**** BEGIN LOGGING AT Mon Sep 05 02:59:57 2011 Sep 05 04:25:45 jacques, how is quake coming? Sep 05 04:26:09 did you get ahold of dtzwill? Sep 05 04:26:17 ka6sox, dtzWill fixed me up in about 5 minutes Sep 05 04:26:28 kewl!!! Sep 05 04:26:36 so its building now? Sep 05 04:26:37 he fixed the Makefile and pushed a few more files/mods Sep 05 04:26:48 I built a binary, haven't had a chance to test it yet Sep 05 04:26:52 :D Sep 05 04:27:08 does it use the opengles stuff? Sep 05 04:27:11 or fb? Sep 05 04:27:40 I think this is just doing the 3d in software Sep 05 04:27:52 ah Sep 05 04:27:55 okay Sep 05 04:27:58 and using hw to render the 2d image Sep 05 04:28:14 or maybe not even that Sep 05 04:28:27 I am mostly interested in it as a load / stability test ATM Sep 05 04:28:34 kk. Sep 05 04:29:15 yeah it's the original ray-tracing-esque quake code Sep 05 04:29:24 ah Sep 05 04:29:28 fun stuff Sep 05 04:29:59 which btw although cpu intensive generally looks better imo, although at higher resolutions i'm sure gl is zomg so much better performance Sep 05 04:30:22 yeah, and I intend to push it to 1024x768 Sep 05 04:30:27 I'm pretty convinced that unless we can catch esc *before* it gets to Luna we are dead meat for making it work. in X Sep 05 04:30:55 well i can't find screenshots, but when i looked at it before i seem to recall the non-gl version often looked better, shrug Sep 05 04:31:04 ka6sox: oh, yeah. what other option would there be? Sep 05 04:31:09 none Sep 05 04:31:14 i guess we could hack luna to not eat esc...somehow Sep 05 04:31:14 lol Sep 05 04:31:18 dtzWill, does that mean you had the gl version working at some point? Sep 05 04:31:18 ewwww Sep 05 04:31:24 * dtzWill scans lunasysmgr for the escape keyboard and keeps rebooting until esc goes through Sep 05 04:31:25 lol Sep 05 04:32:14 dtzWill, isn't that a windows trick? if at first you don't succeed...reboot? Sep 05 04:33:15 hehehe Sep 05 04:33:29 nah it's 1337 binary haxx0ring Sep 05 04:34:23 apparently there's a quake3-pandora-gles in angstrom already Sep 05 04:34:45 yep Sep 05 04:34:47 saw it Sep 05 04:35:01 I wonder what's the easiest way to get the source for that Sep 05 04:35:40 ask koen? Sep 05 04:35:41 :D Sep 05 04:35:44 or I can Sep 05 04:35:52 or just pull the recipe Sep 05 04:36:09 its probably in meta-angstrom. Sep 05 04:36:13 ka6sox, how do I do that? Sep 05 04:36:24 let me see if I can find it. Sep 05 04:36:31 (or I'll ask) Sep 05 04:36:42 I mean, I could checkout all of angstrom, but I don't have the space/time/broadband :-\ Sep 05 04:36:57 jacques, let me do that. Sep 05 04:37:07 :-D Sep 05 04:37:39 or I'll just get it from my angstrom partition on my TP. Sep 05 04:38:03 opkg update Sep 05 04:38:06 whoops Sep 05 04:43:26 dtzWill, slight issue, the sdlquake I build segfaults Sep 05 04:45:37 dtzWill, for one thing, the binary we are distributing doesn't link to libpdl Sep 05 04:45:44 but the one which builds now does Sep 05 04:46:48 isn't that a recent addition? Sep 05 04:48:17 well, I think the new code dtzWill pushed broke it Sep 05 04:48:48 didn't we recently add libpdl Sep 05 04:48:50 ? Sep 05 04:49:26 dtzWill, new sdlquake is crashing in the netcode init Sep 05 05:00:22 dtzWill, reverting 14afc85b77d2e0cae8fb0ee6de33f4befac858c1 causes sdlquake I build to run Sep 05 05:11:44 yeah, just changing the res worked Sep 05 05:11:57 still not taking 100% CPU though Sep 05 05:14:50 hmm, actually trying to play though causes it to exit Sep 05 05:17:58 Error: Hunk_Alloc: failed on 10928 bytes **** BEGIN LOGGING AT Mon Sep 05 11:28:15 2011 **** ENDING LOGGING AT Tue Sep 06 02:59:56 2011