**** BEGIN LOGGING AT Sun Aug 12 02:59:59 2012 Aug 12 03:02:26 Does anyone have any suggestions on a good encryption algorithm that is easy to implement on both Android and PHP? Aug 12 03:10:10 rsa? tls? Aug 12 03:10:21 otp? Aug 12 03:14:18 Hi there. I've got a question.. Somebody give me a reason why I should gat another android phone when I can get a nexus and use a dumb phone. Looking at price as an important consideration. (I understand the nexus wont be connected all the time so I know that reason.) Aug 12 03:15:08 Then I have a current system to play with. Ny android would be old like 2.3 or rooted to2.3 Aug 12 03:15:10 I'm looking for an encryption algorithm to store passwords that has good support in both Android or Java and PHP Aug 12 03:15:38 and I can learn to do Android apps. (I'm not even a beginner yet.) Aug 12 03:18:26 jroid, Do you know how other apps do it? Aug 12 03:18:41 no Aug 12 04:21:38 well running the compile out of a 32 gig ramd drive cuts it down by 3 whole minutes :/ Aug 12 04:21:43 kinda wimpy improvement Aug 12 05:05:37 using intellij I rebuilt my project and started getting this error: java.util.zip.ZipException: duplicate entry: res/layout/main.xml Aug 12 05:05:42 anyone know whats up with that? Aug 12 05:38:44 Do you still need a google maps api key to use it? Aug 12 05:39:33 LOL google maps Aug 12 05:39:48 I believe so.... Aug 12 05:40:33 whats wrong with google maps? Aug 12 05:40:46 Thanks Galaktik. Aug 12 05:41:50 Good question. They don't update very often but I don't think anything is wrong with them. What would be better that you could implement into an app? Aug 12 05:42:09 i think i will use OSM next Aug 12 05:42:46 I'll have to check it out. Aug 12 05:51:24 Does anyone have an extra google maps api key? Aug 12 05:51:29 Since they don't give them out anymore. Aug 12 05:51:48 even if true, i'm sure that would violate a TOS :) Aug 12 05:51:52 they dont give them out anymore? Aug 12 05:52:25 says no since they only have api v3 but you shoudl still use the console key to open it. Aug 12 05:52:31 There is not a place for it no. Aug 12 05:52:38 Let me check again. Aug 12 05:53:25 nevermind thanks. Aug 12 05:53:33 im sure they still give htem out, otherwise how could you use it Aug 12 05:53:33 y Aug 12 06:19:36 I'm confused... I have a layout in layout-w1000dp which has two fragments, and the normal layout has one. When I rotate, the 'detail' fragment causes a crash in onResume because it's doing a .findViewById which obviously isn't going to be there anymore because its view is no longer part of the activity Aug 12 06:19:49 but I don't get why onREsume is being called on this fragment anyway Aug 12 06:24:11 anyone know how to get the Facebook-sdk to working with intellij 11? Aug 12 06:24:28 compiles correctly, can't find it when i try to run Aug 12 07:17:38 Why would it say that the AndroidManifest.xml is missing when its clearly there? Aug 12 07:19:51 nevermind Aug 12 08:33:56 could someone please direct me to an article on how to post a message to facebook without the dialogue appearing? =/ Aug 12 08:49:02 can someone check this, please? http://pastebin.com/jiRMJM1D Aug 12 08:49:30 I get a fragment error: already added, but I check if it is added by calling fragment.isAdded() Aug 12 08:50:31 I have a (fragment) list of tasks, when one task is clicked, a (fragment) form is displayed, and I want to go back to the (fragment) list once the form is completed Aug 12 08:50:57 any suggestions how to do that? Aug 12 08:54:43 if ( !fragment.isAdded() ) add_fragment(fragment); --> error, fragment already added, seems a joke Aug 12 09:01:28 solution: getFragmentManager().popBackStackImmediate(); Aug 12 09:22:11 Utopic: that can also be solved with getFragmentManager().executePendingTransactions(); Aug 12 10:38:39 Is there a way I can make a small script and have it as a shortcut on my home screen? Aug 12 10:39:40 hey guys Aug 12 10:40:00 can someone help me understand recovery module? Aug 12 10:40:08 general steps .. Aug 12 10:40:21 mrn: recovery as recovery boot mode of the phone? Aug 12 10:40:41 Napalm, yes recovery boot Aug 12 10:40:46 mode Aug 12 10:41:00 mrn: wrong channel, try #android-root or #xda-devs Aug 12 10:41:21 Napalm, on freenode? Aug 12 10:42:13 AKK9: have you tried https://play.google.com/store/apps/details?id=os.tools.scriptmanager Aug 12 10:42:13 ok Aug 12 10:42:18 mrn: yes Aug 12 10:42:26 Napalm, thanks :) Aug 12 10:56:50 I got script manager but it doesn't let you add shortcuts to home screen. Aug 12 10:57:26 öhhhm Aug 12 10:57:44 whats best practice for private&company apps? Aug 12 10:58:01 speaking of, sperated developer accounts Aug 12 10:59:23 AKK9: you didnt pay attention when installing it Aug 12 10:59:35 AKK9: it tells you for that feature you also need to install https://play.google.com/store/apps/details?id=os.tools.smwidgets Aug 12 10:59:36 :P Aug 12 11:00:24 Don't want all that bs just for a single shortcut. I'll find another way. Aug 12 11:00:31 lol Aug 12 11:00:37 what are you trying to do? Aug 12 11:05:02 Got it working. :) Root explorer can make shortcuts to files. Aug 12 11:43:25 is there any way to get notification when a database table is updated? so that i can refresh my cursors Aug 12 11:47:28 hey, anyone here writing apps in scala? had any performance issues? or other problems? Aug 12 11:58:52 groundnuty: you can try pfn when he is around Aug 12 12:00:11 hey guys i am experiencing an error called "tools:?? invalid identifier" when configuring environment variables for android NDK in mac terminal. any guesses? Aug 12 12:13:08 anyone knows how to configure an AVD so it emulates media keys (play, pause, stop, ...) ? Aug 12 13:00:53 what happens when i start an asynctask and while it's running the calling activity gets destroyed? do i need to guard against this? Aug 12 13:02:25 It keeps running, so yes Aug 12 13:05:37 so suppose i save the calling context in the task, how can i verify it's still valid? Aug 12 13:05:55 call cancel when your activity dies Aug 12 13:06:23 hi Aug 12 13:07:14 i have a tablelayout on a scrollview. i'm wondering how i should go about making the table's items 'snap' in place when scrolling Aug 12 13:07:18 If it's an Activity, you can call isFinished.. but remember, if the asynctask has a reference to your activity, you're keeping it in memory until the asynctask is done Aug 12 13:09:41 so i can call task.cancel() when activity dies, fair enough. So in my task i check if it's cancelled, then i set the saved context to null? then the GC can finally get rid of it. Correct? Aug 12 13:11:30 i believe if the task is cancelled it doesn't matter what references it holds Aug 12 13:17:03 mhm no Aug 12 13:18:43 cancel doesn't really do anything apart from deciding whether the result from doInBackground should be sent to onPostExecute or onCancelled Aug 12 13:18:59 As well as let you use isCancelled Aug 12 13:22:06 what about MyActivity.this, inside the task? Aug 12 13:23:09 If the asynctask is an inner class, it will hold a reference to the activity as well Aug 12 13:23:13 So still keeping it in memory Aug 12 13:25:01 what i'm trying to do is when the task is done, disable a progress animation, so i want to have a handle to the activity Aug 12 13:26:37 You probably need to google how to properly handle orientation changes then Aug 12 13:26:45 Maybe do your work in a retained fragment or something Aug 12 13:28:35 I'm having some problems while trying to unzip.. Here is the code: http://pastebin.com/qHHXJp21 Aug 12 13:46:52 hey guys Aug 12 13:49:40 hi Aug 12 13:49:53 every example i use for gesture detection is depracated, what should i use? Aug 12 13:53:08 Hello. I have a ScrollView problem. I want my whole screen scrolled but as I had long-textviews and elements it doesnt scroll. How can I create a scrollview that scrolls whole screen? Aug 12 13:54:33 Here is my layout xml: http://pastebin.com/MRtxP5wC Aug 12 13:56:04 is there anybody alive? Aug 12 13:56:51 i'm alive but i'm new to this Aug 12 13:57:01 my scrollviews are scrolling automatically Aug 12 14:05:35 musaulker: Don't put a gridview in a scrollview Aug 12 14:05:58 ultra- thanks Aug 12 14:05:58 SimonVT: Why not? Aug 12 14:06:21 because they both scroll vertically Aug 12 14:06:34 i'm using tablelayout inside a h_scrollview which is inside a scrollview and it works fine Aug 12 14:06:36 When the user drags over the gridview, is the gridview or the scrollview supposed to scroll? Aug 12 14:06:41 Are both supposed to scroll? Aug 12 14:06:46 It makes no sense Aug 12 14:06:53 Find another way of doing what you're trying to do Aug 12 14:07:57 SimonVT: I disabled scrolling of gridview by code. So it doesnt scrolls anymore. But I understand the point. Let me find a solution Aug 12 14:13:07 SimonVT: But user still cannot scroll over textview too? That textview is inside of Scrollview Aug 12 14:13:38 textview should work fine Aug 12 14:20:31 can someone tell me what's goign wrong with my usage of socets here? http://pastebin.com/683hnjZJ ... the problem is my client is disconnecting after sending data but the line "int i = in.read(buffer);" blocks and never returns after the first iteration ... i expect in.read() to return -1 when the connection has been closed but that isn't happening. so my question is how can i break the read when all available data has been read and the connection h Aug 12 14:20:31 as been closed from the client? Aug 12 14:20:38 *sockets Aug 12 14:23:03 the client is native code ... in a test app i am calling shutdown(H, SHUT_RDWR); close(H); Aug 12 14:46:26 i've made a touch event for my tableview, which contains buttons Aug 12 14:55:35 my sister is referring to mcdonalds as the mickeydermist Aug 12 15:08:30 Is anyone in here particularly well versed in renderscript? Aug 12 15:08:42 I've done a little bit of stuff. Aug 12 15:09:47 Is it wise to invoke foreach_root on another script from within your root? Aug 12 15:10:10 Oh... wisdom really isn't my area at all. Aug 12 15:10:35 I'm sure I read somewhere that that was the intended way of doing something like that. Aug 12 15:11:03 Do you do graphics or computation? Aug 12 15:12:02 Graphics is gone. It's all compute, now. Aug 12 15:12:18 Yeah I know Aug 12 15:12:50 test Aug 12 15:12:59 The only time I tried to do graphics it wasn't working out for me, because I was trying to mix it with compute. Aug 12 15:13:03 Brainiac9: you failed Aug 12 15:13:24 And it turned out I could get what I needed done by twiddling the manifest or somesuch. Aug 12 15:13:44 I need to do an fft do you know if someone already wrote one for renderscript? Aug 12 15:13:55 I've been dreading this for like 2 weeks Aug 12 15:14:39 I've seen one I couldn't share with you, and I haven't looked at how it was implemented. Aug 12 15:15:24 So, putting that aside, maybe you just want to write a naive one that doesn't use foreach, and then think about how you might make best use of foreach. Aug 12 15:15:47 Well those are unrelated questions Aug 12 15:16:33 question: I want to create various delays in a game, I use handler/runnable/postdelayed as recommended, but then I end up with threads and race conditions. I can see some ways to use thread.join to eliminate race conditions but then I don't see how to do the delay, considering I can't put a handler in a thread and sleep() is frowned upon Aug 12 15:16:34 I've considered doing a digital lock in amp instead because I only need 32 bins Aug 12 15:17:20 Brainiac9: what kind of delays? Aug 12 15:18:31 drpenguin: a game delay to allow user to see the screen before the next thing happens Aug 12 15:19:18 Brainiac9: so you want Screen A to last for x frames before the next frame is loaded? Aug 12 15:20:33 whoa! http://goo.gl/4VSZF; I quote: "int oldWidth = mRight - mLeft;" is this some design decision or a huge bug? Aug 12 15:20:45 drpenguin: yes, basically.... show screen state x before state x+1 gets painted Aug 12 15:21:16 joel135: How is that a bug? Aug 12 15:21:45 SimonVT: I mean, the space is not measured like it would be in a bitmap, where length=pixels Aug 12 15:22:02 SimonVT: here, length = pixels - 1 Aug 12 15:22:13 What? Aug 12 15:22:45 SimonVT, indexing starts out at 0, right? Aug 12 15:23:04 Sure Aug 12 15:24:03 then left = 0, right = pixels - 1 --> width = right - left = pixels - 1 Aug 12 15:26:14 theres chips that will do fft in hardware for most phones Aug 12 15:26:34 ffmpeg has implementations Aug 12 15:27:36 I don't know what android passes as right Aug 12 15:31:11 far_: Which kinds of chips? There'll obviously be something on the baseband processor, but is that app-accessible? Aug 12 15:31:53 FFT never looked to me like a good candidate for Renderscript simply because the interface seems to assume many more threads than that. Aug 12 15:32:23 Depending on what exactly you're processing. Aug 12 15:32:31 saecula: An FFT of what? Aug 12 15:33:23 i dunno what chip actually Aug 12 15:33:40 maybe whatever that SIMD chip is Aug 12 15:33:43 SimonVT: I think I'll report it as a bug then Aug 12 15:34:12 i just have observed FFTs taking 0% cpu on iphone Aug 12 15:34:51 will touch events process multiple times if you have multiple views? Aug 12 15:34:54 joel135: You should probably look through the source for what the definition of mRight actually is Aug 12 15:35:00 I have yet to see the width being calculated wrong Aug 12 15:35:16 SimonVT: I read your article you linked to me about API levels to target Aug 12 15:35:20 here's my question Aug 12 15:35:27 SimonVT, I'll do that :) Aug 12 15:35:53 I'm targeting API level 16, but my min is 10. I don't have a device that is API Level 10. Can I test it in the emulator? Aug 12 15:36:10 And if so, how? Because when I created it in AVD, ADT wasn't allowing me to deploy to it. Aug 12 15:36:37 the emulator sucks, get a recent device grandpa :) Aug 12 15:36:43 yes you can test it on the emulator Aug 12 15:36:52 Yes it will let you deploy it Aug 12 15:37:08 far_: I have a GNex w/ 4.1, that's not the issue. it's trying to test on older platforms that is. Aug 12 15:37:12 SimonVT: ok, let me try again. Aug 12 15:37:39 ah ok :) Aug 12 15:38:44 joel135: https://dl.dropbox.com/u/100261/width.PNG from onLayout of a 100px wide view Aug 12 15:39:08 ok emulator is booting Aug 12 15:40:16 oh, well, whaddya know Aug 12 15:40:19 that worked perfectly Aug 12 15:40:58 SimonVT, that's right, but it's confusing as 101x101 pixels are used to draw it :/ Aug 12 15:41:32 Did you check that 101x101 pixels are used to draw it? Aug 12 15:41:54 so SoundPool, MediaPlayer, and AudioTrack Aug 12 15:42:12 how do i do background music (3 meg mp3), and sound effects (<50k wavs) for my game? Aug 12 15:42:15 SimonVT, no, but your images implies that (at least according to me). I'll explain: Aug 12 15:42:34 I know why you assume what you do Aug 12 15:42:44 SimonVT, ok Aug 12 15:43:12 SimonVT, I'll try it now though Aug 12 15:46:24 (And just to let you know, 101x101px is not used to draw the view) Aug 12 15:46:38 SimonVT, quick how do I screenshot my app running on real device? Aug 12 15:46:56 Either ddms, or power + vol down on an ICS+ device Aug 12 15:49:52 anyone know how to create a game delay and avoid race conditions? Aug 12 15:51:25 SimonVT, I tried this http://pastebin.com/rv2CqVhZ and the number of pixels used is width x height, like you'd expect Aug 12 15:53:38 There you go Aug 12 15:58:47 SimonVT, I've used hierarchyviewer to get some info and this is my conclusion: any pixel (x, y) for which x == v.mRight || y == v.mBottom lies outside of View v. Aug 12 15:59:36 That would be the case yes Aug 12 15:59:39 SimonVT, Thanks for helping us out! :-) Aug 12 15:59:57 at this channel, I mean Aug 12 16:00:24 It's probably done different in a lot of other frameworks Aug 12 16:00:48 But this is why you check, before making assumptions as to how Android behaves :P Aug 12 16:00:49 SimonVT, I'd definitely have Aug 12 16:01:10 yeah :P Aug 12 16:01:59 hi Aug 12 16:02:33 i need someone to test my app on different devices Aug 12 16:03:28 pm me if u can test my app available on google play Aug 12 16:04:42 what app? Aug 12 16:04:49 its book search Aug 12 16:05:10 ebooknetworking.net.booksearch Aug 12 16:05:17 is package name Aug 12 16:08:13 must... not... moan... Aug 12 16:08:21 hi Leeds Aug 12 16:08:33 can u test it Leeds Aug 12 16:08:42 absolutely not Aug 12 16:08:49 why Leeds Aug 12 16:08:56 because I watched your video Aug 12 16:09:08 is that scary Aug 12 16:09:32 scary bad, yes Aug 12 16:09:39 what shd i do Aug 12 16:11:17 Anyone here have a few minutes to walk through a problem I'm having? Should take less than 3 minutes Aug 12 16:11:21 um... honestly? Aug 12 16:11:34 EGamerHDK: explain your problem, don't ask if anyone is able to help first Aug 12 16:11:52 Alright well I'm trying to implement this https://github.com/jfeinstein10/SlidingMenu Aug 12 16:12:21 It's a library and a sample app, and it doesn't work. Can anyone else get it to work. or is my eclipse bugging out on me Aug 12 16:12:26 wp-developer: you probably shouldn't release an app whose purpose seems to be entirely a front-end to Amazon (presumably) using your referral code, with a 'video' which is a bad powerpoint presentation? Aug 12 16:12:58 EGamerHDK: how does it "not work"? Aug 12 16:15:35 I get a ton of errors. Aug 12 16:15:44 example? Aug 12 16:15:49 I followed the steps that are written in the read me. Aug 12 16:16:21 But I'm getting "R" errors, and I'm getting errors under DisplayMetrics.DENSITY_XHIGH: Aug 12 16:16:32 And red lines under "match parent" Aug 12 16:16:37 you're not importing android.R are you? Aug 12 16:16:47 Nope, not importing android.r Aug 12 16:17:11 I contacted the owner of the repo, and he said he hasn't gotten this problem from anyone else. Aug 12 16:17:21 then it's something in your setup... Aug 12 16:17:25 But, when I download other repos, they work fine Aug 12 16:17:27 got the latest SDK and tools? Aug 12 16:17:34 yep Aug 12 16:18:15 and you get the errors when you try to build exactly the example code in the repo? Aug 12 16:18:21 Yep. Aug 12 16:18:31 odd... Aug 12 16:19:26 That's why I wanted to see if I'm an isolated problem. Wondering if someone could take a few minutes to unzip it and import and see if you have the same errors. Over 6 plus hours into this just trying to make it work. So this is my last effort before I give up Aug 12 16:20:41 let me have a quick look Aug 12 16:21:20 will touch events process multiple times if you have multiple views? Aug 12 16:22:44 EGamerHDK: What's your build target Aug 12 16:23:03 Target api level? Aug 12 16:26:25 hmm... are you building against a Google APIs target? Aug 12 16:27:12 no? Aug 12 16:27:40 Shouldn't the build target be handled by the repo? Aug 12 16:27:43 the library won't build for me because it's trying to build against the maps API Aug 12 16:28:00 !!! Does that mean you got it to work? Aug 12 16:29:36 no, that means it failed to build Aug 12 16:29:54 How are you building it? Aug 12 16:30:08 In eclipse? Aug 12 16:30:14 If so, check your build target Aug 12 16:30:43 Yeah, that's what I'm gonna do now Aug 12 16:31:22 Leeds, did you get a ton of red lines in the library though? Aug 12 16:31:47 no, ant doesn't draw red lines Aug 12 16:31:54 I have just successfully built the example code though Aug 12 16:32:28 ? Aug 12 16:32:39 How. What the hell am I doing wrong. Aug 12 16:33:25 Okay my build target was api 2.1 Aug 12 16:33:32 For the library* Aug 12 16:33:46 Well there you go Aug 12 16:33:50 You changed the build target Aug 12 16:34:02 I did not! Aug 12 16:34:06 lol Aug 12 16:34:22 You did when you imported it in eclipse Aug 12 16:34:35 unzip jfeinstein10-SlidingMenu-982403a.zip && cd jfeinstein10-SlidingMenu-982403a/example/ && android update project --target 8 --path . --library ../library/ && cd ../library && android update project --target 8 --path . && cd - && ant debug Aug 12 16:34:39 This actually happened to me before. what do you think casused it? when I imported it? Aug 12 16:35:07 where target 8 is API 14 with Google APIs (i.e. with the maps library included) Aug 12 16:35:27 I'm actually not sure if I need to run the update project in the library directory or not Aug 12 16:35:58 Oh god. It's able to compile now. Aug 12 16:36:03 yup, I do Aug 12 16:36:19 I changed the target to 4.1 Aug 12 16:36:40 I've got a web view that loads up my web site which uses jquery and a jquery plugin called jplayer to play music. it works perfectly fine in my browser on android but when I load the site up in my web view, the log cat window is showing "Attempt to Call getDuration() without a valid MediaPlayer, error (-38, 0)" and the current time and duration fields are missing. could this be because its trying to play the media before the web view has full Aug 12 16:36:41 loaded the site ? Aug 12 16:37:09 I guess that's just one more thing to add to the list that I don't understand. What's the difference between changed the target api in the project settings vs changing it in the manifest? Aug 12 16:37:45 targetSdk is for runtime, build target is for compile time Aug 12 17:33:49 It is just or has the developer console a general problem uploading apk files? Aug 12 17:41:09 MotionEvent.obtain has 1st two params downTime and eventTime, wondering what is the difference between these 2? Aug 12 17:43:31 What do the docs say Aug 12 17:46:40 SimonVT: downTime The time (in ms) when the user originally pressed down to start a stream of position events. This must be obtained from uptimeMillis(). eventTime The the time (in ms) when this specific event was generated. This must be obtained from uptimeMillis(). Aug 12 17:47:20 is there a best practice for private//company apps? speaking of, sperated developer accounts? Aug 12 17:47:38 Guys, how can I wait for an AsyncTask execute to finish without blocking my UI thread? The AsyncTask is a completely different class in a different file. Aug 12 17:47:43 So downTime is when the initial down event happened Aug 12 17:47:50 eventTime is when your event happened Aug 12 17:47:56 SimonVT: i am trying to simulate a ACTION_DOWN for 3 seconds suppose, what should i put to downTime and eventTime? Aug 12 17:48:02 Or, how can I make it run a function from the "current" file after completing even if it's in a different once Aug 12 17:48:04 one* Aug 12 17:48:22 You would do an ACTION_DOWN at downTime x, eventTime x Aug 12 17:48:27 I am working with a group on an android app and we have user information to store. I wanted to use SharedPreferences and got it working but the project manager insists on SDCard storage. How "bad" is that idea? Aug 12 17:48:31 ACTION_UP at downTime x, eventTime x+3s Aug 12 17:48:47 SimonVT: i see Aug 12 17:49:14 Galatik it has the "advantage" that you can backup your settings that way. However I'd prefer an export / import mechanism for sharedpreferences to / from sdcard Aug 12 17:49:48 RazielZ i think new Thread() { public void run() { code(); }}.start(); is what youre looking for Aug 12 17:50:02 Aeefire: Ok Thank you Aug 12 17:50:15 maybe you can propose him that Aug 12 17:50:16 ;) Aug 12 17:51:00 Not really, since a thread wouldn't pose any advantage over asynctask Aug 12 17:51:08 It wouldn't have any way to wait, either Aug 12 17:52:22 I can wait with .get() but that blocks the UI thread and doesn't show the progress dialog Aug 12 17:52:56 progress dialog is a bitchy thing Aug 12 17:53:00 RazielZ: You can't "wait" Aug 12 17:53:02 Hmmm Aug 12 17:53:06 You can get a callback when it's done Aug 12 17:53:06 Callback methods, maybe? Aug 12 17:53:10 Yeah. Aug 12 17:53:14 How would I do that? :D Aug 12 17:53:29 onPostExecute Aug 12 17:53:36 Call back to your Activity from there Aug 12 17:54:14 im on about 36h knowledge now, see what ive done: http://tabakhase.com/pubgitweb/?p=eKomi-Status_0.3.0.git;a=blob;f=src/de/ekomi/apps/status/Activity_LoginFormInterface.java;h=74c34c0999f9373d0a701690371d4a43d7a384f1;hb=c57c646e5edbd58f146057b29729703918f596d7 Aug 12 17:54:34 and, what ever it dose, it works for me :D Aug 12 17:56:51 For some reason I can't find a proper callback example >.> Aug 12 17:57:18 i thing the deal is that there is no callback in that way Aug 12 17:57:39 but there is runOnUiThread(new Runnable() { Aug 12 17:57:49 There has to be callback like that Aug 12 17:57:59 Google "java callback" Aug 12 18:13:48 08-12 13:13:19.551: ERROR/TrafficStats(1636): [QCTMM]tryAll index=1 Aug 12 18:13:49 08-12 13:13:19.551: ERROR/TrafficStats(1636): [QCTMM]tryAll index=2 Aug 12 18:14:11 can anyone tell me what the HELL that bullsit is? its spamming my logcat making debugn next to impossible Aug 12 18:14:23 i see THOSANDS of log messages like those Aug 12 18:14:34 SimonVT, thanks, got it to work! Aug 12 18:15:35 Filter your logcat Aug 12 18:15:45 i dont want to filter out errors Aug 12 18:15:49 and those are errors Aug 12 18:15:57 what the fuck are they Aug 12 18:16:48 what are they? Aug 12 18:17:08 Dunno, google it Aug 12 18:17:23 http://forum.xda-developers.com/archive/index.php/t-1033306.html Aug 12 18:17:37 thnats the only hit thats related. and thats no answers Aug 12 18:22:06 Perhaps you deserve no answer. Aug 12 18:22:19 But, perhaps you do. Aug 12 18:27:00 http://bpaste.net/show/39884/ Aug 12 18:27:16 what is it, how do i KILL it Aug 12 18:28:38 mark4: stab it Aug 12 18:29:15 joel135, if you have anything useful to say go ahead :/ Aug 12 18:29:26 mark4: well, there is a 'kill' command Aug 12 18:29:29 i canno debug my code because of this bullshit Aug 12 18:29:47 what is spamming my logcat with this shit and how do i stop it? Aug 12 18:31:19 That, is a beautiful log. Aug 12 18:34:22 mark4: you could try a combination of ps, kill and (of course) logcat: kill processes until the flooding stops Aug 12 18:37:34 my web view loads my website which uses jquery to play music. I'm having a problem that only occurs in my web view and not in a browser. When I click on a song it plays but I see an error in Logcat for Tag MediaPlayer error(1,-107) Aug 12 18:38:52 any android game music / sound effects knowledgable people? Aug 12 18:39:14 web says different things w regard to SoundPool, MediaPlayer, and AudioTrack Aug 12 18:39:25 and how to mix background mp3 with sound effects wav Aug 12 18:39:29 But you see no error on the phone? Aug 12 18:39:43 haskeller: you asking me ? Aug 12 18:39:51 yes. Aug 12 18:39:53 no Aug 12 18:39:53 sorry. Aug 12 18:40:01 most of the time no Aug 12 18:41:14 heres my problem… most of the time, when i select a song in a file browser, it plays but i see that error in Logcat. sometimes when i select a song, it will show the error "Attempt to call getDuration without a valid mediaplayer" and skip to the next song but if i select the same song again it plays Aug 12 18:41:45 I cannot reproduce this problem in a regular browser on my desktop or my android phone Aug 12 18:42:09 it only occurs in a web view so I don't believe it has something to do with the music player itself Aug 12 18:42:10 Sorry, I can't help you. Aug 12 18:46:26 dangit Aug 12 18:51:24 how do i handle touch events with multiple views? i have a relative layout, which nests a scrollview, which nests a horizontal scrollview, which nests a table view… which should i handle touch events from and how do i ignore the rest? Aug 12 18:52:13 each view needs its own ontouch handler Aug 12 18:52:20 i would assume Aug 12 18:52:49 just 'return false' from everything but the table? Aug 12 18:53:42 Why do you need to handle touch events yourself Aug 12 18:54:12 what kind of question is that? Aug 12 18:54:48 ultra first clue. dont ever nest views Aug 12 18:55:14 well my end goal is to have a grid of views i've designed inside the table layout, which is nested inside everything else… when moved, i want to snap the nearest item to the top/left Aug 12 18:55:29 use relative layouts Aug 12 18:55:57 they scroll both directions? Aug 12 18:56:50 if the view within the layout can scroll? Aug 12 18:57:53 well that's why i've nested them… main relative layout --> scrollview --> horizontal scrollview Aug 12 18:57:59 ---> table layout Aug 12 18:58:30 ok wtf. im single stepping through my code and my avd just said my app just stopped working Aug 12 18:58:34 yet... im still single stepping Aug 12 18:59:13 is this like a tile engine sort of thing? Aug 12 18:59:34 with a gridview every element in the grid is a view i think no? Aug 12 18:59:46 no gridviews Aug 12 18:59:59 table layout --> table rows --> buttons Aug 12 19:00:16 so i end up with a grid of buttons (maybe grid is a confusing term to use here) that scrolls in both directions Aug 12 19:00:17 right. use a relative layout t lay out your buttons Aug 12 19:00:26 thats waht i have too is a grid of buttons Aug 12 19:00:46 <`teh1> hey is there a way to make fragments behave somewhat like activities, in that if i "start one" inside of another, the back button will close out and go back to the last? Aug 12 19:00:50 each button is positioned relative to some location on the root view or relative to a previous button Aug 12 19:00:50 you just dump them all directly into the relative layout? Aug 12 19:01:20 you cant just dump. you have to say how to position each button Aug 12 19:01:24 i'll try that then, i assumed the relative layout wouldn't scroll b/c there's two other views for scrolling Aug 12 19:01:34 well yeah, but i mean the buttons are direct children of your relative layout? Aug 12 19:01:57 can anyone help me out with the sdk? Specifically adb. I've been advised to "get a shell in recovery and run getprop ro.product.device" as part of fixing another problem. But I can't get the shell to open. - I'm a noob w.r.t. the sdk. I only downloaded it today to try and fix this issue. Aug 12 19:02:06 (sorry if that's off topic) Aug 12 19:02:08 <`teh1> oh darn Aug 12 19:02:10 <`teh1> fragment manager huh Aug 12 19:02:28 http://bpaste.net/show/39893/ Aug 12 19:02:35 my 100% relative main.xml Aug 12 19:03:32 i dont understand fragments yet. they seem to be multiple activities all within your app... im not sure if thats right tho Aug 12 19:03:45 i see, and it just scrolls on it's own Aug 12 19:03:58 what just scrolls on its own? Aug 12 19:04:05 the buttons?? Aug 12 19:04:14 well, with your interaction Aug 12 19:04:21 my whole point is that i have buttons off-screen Aug 12 19:04:33 could be a 16x16 grid of buttons, but only 4x4 will ever show Aug 12 19:04:38 hellohello Aug 12 19:05:16 hrm. i might suggest a glsurfaceview? Aug 12 19:05:30 can anyone recommend a good cross-platform html parsing library that can draw to something android understands? I know about native WebView, but I'd like to support other platforms consistently Aug 12 19:05:52 i'm not sure why, this is working fine, i just don't know how to handle onTouch Aug 12 19:05:56 or where to handle it from Aug 12 19:06:05 ok wait Aug 12 19:06:13 so when the user lifts their finger, i can scan to see button locations and 'snap' it where i want Aug 12 19:06:44 inside my res/drawable i have a bunch of menu files for each of my buttons Aug 12 19:06:47 ultra-: You should probably look into making your own viewgroup Aug 12 19:06:56 that specifies what the button looks like when pressed and when not pressed Aug 12 19:07:09 Two scrollviews and some manual touch handling sounds like a horrible solution Aug 12 19:07:23 the main.xml file i posted has layouts for each button that specifies what its button handler is Aug 12 19:07:39 well, i've made a class that extends scrollview, and i've programatically added the horizontal scrollview, table layout, and each button Aug 12 19:08:03 it's all working fine Aug 12 19:08:14 except the button handling Aug 12 19:08:18 but when i touch and drag, i keep getting 'up' events Aug 12 19:08:26 the button handling is fine, it's the dragging around Aug 12 19:08:41 you see a down. move and an up? Aug 12 19:08:45 or just a down and an up Aug 12 19:09:04 if u drag your finger off a view is that considerd an up? Aug 12 19:09:09 i see a down, several moves and ups when i drag, then another up when i drag Aug 12 19:09:15 no idea yet, this covers the entire screen Aug 12 19:09:30 wait Aug 12 19:09:43 i see a down, several moves and ups when i drag, and another up when i release my finger Aug 12 19:09:48 previous statement was wrong Aug 12 19:09:57 i use a single finger zooming method in my game, down, move, up. direction of move dictates zoom direction Aug 12 19:10:32 yes your draging across multiple views im guessin and each view you cross is an up Aug 12 19:10:59 yeah i was thinkign something like that is happening Aug 12 19:11:17 so if i can suppress everything but the main scrollview's touch events, maybe that would work? Aug 12 19:11:37 no idea. dont know how your views are layed out Aug 12 19:11:59 what your doing tho is somethig im going to want to do later too tho lol Aug 12 19:12:17 want to be able to drag the buttons off and show a player stats screen Aug 12 19:13:00 well i can tell you this works fine (except for handling touch events, which i'll figure out): class that extends scrollview… programtically creates a child horizontal scrollview, which programatically creates a child table layout… and of course the table rows and buttons Aug 12 19:13:18 what i want to know is why my debugger tells me my app has stopped working AS im single stepping through it Aug 12 19:13:59 couldn't that happen after you've stepped through the code it doesn't like? Aug 12 19:14:11 i'm <1 week in android, wish i could help Aug 12 19:14:11 that layout is goiong to be a cpu hog i beyt Aug 12 19:14:39 well on a galaxy nexus it displays fast and scrolls without a hitch, haven't tried older phones Aug 12 19:14:48 no im guessing it might be im stepping thru code thats off the UI thread and thats stalling the UI thread Aug 12 19:14:52 or some horse shit like that Aug 12 19:15:06 like, if i program a button to remove a table row, it removes and re-displays without a hitch… looks great Aug 12 19:15:11 ultra-, cpu intensive also has barry implications Aug 12 19:15:21 battery? Aug 12 19:15:47 yes. the harder your cpu has to work the shorter your battery life Aug 12 19:19:22 yeah might not be so bad Aug 12 19:19:27 it's designed for being used at home Aug 12 19:19:37 we'll see… i'm new to this so i guess i have to start somewhere Aug 12 19:19:48 yea dont worry about it yet then :) Aug 12 19:20:00 but look into making as much as possible in your view relative Aug 12 19:20:05 hi all Aug 12 19:20:41 or for when your doing a drag operation overlay your button view wiht a glsurface view and scroll that :) Aug 12 19:21:48 i'll have to google what you're talking about Aug 12 19:22:17 replace your buttons view with an opengl surface view that looks identical Aug 12 19:22:27 the gl surface view is only visible when your draggiong Aug 12 19:22:46 replace the button view with what ever was left visible when you got the UP event Aug 12 19:22:59 ok i'll check it out Aug 12 19:23:01 you would only get a down, move and up event this way because the gl surface view is a single view Aug 12 19:23:03 in the end, these won't be buttons Aug 12 19:23:06 this is just an idea. Aug 12 19:23:10 i'm going to learn to draw my own graphics Aug 12 19:23:28 i can help you there Aug 12 19:23:37 you can specify a bitmap to draw into your buttons Aug 12 19:23:51 look at the main.xml i linked above Aug 12 19:23:54 oh nice Aug 12 19:24:08 yeah i still have it open Aug 12 19:24:24 wait Aug 12 19:24:58 inside my res/drawable i have one PNG image for each button in my game Aug 12 19:25:05 also. for each button i have a menu file Aug 12 19:25:21 http://bpaste.net/show/39895/ Aug 12 19:25:29 this is the menu file for ONE button Aug 12 19:25:33 help me please in http://pastebin.com/sZqHp7Ra problem Aug 12 19:25:44 it stats what image to draw or pressed, what image to draw for not pressed Aug 12 19:26:10 so is this an overlay? or does it replace or cover the entirebutton graphic? Aug 12 19:26:33 hi all - can anyone tell me how to stop a surface from getting destroyed when the viewgroup/activity it's in gets hidden? (crossposting from #android, having been redirected) Aug 12 19:26:39 (i'm using the surface as a camera capture preview, and i don't want to stop capturing video when the activity gets paused/stopped) Aug 12 19:26:43 my main.xml file has an ID for each button and also specifies the background="@...." that buttons menu file Aug 12 19:26:53 it IS the entire buttons graphic Aug 12 19:27:06 in android version 4 i do not have this error, but on 2.2-2.3 i have this error, why? Aug 12 19:27:10 nice Aug 12 19:27:20 i should probably do that then instead of drawing them on my own Aug 12 19:27:32 well, i mean draw over the button instead lf implementing everything myself Aug 12 19:27:48 each button in my layout is an ImageButton. the layout main.xml gives the button push handler Aug 12 19:28:07 can you size them dynamically and have it still look right? Aug 12 19:28:08 however. i am not certain how you would handle onClicks and touch events in the same view Aug 12 19:28:26 yes actually it will scale to fit the view you put it in Aug 12 19:28:33 there's another problem… once i put the buttons on the screen, there's no more down event Aug 12 19:28:44 android does alot of imae scaling behind your back thank god :) Aug 12 19:28:45 anyone please help Aug 12 19:29:30 zznob, your using things from a newer version of android in an older version of android where they are not supported? Aug 12 19:29:58 ultra-, yea im not sure if you can yhave touch events and onClick handlers on the same views Aug 12 19:29:59 f Aug 12 19:30:06 no Aug 12 19:30:10 hello i have a question when using setcontentview i have setContentView(R.layout.main); but its redlined that it cant find main under layout, but i have a main.xml there Aug 12 19:30:33 i use API 8 Aug 12 19:31:32 no error on compile... Application start, but on phone with android 2.3 i have this error Aug 12 19:32:15 zznob try project|clean maybe Aug 12 19:32:38 vbfx i mean Aug 12 19:32:59 Or.. check which R you're importing Aug 12 19:33:10 i just did same result Aug 12 19:33:20 ok one sedc Aug 12 19:33:30 android.r Aug 12 19:33:35 -xorgate not resolve( Aug 12 19:34:09 vbfx remove that line, eclipse will prolly put in the right one Aug 12 19:34:16 (after of course, it put in the wrong line) Aug 12 19:34:51 ugh eclipse Aug 12 19:34:58 agreed :) Aug 12 19:35:07 99% of the proiblems i had when i started doing android devel were ECLIPSE issues Aug 12 19:35:11 rm -rf eclipse Aug 12 19:35:16 install intellij idea Aug 12 19:35:20 you WONT regret it Aug 12 19:35:58 Pretty sure you get a warning in eclipse if you import android.R Aug 12 19:36:00 i think it was the java package i ran to setup the project for libgdx Aug 12 19:36:06 any idea? Aug 12 19:40:52 that resolved the issue just one last issue cant find the R.id.intro............. which is defined under my main.xml VideoView vv = (VideoView) this.findViewById(R.id.intro); is there a trick to casing getApplicationContext() into your own subclass of Application? Aug 12 19:58:23 I keep getting ClassCastExceptions Aug 12 19:58:51 ? Aug 12 19:59:11 that's with and in the AndroidManifest Aug 12 19:59:27 i mean either way, I get teh same error so I'm not really sure what I'm missing here Aug 12 19:59:31 what problem are you having? Aug 12 20:00:02 help me please in http://pastebin.com/sZqHp7Ra problem Aug 12 20:00:12 in android version 4 i do not have this error, but on 2.2-2.3 i have this error, why? Aug 12 20:00:35 use API v8 Aug 12 20:00:52 well i have a method defined in my Application derived class, basically just a getter for the global state I'm using, so I have to do something like: MyState state = ((MyApplication) getApplicationContext()).getState(); Aug 12 20:01:02 that causes a ClassCastException Aug 12 20:01:30 getApplicationContext() does not return an Application Aug 12 20:01:33 it returns a Context Aug 12 20:02:11 ahh damn..I was going off this: http://stackoverflow.com/questions/708012/android-how-to-declare-global-variables Aug 12 20:02:16 i'll try getApplication() instead Aug 12 20:03:06 that sounds much better ;) Aug 12 20:03:38 hmm same problem :\ Aug 12 20:04:12 zznob if i wanted to have a private chat with you, i would have initiated it Aug 12 20:04:41 sorry Aug 12 20:20:02 very interesting talk on reliable software systems http://jlouisramblings.blogspot.com/2012/08/getting-25-megalines-of-code-to-behave.html Aug 12 20:24:21 anyone please help Aug 12 20:26:07 http://pastebin.com/iwgYbPfb code .... http://pastebin.com/sZqHp7Ra error, only on android 2.3-2.2, build target api v 8 Aug 12 20:26:40 anyone there? Aug 12 20:29:13 zznob: no idea, but form your asynctask like this http://stackoverflow.com/questions/3357477/is-asynctask-really-conceptually-flawed-or-am-i-just-missing-something/3359003#3359003 Aug 12 20:32:36 Just a guess.. the bitmap is null Aug 12 20:33:09 g00s: may be... but why all ok on android 4.0? Aug 12 20:34:18 work? or not crash Aug 12 20:34:31 SimonTV: why then on android 4.0 all ok? problem only on 2.3-2.2 Aug 12 20:35:25 im guessing not the bitmap is null, but wallpapermanager is Aug 12 20:35:39 Maybe the bitmap is only null on 2.2 and 2.3 Aug 12 20:36:00 in any case, the invariants of this function have not been met, but you do not check for them Aug 12 20:36:05 hi, i'm preparing my first app for publication. in the docs, it says i need a high res 512x512 app icon. does this go somewhere in the app resources dir, or is it something i upload to google play separately? Aug 12 20:36:23 CQN: separately Aug 12 20:36:29 hmmm... but may be reason in HtmlCleaner... Aug 12 20:36:46 g00s: thanks Aug 12 20:36:48 Also, pretty sure that if you get a call to onPostExecute, isCancelled will always return false Aug 12 20:37:12 zznob: if mars rover code was written like that, it would have probably exploded on the launch pad :D Aug 12 20:37:58 g00s :D Aug 12 20:41:19 mars rover running android Aug 12 20:42:05 damn... do not uderstand where problem Aug 12 20:43:15 xorgate: heh, it runs vxworks Aug 12 20:43:26 onpostexecute will not fire if the task is cancelled btw.. http://developer.android.com/reference/android/os/AsyncTask.html#onPostExecute(Result) Aug 12 20:43:41 g00s yeh i saw this coding standards document the other day Aug 12 20:53:31 hola Aug 12 21:07:40 Help required -- how do I add Google API for Gingerbread and iCS Aug 12 21:08:40 I am using the ADT in Linux Aug 12 21:08:50 cry to google and see if they help you Aug 12 21:08:57 so far hasnt worked out for me Aug 12 21:09:30 w4|k3r: just download it through eclipse Aug 12 21:09:57 any link that might give me the steps Aug 12 21:10:15 d.android.com Aug 12 21:15:58 Thanks a lot -- hope this one works out Aug 12 21:16:34 when i try to search my app on google play using galaxy y it cannot be found. any reason for this? Aug 12 21:18:33 api level? Aug 12 21:53:30 hmm Aug 12 21:56:25 do you have to uninstall/reinstall your app if your manifest changes? Aug 12 21:58:41 yea you probably do Aug 12 21:59:04 meow any android audio guru? Aug 12 22:00:31 hargh, I can't seem to get past this ClassCastException Aug 12 22:06:52 ok wow Aug 12 22:29:15 hargh Aug 12 22:29:23 is there a special trick to using an external jar? Aug 12 22:30:40 Put it in libs/ Aug 12 22:30:42 That's about it Aug 12 22:32:02 same thing :\ Aug 12 22:33:08 i've tried every combination I can think of between linking to it in the build path, checking it in the Order and Export screen, moving it to the top, etc and now putting it in libs (and removing the external references to it) and still get the NoClassDefFoundError Aug 12 22:34:45 Yeah, you probably messed something up when you played around with build path Aug 12 22:35:05 i guess I'll try to restore the build path back to its original state Aug 12 22:35:12 You should probably just try removing the jar and all references Aug 12 22:35:20 Restart eclipse, put the jar in libs again Aug 12 22:35:25 ok Aug 12 22:35:27 thanks Aug 12 22:35:44 (all references from build path etc, not your code) Aug 12 22:36:16 roger Aug 12 22:43:02 ugh, still nothing :( Aug 12 23:19:22 how to change the height of a Button depending on the size of the screen? Aug 12 23:24:36 Niyakun, use dp for pixels instead of px ? Aug 12 23:25:58 j0hnsm1th: i am using height ="270dp" now in main.xml file but in certain devices, the button's height looks very small, i want to resize based on the height of the screen. i am using AbsoluteLayout Aug 12 23:27:26 ;_; Aug 12 23:29:19 i figured out, there is a fill_parent property but how to make it half the size of the screen suppose Aug 12 23:29:19 ? Aug 12 23:29:33 Niyakun try using the values folder Aug 12 23:29:41 And providing a dimen for specific screen sizes. Aug 12 23:30:00 If you want it to fill half the screen, look up linearlayouts weight param Aug 12 23:30:18 SimonVT: i am using AbsoluteLayout Aug 12 23:30:46 Then you're probably doing it wrong Aug 12 23:31:00 is there a way to programmatically get the height like getHeight() or something? Aug 12 23:31:06 of the screen? Aug 12 23:31:15 Niyakun what are you trying to do exactly. Aug 12 23:32:14 JoeTheGuest: i made a piano roll with AbsoluteLayout, some buttons on top of others, i need to resize their heights to fit the height of the screen Aug 12 23:32:46 1, I think absolute layout is the wrong thing for this. Aug 12 23:32:54 You probably want to use linearlayout and weights Aug 12 23:32:58 What JoeTheGuest said Aug 12 23:33:08 AbsoluteLayout is bad for most things Aug 12 23:33:45 how can i put one button on top of another with linearlayout? Aug 12 23:33:49 Google Deprecated it didn't they? Aug 12 23:34:57 the buttons need to be aligned this way http://sourceforge.net/projects/ezmusiccomposer/screenshots/176972 it is supposed to look similar, the black ones on top of the white ones Aug 12 23:35:25 Might need to write a custom ViewGroup for that. Aug 12 23:35:44 absolutelayout wont work in newer versions of android? Aug 12 23:35:58 it wont run on gingerbread? Aug 12 23:36:12 It will still run Aug 12 23:39:16 if i can find the height of screen, i can resize it accordingly with Button.setHeight() Aug 12 23:42:30 Try it. Aug 12 23:42:56 but i cant find a function that will retrieve the screen's height Aug 12 23:43:52 Keep looking, it's out there. Aug 12 23:45:14 found it on google Aug 12 23:45:33 getWindowManager().getDefaultDisplay().getMetrics(); Aug 12 23:46:59 If I were you, I'd look into making a custom viewgroup to do this Aug 12 23:47:29 Already suggested that. Aug 12 23:48:19 This is how I would do it. Aug 12 23:48:28 class SOMETHIGN extends ViewGroup Aug 12 23:48:57 Override the onMeasure and onLayout stuff and feed it some custom views that extend Button or another ViewGroup, 1 of which is the main button and the other is the smaller butotn. Aug 12 23:52:25 ty i was afk, would look into it Aug 13 00:00:06 Niyakun do something like... Aug 13 00:02:50 Niyakun do something like this. http://pastebin.com/0Ym2x02L Aug 13 00:03:08 That's a really raw mock up but that is how I would probably go at it. Aug 13 00:13:24 i tried this but it doesnt resize why? int height = metrics.heightPixels; Aug 13 00:13:24 btn1.setHeight(height/3);btn2.setHeight(height/3); Aug 13 00:13:38 android.util.DisplayMetrics metrics = new android.util.DisplayMetrics(); Aug 13 00:13:38 getWindowManager().getDefaultDisplay().getMetrics(metrics); Aug 13 00:13:55 or getResources().getDisplayMetrics() Aug 13 00:14:51 canadiancow: will try getResources().getDisplayMetrics() hold on Aug 13 00:15:09 that wont make a difference Aug 13 00:15:19 its just what i consider to be a cleaner way of getting the display metrics Aug 13 00:17:26 somehow this doesnt work: android.util.DisplayMetrics metrics = getResources().getDisplayMetrics(); int height = metrics.heightPixels;btn1.setHeight((int)height/3); Aug 13 00:17:35 i am putting it in onCreate() Aug 13 00:26:03 Change the layoutparams of the button Aug 13 00:47:05 SimonVT he left before you responded :P Aug 13 00:52:55 Oh well :p Aug 13 00:56:42 <[SP]JESTER> can u tell me what controls the ics screenshot properties Aug 13 00:56:42 <[SP]JESTER> because when i do it the screenshot captures way bigger than the ui Aug 13 00:58:26 Huh? Aug 13 00:58:31 It captures the screen Aug 13 00:58:54 <[SP]JESTER> u know, how u do power + vol down Aug 13 00:58:57 <[SP]JESTER> it does screenshot Aug 13 00:59:05 Yes Aug 13 00:59:34 <[SP]JESTER> when it does it on the ics rom im building and its a bug across the board on the bionic, it captures the screen but way bigger than suppose to Aug 13 00:59:40 <[SP]JESTER> here Aug 13 00:59:50 <[SP]JESTER> http://i299.photobucket.com/albums/mm309/cheatsocom/Screenshot_2012-08-09-15-11-45.png?t=1344543127 Aug 13 01:00:17 <[SP]JESTER> idk where to look for the properties Aug 13 01:00:41 Try #android-root Aug 13 01:01:34 <[SP]JESTER> asking Aug 13 01:03:01 <[SP]JESTER> no one knows its so odd Aug 13 01:03:40 if i modify the description for an app i've published on the play store, when i hit 'save', should it update it on the store? Aug 13 01:03:44 or do i have to publish a new version of the app? Aug 13 01:04:04 Does anyone know if the same info is exposed through System.getProperties() and sys/system_properties.h in the NDK? Aug 13 01:04:28 CQN: Yes, it'll update when you hit save Aug 13 01:09:04 SimonVT: thanks Aug 13 01:32:20 SimonVT: is it possible that eclipse is exporting this jar incorrectly or something? Aug 13 01:32:46 (re: NoClassDefFoundError trying to use a lib in my project) Aug 13 01:35:38 Hello. Im first trying SDK tools+Eclipse. Followed steps on tutorial and were able to create a first project. Got this error trying to run the app http://stackoverflow.com/questions/11810036/java-error-in-an-xml-file-aborting-build . I deleted all content of /Workspace and now Eclipse doesnt provide me the option "New Android Project", icon is not even there. Tried deleting and recreating ADT plugin and AVD but no deal, still same thi Aug 13 01:35:38 ng. Any clue whats going on ? Aug 13 01:38:30 I didnt installed Eclipse. It seems that you just extract and run eclipse.exe. I can start over by deleting entire eclipse folder and extracting again from the ZIP? I mean, it writes stuff to the registry or its just stand alone ? Aug 13 01:41:18 DanDare: that's correct, thought it looks like your layout has a problem. I can't troubleshoot, though, as I'm on my way out. Aug 13 01:41:25 *though, not thought Aug 13 01:45:28 Its O k ryanm. Thanks for the tip Aug 13 02:00:12 this is probably a newbie question, but please bear with me: Is there a IDE for Android development that you can drag & drop components? I mean, like buttons etc Aug 13 02:01:55 eclipse :) Aug 13 02:02:04 but you'll have to write the code to define what those buttons do Aug 13 02:02:15 tnzr: I have no idea, I don't use eclipse Aug 13 02:02:23 My money is on you messing up tho :p Aug 13 02:02:25 SimonVT: do you use intelliJ? Aug 13 02:02:26 tnzr that's half way at least :) Aug 13 02:02:30 I do Aug 13 02:02:31 SimonVT: mine too :) Aug 13 02:02:52 tnzr is there any other IDE besides Eclipse? Aug 13 02:03:19 Devastator: intelliJ, but I don't know if it's any more user friendly or not to a newcomer as I've never tried it...but I'm tempted to, now Aug 13 02:03:46 since eclipse apparently hates me Aug 13 02:05:03 tnzr hehe, thanks! last question: is android sdk Java-based or something? I was reading the how to and looked like java Aug 13 02:10:08 anyone knows the make command to just make init? Aug 13 02:10:10 :) Aug 13 02:29:06 yup, I shouldn't ask that I guess.. Aug 13 02:46:32 Is there a way to start an activity as a PopupWindow instead of just inflating a layout? Aug 13 02:59:04 hi all. Anybody know how to make HTTPResponseCache work in honeycomb? **** ENDING LOGGING AT Mon Aug 13 02:59:58 2012