**** BEGIN LOGGING AT Sat Dec 31 03:00:01 2016 Dec 31 03:39:30 Hallo Dec 31 03:39:45 I was looking for some help with some basic android development Dec 31 03:40:01 Essentially I need to create a circle whose color I can change programatically in some sort of view Dec 31 03:42:18 roboticGecko: How (did you learn)/(are you learning) android? Dec 31 04:13:10 That's actually easy. Things to look for specifically are "shape drawables" (with which you draw the circle) and just getting Android Studio working and able to push APKs to your phone Dec 31 04:13:20 Oh and ImageViews, but they're trivial Dec 31 05:28:18 hello, i need some help with understanding the lifecycle of views/activities Dec 31 05:28:24 http://i.imgur.com/Ww6Nhp2.gifv Dec 31 05:28:59 the project is on libGDX and OpenCV4Android integration. Dec 31 05:29:36 the libGDX view does not stay on the screen on the first run, it re-appears after I press the home button. Dec 31 05:29:59 libgdx guys have a channel, might be better to ask there Dec 31 05:30:43 they are not active. Dec 31 05:31:09 i believe it's just a matter of refreshing the screen after onResume() imho. Dec 31 06:34:40 Hey, I am really stuck with something in Android Studio.. I know it says not to ask for someone's Skype in the rule book, but I really need help and it's simple because I just started. If anyone can help me I'd really appreciate it. Dec 31 06:34:57 I wouldn't be asking if it isn't important Dec 31 06:40:22 Dagmar: they left a while ago Dec 31 06:40:45 ? Dec 31 06:41:01 tassilo_tazz: Why Skype, specifically? Dec 31 06:41:46 Doesn't have to be Skype. It can be something else.. if you think I want to DDoS you that's not the case. I just need someone to help me. Dec 31 07:05:45 Hey all. . Dec 31 07:05:49 Back again :) Dec 31 07:06:02 baash05: Welcome back Dec 31 07:06:32 I'm trying to get openOptionsMenu(); in a AppCompatActivity to open the options window. Dec 31 07:06:46 http://stackoverflow.com/questions/3133318/how-to-open-the-options-menu-programmatically Dec 31 07:06:49 No joy. Dec 31 07:06:59 Anyone know how to show it? Dec 31 07:07:30 I have button on the screen (for now) and I want to show the menu when I hit the button. Dec 31 07:09:48 Never mind.. I just decided that a spinner did the same thing. Dec 31 07:09:56 Or well it fit my needs. Dec 31 07:53:44 Is there a more efficient way to update vars on a service (from an activity/adapter) without calling startService() again and again? Dec 31 09:16:49 regarding runtime permissions: 1st run- launch requestPerm popup, user grants permission. 2nd run - check if permission is still granted, if so - no popup should pop and just move on with the body? Dec 31 09:42:02 eeyup Dec 31 10:01:37 Ashiren: if user granted it before, revoked it manually later, it will relaunch the popup again? Dec 31 10:03:11 well you check for permission everytime, then launch popup if needed Dec 31 10:03:31 afair revoking/granting permissions stops the app Dec 31 10:05:01 and iewww Dec 31 10:05:30 Ashiren: what if on the 1st run they decline, on the 2nd they decline and check the "dont show again" Dec 31 10:05:58 the only resolution around it is of them manually enabling the permission? Dec 31 10:06:52 actually i dont know Dec 31 10:07:58 k Dec 31 12:33:47 Say "woof" if you're actually coding AND present on irc right now. Dec 31 12:54:50 meow Dec 31 12:56:49 =) Dec 31 13:32:03 I am Dec 31 14:14:40 hello everyone Dec 31 14:14:56 any Persian Android developer here ? Dec 31 14:15:16 same number as yesterday Dec 31 14:17:09 Is Amir Vahid Roudsari an Iranian name? Dec 31 14:17:34 Mehrnaz Haddadi? Dec 31 14:17:57 yh but may they are Indians or Arabs or Paki Dec 31 14:18:56 Mehrnaz Certainly is persian Dec 31 14:19:08 they appear as Iranian Android developers on google Dec 31 14:19:17 http://www.irantalent.com/home/iOS-and-Android-Developer-jobs-in-Tehran-Iran-18112.html Dec 31 14:19:43 ^ job for you Dec 31 14:19:54 yh but i want one only here Dec 31 14:20:59 isn't Tehran "here" for you? Dec 31 14:21:26 i want to find a persian that is abroad Dec 31 14:21:52 contact those developers and ask the Dec 31 14:21:54 them Dec 31 14:21:58 they probably know someone Dec 31 14:22:23 just email them, give your best wished for the new year and ask Dec 31 14:22:29 i have asked i have several android developer here but they do not know Dec 31 14:23:04 you asked several IRANIAN Android developers HERE? Dec 31 14:23:31 no i mean in iran Dec 31 14:23:43 ask those people Dec 31 14:24:00 have a good 2017 Dec 31 14:24:08 I can't help you more Dec 31 14:24:21 app crashes in (AS) debug mode, but not run, wt... ? The console log is http://pastebin.com/SmBuuXvC Dec 31 14:26:05 MarkRS: looks like you have different versions of libraries or something like that Dec 31 14:26:13 MarkRS: but it's a wild speculation Dec 31 14:26:49 because of the "unknown path ... x86" lines, Melatonina ? Dec 31 14:28:21 hello it is dev support channel Dec 31 14:28:48 android retofit 2 library Dec 31 14:29:02 how to work with that... Dec 31 14:29:35 MarkRS: because it's failing in a class loader Dec 31 14:29:45 android retrofit-2 library for fetching database form library Dec 31 14:30:08 rockwood: google "retrofit tutorial" there are several amazing ones Dec 31 14:31:35 please explain the what is difference between retrofit2 and httpclient Dec 31 14:32:02 Melatonina: Ah, ok... I can't see anything there pointing to what it needs. Do you know? Dec 31 14:32:33 MarkRS: no, sorry. It's a very generic message, actually Dec 31 14:33:07 MarkRS: try to modify your code and isolate what class is causing the problem. I don't have a better suggestion. I have to go now Dec 31 14:33:09 Melatonina: Ok, at least I'm not overlooking something obvious, thanx Dec 31 15:09:06 MarkRS : trace your app code step to step by debuging it then you understand the problem Dec 31 15:14:00 Telegram Messenger group for these member room is : https://telegram.me/joinchat/C-p1Az7QgM8GnXqORT-ZQw Dec 31 15:15:07 iresf: it's unlikely that people in this chat will join a Telegram group Dec 31 15:16:19 but Telegram messenger is good on a VD Dec 31 15:18:00 but lots of other messengers are good and people still use IRC anyway Dec 31 15:18:31 Hi iresf. Thanks for that. More revealing that I thought. After the first line of the menu handling section (creating a new intent), execution misses out "startActivity(sIntent)" and "return true;" and goes to "return super.onOptionsitemSelected(item), and then crashes (after a bit of decompiled code) Dec 31 15:20:30 solved ? MarkRS Dec 31 15:21:00 No, frayed knot, iresf. Dec 31 15:21:45 presumably the new intent isn't created because of loading shortcomings (?), but why it then skips to the default case of the switch statement, I can't tell. Perhaps that's irrelevant by that stage Dec 31 15:29:44 MarkRS : try it out out of onOptionsItemSelected i mean call startIntent in onCreat method if it works , come here again i will tell you that what problem is Dec 31 15:30:30 Ahah! Ok, will do. Will take me an hour or two since something else has just cropped up. I'll be back :) Dec 31 16:22:31 nope iresf. Still crashes :( Or is that :) Dec 31 16:23:45 may you show us your code ? Dec 31 16:24:16 P'raps a bit... from where in that activity? Dec 31 16:25:26 onOptionsItemSelected method Dec 31 16:26:21 http://pastebin.com/qu3y6PV3 Dec 31 16:26:39 It's the last one, "menu_simple", that crashes Dec 31 16:27:09 The others... don't know any more, they don't work, certainly. Things are moving apace :) Dec 31 16:28:22 I stress, this works when I run it in the emulator, just crashes when I run it through the debugger Dec 31 16:30:27 and, as you might spot, I'm an android (& java) beginner, tho' coding for about thirty years Dec 31 16:36:21 huh Dec 31 16:36:29 Hmm, they all don't work under the debugger, Dec 31 16:37:11 no real device? Dec 31 16:37:16 nope :( Dec 31 16:38:14 MarkRS: did you try NOT using "Instant Run"? Dec 31 16:38:39 I can't find where to turn it off Melatonina, tho' I've looked. Where is it? Dec 31 16:39:34 http://stackoverflow.com/questions/35168753/instant-run-in-android-studio-2-0-how-to-turn-off Dec 31 16:41:08 Ta! So many "Settings" menus Dec 31 16:42:55 Ta? Dec 31 16:43:02 "Thank you" Dec 31 16:43:11 v colloquial Dec 31 16:44:50 ok, so I've turned off instant run, cleaned the project, rebuilt the project, running it through the debugger now... Dec 31 16:44:56 fixses the whole thing... Dec 31 16:45:08 thanks people. What's that all about? Dec 31 16:45:19 Cool. At least I made something good in 2016 Dec 31 16:45:24 ;) Dec 31 16:45:28 I know how you feel Dec 31 16:46:56 I think "Instant Run" attempt to upload to the device or emulator just as much bytecode that is needed to create an updated application. Dec 31 16:47:36 i always turn off instant run Dec 31 16:47:40 Hmm, ok. I can see how that might have problems when the code is changing a lot Dec 31 16:47:47 Since I suspected that the runtime had problems loading a class, I thought it was "Instant Run" not doing a good job and thus updating some bytecode while leaving something else lagging to the previous version Dec 31 16:48:27 sounds right. So is instant run doing anything "instant", other than making it quicker to start the app (if all goes well)? It doesn't look like it. Dec 31 16:49:12 for me it dirupts developing process :v Dec 31 16:49:46 having lost the last two days to this, I'd have to agree, Ashiren Dec 31 16:49:48 well come back if you have a bigger project, which compiling lasts over minute everytime you change a line Dec 31 16:51:17 fair point Dec 31 16:55:47 thanks all Dec 31 17:02:11 Can anyone here help me with a simple android xml layout problem? Dec 31 17:02:54 MarkRS: you are welcome. Best wishes for the new year Dec 31 17:03:12 ykumar00: no Dec 31 17:03:13 And to you Melatonina. I have a feeling I'll be spending quite a bit of it in here Dec 31 17:03:47 ykumar00: somebody may help to with a SPECIFIC Android XML layout problem Dec 31 17:04:15 It is specific, sorry Dec 31 17:04:17 http://prntscr.com/dq3jad Dec 31 17:04:46 I'm making a TableLayout, but the selected cell is smaller than the rest for some reason Dec 31 17:07:36 maybe use span = 3, not 4? Dec 31 17:07:55 Tried that, doesn't work :/ Dec 31 17:10:45 removing that line doesnt work wither Dec 31 17:10:48 either* Dec 31 17:19:44 Would it be bad practice to pass my AppWidgetManager object from my onUpdate function to a callback? Dec 31 17:20:09 e.g. cause a memory leak? Dec 31 17:23:30 ollien: why aren't you preparing your new year's celebrations? Dec 31 17:23:41 Melatonina Oh they're prepared Dec 31 17:23:46 I'm going out with some friends around 6:00 Dec 31 17:24:00 what else am I gonna do between now and then? :P Dec 31 17:24:26 :) Dec 31 17:43:11 does anyone have experience with Selendroid ? Dec 31 18:00:28 iresf: I don't. Do you have any experience with it? Dec 31 18:01:22 yh i have experience with Selenium but not selendroid i want to know is it possible to use not only for test ? Dec 31 18:02:47 what would you like to use it for? Dec 31 18:03:36 What's the correct way to set a popup menu item as checked? Dec 31 18:04:25 i want use it for Athu a website automatically in android Dec 31 18:05:40 Although jsoup exist for html parse but it can not handle js code Dec 31 18:06:29 but seems it is only for test Dec 31 18:11:40 Faizan: does this help? http://stackoverflow.com/a/9805254 Dec 31 18:12:00 Yeah I got it, thanks Melatonina Dec 31 18:12:22 np Dec 31 18:21:22 Anyone use emberjs Dec 31 18:25:08 addepar, MHElabs, Yahoo!, livingsocial, Yapp, Tidle, Bustle, Square, Groupon, zendesk, Discourse, timbuk2 Dec 31 18:25:39 orbyt_: http://emberjs.com/ember-users/ Dec 31 18:25:53 hithere and happy new year to living ones :) Dec 31 18:26:12 Melatonina Was curious if anyone had opinions on it Dec 31 18:26:13 thanks for help with my problems in 2016 Dec 31 18:26:57 bolovanos: We're glad you are happy for the help you received in 2016 because you won't be receive anymore in 2017 Dec 31 18:27:42 orbyt_: did you ask on #web? You may find more users there Dec 31 18:27:49 Hello Dec 31 18:28:05 Melatonina Just a casual question, dont look to much into it. Dec 31 18:28:08 I've got a widget composed by a linearlayout , and inside it there are an imagebutton and an imageview. I've set a minimal padding currently, but it's not displayed with same tickness at both four sides Dec 31 18:28:18 orbyt_: ok. sorry Dec 31 18:28:48 I've tried also with a test widget, removing layout_width and layout_height parameters Dec 31 18:29:49 cristian_c: you could post your XML and give a chance to other people to have an idea Dec 31 18:29:53 I've tried also removing the background parameter from imagebutton, and I've also tried to change imagebutton with an imageview Dec 31 18:30:26 ok, I publish layout of both widget and test widget Dec 31 18:31:25 bolovanos: I never helped you but I'm sure you are very welcome by the whole channel. Have a wonderful 2017 sprinkled with happy surprises Dec 31 18:34:13 Melatonina, actually you did helped me :) Dec 31 18:34:55 bolovanos: well, I don't remember but I'm happy I did something useful Dec 31 18:34:56 widget.xml: http://pastebin.com/SGUgFd2U Dec 31 18:34:57 i hope google lifts sanctions on me i pray and want from Jesus Dec 31 18:35:15 Melatonina i keep scores, you already helped 2 peeps today Dec 31 18:35:29 iresf what did you do? Dec 31 18:35:58 test_widget.xml: http://pastebin.com/EqaQB1zj Dec 31 18:36:02 iresf: Jesus? aren't you Muslim? Dec 31 18:36:23 raoul11: not him personally. His Country. Dec 31 18:37:12 raoul11 : because i am Iranian Dec 31 18:37:14 I've done many tries. If I remove the background, it becomes white Dec 31 18:37:30 oh nice iresf Dec 31 18:37:46 If I change imagebutton with an imageview, background disappears Dec 31 18:38:16 cristian_c: mayb post a pic of whats the desired look and the current bad look? Dec 31 18:38:34 I've got many screenshots Dec 31 18:38:38 ok Dec 31 18:39:21 Melatonina : Although I am Shitte but Jesus is one of the our prophets Dec 31 18:42:07 shiite* Dec 31 18:42:39 screen 1: http://imgur.com/a/4MC5o Dec 31 18:44:53 screen2: http://imgur.com/a/qKE92 Dec 31 18:47:17 screen3: http://imgur.com/a/MA8pF Dec 31 18:48:03 which button is misbehaving? Dec 31 18:48:11 or misconfigured Dec 31 18:48:39 so, how should I change my widget.xml in order to look (I don't talk about icon) like the widget on the right? Dec 31 18:49:18 raoul11: in screensgots, there are three widgets: test widget, my widget, and a widget displayed as comparing Dec 31 18:49:30 *screenshots Dec 31 18:50:01 raoul11: widgets on the left side are related to the two xmlS Dec 31 18:50:14 *layout xml Dec 31 18:51:12 not following you Dec 31 18:51:13 I'd like to get a widget like the widget on the right side, resizable and with space between icon and the border Dec 31 18:52:42 raoul11: widget on the right side is composed by an icon (power icon), a button-like (the black background big than the widget) and an imageview (the bottom grey stripe) Dec 31 18:52:52 cristian_c : you can use other drawable resource see : https://developer.android.com/guide/topics/resources/drawable-resource.html Dec 31 18:53:02 cristian_c android:bottom="1dp" /> Dec 31 18:53:17 try that in your roundedcorners style Dec 31 18:53:35 http://stackoverflow.com/questions/3263611/border-for-an-image-view-in-android Dec 31 18:53:48 raoul11: at the moment, I've not set the icon in my widget in order to make the tests, i've temporary substituted the alpha / transparent backgrpund of the icon with a grey background for the icon Dec 31 18:53:50 ah, ok Dec 31 18:54:16 you dont want all those paddings, just the one on the bottom no? Dec 31 18:54:41 raoul11: the bottom stripe is an imageview Dec 31 18:54:50 it0s 4dp wide Dec 31 18:54:55 *thickness Dec 31 18:55:51 you can also use just use a plain view with the thickness wanted Dec 31 18:56:12 raoul11: strange thing: If a use an imagebutton in place of linearòayout containing imagebiew+button, stripe disappears Dec 31 18:56:26 try with a plain view Dec 31 18:56:27 raoul11: ah, ok Dec 31 18:57:31 raoul11: thanks for the tips! Dec 31 18:57:38 I'll make tests Dec 31 18:57:52 goodluck Dec 31 18:57:58 :) Dec 31 18:58:16 does anyone have experience with Selendroid ? Dec 31 19:22:30 Hello Dec 31 19:22:34 I'm trying to start a new project from the NativeActivity sample. I would like to add/compile another static library. I have tried to add to CMakeLists.txt add_library(mylib STATIC ${MYLIBPATH}/src/mylib.c) and target_include_directories(mylib PRIVATE ${MYLIBPATH}/include) and it seems to work but Dec 31 19:22:36 when I add the include path of my lib to the main project using this: target_include_directories(native-activity PRIVATE ${MYLIBPATH}/include) I get compilation errors like: "Error:(249, 1) error: unknown type name '__NDK_FPABI__'" even if I don't include any file from this location. What is wrong ? Dec 31 20:34:13 Does one know a library of [long-> long] mapping, that uses primitive arrays? (no generics). I've found trove4j, but it comes as a full library, and I need only this map (generated using template engine, so it's a problem to copy) Dec 31 21:17:37 yonatankoren: why? Dec 31 21:36:16 thepoosh: did you mean to address yoavst? Dec 31 21:36:22 yes Dec 31 21:38:45 ah, he quit Dec 31 21:46:28 thepoosh: happy new year 3 month late! :D Dec 31 21:46:38 :{ Dec 31 21:49:45 :( Dec 31 21:58:09 How can I decode bitmap from disk reusing the same memory? Dec 31 21:58:46 I need to decode thousand of them but I only need few of them at each time in memory Dec 31 21:59:14 use any sort of LRU cache Dec 31 21:59:15 I'm recycling bitmaps as soon as they are not needed anymore Dec 31 21:59:20 or an image loader Dec 31 21:59:30 but I suspect I'm getting delays because of garbage collection Dec 31 21:59:34 why are you taking care of that yourself instead of using a library Dec 31 21:59:35 ? Dec 31 21:59:58 (my app gets paused from time to time, even if the CPU load is always less than 15%) Dec 31 22:01:02 I'm using BitmapFactory.decodeFile() Dec 31 22:01:26 I need to be load and display them quickly Dec 31 22:01:34 I don't think Picasso would be appropriate Dec 31 22:01:48 I display them in sequence Dec 31 22:01:57 rapidly Dec 31 22:02:04 to make an animation Dec 31 22:02:45 The problem is not caching Dec 31 22:02:53 it's memory management, I gues Dec 31 22:02:55 guess Dec 31 22:04:15 it's perfectly OK for me to load the same image multiple times a second (it won't happen anyway but it would not be a problem) Dec 31 22:04:47 the problem is if the garbage collection interrupts the flow of the animation Dec 31 22:09:47 did I say something silly? Dec 31 22:13:15 Hello. I'm working on a project based on the sample NativeActivity. I would like to add ra resources to my project. I can create a raw folder under the res folder of my project but the files into the raw folder are not embedded in my apk. Could you help me please ? Dec 31 22:17:03 I never used NativeActivity but raw resources always just worked with me. How do you know they are not embedded? Dec 31 22:17:32 I look into the apk Dec 31 22:17:35 I unzip it Dec 31 22:17:44 there is no raw directory Dec 31 22:18:13 ok Dec 31 22:18:26 no, never happened to me Dec 31 22:18:29 sorry Dec 31 22:18:36 :' Dec 31 22:19:21 in fact If I add resources manually from the ide into the ra folder Dec 31 22:19:38 then the raw folder is in the apk with the resource manually added Dec 31 22:19:57 but how to add 300 files... Dec 31 22:20:15 how else do you add raw resources? Dec 31 22:20:45 I just copy them in the Windows Explorer (the OS file manager) Dec 31 22:22:32 I do that to but there are not added Dec 31 22:23:45 Oh wait it work if I add a txt file Dec 31 22:23:54 but it doesn't work with sub folders Dec 31 22:27:50 http://stackoverflow.com/a/15508178 Dec 31 22:27:55 fooman2011: ^ Dec 31 22:29:32 fooman2011: you are welcom Dec 31 22:29:40 e Dec 31 22:30:45 yes thanks i will try but i read that in the asset folder the file size is limited... Dec 31 22:32:22 well, download the files once the application is installed then Dec 31 22:32:47 embedding large files in your app is silly anyway Dec 31 22:33:01 It Dec 31 22:33:02 It Dec 31 22:33:06 @#$@$ It Dec 31 22:33:14 unless you need have them loaded in memory all the time Dec 31 22:33:15 'll probably be easier if you access them via R Dec 31 22:33:36 Then AS will _know_ they're being used and won't exclude them as it tries to normally exclude _unused resources_ hint hint Dec 31 22:34:00 Damn assets doesn't exist in my version Dec 31 22:34:30 I'm porting an application Dec 31 22:34:37 again, can't you put them on a server and download them? Dec 31 22:34:38 The folder hierarchy is important Dec 31 22:34:51 what ? a server ? no Dec 31 22:35:07 why not? Dec 31 22:35:12 what is your android studio version ? Dec 31 22:35:22 the coolest Dec 31 22:35:31 ??? Dec 31 22:35:31 Latest stable is what you should always use Dec 31 22:35:33 the more shiny Dec 31 22:35:42 I think that I have the last Dec 31 22:35:49 I download and update it today Dec 31 22:36:00 at which hour? Dec 31 22:36:05 and assets seems gone Dec 31 22:36:05 If it's not carping about more updates being available then it'll be the latest stable version Dec 31 22:37:13 why not a server? Dec 31 22:38:52 AssetManager is easy enough to use Dec 31 22:39:03 Melatonina... Dec 31 22:39:30 You put app without any resource in your phone and you need a connection to get the resources ? Dec 31 22:39:44 you put an app like this on the store ? Dec 31 22:39:57 all client will need to connect to your server to get the resources ? Dec 31 22:39:58 That depends on what kind of resources you're talking about Dec 31 22:40:11 ...which you have provided exactly zero details about thus far. Dec 31 22:40:21 you need to get a server already open for the client just because the resource is not embedded in the apk Dec 31 22:40:37 fooman2011: it's more or less what happens when you load the store page: your browser will connect to a server and download all the resources Dec 31 22:40:45 So, if you'd like less vague suggestions, cough up some details Dec 31 22:40:57 I currently have a game working on Windows/Linux/Ios. I'm trying to port it on Android Dec 31 22:40:58 fooman2011: then I'm not suggesting you put ALL resources on a server. Dec 31 22:41:25 in the resource they are text files, texture files, etc... Dec 31 22:41:49 texture files would be good candidates Dec 31 22:42:16 I will need to zip everything in a big file and unzip it at start... such stupid... Dec 31 22:42:18 your app install more quickly and you download them while the user browser that start pages Dec 31 22:42:23 No you won't Dec 31 22:43:02 Android has a facility for downloading an additional APK just for resources if you have a vast amount of them Dec 31 22:43:25 If all you have is a few hundred small text files and two dozen textures, just stick em in raw or assets Dec 31 22:43:42 I have " text files and two dozen textures, just stick em in raw or assets" Dec 31 22:43:51 but the folder hierarchy is important Dec 31 22:44:00 I need to have folder/subfolder/etc... Dec 31 22:44:11 max apk size is 100MB nowadays, I believe Dec 31 22:44:20 unless you map them into file names Dec 31 22:44:38 If you want folders and subfolders you'll need to use assets and read up on using AssetManager Dec 31 22:44:45 no i can't Dec 31 22:44:51 I'm only in native mode Dec 31 22:45:02 plus asset doesn't accept file larger than 1MB Dec 31 22:45:06 What does that even mean Dec 31 22:45:08 my texture are more than Dec 31 22:45:14 *ahem* https://developer.android.com/google/play/expansion-files.html Dec 31 22:45:32 I think I added few movies as assets Dec 31 22:46:31 Ok first, if you update your android studio do you still have assets ? Dec 31 22:46:39 Yes, of course Dec 31 22:47:21 fooman2011: http://stackoverflow.com/a/2870000 Dec 31 22:49:08 uncompressed files are not limited in size Dec 31 22:49:30 file size limit are caused by hardware decompression limitations Dec 31 22:50:15 movies aren't compressed again because they're already pretty well compressed Dec 31 22:50:45 https://android.googlesource.com/platform/frameworks/base.git/+/android-4.2.2_r1/tools/aapt/Package.cpp#26 Dec 31 22:50:56 hm, not the latest but "close enough" Dec 31 22:51:34 https://android.googlesource.com/platform/frameworks/base.git/+/master/tools/aapt/Package.cpp#30 Dec 31 22:52:46 Zharf: that's what I meant when I said "uncompressed files are not limited in size" Dec 31 22:52:51 right Dec 31 22:53:08 I can't put "assets" under "res" Dec 31 22:53:35 point is: give a file an extension of a kind of file that is not compressed Dec 31 22:54:13 pretty sure there's a way to instruct aapt not to compress regardless but sure Dec 31 22:54:15 or just encode the hierarchy in the file name, flattening the hierarchy and use resources Dec 31 22:54:17 Android studio 2.2.3 Dec 31 22:54:24 good luck and good 2017 Dec 31 22:59:26 I can't focus on programming, today Dec 31 22:59:44 Everything looks complex Dec 31 23:16:27 I can add assets in my project with the last version of android studio... what's happened ? Dec 31 23:17:45 you can? is that news? Dec 31 23:17:55 I mean I can't Dec 31 23:17:57 sorry Dec 31 23:18:29 this should be under the "res" module right ? Dec 31 23:18:50 no Dec 31 23:21:35 When I right click on app new-> folder-> assets folder I get a NullPointerException in logs.. Dec 31 23:22:16 I never did it Dec 31 23:22:26 I just put the files in the filesystem Dec 31 23:22:33 try that Dec 31 23:24:36 where in the filesystem Dec 31 23:24:39 Melatonina ? Dec 31 23:24:56 in the asset folder for that module Dec 31 23:25:21 where ? I have an app folder Dec 31 23:25:31 under I have a build and a src folder Dec 31 23:25:40 where you put the assets folder ? Dec 31 23:25:59 in the same folder as the "res" folder Dec 31 23:26:05 I'm wanting to build a fragment whos background will be a google map with other views on top (viewpager, search bar, etc..). Would it be best to subclass MapFragment, or create a custom fragment and use a MapView as the background? Dec 31 23:26:08 ok thanks i try Dec 31 23:26:35 It's ok it appears under the IDE now Dec 31 23:26:43 cool thanks Dec 31 23:27:50 orbyt_: I don't think you would use MapView (or any View) as background. I think you would place a MapView as the lowest view Dec 31 23:28:21 I've created a fragment that extends MapFragment and the map loads, but am not sure how to load a layout in onCreateView() as the usual way doesnt work. Dec 31 23:28:36 My texture 70MB unconpressed is embedded without problem. Thanks very much for your help Melatonina Dec 31 23:29:00 Melatonina I dont see an issue with having a large map as the background using a MapView Dec 31 23:29:18 fooman2011: you're welcome Dec 31 23:29:56 orbyt_: view's backgrounds aren't view. They are drawables Dec 31 23:30:26 Melatonina Background of the fragment as the user see it. Not android:background. Dec 31 23:30:59 orbyt_: I guess you would just use a FrameLayout as root layout, add a MapView as the lowest view (match_parent) and the add the rest above i Dec 31 23:31:01 t Dec 31 23:31:12 I would do that but I never used MapFragment Dec 31 23:31:58 Yea, using the MapView was one option, but am not sure of the advantages/disadvantages of going that route over extending MapFragment Dec 31 23:32:58 Wow guys my player is superfast!!! Much faster than I need it to be. Dec 31 23:33:11 I'm crying Dec 31 23:35:07 Thanks for supporting me. Without your encouragement from some of you I would have dropped this project one month ago Dec 31 23:42:05 first terrorist attack of the 2017 in Instanbul Jan 01 00:18:52 meh https://powerapps.microsoft.com/en-us/ Jan 01 00:21:18 why "meh"? Jan 01 00:24:25 An app builder Jan 01 00:25:37 mobile developers are a thing of the past Jan 01 00:26:26 No, not at all. Jan 01 00:36:54 having trouble with opengl tutorial getting started https://developer.android.com/training/graphics/opengl/environment.html#renderer, private final MyGLRenderer mRenderer;, my system doesn't know mRenderer it seems Jan 01 00:43:52 oh wait, MyGLRenderer need to be implemented, not a built in class, gotta create it Jan 01 01:03:36 How is my MapView loading without .getMapAsync()...? Jan 01 02:44:34 Giant Meteor where art thou **** ENDING LOGGING AT Sun Jan 01 03:00:00 2017