**** BEGIN LOGGING AT Fri Mar 26 02:59:56 2021 Mar 26 07:33:37 I contacted him but to no avail Mar 26 07:33:43 vedant16: Mar 26 11:13:59 Hi guys! Mar 26 11:16:23 I was thinking of taking up the task of creating support for GamePup cape in Makecode Arcade (https://elinux.org/BeagleBoard/GSoC/Ideas-2021#Makecode_Arcade_for_PocketBeagle_GamePup) for this year's GSOC Mar 26 11:41:08 The research that I've done so far indicates that two major things are needed to accomplish it - Create a gamepup export the make code arcade repo. MCA can then export uf2 files, which "should" run on GamePup, provided they are created as an executable. Mar 26 11:42:24 So the next step will involve creating a uf2 -> an executable Mar 26 11:44:27 * So the next step will converting creating a uf2 -> an executable Mar 26 12:03:55 I have found a wiki page to perform hardware acceleration using weston and SGX on the BBB, I think a similar process can be used for the BB ai, should i go ahead implementing it on my BBB ds2? Mar 26 12:03:56 https://elinux.org/BeagleBoneBlack/SGX_%2B_Qt_EGLFS_%2B_Weston Mar 26 12:06:25 Also this is in sync with the OpenGLES acceleration for DL project right? where i have to accelerate as many layers types as possible using OpenGLES Mar 26 13:10:11 wait some time, he must be busy or something Mar 26 13:13:48 Of course! Waiting :) Mar 26 17:15:01 Hmmmmm Mar 26 18:31:25 ds2 is finally here 😇 **** ENDING LOGGING AT Sat Mar 27 02:59:58 2021