**** BEGIN LOGGING AT Thu Aug 02 03:00:01 2018 Aug 02 07:38:46 zeekhuge: I have suppressed the ALSA warnings...commented out some lines in /usr/share/alsa/alsa.conf Aug 02 07:38:47 Just the Pyaudio error is left Aug 02 12:27:11 zeekhuge: I think I have fixed the issues....will update the documentation with the necessary installations and updation of scripts Aug 02 12:27:11 The audio is running on my board...but we will have to check if everyone's will work in the same way Aug 02 12:35:31 anirban1998: Great ! what step fixed it on the board ? Aug 02 12:36:34 I had to modify the alsa.conf file and the /etc/asound.conf Aug 02 12:37:18 I asked out for help in the CMUSphinx telegram channel Aug 02 12:39:41 Moreover...I installed pocketsphinx and sphinxbase from source...and now the audio is working... Aug 02 12:39:42 Only one thing...I had installed all these in the root folder as was done in pocketbeagle alexa Aug 02 12:42:49 root folder is okay (for now at least) Aug 02 12:43:07 but, why did the packaged version not work ? Aug 02 12:44:43 also, instead of modifying alsa.conf (which a user would not really want to do) you can handle those errors-messages in your python code too (google it using the exact error) which, I think, would be a better approach. Aug 02 12:44:48 I had done one mistake...I had both the source and the packaged version installed on my PC...but the pocketsphinx_batch command could only be run if the source file is installed Aug 02 12:45:55 okay, so you mean the packaged version is pretty old compared to the current state ? Aug 02 12:46:52 zeekhuge: Okay so I have to try an automated approach to include all the data in the necessary files? Aug 02 12:48:33 zeekhuge: Okay so I have to try an automated approach to include all the data in the necessary files? Aug 02 12:48:34 No ! Dont edit the config files from a script or something, that not a good approach. Instead handle the messages in your code itself. (I remember I saw something on SO, take the error message and google using it) Aug 02 12:48:49 SO = StackOverflow Aug 02 13:22:14 zeekhuge: Okay Aug 02 14:05:26 zeekhuge: Meanwhile...updated the README for the games...I think it removes confusion about which scripts to run...etc. Aug 02 14:25:53 anirban1998: great ! Will look into, in some time .. Aug 02 15:24:37 To automate the running of launcher.py Aug 02 15:24:37 $./launch.sh Aug 02 15:24:38 This is just for info...we don't need to run this script...it is automatically called by the main program. Aug 02 15:24:54 anirban1998: this part really confuses me Aug 02 15:25:07 What does it even mean ? Aug 02 15:25:22 You are supposed to run 'launch.sh' but you are not suppose to run it ? Aug 02 15:30:14 Yeah...I actually meant that it automates the running of launcher.py but we don't need to run it exclusively...it is automatically called on running run_launcher.py Aug 02 15:31:24 zeekhuge: Maybe the language seems confusing but that is what I meant...we just have to worry about run_launcher.py in order to launch the games Aug 02 16:28:46 zeekhuge: I have sent a mail to you about my changes in the configuration scripts...please can you check Aug 02 18:59:28 anirban1998: Okay. Will look at it . How you are planning to get done for the deliverable ? the URL thing ? Aug 02 19:38:27 zeekhuge: Will work on it as soon as possible. Aug 02 19:38:59 Btw...you mentioned the problem with the docs...but I have updated it Aug 02 19:40:39 There is now..as I suppose...no confusion wrt the Game Launcher README? Aug 02 19:45:28 zeekhuge: ds2 Mentioned to put out a mail regarding the same in yesterday's meeting...I suppose... Aug 02 19:48:16 zeekhuge: Some issues are still left...like the audio on the board is not as good quality as that on the PC...will have to sort that Aug 02 19:52:01 I am still having some doubt regarding the deliverable as to be submitted at the end of GSoC....pardon me if I am wrong but I am thinking in terms of it being my progress report...and what I have been able to achieve during this period and what will be left to do after GSoC...as was mentioned in the 2nd Evaluation feedback Aug 02 19:54:42 zeekhuge: Is there anything I am missing? If yes..then please do mention it.. Aug 02 20:12:57 anirban1998: As the final evaluation will start, you will receive a mail from Google describing what the URL need to be. Aug 02 20:12:58 In short, the url has to be to a point where a developer and user can start. It does not have to be very detailed. just enough to get a person started, and then directions for him to explore further ... Aug 02 20:13:14 It can be a blog, a README, a report. Aug 02 20:14:12 which ever complies with the requirements. Aug 02 20:17:40 A report describing your project in terms of GSoC (what you were able to accomplish and what not) will *NOT* be a good project-url Aug 02 20:18:28 As I said, It has to be about the project itsel. And how to get started with it. Aug 03 02:16:08 zeekhuge: Okay Got it! Thanks...will start with it right away Aug 03 02:25:49 zeekhuge: I am thinking of approaching it in terms of the main project idea...the changes in implementation wrt the previous model...The Speech Processing Block and my motivation to work on an API from the scratch....the game designing principles and scope for future development...like designing more complex voice user-interfaces..extending the project to other languages..etc. **** ENDING LOGGING AT Fri Aug 03 03:00:00 2018