**** BEGIN LOGGING AT Mon Oct 29 03:00:01 2012 Oct 29 08:22:29 ShiftyAxel|Away: great works on the system menu Oct 29 08:35:24 morning Oct 29 08:38:35 morphis: morning! Oct 29 13:33:03 woo, UI scaling is now smoothed using bilinear filtering Oct 29 13:33:12 that'll look good when we get some high-res pixmaps to use with it Oct 29 13:39:52 bilinear filtering. is that like, two pixels on each side of a pixel Oct 29 13:49:49 my guess would be that it uses an OpenGL-esque method Oct 29 13:50:18 interpolate between pixel colour values, then make a bigger image based on the 'between-pixel' colours to fill missing space Oct 29 13:50:59 ah right. i wanna study that kinda stuff Oct 29 13:51:12 well, learn it. i doubt you could 'study'/ it Oct 29 13:54:40 I dunno, a thesis on graphics techniques isn't too far-fetched Oct 29 13:55:05 it's all pretty interesting stuff, I learned a bit of GL over summer and made a 3D representation of the solar system Oct 29 13:55:55 si, this stuff, we did a tiny tiny bit of it in like freshman yr high school basic class. but since then anything resemblign polygons and computer graphics has disappeared from my life Oct 29 13:57:39 and it's not like it's offered everywhere. my school doesn't have a program for it, or even a class. so i have to wait til i transfer out to a 4yr Oct 29 14:04:18 Hi guys. Oct 29 14:05:35 What's the status on the graphic source files from HP? will they make them open source? Oct 29 14:08:05 i'm guessing anything released with open webos is already open sourced. anyone care to comment? Oct 29 14:09:10 Yeah. I just wondered if they would include any layered .ai or .PSD files... Oct 29 14:10:31 tough to say. there's no reason you can't recreate them yourself Oct 29 14:11:58 really? I was unsure how the licence applied to the icons etc - I've recreated the notes icon, but I wanted to check before I shared it. Oct 29 14:17:00 Weren't you looking at recreating them too, HaDak? Oct 29 14:19:23 yeah, i just haven't had time to get started yet. Oct 29 14:19:39 just started a new job, and i've got some photography stuff tying me up. Oct 29 14:19:51 after i get this job out to the customer, i'll be slightly less busy Oct 29 14:20:45 fair enough. I'll upload what I've done to dropbox later on. Oct 29 14:21:07 I believe the images in the luna-sysmgr git repo are open-source Oct 29 14:21:17 It was quite the pain to recreate, but I guess redoing someone else's work always is. Oct 29 14:21:51 yeah, it's a real shame HP haven't open sourced higher-res images... or at least given us the source files for them Oct 29 14:22:06 indeed. Oct 29 14:22:15 but hey, webOS has been in need of a graphical do-over for a while Oct 29 14:23:33 it depends which way you think it should go; and whether you think skeuomorphisim is a good idea! Oct 29 14:23:58 I quite like the look and feel of 3.x.x Oct 29 14:24:11 * HaDAk| agrees. 3.x is nice. Oct 29 14:25:15 I'm undecided on skeuomorphism, leaning toward 'unique ui stuff is better' Oct 29 14:25:40 and 3.x is nice, but imo feels a tad dated... though that might be because it's been stuck on subpar hardware for so long :) Oct 29 14:26:03 Yeah, although apparently engagement and ux is higher with skeuo based ui's Oct 29 14:26:30 that's what Apple always trot out, anyway Oct 29 14:26:40 eh. what's skeuomorphism? Oct 29 14:27:33 http://en.m.wikipedia.org/wiki/Skeuomorphism Oct 29 14:27:44 imitating real-life objects in digital UI, basically Oct 29 14:27:54 TheVerge had a good article on it a while ago too... Oct 29 14:27:55 like apple going all leather-bound with it's notes and calendar Oct 29 14:28:12 anyway - shifty, what size icons were you after? Oct 29 14:28:33 I can maybe do a test one from what I've created Oct 29 14:28:38 ideally 4x the current size in order to future-proof things Oct 29 14:28:57 though icons aren't my main concern atm- most of the HP apps ship with a 256x256 version Oct 29 14:29:17 UI elements like the QL bar, status bar icons, system menu, etc are what we need Oct 29 14:30:24 Ohkai. That shouldn't be too hard, I will have a bit of time later so I might have a look. Is there a list somewhere of what's needed? Oct 29 14:31:45 (a definitive list) Oct 29 14:32:38 https://github.com/openwebos/luna-sysmgr/tree/master/images Oct 29 14:32:42 basically everything in there Oct 29 14:33:51 Great, ok. I'll have a look. Now for lunch! Oct 29 14:34:10 BBL Oct 29 14:34:15 the ui elements are easy. they're all monochrome. Oct 29 14:34:15 ty Isandunk-Pre3, have a good lunch :) Oct 29 14:34:20 i could whip those up in a jiffy Oct 29 14:34:22 not all of them Oct 29 14:34:30 :-) Oct 29 14:34:31 which ones aren't? Oct 29 14:34:34 ty Oct 29 14:34:59 lock button, battery icons Oct 29 14:35:18 possibly a few more, I'm building atm so can't check Oct 29 14:36:06 oh, and also the corenavi images in the images-unused folder Oct 29 14:36:25 we've moved them into images for webOS-ports, for obvious reasons Oct 29 14:39:18 in particular? Oct 29 14:41:22 that we're now using them for the GNex gesture area ;) Oct 29 14:42:47 i mean, which files? Oct 29 14:43:36 images-unused/corenavi/light-bar-bright-left.png and images-unused/corenavi/light-bar-bright-right.png Oct 29 14:43:59 didn't seem to be much point in using the dark ones w/the way it's setup on GNex Oct 29 14:44:07 and that glowy thing... heck knows what that's for Oct 29 14:44:31 oh, i see Oct 29 14:44:44 are you able to pull actual screenshots off the gnex? Oct 29 14:44:56 not to my knowledge Oct 29 14:45:17 do you have fbgrab? Oct 29 14:45:20 though luna-send is there, so there may be a way Oct 29 14:45:37 naw, fbgrab isn't in the rootfs Oct 29 14:45:57 luna-send -n 1 luna://com.palm.systemmanager/takeScreenShot '{"file":"sshot.png"}' Oct 29 14:45:59 try that Oct 29 14:46:36 looks like it works Oct 29 14:46:43 anything in particular you want screengrabs of? Oct 29 14:47:38 i'd like to see the new gesture area Oct 29 14:47:59 but i can also load the screenshots onto my vzw gnex and live vicariously through you Oct 29 14:48:49 haha, alrighty Oct 29 14:50:49 screenshots successful, looks like luna-send is working :D Oct 29 14:51:34 :D Oct 29 14:51:50 HaDAk: http://i45.tinypic.com/2pop26w.png Oct 29 14:52:27 http://i49.tinypic.com/k0lz6b.png Oct 29 14:52:50 http://i48.tinypic.com/a5884m.png Oct 29 14:52:56 I guess I should be twittering these Oct 29 14:53:22 http://i48.tinypic.com/es6vdv.png Oct 29 14:53:25 :D Oct 29 14:53:50 http://i48.tinypic.com/v4p5c2.png Oct 29 14:54:07 god, i want this so bad. :( Oct 29 14:54:19 http://i48.tinypic.com/30m5lie.png Oct 29 14:54:51 I replicated the Pre3 lightbar animations for the gesture area too, only smoother using gradients Oct 29 15:08:16 ShiftyAxel: Nice work. Oct 29 15:08:47 ty Roy__, I'm rather pleased with it :D Oct 29 15:10:20 time for uni, catch y'all later Oct 29 15:11:25 Mmmm, uni. Oct 29 15:12:01 Oh, you're not talking about sea urchin roe… ;) Oct 29 15:13:58 sea urchin itself is gross. dunno about the roe. Oct 29 15:59:12 R u concerned with improvements to webos or will just port as it is? Oct 29 15:59:45 I'm more concerned about the death of the words 'are' and 'you'. :) Oct 29 16:00:03 i can't speak for the development team, but i believe improvements and bugfixes are being rolled in as porting continues Oct 29 16:00:15 lol Oct 29 16:00:23 Roy__: it would be neat to see ownCloud support -- www.owncloud.org Oct 29 16:00:38 it's like dropbox, except DIY Oct 29 16:00:41 Own cloud? hmm... Oct 29 16:00:57 of course, if GRAM wanted to host ownCloud servers…… Oct 29 16:01:49 So now that we have decent hardware, can webos approach 60fps? Oct 29 16:02:12 How much do you know about ownCloud? Oct 29 16:02:39 out of morbid curiousity, what fps did webos actually go to on touchpad? Oct 29 16:02:42 just learned about it, but i've been reading on it a bit. open source dropbox alternative. you can host your own server. Oct 29 16:02:45 it wasn't half bad when i played with it Oct 29 16:03:13 in fact, check this out Oct 29 16:03:14 https://github.com/owncloud/webos Oct 29 16:04:43 HaDAk|: Mmm, my wife will love you. She hates the whole 'cloud' thing you don't control. Oct 29 16:05:00 :) Oct 29 16:05:08 i'm installing the sdk on my work machine so i can play with the app Oct 29 16:05:32 seriously. native synergy support would be fantastic. Oct 29 16:06:44 i foresee a cloud.hadak.org in the near future. perhaps hosted by amazon. :P Oct 29 16:07:43 we seriously need this http://www.androidpolice.com/2012/10/19/new-app-fps-meter-shows-just-how-many-frames-per-second-youre-getting-in-any-app-root-only/ Oct 29 16:08:14 in Mer we use a tool called swaplogger, monitors eglSwapBuffers Oct 29 16:08:16 quite useful Oct 29 16:08:33 what is mer? Oct 29 16:08:45 It's the land where mermen and mermaids live. Oct 29 16:09:03 (please let it be...) Oct 29 16:09:32 distros aside, http://gitorious.org/swaplogger Oct 29 16:09:46 customizable for various egl windowing systems Oct 29 16:12:01 Roy__: is there a hard limit on virtualbox for the emulator? if so, when will it be updated to work with 4.2, if at all? Oct 29 16:12:17 nexus 4 was just made official Oct 29 16:13:36 HaDAk|: I'm not sure. I /think/ it works with 4.2 but something is tickling in the back of my mind. I'll ask Lemke. Oct 29 16:14:06 Roy__: thanks. i tried to run palm-emulator (in osx) and it complained about my VB version Oct 29 16:15:29 oh, and ownCloud supports LDAP/AD auth… would make a FANTASTIC business use case... Oct 29 16:20:03 looks like it also does caldav and carddav Oct 29 16:20:06 which is excellent Oct 29 18:44:21 Roy__: any word on virtualbox 4.2? Oct 29 18:54:04 HaDAk|, the word is on the ML Oct 29 18:55:13 huh? Oct 29 19:01:02 Stskeeps, Tronic_: Luna under 3.x was capable of 60fps Oct 29 19:01:18 just a matter of tweaking lunaAnimations.conf and overclocking a little bit Oct 29 19:01:31 the webapps were where it started stumbling Oct 29 19:02:02 I can get near enough 60FPS in an enyo2 app, but enyo1 is hard pushed to break 40ish, and mojo is stuck at around 35 (hardcoded unless you use my mojo FPS booster patch) Oct 29 19:02:06 :nod: Oct 29 19:02:25 i'm getting pretty good performance on qt5 on touchpad, so Oct 29 19:02:28 ofc these are all roundabout figures, I can't read FPS with my eyes alone :p Oct 29 19:02:32 mmm, qt5 Oct 29 19:02:42 * ShiftyAxel is looking forward to OpenGL composited everything Oct 29 19:03:01 http://releases.merproject.org/~carsten/12100008.jpg , admittedly this says 30fps, but i think there's just a bad setting somewhere Oct 29 19:03:15 ya, I saw that earlier Oct 29 19:03:16 looks pretty Oct 29 19:03:29 so to the naked eye it appears to be 60fps? Oct 29 19:03:33 wait, what is that? Oct 29 19:03:37 ( http://www.youtube.com/watch?v=wulbR2R1GpM ) Oct 29 19:04:09 that is a pretty ui Oct 29 19:04:22 * HaDAk| is a sucker for superflous animations Oct 29 19:05:24 me too Oct 29 19:05:39 what's it going to take to bring Qt5 to OWO? Oct 29 19:05:59 probably not much, but the challenge is as always graphical drivers Oct 29 19:06:02 HaDAk: HP are on it I believe Oct 29 19:06:08 excellent. Oct 29 19:06:25 imo webOS doesn't have enough superfluous animations at the moment Oct 29 19:06:33 the lock button should totally animate instead of snapping Oct 29 19:07:32 Tronic_: did you catch the thing about Ow and 60fps? Oct 29 19:07:50 no whats that? Oct 29 19:08:36 Ow = Open webOS Oct 29 19:08:39 ShiftyAxel: i'd like to see more ripples Oct 29 19:08:50 ShiftyAxel: like when you drag the lock slider, make the screen ripple around your finger Oct 29 19:09:04 you asked earlier if it could do 60fps, luna on TP could do 60fps, just not with any apps open :p Oct 29 19:09:04 ShiftyAxel: I know what was the thing? Oct 29 19:09:11 oh Oct 29 19:09:28 HaDAk|: that sounds pretty cool Oct 29 19:09:33 so web stuff still crap Oct 29 19:09:58 basically the web/webapp engine wasn't up to snuff, but Ow's is significantly better Oct 29 19:10:00 ShiftyAxel: i can do UX/UI Oct 29 19:10:04 even on the gnex it can't hit 60fps? Oct 29 19:10:20 we don't have hardwarea accell for apps at the moment, just for luna Oct 29 19:10:36 yeah I heard, whats the hurdle? Oct 29 19:10:50 multiple framebuffers I believe Oct 29 19:10:59 Stskeeps and morphis are more knowledgeable on the subject than I Oct 29 19:11:03 morning LArrySteeze Oct 29 19:11:08 s/A/s/ Oct 29 19:11:08 ShiftyAxel meant: morning LsrrySteeze Oct 29 19:11:10 BAH Oct 29 19:11:13 morning Oct 29 19:11:23 what's the word? Oct 29 19:11:30 * LarrySteeze kicks this hurricane. Thank you for getting me out of work but you suck for killing my power! Oct 29 19:11:43 * LarrySteeze hopes his APC lasts longer than advertised :D Oct 29 19:12:20 * scoutcamper hugs his 6,000 killawatt generator in the shed wired into the house power and ready to roll... Oct 29 19:12:33 s/killawatt/kilowatt Oct 29 19:12:48 s/kilowatt/jigawatt/ Oct 29 19:12:56 fictional units of measurement are always more fun Oct 29 19:13:13 :D Oct 29 19:13:34 is c++ the only solution for webos to hit 60fps? Oct 29 19:13:45 * scoutcamper can run the whole house for 10hrs on one tank of fuel in the generator... Oct 29 19:14:15 scoutcamper: wouldn't the generator be running the house, not you? Oct 29 19:14:26 ~lart LarrySteeze Oct 29 19:14:27 * WoceBot hits LarrySteeze with an anvil and laughs with a contralto voice ... Haha Ha HA Ha Oct 29 19:14:38 * scoutcamper moves to -offtopic Oct 29 19:14:45 * LarrySteeze does too Oct 29 19:14:59 novices. Oct 29 19:15:26 hadak, come join us in #webos-offtopic Oct 29 19:15:54 Tronic_: No, just look at what apple have managed to do with safari on iOS Oct 29 19:16:23 since we don't have a proper example of Ow running on a device with full HW accell yet, we don't know if it can or can't hit 60fps Oct 29 19:16:32 but it'll definately be better than TP from what I've seen Oct 29 19:16:55 and HP are planning to move to WebKit2 and Qt5, which will bring a very significant boost performance-wise Oct 29 19:16:58 Now that the nexus 4 is announed with s4pro Oct 29 19:17:04 TP's really not a terribly bad gpu though Oct 29 19:17:08 just as a general comment Oct 29 19:17:18 any plans for the nexus 4? Oct 29 19:17:49 we plan to finish this port before we move onto others Oct 29 19:18:00 that way we have a good, polished, solid base to work from Oct 29 19:18:09 fair enough Oct 29 19:18:13 and yeah, TP GPU is actually pretty good, it's just that the software isn't... Oct 29 19:18:37 it's adreno 205 I think Oct 29 19:18:41 but yeah, qt5 and qtwebkit2 is the way to go Oct 29 19:18:44 not bad at all Oct 29 19:18:54 Tronic_: everything is on our radar, but that doesn't mean everything is being worked on. At the moment, we feel like one focus is plenty with the small group we have, and especially because we all have "normal" lives ot maintain as well :P Oct 29 19:19:16 though I have free time with our power outage! as long as my battery lasts anyway Oct 29 19:19:21 open source rocks doesn't it x_x Oct 29 19:20:55 but u won't introduce any new features right? Oct 29 19:22:11 open source is awesome Oct 29 19:22:20 and there's nothing to say there will be now new features Oct 29 19:22:39 just that we need to get all the existing ones working right before we think of adding more Oct 29 19:22:45 save for the necessary, ex. gesture area Oct 29 19:24:36 It hurts to see how fast android is improving in 4.2 while webos is still thesame Oct 29 19:25:33 * ShiftyAxel goes and reads about 4.2 Oct 29 19:26:52 Tronic_, do you have a Github ID? Oct 29 19:27:00 its a minor update but they are moving much faster than ios Oct 29 19:27:02 no Oct 29 19:27:06 why? Oct 29 19:28:22 moving faster != good product Oct 29 19:28:35 my android phone has rebooted on its own 6 times in the past 36 hours Oct 29 19:28:55 what phone do u use? Oct 29 19:28:59 'finsh this port' <-- will radio work? Oct 29 19:29:09 galaxy nexus Oct 29 19:29:26 u running webos or a custom rom? Oct 29 19:29:46 freezex, thats the goal, yes Oct 29 19:30:15 i'm running jellybean Oct 29 19:30:29 i can't run webos on it, because there's no cdma driver Oct 29 19:30:35 which hp should get on. Oct 29 19:30:46 hp is useless Oct 29 19:30:50 sweet! Oct 29 19:31:34 HaDAk|: my GSM GNex has been really stable on JB, updated OTA the day I got it... weirdness Oct 29 19:31:35 they should've atleast done the gnex port and let us do the rest Oct 29 19:31:58 the GNex port is webOS Ports' Oct 29 19:32:04 i will say this one time, and one time only. CDMA is locked down. Period. That is not going to change any time soon. The drivers are 100% closed source. Thats the way the carriers like it. The End. Oct 29 19:32:17 ShiftyAxel: mine's not an official build, since they took their sweet time putting it out. i tried to go back to the stock rom, but it woudln't update ota Oct 29 19:32:20 HP didn't email and say 'port to GNex plz', ports decided to get it onto a device Oct 29 19:32:23 ah Oct 29 19:32:39 scoutcamper: i know. doesn't mean we have to like it. Oct 29 19:32:41 I've taken extra special care to avoid custom roms, because I know what comes of it Oct 29 19:32:53 and what comes of it is me reflashing my device more than is remotely necessary Oct 29 19:32:53 I got mine bricked after cm10 Oct 29 19:33:21 it seriously 1month in repairs and I have a n95 x_x Oct 29 19:33:53 stock android ftw in my opinion, JB brings the smoothness enough for me to not spend weeks hunting down the ideal rom for whatever device Oct 29 19:34:43 HaDAk|: my webos phone has had luna crash and restart 6 times in the past 36 hours Oct 29 19:35:08 hahahaha Oct 29 19:35:13 seems like accessing the phone app (myself or on an incoming call) has a decent chance of killing it Oct 29 19:35:16 I know that feeling, dwc- Oct 29 19:35:18 luna isn't the OS at least. Oct 29 19:35:32 oh sure, I'm glad to know sshd is still running :-P Oct 29 19:36:22 I think it's time to doctor (18 months later), but I'm busy prepping for and taking a trip Oct 29 19:36:29 I'm thinking of buying the one x (tegra3) is that open enough for a webos port? Oct 29 19:36:36 Tronic_: had a read through the droid 4.2 features, fair enough there are some cool ones that webOS really lacks, but a fair few are things it's had for ages anyway Oct 29 19:36:52 quick control widget thing -> system menu Oct 29 19:37:07 lockscreen widgets -> lockscreen notifications + LunaCE's dynamic dash feature Oct 29 19:37:10 I actually really hate the settins menu Oct 29 19:37:27 its just a waste of space all this text can be icons Oct 29 19:37:53 and notifications should be on top with system settings all in one drop down menu same on ansroid and ios Oct 29 19:38:24 wasting 10px on the buttom and tons of space on the top feels weird Oct 29 19:38:57 oh look, make that 7 times :p Oct 29 19:39:08 hey now, just because I caved on the 4-column launcher doesn't mean webOS is jumping on the various bandwagons :P Oct 29 19:39:30 lol Oct 29 19:40:00 Hi. got "Failed to create a file with a long name in TMPDIR. Please use a filesystem that does not unreasonably limit filename length." when trying to build. help? Oct 29 19:40:03 the 3 coloumn looked super weird on 720p Oct 29 19:40:26 sounds like you need to put your build directory closer to root, continental-tire Oct 29 19:40:32 continental-tire: what filesystem are you using to build OE? Oct 29 19:41:08 I think it's a matter of individual files with long-ass temp names as opposed to it being too deep in the tree Oct 29 19:41:34 well, yeah, but if you move it up in the tree... Oct 29 19:41:42 the issue goes away Oct 29 19:42:15 Its something like "~/build/webos-ports-env/webos-ports" is that to long? Oct 29 19:42:26 ext4 in home partitation Oct 29 19:42:40 possibly. Oct 29 19:42:47 /home/ihaveareallylongusername/? Oct 29 19:42:48 ext4 should be fine Oct 29 19:43:16 could also be a shell issue? Oct 29 19:43:23 doubtfully Oct 29 19:43:30 hmm Oct 29 19:43:34 username = 5 letters. Oct 29 19:43:34 I've seen OE builds work fine in homedirs before Oct 29 19:43:44 that also should be fine Oct 29 19:43:47 OS? Oct 29 19:43:49 well, what filename/pathname is triggering the error Oct 29 19:44:33 oh, I use ubuntu. didnt make bash default... its probably dash. Oct 29 19:44:46 might it be that" Oct 29 19:45:26 I'm using stock Ubuntu 12.04 with the normal gnome terminal and have no issues Oct 29 19:45:45 username 'josh', though it's in the root of a different partition due to space issues Oct 29 19:48:42 ok, I try moving it closer to root. Oct 29 19:50:02 * scoutcamper does oe builds in his homeddir Oct 29 19:50:07 so does jenkins... Oct 29 19:50:37 ShiftyAxel, ^^ Oct 29 19:50:58 hrm Oct 29 19:51:21 continental-tire: what version/distro of ubuntu are you using? Oct 29 19:51:37 also I think I just figured out our flick gesture problem Oct 29 19:51:53 ShiftyAxel: 12.04.1 edubuntu Oct 29 19:52:14 some genius decided to only put 'registerRecognizer("FlickGesture");' in HostQtDesktop.cpp.... *slow clap* Oct 29 19:52:22 hmm Oct 29 19:52:31 edubuntu eh? haven't heard that name in some time Oct 29 19:53:08 ShiftyAxel: connecting over ltsp to build server Oct 29 19:53:55 now ive got "environment: TOPDIR not defined" Oct 29 19:54:21 urk Oct 29 19:54:38 that's the sort of situation where I would end up nuking the build dir and downloading it again Oct 29 19:54:42 ok, so. i'm thinking of switching from vzw to t-mo so i can get a gsm phone and play with Ow Oct 29 19:54:51 anyone have any thoughts on this? Oct 29 19:54:55 but I imagine someone better at OE than me would do otherwise Oct 29 19:55:11 * scoutcamper notes that edubuntu is not in the list of "Supported Distros" on the wiki page... Oct 29 19:55:24 * ShiftyAxel has no valuable input on US carriers, aside from 'SCREW YOU VZW BECAUSE YOU'RE BIG AND PEOPlE SAY YOU'RE EVIL' Oct 29 19:55:49 admitedly i have never actually installed edubuntu and have no knowledge of what is non-standard on it Oct 29 19:56:17 ok, I Oct 29 19:56:49 try setting it up fresh, Oct 29 20:01:28 has somebody tried to add meta-ti to webos layers? Oct 29 20:02:22 * scoutcamper has not heard of anybody doing that, but im sure it could be done... Oct 29 20:03:20 scoutcamper: ok. Oct 29 20:43:24 ok, moving to /home worked. error is gone. Oct 29 20:52:22 tried meta-ti. got this errors http://pastebin.com/SWwJAmKa Oct 29 20:57:27 continental-tire, what do you need from meta-ti? Oct 29 20:58:26 ka6sox: gles, I think. not sure what more. Oct 29 20:58:46 n900 is what SoC? Oct 29 20:59:16 ka6sox: omap3 (omap3430) Oct 29 20:59:50 have you successfully built an image without accel? Oct 29 21:00:48 continental-tire, ^^ Oct 29 21:01:16 morning EricBlade Oct 29 21:02:12 ka6sox: no, didnt try. I mean, I tried like two weeks ago with diffrent kernel and was stuck at QT/gles something. Oct 29 21:04:17 continental-tire, what kernel are you using? Oct 29 21:05:28 ka6sox: version 3.5 // oh, now it builds! removed misc folder from meta-ti Oct 29 21:06:17 :) Oct 29 21:07:56 oh hey guys, I just fixed the flick gesture :D Oct 29 21:08:07 finally, decent navigation Oct 29 21:08:17 now, what branch should this go in... Oct 29 21:08:33 if it doesn't break things push it to master... Oct 29 21:15:33 alright, dual boot fully working woo. now to see if can get something going Oct 29 21:17:05 If N900 works, Pre2 would do too I would say ;) Oct 29 21:31:18 Got a question re Connman: Do I need to recompile anything to get this working or just the Connman bits should do the trick? Oct 29 21:33:50 Where to find the "connman-qt4 0.1.4" ? Oct 29 21:36:09 did you look in our connman-adapter repo? Oct 29 21:38:41 This one? https://github.com/webOS-ports/connman-adapter Oct 29 21:38:45 Don't see it there ;) Oct 29 21:40:54 no reference to it there? Oct 29 21:41:37 No :( Oct 29 21:41:43 Google doesn't help much either Oct 29 21:42:01 right, pushing the flick gesture fix up Oct 29 21:42:23 At least doesn't give a clear reference :( Oct 29 21:42:23 Herrie|Work, I suspect you need to ask morphis Oct 29 21:43:41 Ok will ask him ;) Oct 29 21:43:44 Thnx anyway Oct 29 21:45:36 Off to sleep ;) Oct 29 21:48:06 hrm, flick gestures aren't as speedy as I had hoped Oct 29 21:48:30 Stskeeps: any idea on how we'd implement frame skipping or somesuch with our existing libhybris implementation? Oct 29 21:49:33 when you flick or tap and drag the launcher around fairly quickly, it plays the animation slow and lags begins Oct 29 21:49:46 s/begins/behind/ Oct 29 21:49:47 ShiftyAxel meant: when you flick or tap and drag the launcher around fairly quickly, it plays the animation slow and lags behind Oct 29 23:59:40 Interesting. The typeface for the lockscreen time is definitely a different typeface of vanilla Prelude Oct 30 00:00:19 Roy__: ping? Oct 30 00:00:35 Isandunk: Yes? Oct 30 00:01:19 I was wondering if you knew anything about Prelude and it's different weights. Oct 30 00:02:43 I'm about 95% of the way there to recreating the assets for the lockscreen @4x, but in overlaying the lower-res assets, they look quite a bit different Oct 30 00:08:25 ERP: 1.9 kW (2.788 dBk) Oct 30 00:08:25 Input power: 1.877 kW (2.736 dBk) Oct 30 00:09:26 ka6sox, can I ask you something? Oct 30 00:16:41 Isandunk, sure! Oct 30 00:18:16 Do you know if there is an "official" line on whether any graphical source files will be open sourced? Would it be at all possible to ask HP/GRAM if we don't currently know? Oct 30 00:19:39 I'm about to look at recreating a number of assets for higher resolution screens - but if the source files are in the pipleline then it would render that effort uncessesary Oct 30 00:19:47 Isandunk: Sorry, got called away. I do not know about the weights of Prelude. Oct 30 00:19:56 No worries. Thanks for getting back Oct 30 00:20:10 There are no graphical source files available. Oct 30 00:20:21 May I ask how they were created? Oct 30 00:20:21 Go ahead and recreate them. Oct 30 00:20:25 ^^ Oct 30 00:20:27 That I don't know. Oct 30 00:21:11 Righto, that's a bit of a bummer to say the least Oct 30 00:21:30 there are *alot* of graphical assets hanging about in LSM. Oct 30 00:21:41 Agreed. Oct 30 00:24:56 Isandunk, anything that is in CE is cleared :D Oct 30 00:25:49 which may or may not help. Oct 30 00:25:58 Indeedy. I'm looking for the sweet sweet nectar of layered .psd and .ai files though - Don't worry, I think Roy got me sorted Oct 30 00:26:01 thank you though. Oct 30 00:26:25 yw Oct 30 00:26:51 lets coordinate so we can we make sure everyone doesn't duplicate offort. Oct 30 00:26:58 s/offort/effort/ Oct 30 00:26:58 ka6sox meant: lets coordinate so we can we make sure everyone doesn't duplicate effort. Oct 30 00:27:42 Roger that Oct 30 00:27:54 what are you going to start first? Oct 30 00:28:07 Gah! Where to start indeed. Oct 30 00:28:14 I'm currently working on the lock-screen type Oct 30 00:29:13 I spoke to Shifty earlier who thought it was a good idea to start at 4x res of current assets Oct 30 00:29:28 yes indeed, I think starting a wikipage about this would be good Oct 30 00:29:40 if we're going to have multiple people working on it Oct 30 00:29:42 I think thats fine, the reality is that once we have the source file any res is targetable - it'll just be a matter of saving out files Oct 30 00:29:45 agreed. Oct 30 00:30:12 Shifty, or anyone thats looked, have you seen references to 9slice tiling? Oct 30 00:30:28 yeah, I believe so Oct 30 00:30:43 Ok cool. It's something I don Oct 30 00:30:47 and variants thereof, the just type bar is a 3-slice horizontal tiler Oct 30 00:31:16 Ok. Cool. It's something I don't have much experience with, but I'm sure we can figure it out... Oct 30 00:31:21 indeed Oct 30 00:31:46 what we need (preferably) is an SVG source file and a .png of exactly 4x the original size for each asset Oct 30 00:32:02 that way, there's nothing to worry about w/regards to scaling the tiled stuff Oct 30 00:32:09 I can modify the offsets programatically Oct 30 00:32:34 Cool. Oct 30 00:32:35 I'll put together a wikipage for this so we can all coordinate Oct 30 00:32:42 Thank yaw. Oct 30 00:32:49 SVG may be hard in places Oct 30 00:33:44 The lock-screen numbers I am creating now, they are in PSD files, so they are bitmaps. Looking at the supplied PNG assets, it looked like the only way to create those files Oct 30 00:34:22 They have a lot of strokes, drop shadows, glows, inner shadows... etc etc. Something which becomes tricky in Illustrator (and thus, SVG) Oct 30 00:34:43 this is fair enough... let me think about this for a moment Oct 30 00:34:58 ohkai. Oct 30 00:36:50 Isandunk: 4x should be fine in that case Oct 30 00:36:55 as a png Oct 30 00:37:01 Tres bien! Oct 30 00:37:08 Yeah, any file format is feasible Oct 30 00:37:14 since we're aiming for future proofing, I'm using 300ppi as a baseline Oct 30 00:37:33 in that situation, 2x size would be sufficient, so 4x will be perfect :) Oct 30 00:37:40 * ShiftyAxel adds this to the wikipage Oct 30 00:37:58 Excellent :) Oct 30 00:38:03 Thank you. Oct 30 00:52:32 Ok, next question. Where should we store these files? GitHub seems obvious, but all of these psd files are going to take up a lot of space. Oct 30 00:53:00 Isandunk, yes, in github Oct 30 00:53:17 KK Oct 30 00:55:25 Isandunk: Any reason not to recreate as much as possible as vector files? I suppose some images wouldn't vectorize well... Oct 30 00:56:31 Trying to balance the output vs the time spent. Creating everything in Illustrator is desirable, but I'm not sure that a lot of it is possible. Oct 30 00:57:08 Also, I tried creating the numbers in Illustrator earlier - from what I've experienced, it's very hard to get pixel perfect with Illustrator Oct 30 00:57:36 I've always - and designers I've worked with - used Illustrator to start, but Photoshop to finish Oct 30 00:58:18 Isandunk: http://webos-ports.org/wiki/Graphics_Work Oct 30 00:58:24 how does that use to you? Oct 30 00:58:29 s/use/look/ Oct 30 00:58:31 ShiftyAxel meant: how does that look to you? Oct 30 00:58:32 Furthermore, even though they *are* .psd files, the content is still vector - I haven't rasterised the type, nor the layer styles Oct 30 00:58:50 vector would absolutely be preferable Oct 30 01:00:04 Indeed... Oct 30 01:00:23 + sorry, that looks good Shifty. Thank you Oct 30 01:01:07 Isandunk: updated it regarding source files and where to store them Oct 30 01:01:16 Roger Oct 30 01:03:33 Do we really need to fork the entire LSM? I won't be using anything outside of /images Oct 30 01:03:45 and also, I am a simple designer. GitHub makes my brain hurt. Oct 30 01:04:34 well, it's up to the people doing the work really Oct 30 01:04:44 is there anywhere preferable to store stuff? Oct 30 01:06:04 mmm Oct 30 01:06:50 Not that I know of. GitHub say they store their PSDs in dropbox, as free repo's aren't supposed to exceed 1GB AFAIK Oct 30 01:07:03 hmm Oct 30 01:08:21 how about 'provide a link'? Oct 30 01:09:32 Hmm. Shall I try GitHub for the minute? If size becomes a problem then we can come to that Oct 30 01:09:43 atm the folder for the lock-screen images is 5mb Oct 30 01:09:57 (which is not too bad) Oct 30 01:10:18 Please may I be upgraded to human on the Wiki? I will then upload the bits I've done Oct 30 01:11:07 I don't believe I have the permissions to do that... ka6sox? scoutcamper|away? Oct 30 01:12:45 also I've added the 'give us a link thing' for now, since you can link to github Oct 30 01:13:08 Oki dokie Oct 30 01:15:38 I think we could add in a table of all of the assets (I'm happy to do that) Oct 30 01:16:18 I added a table at first, but figured line-by-line would work better Oct 30 01:16:21 and also nomenclature of filenames. Oct 30 01:16:38 there are a -lot- of files after all, and a wikitable of that size would get messy Oct 30 01:16:55 though if you think it's doable, feel free to add it in when you get human-ized :) Oct 30 01:17:01 :) ty Oct 30 01:17:07 I'll give it a go Oct 30 01:17:46 Isandunk: you should now be human Oct 30 01:17:50 reason: LIVE! LIIIIIIVE! Oct 30 01:17:53 \o/ Oct 30 01:19:28 *cries* Gah! I need to confirm via email... but I have no email. The interwebs conspire against me. Oct 30 01:20:32 Isandunk: try now? Oct 30 01:22:32 "Your e-mail address has now been confirmed. " Yay Oct 30 01:22:38 Ty for making me human Oct 30 01:22:50 w00t Oct 30 01:23:01 no worries, never knew you could do so much from the control panel :D Oct 30 01:30:02 ShiftyAxel: feeling the power of control? (panel) :) Oct 30 01:32:50 Right, have a gander at that Oct 30 01:33:36 I think it might get quite out of hand with so many images, and I can already see some amendments I need to make in order to prevent clipping occuring but I think that will have to wait until tomorrow Oct 30 01:36:44 <3 Oct 30 01:36:47 that is -awesome- Oct 30 01:36:55 and clipping you say? Oct 30 01:37:29 thankfully most of luna lays out it's stuff based on pixmap size, so object overlap is unlikely if that's your worry Oct 30 01:38:13 :) Oct 30 01:38:25 Look at this: http://webos-ports.org/wiki/File:Screen-lock-clock-3@4x.png Oct 30 01:38:37 the drop shadow is being clipped by the file border Oct 30 01:38:54 (my fault - it is 1.30 AM though ;)) Oct 30 01:39:31 ah, so you're a perfectionist :D Oct 30 01:39:33 I list this Oct 30 01:39:43 wait, 1:30AM... that sounds an awful lot like GMT to me Oct 30 01:39:57 Yeah. I think I'm just up the road from you. Oct 30 01:40:06 (not literally, but you know) Oct 30 01:40:15 lol, in the grand sense of things :p Oct 30 01:40:22 I'm just outside bristol Oct 30 01:40:29 Cheltenham :) Oct 30 01:40:50 well well, very cool :) Oct 30 01:40:57 not often I find another UK person here! Oct 30 01:40:58 Indeed, best side of the country eh! Oct 30 01:41:00 :) Oct 30 01:41:24 I can feel this going offtopic... but I used to work on Park Street. Oct 30 01:41:32 Great place to work. Oct 30 01:42:25 lol, let's take it to offtopic Oct 30 01:51:08 nn all Oct 30 02:28:20 bedtime for me, nn all Oct 30 02:47:37 `night ShiftyAxel|Away **** ENDING LOGGING AT Tue Oct 30 02:59:57 2012