**** BEGIN LOGGING AT Thu Feb 20 02:59:57 2020 Feb 20 07:25:41 Morning! Feb 20 07:25:52 Morning! Feb 20 08:32:40 Morning! Feb 20 08:32:44 Tofe: Ehm let me check Feb 20 08:34:08 Tofe: I think my LS2 changes I didn't PR yet Feb 20 08:35:27 Tofe: Nope those were WIP, so they might be unrelated: https://github.com/webOS-ports/meta-webos-ports/compare/herrie/ls2-zeus Feb 20 08:36:20 Tofe: Ah I see now Feb 20 08:36:32 Those 2 ACG commits were there but I never bumped & pushed recipe changes Feb 20 08:37:11 You might want to add: https://github.com/webOS-ports/meta-webos-ports/compare/herrie/ls2-zeus#diff-10ebe29a2c50d7f2c012eb6bf3febbc7 Feb 20 08:39:48 Herrie: if it's part of a whole, I'd prefer we rollback the two commits for now and apply the whole consistent PR when it's ready Feb 20 08:41:39 Tofe: Should work independently Feb 20 08:41:55 ok, I'll try that then Feb 20 08:42:21 There were still some minor issues with the LS2 work Feb 20 08:42:38 I would say 90-95% works, but a few things don't still for some componenents Feb 20 08:43:27 it might be an acceptable status, we can converge on the last 10% eventually Feb 20 08:45:03 on my side I have now a working terminal; it's not hidpi compatible yet though Feb 20 08:46:30 I'll try and import stuff from ubports; but not the multi-window thing - imho we should simply open stacked windows, managed by our compositor Feb 20 08:49:23 Tofe: I'll revisit the LS2 bits once my new memory arrives that's hopefully without issues ;) Feb 20 08:49:48 ah yes I forgot you have this issue ongoing :) Feb 20 08:53:09 In general it's workable for me with the modules, they're just randomly unstable which is not nice Feb 20 10:21:37 https://ubports.com/blog/ubports-blog-1/post/terminal-chapter-1-113 <-- I'll probably import the shortcuts stuff, and maybe some settings Feb 20 18:05:06 Herrie: your proposal doesn't work, unfortunately... so temporarily, I've put this in my PR: https://github.com/webOS-ports/meta-webos-ports/pull/419/commits/82d75556594519aaa6e69786bc27c650b8532f0a It's the 2 commits concerning ACG. Then when we have something working we'll just remove this patch. **** ENDING LOGGING AT Fri Feb 21 02:59:57 2020