Mar 21 03:59:48 ooh, a concept i have absolutely zero experience with Mar 21 03:59:50 about ever 1.7 million cycles it locks up. Mar 21 04:00:07 so only run it 1.6 million then restart :) Mar 21 04:01:33 its failing after streaming about 680GB Mar 21 04:05:56 its not underflow, I think its missing a single index pulse....but I can't prove it yet...instrumenting it up. Mar 21 04:15:47 i just fixed a memory leak that was worse than Windows ME Mar 21 04:22:59 ask my wife..she says my memory is leaking all over the floor... Mar 21 12:18:01 Does someone here know the difference between carveout memory and iovmm memory ? I'm a bit lost... Mar 21 12:18:22 Tofe: which device is it your tegra one is? Mar 21 12:18:33 a500 Mar 21 12:19:02 it uses nvmap from kernel nvidia 3.1.10, so I guess quite the same allocator as for grouper Mar 21 12:19:16 ok Mar 21 12:19:20 tegra2 or tegra3 Mar 21 12:19:26 2 Mar 21 12:19:41 ok Mar 21 12:20:02 so no support for complete memory mapping, afaik Mar 21 12:20:36 with tegra3, it looks like everything is mapped within iovmm, carveout or not Mar 21 12:21:35 so I'm trying to understand how the nvmap allocator works, roughly, for the tegra2. debugfs doesn't help much, I'd say. Mar 21 12:22:27 I'm a bit surprised that opengl fails in out_of_memory without nvmap saying anything in the logs Mar 21 12:24:41 so I looked further, I can see the allocations (looks like the size of the textures) in iovmm, but I'm surprised that it is visible in iovmm because I thought the opengl driver would only use carveout memory Mar 21 12:24:54 that's where I am now: lost :) Mar 21 12:26:07 Has nvidia published some doc about this part ? Mar 21 12:46:23 yawn Mar 22 00:07:46 ShiftyAxel|Away, if you need to use any code https://github.com/fxspec06/webOS-System-Extension for your webOSExt, feel free. a lot of it is just modified enyo 1 source (obviously), but i noticed you were doing some file pick stuff adding on to jason's webos ext, might be worth a poke. i know there were still some missing bridges with Jason's a few months back. Mar 22 02:45:50 tofe: lol, docs? Mar 22 02:49:25 folks **** ENDING LOGGING AT Fri Mar 22 02:59:58 2013