**** BEGIN LOGGING AT Wed Mar 29 03:00:04 2017 Mar 29 07:19:07 Morning! Mar 29 07:21:52 Well, after trying a C++ implementation for the radial menu, I'll definitely need to use an image for the background of the buttons. Radial gradients, shader shadow... it's too slow on device to generate it on the fly. Mar 29 07:22:58 Would someone around here be kind enough to build me two radial button images ? One for the main menu, one for the submenu. Mar 29 07:23:17 (and with a "selected" version, too) Mar 29 07:24:25 The goal would be to have buttons like in there: http://imgur.com/a/rihMS Mar 29 07:29:22 In the meantime, I'll see if I can pre-generate these images in the Canvas, to avoid redrawing them. Mar 29 09:10:43 I hate to sound like clippy, but it looks like you're trying to reinvent the wheel! ;-) But I don't think that's really what you're trying to do! http://www.webosnation.com/multi-layer-wave-launcher-could-have-been-1 Mar 29 09:12:13 It's another 'borrowed' feature: https://play.google.com/store/apps/details?id=com.wavelauncher Mar 29 09:28:04 Preemptive: the wave menu looks more complex to implement than the radial menu, for a gain which is here not really obvious Mar 29 09:42:21 Tofe: I cannot disagree for this particular use case and I'm not clear if this exists in LuneOS as I don't think the WL ever made it to webOS 3. However, if it %Idid%I exist (as system wide code), then it could possibly be used here and in other apps that use full screen without the app menu. I suspect the WL is actually based on a semi-circle, but 'distorted' by 'popping' up the icon under the finger position - like the way cards pop up under t Mar 29 09:42:22 he cursor in a webOS TV. Anyway, it wasn't a serious suggestion - I just like to put in a word for the WL when I can. I understand it's early days and already the development to the circle selector looks great. You're doing really good work here! Mar 29 09:46:29 Preemptive: unfortunately the WL isn't yet there in LuneOS - I guess it would have to be integrated directly in the compositor itself. But yes, it has great potential! Mar 29 09:47:57 And I think I solved my performance issue: it is possible to get the result of the QML Canvas as an image, which then can be reused for all the menu items. This way I just use the canvas once, and the performances should be back to normal. Mar 29 09:51:40 Tofe: I'm just playing with it. I can't program, but I wonder if I can check the geometry. Maybe a 'spec' would inspire someone to code it up... Oh, wait! It was in LuneCE! Mar 29 10:40:18 Morning! Mar 29 18:04:02 Herrie: https://github.com/webOS-ports/org.webosports.app.camera/pull/2 <-- this seems to work at least as well as the current code in master Mar 29 18:11:58 Herrie: and after that, the bump PR is here: https://github.com/webOS-ports/meta-webos-ports/pull/219 Mar 29 20:06:40 Tofe: Nice Mar 29 20:06:44 I'll have a look shortly Mar 29 20:15:07 Tofe: I think output dir should be /media/internal/DCIM/ not /media/internal/camera? Mar 29 20:43:03 Herrie: probably yes; there are still a lot of things to do on that code, I'm just pushing an intermediate version **** ENDING LOGGING AT Thu Mar 30 03:00:01 2017