**** BEGIN LOGGING AT Thu Sep 20 03:00:01 2018 Sep 20 03:58:33 New news from stackoverflow: Loading my own device driver as builtin in Yocto on my own meta layer Sep 20 08:11:37 hi, I have a persistent error from a recipe where creating sysroot fails on sumo. Any ideas how to fix this locally without wiping sstate cache completely. I don't see fixes related to this issue in master. something in sstate cache is corrupt because this persists also after tmp is wiped. https://pastebin.com/raw/VUNriVhg Sep 20 08:14:35 or I'm hitting a race condition in creating recipe-sysroot-native/installeddeps Sep 20 08:28:01 ok, it's something in our bbclasses, nothing in poky side Sep 20 11:09:14 HI, I need for your help, Sep 20 11:09:25 I built image depend on wayland weston without x11 Sep 20 11:09:35 I added meta-qt5 and used qtwaykand module, in order to run qt5 apps Sep 20 11:09:45 the apps run well, but the text is too small in each textfield component Sep 20 11:09:54 and is too small in the title bar also Sep 20 11:10:01 there is another problem Sep 20 11:10:08 keyboard is not response at all with qt5 apps only. so i can not type any thing in any text box in the app Sep 20 11:10:14 can any one help ? Sep 20 11:22:57 dawod___, I think you should seek help from qt5 community, not from yocto community Sep 20 11:29:57 New news from stackoverflow: Apply and commit a patch from bitbake recipe Sep 20 11:32:59 kanavin, i think that the problem is not with qt, Sep 20 11:33:20 the app run well with out any problems in my host machine Sep 20 11:33:43 but in the target machine in the new image, the problem appears Sep 20 11:35:39 sounds like weston thinks your DPI is huge Sep 20 11:35:53 ask the weston people how to set that? Sep 20 11:46:07 ok, thank you. Sep 20 12:24:40 anyone else seen ".../7.3.0/ld: cannot find /lib/libpthread.so.0" kind of errors from bitbake lately? On my sumo build they seem to come and go, and executing do_compile task again makes this go away which is freaking me out a bit.. Sep 20 13:01:02 Hi guys. How to create a specific symlink at image creating. I have added the new recipe to my layer /recipes-core/glibc/glibc_%.bbapend Sep 20 13:01:11 with this content: Sep 20 13:01:23 do_install_append() { Sep 20 13:01:23 ln -s /lib/ld-linux-armhf.so.3 ${D}/lib/ld-linux.so.3 Sep 20 13:01:23 } Sep 20 13:01:52 and when I do bitbake my-image, then the resulting image has not this symlinks.. Sep 20 13:01:59 What I doing wrong? Sep 20 13:11:16 Hi - anybody else experiencing that git.arm.linux.org.uk is down? I'm getting fetch errors for xf86-video-armada from meta-freescale and I'm unable to ping git.arm.linux.org.uk... Sep 20 13:13:01 it's unreachable for me too (in sweden) Sep 20 13:25:10 Does anybody know any mirrors for git.armlinux.org.uk? All I found at github is outdated... Sep 20 15:08:27 hmm, svn fetcher is not safe when multiple recipes share the same repo in their SRC_URI. I have bad feelings about git submodules having similar issues. They could explain some of the weird build failures I've seen on sumo lately.. Sep 20 18:56:46 I'm just getting started with Yocto and having an issue getting an image built which will connect to my network and register itself with a locally-running Mender server. I've included meta-openembedded/meta-networking as a layber but it's not getting an IP lease from my router. Sep 20 18:56:58 are there some other layers I need to add in to get this working? Sep 20 18:57:52 my full bblayers.conf is here: https://git.io/fA7Uk Sep 20 19:35:25 meta-networking provides tools, not configuration. you don't need it to get an ip Sep 20 19:37:26 so what do I need then? I'm still a noob with this stuff so the pieces of the puzzle are slowly coming together, but not completely there yet. Sep 20 20:42:09 bezeee: if you are using systemd, it has what you are looking for Sep 20 20:44:06 is there an example I can look at somewhere? I appreciate the answer but I need some more details to grok this. Sep 20 21:03:25 Is there a way to add suspend functionality to my image? Sep 20 22:29:38 https://twitter.com/whitequark/status/1042783265298505734 <-- this is why embedded linux developers need to exist more Sep 20 22:45:49 I’ve created a recipe named godot that creates “godot_1.0-r0_amd64.deb”, “godot-dev_1.0-r0_amd64.deb”, “godot-dbg_1.0-r0_amd64.deb”. I have another recipe (named “gm”) that contains “DEPENDS += godot”, which seems to be causing “godot-dev_1.0-r0_amd64.deb” to be expanded in the recipe-sysroot directory, but the “gm” recipe also needs to have “ godot_1.0-r0_amd64.deb” expanded in order to build. What do I need to do? Sep 20 22:51:19 peniwize: depending on godot will put the staged parts of the entire recipe into the sysroot Sep 20 22:51:24 this is basically /usr/include /usr/lib Sep 20 22:51:55 if you need more bits of the recipe then extend SYSROOT_DIRS Sep 20 22:52:13 (see the top of staging.bbclass) Sep 20 22:52:23 note that it *does not* unpack packages Sep 20 22:54:20 rburton_: I don't fully understand. Do I need to modify SYSROOT_DIRS is the godot recipe or in the gm recipe that depends on the godot recipe? Sep 20 22:54:41 The .deb packages created by the godot recipe appear to be correct and contain the expected information. Sep 20 22:55:07 I just need to get the non-dev (primary) package to install/expand for the gm recipe before it's configured. Sep 20 22:55:31 Currently, the gm recipe is only expanding the godot-dev deb package. Sep 20 22:57:03 no, it's not Sep 20 22:57:15 what file are you missing? Sep 20 22:57:24 you generally only need headers and libraries to compile against something Sep 20 22:59:55 rburton_: The gm recipe builds a cmake project that requires the godot process executable in order to build (like referencing a .so, but godot is a regular execuable). "godot_1.0-r0_amd64.deb" contains "/usr/bin/godot" but "godot-dev_1.0-r0_amd64.deb" does not. It only contains the godot headers. Sep 20 23:00:21 if you want to run a binary during the build you need to depend on godot-native Sep 20 23:00:33 can't run a target binary during a build Sep 20 23:00:41 I didn't create the cmake project so I don't know the reason why it's dependent on the godot executable. Sep 20 23:01:33 find out if it needs to run the binary, and why Sep 20 23:02:13 I don't think the godot process will be executed during the gm recipe build. I think the gm build only references the godot executable - maybe for some dynamic linking issue. Sep 20 23:02:30 makes no sense to refer to the binary during a build Sep 20 23:03:09 I didn't make the cmake build system so I don't know the details. I'm just supposed to make the yocto recipes. Sep 20 23:09:08 is this recipe public or is it your companies code? Sep 20 23:09:15 project, not recipe Sep 20 23:12:55 rburton_: The project is company code. Sep 20 23:13:58 ask whoever wrote it to explain why it needs the binary. if it wants to run it for some reason then you'll need to depend on godot-native (and add BBCLASSEXTEND=native to your godot recipe so that exists). that will build godot for the *host* that cmake can then execute Sep 20 23:14:41 rburton_: Will do. Thanks. **** ENDING LOGGING AT Fri Sep 21 03:00:01 2018