**** BEGIN LOGGING AT Tue Sep 28 02:59:57 2010 Sep 28 06:46:54 Ok, i resorted to using vala from git as it doesn't segfault. Looks like downloads.openmoko.org should be updated with that version. Sep 28 06:47:13 And ahem compiling valac on FR is a pain, it's too RAM-hungry. Sep 28 06:51:19 radekp: i think his jitterless idea was basically to take measurements at exactly the right time while there's no screen update going. But as we have no VSync interrupt, it was problematic. I do not remember what gena2x has invented to workaround that. Sep 28 06:51:23 :) Sep 28 07:10:02 PaulFertser: ahh thanks :) Sep 28 07:11:41 radekp: i might be wrong but that's what i remember. Sep 28 07:11:47 Just fyi :) Sep 28 07:13:30 PaulFertser: anyway i am able to play freecell - so i dont consider it "serious" bug :) Sep 28 07:46:10 morning! Sep 28 07:49:24 moin Sep 28 08:10:46 JaMa: ping Sep 28 08:10:58 JaMa: can you add btrfs-tools to feed? Sep 28 08:11:20 also seems better to use standalone module for kernel Sep 28 08:11:26 instead of in kernel one Sep 28 08:48:16 * lindi- enjoyes replying to 3-year old emails :) Sep 28 08:48:56 s/enjoyes/enjoys/ even Sep 28 09:34:03 hi Sep 28 10:16:18 <[Rui]> mrmoku: need a bit of your help Sep 28 10:16:37 [Rui]: yup? Sep 28 10:17:28 <[Rui]> I need help in order to theme a genlist, as you do that in phonelog.c maybe you can help me pinpoint the problem Sep 28 10:18:12 ok Sep 28 10:18:43 [Rui]: link to the code? Sep 28 10:19:14 or pastebin of code and edc... Sep 28 10:20:14 <[Rui]> elmdentica, on e's/svn http://trac.enlightenment.org/e/browser/trunk/elmdentica/ Sep 28 10:20:58 <[Rui]> in the edc I copied and pasted the default genlist group from elementary, renamed it to elmdentica. it's in data/themes/default.edc Sep 28 10:21:59 <[Rui]> in src/elmdentica.c (near the end) I have an elm_layout object, followed by the genlist creation. Sep 28 10:22:10 <[Rui]> genlist is filled in add_status(... Sep 28 10:24:33 <[Rui]> the result I get is a genlist with invisible content. the content appears to be there, as it has a scrollbar with enough scrolling area to cover the contents that should be visible Sep 28 10:28:17 hmm... looking Sep 28 10:29:21 <[Rui]> I suppose I'm missing something in my code. Sep 28 10:31:57 <[Rui]> I think that the problem is associating the new genlist style Sep 28 10:32:18 <[Rui]> which I though was done with itc1.item_style = "elmdentica"; Sep 28 10:32:26 <[Rui]> perhaps there's more to it. Sep 28 10:36:34 [Rui]: hmm Sep 28 10:37:55 [Rui]: I guess you're missing the elm_theme_overlay_add maybe? Sep 28 10:39:29 <[Rui]> what? didn't know that... something like elm_theme_overlay_add(NULL, "elmdentica"); ? Sep 28 10:39:51 no, point it to default.edj Sep 28 10:40:01 <[Rui]> I suppose it's null, as it's use in libphoneui-shr uses NULL (perhaps because no theme is created on the fly?) Sep 28 10:40:13 <[Rui]> the path... hms... Sep 28 10:41:48 <[Rui]> mrmoku: I could kiss you! :) Sep 28 10:41:56 :) Sep 28 10:41:57 <[Rui]> thanks! Sep 28 10:41:59 yw Sep 28 10:42:12 there is elm_theme_overlay_add and elm_theme_extension_add Sep 28 10:42:19 dunno which one you prefer Sep 28 10:42:31 IIRC one comes before the system theme Sep 28 10:42:33 and one after Sep 28 10:42:40 might not matter in your case Sep 28 10:42:52 * mrmoku lunch Sep 28 10:43:00 [Rui]: btw. kiss your baby instead :P Sep 28 10:43:03 <[Rui]> don't know what's the difference Sep 28 10:43:22 <[Rui]> have a nice lunch... Sep 28 10:43:33 I think when looking for a part of a theme it first checks overlay, then the system one and last extension Sep 28 10:43:37 not very sure though Sep 28 10:44:21 <[Rui]> well, now I have another mistery, text is condensed into a . at the left *sigh* :) Sep 28 11:09:50 [Rui]: maybe adding the correct elipsis to the text section of elm.text helps? Sep 28 11:26:59 mrmoku, first you use extension_add to override theme Sep 28 11:27:12 and then overlay_add to specify additional/overridden groups Sep 28 11:27:16 <[Rui]> mrmoku: it only happens because I change it from TEXT into TEXTBLOCK Sep 28 11:27:21 <[Rui]> mrmoku: what do you mean with elipsis? Sep 28 11:27:32 finally, for each object you use elm_object_theme_set() Sep 28 11:27:39 or whatever Sep 28 11:31:07 <[Rui]> daniele_athome: so much to do? Sep 28 11:31:37 [Rui], the extension_add needs to be called just once for each .edj file Sep 28 11:31:53 overlay_add needs to be called once for each custom/overridden group Sep 28 11:32:07 not so much afterall :) Sep 28 11:32:48 <[Rui]> ok, if overlay_add is once for each custom/overridden group, why does it take edje file as argument, as mrmoku said? Sep 28 11:33:09 <[Rui]> was it a mistake? should I use extension_add with file path, then? Sep 28 11:36:16 [Rui], yes, extension_add is for edje files Sep 28 11:36:20 overlay_add is for group names Sep 28 11:36:59 [Rui], i can confirm, i'm looking at the code right now Sep 28 11:38:28 <[Rui]> ok Sep 28 11:39:57 <[Rui]> with extention_add and overlay_add, both with file_path as argument, I get the same results, now my changes to the group work. Sep 28 11:40:31 <[Rui]> but since extension_add should the be the right one, I'll go with it, now to hack the group definition... shudder, so many lines of edc code Sep 28 12:45:46 alexxy: why is standalone module better? ie if you plan to use it for rootfs? Sep 28 13:13:14 well because in kernel implntation in 2.6.32 is buggy Sep 28 13:13:25 or you need to patch kernel Sep 28 13:13:43 i.e. it cannot handle -ENOSPC Sep 28 13:34:14 SHR: 03Martin.Jansa 07shr-wizard * r18690ac56e30 10/python/shr-wizard.py: shr-wizard.py: launch shr_elm_softkey on background and move .e/e/appshadow/* to volatile before removing it Sep 28 13:40:39 hi weiss Sep 28 13:40:55 some guy from the xorg mailing said Sep 28 13:40:56 as such though the freerunner has a stretchblit in its gfx hardware. its Sep 28 13:40:57 primitive and can only do a small subset of what xrender needs. Sep 28 13:41:08 it would be realy great for emulation Sep 28 13:41:35 the gameboy has 160*144 pixel so it isnt useful to scale it on cpu side Sep 28 13:41:48 it would be much faster to scale it on the glamo Sep 28 13:42:21 the gameboy advanced has 240*160 pixel this is a factor 2 to 320*240 Sep 28 13:42:44 480x320 :) Sep 28 13:42:53 it would realy speed things up if you could scale them to 480*320 and it would realy help :) Sep 28 13:43:32 The technical specifications of the original Game Boy Advance are, as provided by Nintendo: Resolution: 240 × 160 pixels Sep 28 13:43:37 at least wikipedia says so Sep 28 13:43:51 Weiss: do you know how to use the hardware scale blit? Sep 28 13:44:39 rohezal: I can look it up in the docs (later) Sep 28 13:44:54 thank you :) Sep 28 13:45:26 btw. I did something useful, I ported the gnuboy to the gamerunner distro. thank you for all your help you gave me :) Sep 28 13:46:37 cool :D Sep 28 17:33:06 JaMa: Hi ! do you have an idea about why ti tries to fetch http://build.shr-project.org/sources/automoc_anonsvn.kde.org_.home.kde.trunk.kdesupport_1180721_.tar.gz Sep 28 17:33:06 when my recipe said SRC_URI = "svn://anonsvn.kde.org/home/kde/trunk/kdesupport;module=automoc;proto=svn" ? Sep 28 17:33:46 of corse it gives a 404: Not Found Sep 28 17:33:55 GarthPS: that's normal way how SCM recipes work Sep 28 17:34:09 GarthPS: tries distro mirror and when not found then checkout from upstream repo Sep 28 17:34:13 SCM ? Sep 28 17:34:19 VCS? Sep 28 17:34:23 ah ok Sep 28 17:34:27 cvs/svn/git/bzr/.. Sep 28 17:34:36 yeah Sep 28 17:42:57 JaMa: what do I have to do here http://tinderbox.openembedded.org/public/logs/task/8154894.txt ? Sep 28 17:43:29 (I am trying a custom recipe for automoc) Sep 28 17:45:03 GarthPS: i would delete the folder in downloads/svn and try again Sep 28 17:48:24 Heinervdm, JaMa: thx! :) Sep 28 18:06:49 Hi, can anyone tell me what's the AT commands timeout in fsogsmd nowadays? Sep 28 18:20:25 Does this have omething to do with recente Qt update ? http://tinderbox.openembedded.org/public/logs/task/8156333.txt Sep 28 18:22:32 GarthPS: doesn't look like related Sep 28 18:24:02 JaMa: but with this defined in my recipe I should not have this error EXTRA_OECMAKE = "-DQT_QTCORE_INCLUDE_DIR=${OE_QMAKE_INCDIR_QT}/QtCore" Sep 28 18:24:12 no ? Sep 28 18:26:40 JaMa: forget my last phrase. this is not the right issue... Sep 28 18:28:46 it is still a bad Q_WS_X11 definition Sep 28 18:29:31 (nothing new under the sun) Sep 28 18:35:24 Ahem Sep 28 18:35:53 I recompiled fsogsmd and libfsotransport but well 120s timeout is still there, is it right? Sep 28 18:52:14 * GarthPS again few hours lost with this crap automoc-native... Sep 28 18:57:51 something is eating binaries on my uSD :/ first Xorg was gone now vim... Sep 28 18:59:32 Ctulhu ftagn Sep 28 18:59:47 PaulFertser: the timeout when closing GSM? Sep 28 19:01:09 Heinervdm: the timeout for any command Sep 28 19:01:18 2010-09-28T15:59:33.455676Z [DEBUG] libfsotransport <0710:2>: Wrote '+CGREG?'. Waiting (120s) for answer... Sep 28 19:01:22 etc Sep 28 19:01:38 hmm, no idea Sep 28 19:01:59 I was promised the GSM would work reliably and it still doesn't. Sep 28 19:02:00 but it look like mickey has a long todo when he returns Sep 28 19:02:08 A single stupid timeout ruins everything Sep 28 19:02:26 a normal call is working for me in SHR Sep 28 19:02:27 And moreover sometimes i have to restart everything (the easiest is to stop dbus first, then start all over). Sep 28 19:02:48 That happens mostly if i get a timeout during RESUME :| Sep 28 19:03:17 Heinervdm: btw have you found something about that issue with shortening numbers when importing contacts from SIM? Sep 28 19:03:20 Heinervdm: it works for me too. But that's my only cell phone and so it receives enough testing and suspend/resume cycles for some strange odd creepy things to surface. Sep 28 19:03:34 Heinervdm: I've rsynced that shr-t test to feed so maybe someone will ask soon Sep 28 19:03:41 JaMa: there was no such an issue Sep 28 19:03:52 JaMa: the error was nokia Sep 28 19:04:03 Heinervdm: but because it happens only with special chars I don't see as show stopper, ah :/ Sep 28 19:04:41 Heinervdm: can you post an reply to that thread just in case? Sep 28 19:04:57 JaMa: hmm, i don't remeber the details anymore Sep 28 19:05:04 http://lists.openmoko.org/nabble.html#nabble-td5307993 Sep 28 19:05:25 or [Rui] ^^ Sep 28 19:05:33 <[Rui]> hu ? Sep 28 19:06:11 [Rui]: IIRC you had that issue, or no? Sep 28 19:06:42 <[Rui]> yes, neither close, and sometimes neither forward... I'd had to press back until it couldn't, and then forward again. Sep 28 19:06:43 hi guys Sep 28 19:06:49 <[Rui]> after a random number of times, it proceedeed Sep 28 19:07:12 what do you guys think about the name: hackable mobile devices? Sep 28 19:07:26 I will register it the next days Sep 28 19:07:29 <[Rui]> awesome, I love it :) Sep 28 19:07:32 Serdar: good name Sep 28 19:08:05 nobody rosponded to my mail except nikolaus Sep 28 19:08:09 <[Rui]> Now N900 is a likely viable alternative for SHR I'm considering buying one... I don't know. Sep 28 19:08:30 Serdar: i think that name would be fine Sep 28 19:08:31 Rui: for N900 look at nitdroid Sep 28 19:09:05 <[Rui]> Serdar: don't like Android way of doing things :( Sep 28 19:09:27 <[Rui]> I guess what I want is a really portable netbook which can make calls :) Sep 28 19:09:42 <[Rui]> Android is really all about getting a fancy phone. not for me anymore :) Sep 28 19:10:34 portable netbook? Sep 28 19:10:42 what's with openpandora? Sep 28 19:10:53 I've seen one on GamesCom this year Sep 28 19:31:35 Serdar: but that one is missing GSM, no? Sep 28 19:32:14 yes Sep 28 19:33:12 that's correct Sep 28 20:35:02 Weiss: found something aboutthe strech blit operation? Sep 28 22:02:00 rohezal: 2D engine has stretch capability.. got the doc in front of me now Sep 28 22:02:08 YES Sep 28 22:02:11 it's a similar command sequence to what we have already for the 2D blit Sep 28 22:02:16 the first good news today Sep 28 22:02:24 girlfriend was in hospital today Sep 28 22:02:27 :o Sep 28 22:02:33 the fukcing server is a nightmare Sep 28 22:02:38 well she is a hard guy Sep 28 22:02:45 went out of the hospital after one hour Sep 28 22:02:48 or something Sep 28 22:02:53 and drove her mom to work Sep 28 22:03:09 the doctors shouted she should stay but hey, shes a hard guy ;) Sep 28 22:04:09 it's a similar command sequence to what we have already for the 2D blit Sep 28 22:04:17 back to topic: how can i use it^^? Sep 28 22:05:23 do you follow how the 2D blit works? Sep 28 22:07:36 hmm Sep 28 22:07:44 only from userland Sep 28 22:07:51 xcopyarea from xlib Sep 28 22:08:13 for transparent blitting using different graphic context with xor and nand Sep 28 22:08:22 but i dont know the hardware side Sep 28 22:09:21 it seems to be the same as a 2D blit except: 1. put 0x4 in _COMMAND3; 2. put source rectangle width/height in _PAT_FG and _PAT_BG respectively; 3. put some "error terms" in _SRC_FG to _MASK4 (six values). the meanings of these values are not specified here.. Sep 28 22:09:37 referring to glamo-regs.h and glamo-kms-exa.c in xf86-video-glamo Sep 28 22:14:15 hmmm Sep 28 22:14:21 ok i dont know if i can do it Sep 28 22:14:31 i can write c but i dont have experience with asm Sep 28 22:14:45 and never worked on a driver Sep 28 22:14:48 hard stuff Sep 28 22:14:49 hmmmm Sep 28 22:15:04 there's no asm involved - the DRM kernel already takes care of talking to the hardware Sep 28 22:15:12 you just need to give it the right command sequence Sep 28 22:15:48 more pain is probably involved in getting X to cooperate with your command sequence (that's where DRI comes in) Sep 28 22:16:01 wow Sep 28 22:16:05 or you could do it with the X server shut down, which is slightly easier Sep 28 22:16:17 oh god Sep 28 22:16:27 well the software i would like to use Sep 28 22:16:30 is sdl based Sep 28 22:16:37 so it need X i think Sep 28 22:17:44 so the needed steps are: Sep 28 22:18:21 write the commands for gpu in the drm file Sep 28 22:18:32 then tell X via DRI how to use the commands Sep 28 22:19:02 wait isnt there a problem? Sep 28 22:19:16 i mean there is no X command for scaling Sep 28 22:19:31 hmmm ok Sep 28 22:19:45 is it possible to use a custom command and run x simultany Sep 28 22:20:18 i would like to do this: after the frame is rendered in low resolution, push it to the gpu and scale it Sep 28 22:20:27 the frame is in a known location in the ram Sep 28 22:20:53 can X run during this time, since the gamerunner distro starts X? Sep 28 22:21:00 at startup Sep 28 22:23:14 rohezal: http://www.bitwiz.org.uk/s/how-dri-and-drm-work.html might help Sep 28 22:23:30 ok :) Sep 28 22:23:38 thx im a total noob in this area Sep 28 22:23:59 with DRI, you use an X protocol extension to get the kernel's handle for a pixmap, then you send rendering commands which reference that handle to the kernel, which sanitises the commands then sends them to the GPU Sep 28 22:24:42 without X, you wouldn't need to ask X for that handle because it would have belonged to you all the time. you would probably have asked the kernel at some point to use a certain pixmap for the screen Sep 28 22:24:47 * Weiss zzz... more tomorrow Sep 28 22:35:01 good night weiss :) Sep 28 22:36:31 but hey thats great, i just push an pixmap to the screen, ask x for the handle and modify the pixmap via dri... but when x uses it again will x know what changed? does the kernel tell x the image is the double size? **** ENDING LOGGING AT Wed Sep 29 02:59:57 2010