**** BEGIN LOGGING AT Sat Nov 08 03:00:00 2014 Nov 08 08:16:12 Tofe: yes, thanks to Find the solution, Change disk type from 'IDE' to 'SATA' in virtualbox. I think we need to modify the ovf file. Nov 08 11:22:09 Tofe: Any idea what I can use as pin/password to unlock to test tabbed in qt creators? Nov 08 11:28:35 Herrie: 4242 Nov 08 11:30:01 but there's a little bug, which will be fixed by https://github.com/webOS-ports/luna-next-cardshell/commit/af5047754582179705283995321f1845559f7948 Nov 08 11:30:29 (I should definitely do a PR with just this one commit) Nov 08 11:37:38 Password incorrect :S Nov 08 14:57:49 Herrie: huh? Nov 08 14:58:27 Herrie: https://github.com/webOS-ports/luna-next-cardshell/blob/master/qml/Tests/imports/LunaNext/Common/LunaService.qml#L34 Nov 08 16:13:17 Soemthing must have been broken, ran it again and now 4242 works Nov 08 16:13:27 Tried at least 7 different times on previous run :S Nov 08 19:14:06 alright, i think i'm finally happy enough with the systemmenu to do a pull request Nov 08 19:15:25 morphis: ping Nov 08 19:23:11 and PR https://github.com/webOS-ports/luna-next-cardshell/pull/141 for the grand masters to review and comment on Nov 08 19:26:00 :) Nov 08 20:21:32 Tofe: pong Nov 08 20:21:48 thrrgilag: yeah, will review it tomorrow Nov 08 20:23:28 morphis: no, in fact it was nothing; I thought I found a hint for maliit, with the webosplatform being so concise compared to waylandplatform, but then I understood it's all meant to be like that Nov 08 20:23:33 so stlll no clue Nov 08 20:24:31 thrrgilag: looks good; I'll complete that with a fake test InverseMouseArea, which will be imperfect but should be ok for tests Nov 08 20:40:35 oh yeah tests... didn't think about that. thanks Nov 08 20:42:49 thrrgilag: I get a white screen on my N4 Nov 08 20:42:55 Not much useful in journalctl Nov 08 20:43:36 Herrie: did the inversemousearea plugin make it into your build? Nov 08 20:44:09 Well I pulled your luna-next-cardshell branch and pushed that Nov 08 20:44:13 Anything else I'd need to do? Nov 08 20:44:18 luna-next Nov 08 20:45:00 Ah Nov 08 20:45:18 Is that a binary I could push? Nov 08 20:45:34 let me look Nov 08 20:45:38 Still running latest stable here because nightlies are having quite some bugs due to the large updates ;) Nov 08 20:48:20 Herrie: you need dizzy Nov 08 20:50:19 unstable? Nov 08 20:50:27 yep Nov 08 20:50:45 I found out a workaround, but it's quite tricky :) Nov 08 20:51:15 and boy is it dizzy and unstable. :p but that's the fun part Nov 08 20:51:42 :) Nov 08 20:52:41 oh, the "Plane mode" doesn't work on the emulator ;) Nov 08 20:52:54 well, the icon in the status bar isn't shown Nov 08 20:53:13 but on a desktop target, I don't really expect a plane mode to work Nov 08 20:53:23 it's toggling the preference but yeah it doesn't trigger anything right now, even on the touchpad Nov 08 20:53:37 same thing with the rotation lock Nov 08 20:54:36 ok Nov 08 21:32:27 thrrgilag: Looking good! Nov 08 21:32:45 Is it me or Luna Next is faster on Dizzy? Nov 08 21:33:00 Not that much but seems rendering is a bit smoother? Nov 08 21:33:08 Herrie: on the N4? oh good, was hopping it didn't look bad Nov 08 21:33:34 Well it looks a bit odd (too small for my liking) but it's OK in general, workable Nov 08 21:33:43 Will make some screenshots after reboot Nov 08 21:33:49 Seems my wifi didn't work on first boot Nov 08 21:37:12 Wifi still doesn't work :S Nov 08 21:37:15 TOfe: works for you? Nov 08 21:38:36 thrrgilag: http://tinypic.com/r/2rhya9k/8 Nov 08 21:39:06 And: http://tinypic.com/r/10f9vk7/8 Nov 08 21:39:52 Cool thanks Nov 08 21:40:35 Doesn't look bad, just a tad small for my fingers ;) Nov 08 21:40:42 It's very much a start obviously Nov 08 21:40:52 But then again coming from a Veer where it's taking almost my whole screen :P Nov 08 21:41:13 much work to be done for scaling properly it seems Nov 08 21:41:50 i should probably scrounge enough change together to pickup another device Nov 08 21:41:52 I guess it's OK on TP (wouldneed to test) Nov 08 21:42:04 Could be we need 1 scale for landscape and 1 for portrait, not sure Nov 08 21:42:53 I'm think more of a case of dealing with screen density more than orientation Nov 08 21:43:41 I guess we need to convert the hard values to Units.gu and it will look better already Nov 08 21:43:56 nod Nov 08 21:45:19 And for the text as well to use the ones we use elsewhere Nov 08 21:45:24 So it's resolution independent Nov 08 21:46:31 Using the FontUtils.sizeToPixels ;) Nov 08 21:47:35 ah yes **** ENDING LOGGING AT Sun Nov 09 02:59:59 2014